Table of Contents
- Default
- Attack
- Special
- Injured
| Cain - The Bull |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 7 | 5 | 7 | 5 |
| Middle | 18 | 8 | 6 | 8 | 6 |
| High | 19 | 9 | 7 | 9 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 39 | 29 | 29 | 24 | 18 |
| Middle | 42 | 32 | 32 | 27 | 21 |
| High | 45 | 35 | 35 | 31 | 24 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
- +SPD: Speed is best for his offensive potential and also helps avoid being doubled by many fast meta threats
- +ATK: A boon in Attack also makes for a great choice, as it increases his raw damage output.
Neutral
- DEF: Although not as important as Attack or Speed, Cain prefers a neutral value in Defense in order to keep his physical bulk intact.
Banes
- -RES: Resistance is his most acceptable bane, due to it being Cain's weakest stat and is often not needed.
- -HP: A bane in HP is also acceptable, as Cain is not a strong mixed tank and should focus on offense.
Skill Sets
Offensive Cavalry
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Firesweep Sword+ Alternate: Brave Sword+ |
A | Swift Sparrow 2 Alternate: Life and Death 3 |
|---|---|---|---|
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Reposition | B | Swordbreaker 3 Alternate: Hit and Run |
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Luna | C | Hone Cavalry |
| SP | 1,485 | S | Attack +3 |
- Preferred IV: +SPD or +ATK / -RES
- Weapon: Firesweep Sword+ / Brave Sword+
- Assist: Reposition / Draw Back
- Special: Luna
- Passive A: Swift Sparrow / Life and Death / Death Blow
- Passive B: Swordbreaker / Hit and Run / Drag Back
- Passive C: Hone Cavalry / Fortify Cavalry / Flexible
- Sacred Seal: Speed +3 / Attack +3
Cain's stats spread leans toward offense much more than defense. In a Cavalry Team, with Hone Cavalry buff he can reach a respectable 38 base Attack/Speed before boon/bane and skills, allowing him to be a decent Firesweep Sword or Brave Sword user.
This set is a standard offensive build for Player Phase-oriented units like Cain and the skill choices are fairly straightforward. Cain will want mainly Speed then Attack to facilitate his attacking role, thus skills that grant these two stats like Swift Sparrow or Life and Death are no-brainers on him.
Swordbreaker allows him to dispatch units like Ayra, Mia or Zelgius who would pose a major problem otherwise for him. Hit and Run and its weaker equivalent. Drag Back is also not a bad choice to keep him safe.
Duelist Cain
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Slaying Edge+ (+Spd) | A | Distant Counter Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Swordbreaker 3 Alternate: Quick Riposte 2 |
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Moonbow | C | Hone Cavalry |
| SP | 1,575 | S | Quick Riposte 3 |
- Preferred IV: +SPD or +ATK / -RES
- Weapon: Slaying Edge+ (+Spd) / Wo Dao+ (+Spd) / Ruby Sword+
- Assist: Reposition
- Special: Moonbow
- Passive A: Distant Counter / Close Def / Fury
- Passive B: Swordbreaker / Quick Riposte / Guard
- Passive C: Hone Cavalry / Fortify Cavalry / Flexible
- Sacred Seal: Quick Riposte / Distant Def / Close Def
Cain can run a decent duelist set in Cavalry Team thanks to how immensely powerful Cavalry's buffs are. It is worth mentioning however alternatives like Sigurd, Xander or Eldigan would do a much better job. However, if you just want another to use Cain specifically then this build could work on him.
For the weapon, Slaying Edge is the best for general use, followed by Wo Dao. Ruby Sword is a lot more specialized toward checking Green and can remedy Cain's tankiness, but his use would be a lot more limited.
Cain's Attack isn't particularly great to use Glimmer, so Moonbow with Slaying Edge's reduced cooldown is best for him.
Distant Counter is the go-to premium choice for A slot for most Enemy Phase units. Outside of that, Cain can run various options including Close Def, Fury or Triangle Adept; all will help him tremendously in combat as his bulk is quite mediocre.
His B slot is dependent on which threats you want him to handle. Breaker skills are obviously specialized for this purpose, and Swordbreaker will give him the most values out of Breaker skills in general due to the prevalence of units like Ayra or Zelgius. Breaker + Quick Riposte for his Sacred Seal slot is a great combination to provide maximum coverage possible.
If you run Quick Riposte on him in his B slot, however, you can switch to Close Def or Distant Def for his Seal slot for more bulkiness depending on whether you use Distant Counter or not. Guard is another interesting choice that can go well with Quick Riposte Seal, allowing him to handle units with skills like Steady Breath, Bold Fighter or Vengeful Fighter a lot more effectively.
Introduction
Cain is a Red Sword Cavalry with decent offensive stats, mediocre defensive capability and nothing particularly outstanding compared to his peers.
