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Cain

Overall Rating
2.5
Analysis by Ceui
Cain - The Bull

3-4

Obtainable as a 3 - 4 only
Hero Stats
Max Avg Total Stats at Lvl 40
154
HP 42
ATK 32
SPD 32
DEF 27
RES 21
Stat Variations
Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 17 7 5 7 5
Middle 18 8 6 8 6
High 19 9 7 9 7

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 39 29 29 24 18
Middle 42 32 32 27 21
High 45 35 35 31 24
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Boons

  • +Speed is best for his offensive potential and also helps avoid being doubled by many fast meta threats
  • +Attack is second best after Speed and in general is a great boon as he needs as much Attack as possible to be a relevant offensive threat.

Banes

  • - Resistance is his most acceptable bane, due to it being Cain's weakest stat and is often not needed
  • - HP is also acceptable as a replacement. Cain is not a strong mixed tanks and should focus on offensive
Skill Sets
Offensive Cavalry
Optimal
Firesweep Sword+
Budget: Brave Sword+
A Swift Sparrow 2
Budget: Life and Death 3
Reposition B Swordbreaker 3
Budget: Hit and Run
Luna C Hone Cavalry
SP1,485SAttack +3

Show Explanation/Analysis

Preferred IV: +Speed or Attack / - Res

  • Weapon: Firesweep Sword / Brave Sword
  • Assist: Reposition / Draw Back
  • Special: Luna
  • Passive A: Swift Sparrow 2 / Life and Death 3 / Death Blow 3
  • Passive B: Swordbreaker 3 / Hit and Run / Drag Back
  • Passive C: Hone Cavalry / Fortify Cavalry / Varies on Team
  • Sacred Seals: Speed +3 / Attack +3

Cain's stats spread leans toward offense much more than defense. In a Cavalry Team, with Hone Cavalry buff he can reaches a respectable 38 base Attack/Speed before Boon/Bane and Skills, allowing him to be a decent Firesweep Sword or Brave Sword attackers.

This set is a standard offensive build for Player's Phase oriented units like Cain and the skill choices are fairly straightforward. Cain will want mainly Speed then Attack to facilitate his attacking role, thus skills that grant these two stats like Swift Sparrow or Life and Death are no brainers on him

Swordbreaker allows him to dispatch units like Ayra, Mia or Zelgius who would pose a major problem otherwise for him. Hit and Run and its weaker equivalent Drag Back is also not a bad choice to keep him safe.

 

Duelist Cain
Slaying Edge+ (+Spd) A Distant Counter
Budget: Fury 3
Reposition B Swordbreaker 3
Budget: Quick Riposte 2
Moonbow C Hone Cavalry
SP1,575SQuick Riposte 3

Show Explanation/Analysis

Preferred IV: +Speed or Attack / - Res

  • Weapon: Slaying Edge (+Spd) / Wo Dao (+Spd) / Ruby Sword
  • Assist: Reposition
  • Special: Moonbow
  • Passive A: Distant Counter / Close Defense 3 / Fury 3
  • Passive B: Swordbreaker 3 / Quick Riposte 3 / Guard
  • Passive C: Hone Cavalry / Fortify Cavalry / Varies on Team
  • Sacred Seal: Quick Riposte 3 / Distant Defense 3 / Close Defense 3

Cain can run a decent bruiser set in Cavalry Team thanks to how immensely powerful Cavalry's buffs are. It is worth mentioning however that units like Sigurd, Xander or Eldigan would do much better job. But if you just want another to use Cain specifically then this build could work on him.

For weapon, Slaying Edge is the best for general use, followed by Wo Dao. Ruby Sword is a lot more specialized toward checking Green and can remedy Cain's tankiness, but his use would be a lot more limited.

Cain's Attack isn't particularly great to use Glimmer, so Moonbow with Slaying Edge's reduced cooldown is best for him.

Distant Counter is the go to premium choice for A slot for most Enemy's Phase unit. Outside of that, Cain can run various options including Close Defense, Fury or Triangle Adept, all will help him tremendously in combat as his bulk is quite mediocre.

His B slot is dependent on which threats you want him to handle. Breaker skills are obviously specialized for this purpose, and Swordbreaker will gives him the most values out of Breaker skills in general due to the prevalence of units like Ayra or Zelgius. Breaker + Quick Riposte for his Sacred Seal slot is a great combination to provide maximum coverage possible.

If you run Quick Riposte on him in his B slot however, you can switch to Close Defense or Distant Defense for his Seal slot for more bulkiness depending on whether you use Distant Counter or not. Guard is another interesting choice that can go well with Quick Riposte Seal, allowing him to handle units with skills like Steady Breath, Bold Fighter or Vengeful Fighter a lot more effectively.

 

Introduction

Cain is a Red Sword Cavalry with decent offensive stats, mediocre defensive capability and nothing particularly outstanding compared to his peers.

Unfortunately for Cain occupies a niche that has much better choices in Brave Roy, Eliwood, Eldigan and Siegbert, and his Enemy's Phase potential is vastly outclassed by units like Xander or Sigurd. He can function decently as a Player's Phase unit but most of the time he is not recommended as a mainstay in most teams, be it Cavalry teams or normal teams.

Strengths

Decent Offensive Stats Spread

  • 32 Attack and 32 Speed when combined with Cavalry buffs can make him a competent attacker, though not on the level of units like Brave Roy or Siegbert

Good Mobility:

  • Being a Cavalry unit grants him 3 tiles movement which is fantastic for offensive purpose, as well as access to Cavalry buffs
Weaknesses

Mediocre Defensive Stats:

  • 27 Defense and 21 Resistance are quite poor, making him unsuited for taking on enemies' hits, especially magic attacks

Occupying an unneeded niche:

  • Being a Red Sword Cavalry hurts Cain quite a lot, as he has many competitions who outdo him as an unit for a spot, as well as occupying a niche that is often not needed for Cavalry team.
Team Options
  • Cavalry Units: Cain is best used in a Cavalry Team as he desperately needs the stats boost to raise his stats to usable level. Notable Cavalry units of different colors like Gunnthra, Elise or Reinhardt would be great teammates for him
  • Physical Buffers: Should you use Cain outside of Cavalry team then he would appreciate physical buffers like Ephraim, