Table of Contents
- Default
- Attack
- Special
- Injured
| Camilla - Bewitching Beauty |
|---|
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 7 | 7 | 5 | 6 |
| Middle | 18 | 8 | 8 | 6 | 7 |
| High | 19 | 9 | 9 | 7 | 8 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 34 | 26 | 29 | 24 | 28 |
| Middle | 37 | 30 | 32 | 28 | 31 |
| High | 41 | 33 | 35 | 31 | 34 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Camilla is a unit with moderately balanced stats, allowing her to be something of a jack of all trades. While this also makes her a master of none, she’s able to be a well rounded addition to a team and can fill most roles tasked to her.
Boons
- +SPD: At a base Speed of 32, Camilla wants more Speed in order to avoid doubles from enemy units. While 35 won’t allow her to double much, it can be serviceable when combined with an A slot.
- +ATK: Camilla doesn’t have high enough Attack to run her inherent brave axe- even a boon won’t help her particularly much in that regard, but 33 Attack definitely allows her to be more threatening.
Neutral
-
DEF: Camilla’s 28 Defense is not particularly remarkable, but it will allow her to sustain a battle or two. Her Defense is a superbane so you definitely don’t want to take that as a bane, however, she desires Speed and Attack more than she wants more Defense.
Banes
- -HP: An HP bane leaves Camilla with 34 HP, which is still plenty serviceable. She ideally wants to conserve the rest of her stats, and so will gladly take a hit to her HP in exchange.
- -RES: Camilla’s Resistance is at 31, and while this is ultimately a strong point for her - particularly in high investment and anti-dragon builds - for a more basic use she can afford to lose a few points in Resistance in order to pick up points in Speed or Attack.
Skill Sets
Come to my Bosom (Support / Generalist)
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Camilla's Axe (+Eff) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 Alternate: Axebreaker 3 |
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Moonbow | C | Goad Fliers |
| SP | 1,425 | S | Drive Atk 2 |
- Preferred IV: +SPD / -HP
- Weapon: Camilla’s Axe (+Eff)
- Assist: Reposition
- Special: Moonbow / Iceberg
- Passive A: Fury / Swift Sparrow / Close Defense
- Passive B: Desperation / Axebreaker / Quick Riposte
- Passive C: Goad Fliers / Spd Tactic
- Sacred Seal: Drive Attack / Hone Spd / Def Tactic
Camilla’s new axe refine allows her to be a true wyvern general, offering stat boosts to both her allies and herself when she has a cavalry or flier ally within a 2 square range. Because these buffs are in-combat, they can be stacked exponentially, which helps Camilla to support her flier allies to an obscene amount, with a potential +10 to Attack and +7 to Speed from two spaces away, both of which can be further stacked by a Hone buff from another ally. This makes Camilla the ideal partner for a Firesweep user on your flier team.
If not using fliers then there’s no need to fret; Camilla can still offer significant buffs to cavalry allies through the use of Tactic skills. If the conditions for her tactic skills are met, Camilla can buff her cavalry allies with +3 to Attack, +9 to Speed and +6 to Defense- though her Tactic buffs in this case would be field buffs and are not stackable with Hone or Fortify cavalry.
Camilla herself is a generalist, which is not something that’s significantly helped by her legendary axe, though it does help her to hold her own in combat against newer units. Despite having 16 mt and increasing her Attack and Speed by 4 with nearby allies, Camilla only hits 50 Attack and 36 Speed when her proximity conditions are met. She benefits immensely from a Speed boon, which both reduces her chances to be doubled in Enemy Phase, while also increasing the odds that she can double in Player Phase.
Otherwise, her A and B slot skills depend on how you’d like to play her. A Player Phase Camilla with a +Spd IV would prefer a stat boost to her Speed, and can hit 42 with Fury and 43 with Swift Sparrow. If she can use Fury and get an ally with Goad Fliers in proximity to her Camilla turns into a very respectable fast axe unit with a 57/46 Attack/Speed. Hone fliers would improve this further, but limits you somewhat with regards to positioning.