Unfortunately for Cain he occupies a niche that has much better choices in Brave Roy, Eliwood, Eldigan and Siegbert, and his Enemy's Phase potential is vastly outclassed by units like Xander or Sigurd. He can function decently as a Player Phase unit but most of the time he is not recommended as a mainstay in most teams, be it Cavalry teams or normal teams.
Strengths
Decent offensive stat spread
Cain's 32/32 offensive spread can be combined with strong class-exclusive buffs such as Hone Calvary in order to make him a competent attacker, though not on the level of units like Brave Roy or Siegbert.
Good Mobility
In addition to his superior mobility, Cain has access to class-exclusive buffs such as Hone Cavalry.
Weaknesses
Mediocre defensive stats
27 Defense and 21 Resistance are quite poor, making him unsuited for taking on enemies' hits, especially magic attacks.
Occupies an unneeded niche
Being a Red Sword Cavalry hurts Cain quite a lot, as he has many competitions who outdo him as a unit for a spot, as well as occupying a niche that is often not needed for Cavalry team.
Team Options
Counters
In general, Cain will struggle heavily against two typical types of enemies:
- Physical Tanks: Cain's damage output is not enough to get past tanky blue units like Nowi, Lukas, Effie, Winter Robin, and so on.
- Magical Threats: Mages or Healers with high damage output can completely decimate Cain. Amongst them, Reinhardt and Micaiah are the two most notable counters as they can easily dispatch Cain regardless of builds if they initiate on him.
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Slaying Edge+ | A | Fury 3 |
|---|---|---|---|
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Draw Back | B | Desperation 3 |
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Luna | C | Fortify Cavalry |
| S | Brash Assault 3 | ||
Note: This Cain(The Annihilator) is +3 and his stats are already added by equipment. If you want his base stats, minus the numbers in yer head.
I submitted the original Cain build of mine already, so a lot of the notes you can get from there; this is a variant of that.
I change two things for this Cain, and I do so sometimes when I feel necessary for random battles based on events, though I will say the Brave Sword build is the best set for using Galeforce.
Two changes, weapon and special. He now has a higher attack with speed that is as it should be, not negated by Brave Sword. Because of this he no longer needs to worry about activating Desperation, and can even do so easier since he doesn't need to be 50% health for Brash Assault. Mix him in a horse team, and his destructive powers increase further.
With his stats being as high as they are for attacking purposes, activating Luna will allow him to kill almost anything, more so securing a kill when he attacks on the 2nd time; even blues. He activates Luna with a 2 turn charge because of the Slaying Edge+ and it's nature of reducing charge by 1.
Note: Seal is Brash Assault 3
While I could change this, I simply like guaranteeing absolute death just in case I run into someone with higher speed in melee combat.
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Brave Sword+ | A | Fury 3 |
|---|---|---|---|
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Draw Back | B | Desperation 3 |
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Galeforce | C | Fortify Cavalry |
| S | Brash Assault 3 | ||
Note: This Cain(The Destroyer) is +3 and is also maxed on summoner support. His stats are also added up by his equipment, so if you want to know his base stats, minus the numbers in your head.
This monster uses his awesome physical brawn to either attack or defend against several units in order to get his health to 50% or lower. Fury helps with both that and his speed to increase, also aided by summoner support. Because of this he stops almost ANYTHING from doubling him, even more so if added into a horse team with Hone.
His Galeforce then allows him to become an even more fearsome monster. Because of his speed with Brave Sword he constantly doubles most units and in doing so procs his special for another turn.
Once he gets to 50% health, Desperation and Brash Assault synergize and he instantly doubles any melee unit, and will auto kill even Lance units because he attacks 4 times before they could do jack. While Brash Assault doesn't work on Mage/Archer units, it doesn't matter. Because he'll either be faster and can double some archers, or he'll just delete mages...Because they can't tank a monster.
Edit: The page didn't show it even though I added it, but his seal is Brash Assault 3.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
|
200 | 1 | 5 |
| Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Sword Units.
|
300 | 1 | 8 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
BucklerReduces damage inflicted by attacks from adjacent foes by 30%.Learns by default at 4 ★ Unlocks at 3 ★ Restricted to melee units.
|
100 | 3 |
EscutcheonReduces damage inflicted by attacks from adjacent foes by 30%.
Unlocks at 4 ★ Restricted to melee units.
|
200 | 2 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
60 | B |
| Unlocks at 3 ★ Inheritable by all units.
|
120 | B |
| Unlocks at 4 ★ Inheritable by all units.
|
240 | B |
| Unlocks at 3 ★ Inheritable by all units.
|
50 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon and the Blade of Light
|
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Fate Grand Order
Dragonball Legends

IV Calc
Heroes