Fury also helps to improve Camilla’s mixed tank defenses, offering her an impressive ability to tank both melee and dragons. Camilla is a go-to when running into issues like Nowi, and can successfully bait her and attack twice with the counterattack. If using Camilla as a bait unit in the Enemy Phase, you may want to spring for Iceberg instead of Moonbow and look at increasing her mixed defenses with skills like Close Defense, which would offer a +Spd -HP Camilla a stat spread of 34/54/39/34/37 with a nearby ally (but before any other buffs). Her Speed ensures that she won’t be doubled, unless she runs into a Bold Fighter unit, and her mixed defenses help her to survive any one hit in order to retaliate with a strong +19 damage Iceberg.
Speaking of Bold Fighter, Camilla is also capable of handling units like Winter Chrom, Hector, and LA!Hector if she packs an Axebreaker in her B slot instead of Quick Riposte. Axebreaker cancels out Bold Fighter and reverts to a Speed check, which Camilla will win easily (though be wary of Amelia and Winter Lissa, who can creep up to Camilla’s Speed range if pushed).
Anti-Magic (Resistance Tank)
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Slaying Axe+ (+Spd) Alternate: Slaying Axe+ (+Res) |
A | Distant Counter Alternate: Fury 3 |
|---|---|---|---|
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Reposition Alternate: Swap |
B | Quick Riposte 3 Alternate: Quick Riposte 2 |
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Iceberg Alternate: Moonbow |
C | Def Ploy 3 |
| SP | 1,695 | S | Distant Def 3 |
- Preferred IV: +SPD or +RES / -HP
- Weapon: Slaying Axe (+SPD) / Slaying Axe (+RES)
- Assist: Reposition
- Special: Iceberg / Moonbow
- Passive A: Distant Counter / Fury
- Passive B: Quick Riposte / G Tomebreaker
- Passive C: Def Ploy / Spd Ploy / Buff of choice
- Sacred Seal: Distant Defense / Iote’s Shield
Camilla can take a +RES IV, a Slaying Axe with a RES forge, and a Distant Defense seal to increase her Resistance to 44 in the Enemy Phase, allowing her to be a formidable magic tank at range. Through this, Camilla is capable of erasing popular threats in the arena, such as Reinhardt, Linde, and Cecilia.
Increasing Camilla’s Speed via her IV and forge can result in her avoiding doubles from units who otherwise might KO her. Her Resistance falls to 37 in order to bring her Speed up to 38. This allows her to avoid doubles from Linde, Nino, a +SPD Rhajat, and Delthea. Furthermore, this increases her viability in melee combat, when she does not have her Distant Defense buffs in play. Buffing her Speed allows her to focus more on being a generalist by slightly reducing her efficacy as a ranged magic counter.
Quick Riposte ensures an Iceberg proc whenever she is attacked, which maximizes her damage to compensate for her poorer attack value. This typically allows her to KO her opponent, particularly if she’s being attacked by a mage with lower defense. Alternatively, she can utilize G Tomebreaker to survive +SPD Nino who, if fully buffed, will pose a threat to a Camilla who focuses on Speed over Resistance.
For her C Slot, Camilla can utilize her Resistance for Defense Ploy and further increase the damage she does to her opponents. Alternatively, she can attempt to utilize Speed Ploy to further prevent doubles against her in Enemy Phase while increasing her odds of doubling her opponents during Player Phase, taking a +SPD build to an effective speed of 43.
Finally, Camilla generally wants Distant Defense in her Seal slot, which will assist her in her ranged countering ability. Her natural Defense stat of 28 generally isn’t enough to survive units such as Brave Bow Lyn, however, it’s still enough to survive and counter other archers, such as Faye. Brave Bow Bridal Cordelia cannot KO an Iote’s Shield Camilla without Life and Death, however, if Camilla has defensive buffs then she can easily survive and counter KO.
Wall of Nohr (Mixed Tank)
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Slaying Axe+ (+Def) | A | Fury 3 Alternate: Fury 2 |
|---|---|---|---|
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Reposition Alternate: Swap |
B | Quick Riposte 3 Alternate: Quick Riposte 2 |
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Glacies Alternate: Ignis |
C | Def Ploy 3 Alternate: Goad Fliers |
| SP | 1,545 | S | Close Def 3 |
- Preferred IV: +RES or +DEF / -HP or -SPD
- Weapon: Slaying Axe (+DEF) / Handbell (+DEF)
- Assist: Reposition
- Special: Glacies / Ignis / Aether
- Passive A: Fury / Close Defense / Distant Counter
- Passive B: Quick Riposte
- Passive C: Def Ploy / Hone Fliers / Goad Fliers
- Sacred Seal: Close Defense / Attack Ploy
While Michalis and Beruka have higher Defense stats, Camilla beats them out in Resistance without sacrificing too much of her own Defense. This allows her to run a mixed tank build, which is further complemented by her green typing.
With a +DEF Slaying Axe and a +RES IV combined with Fury and Close Defense Seal, Camilla runs a defensive statline of 41/44, which, when combined with her neutral speed, can easily shut down bulky, slow threats such as Nowi, Hardin, Effie, and Cordelia without breaking a sweat. For a more specialized AA build, Emerald Axe is a favorite to use with her, as it allows her to completely wall off blues from harming her.
Quick Riposte is essential if you’re not investing in her Speed, as it will guarantee her doubles in the enemy phase, when Close Defense is active. With a Speed bane and Fury (32 Speed), if she’s doubled against then she can have a guaranteed Glacies proc on her second retaliation. Ignis should only be chosen as her special if you invest heavily in her Defense to make it higher than her Resistance.
Quick Riposte and Fury are often at odds with one another, as Fury can get her below the QR threshold after a combat or two. To this end, Aether can be a good special to run since it will help her to heal back the HP loss and reenter Quick Riposte range.
As mentioned, Def Ploy is effective, particularly on a +RES Camilla using Fury, and will hit a majority of the units she comes across to reduce their defenses and allow her to exploit them. If your Close Defense seal is already in use then you can compromise with an Attack Ploy seal, which can reduce the enemy’s Attack by 5 on a successful debuff. This serves almost the same and as Close Defense (though the enemy would do 1 additional damage) and works at any range.
Handbell (or Sack O’ Gifts) is a high-investment sacrifice that can further boost Camilla’s rounded stats during Enemy Phase. She can use either weapon, Fury, merge levels, and Summoner Support to raise all of her stats a massive +11 before buffs, which eliminates many of her weaknesses.
Introduction
The original Brave Axe flier, Camilla has been harshly demoted from her throne by Cherche, who utilizes her default weapon far better than Camilla could with 7 more points in Attack. Camilla has the misfortune of suffering from balanced stats syndrome and has nothing that particularly stands out- which can actually play to her advantage during a blue meta. While she doesn’t have the Attack to reliably secure kills on the Player Phase, the Speed to reliably double, or the Defense to be a pure melee tank, Camilla does have one above average stat: her Resistance.
This allows her to play the role of a flying green mixed tank, which she plays quite well with the proper investment. While it was at one point popular to run her with Distant Counter and Emerald Axe, the influx of forges allows her to pick up a Slaying Axe instead for higher damage and more versatility. With the additional stat buffs this provide, Camilla has become capable of being an excellent all-rounder sort of unit.
Strengths
Jack of All Trades
Camilla’s strengths and weaknesses lie predominantly in her balanced stats. While she won’t be a specialist any time soon, her flexibility allows her to be run in many different kinds of compositions.
Due to all of her stats being somewhat middling, it’s possible to invest heavily in any particular stat or two to create a unit who can do good work in any role you put her in.
Good Resistance
Camilla’s RES is abnormally high for a green flier at 31.
While it’s difficult to properly utilize this outside of dragon meta or inheriting Distant Counter onto her, it proves useful in niche situations.
She can use this to function as an excellent mixed tank.
Weaknesses
Master of None
Having balanced, rounded stats means that Camilla will never excel in any one role as much as a min-maxed unit might be.
Her only option to become best-in-class involves a costly raising of all of her stats through merge levels and high-investment skills.
High Resistance
While this is a strength of hers, it’s also a double edged sword- Camilla’s Res is high enough that it actively takes away from her other stats.
There is an opportunity cost here- with 5 less RES and 5 more SPD, it’s likely that Camilla could have jumped up in viability. Unfortunately, that’s not the case.
Team Options
Counters
Camilla shares flier weaknesses, as well as a weakness to reds, of which there are many.
- Archers: Bridal Cordelia, Brave Lyn, and Klein all pose a threat to her, as does Merric, though his impact is somewhat mitigated by his low attack and Camilla’s high Resistance.
- Strong Red Units: Ayra, Mia, Black Knight and Legendary Ike are all units that will give Camilla trouble due to their color typing.
- Strong Green units: She is also threatened by high-damage greens such as Hector, Brave Ike, and Hector(LA). It is crucial to avoid attacking into these units with Camilla- instead, let them attack into her as the battle will go much smoother.
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Camilla's Axe (+Eff) | A | Distant Counter |
|---|---|---|---|
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Draw Back | B | Renewal 3 |
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Bonfire | C | Goad Fliers |
| S | Iote's Shield | ||
With def boon and hp bane camilla has a perfectly level defense spread aat arespectable 35 on both putting her at 76 for a 1 shot. With flyer emblem buffs it jumps higher to 82 and it can still go higher with ward or supports. With distant counter and iotes shield she is a great bow bait and will usually kill on the retaliation with her ok attack and speed. What really makes her good is her potential as a goad unit, +7 atk and speed is nothing to sneeze at when also combined with the flyer bluffs giving a +13 to atk and speed.
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Slaying Axe+ (+Spd) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Guard 3 |
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Iceberg | C | Def Ploy 3 |
| S | Iote's Shield | ||
+10 Camilla with summoner support. Very good for all purpose player/enemy phase use in almost all game modes. Uses earth blessing and paired with Legendary Ike for extra hp and atk when the season is active, they cover each other well when I use them. Able to duel almost all archers and red mages as well as a good chunk of red swords thanks to high speed, guard, Iote's shield and true damage from special. Struggles mainly against red and green armors, but I love her effectiveness against strong blues like Brave Hector and Legendary Tiki.
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Giant Spoon+ (Res) | A | Distant Counter |
|---|---|---|---|
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Rally Atk/Spd | B | Guard 3 |
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Aether | C | Def Ploy 3 |
| S | Close Def 3 | ||
My first +10, Camilla is a great flying mixed tank I can rely on in countless situations. I gave her the spoon shortly before her axe was announced, but never regret it. As most of my other +10s are infantry units. I switch to CA when I have an armored unit on the team for arena.
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Camilla's Axe | A | Darting Blow 3 |
|---|---|---|---|
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Reposition | B | G Tomebreaker 3 |
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Iceberg | C | Goad Fliers |
| S | Attack +1 | ||
Using Iceberg/Glacies because 50% of 31 is slightly greater than 30% of 50 and will get bonus stats from certain events. Still need materials to upgrade more, but not my highest priority
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Handbell+ (+Spd) | A | Distant Counter |
|---|---|---|---|
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Rally Def/Res | B | Quick Riposte 3 |
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Glacies | C | Atk Smoke 3 |
| S | Guidance 3 | ||
Summoner Supported, Ally Supported with F!Corrin, and Wind Blessing
Went with Handbell because it’s a great enemy phase weapon option. Speed refined due to her speed boon, and with a speed stat of 42 (44 on enemy phase) she can deny a lot of doubles. Dual Rally for arena, and Glacies due to her high res. DC because... it’s DC. QR against speed demons, and Atk Smoke to tank. Finally, guidance seal since I use a lot of infantry.
A!Tiki takes care of the pesky archers and F!Corrin demolishes the sword units.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Inheritable by Axe users only.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Inheritable by Axe users only.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Inheritable by Axe users only.
|
200 | 1 | 5 |
| Learns by default at 5 ★ Unlocks at 5 ★ Inheritable by Axe users only.
|
300 | 1 | 8 |
| Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Dragon GazeBoosts Atk by 30%.
Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | 4 |
Draconic AuraBoosts Atk by 30%.
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | 3 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
50 | A |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
100 | A |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | A |
| Inheritable by all units.
|
50 | C |
| Unlocks at 3 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem Fates
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes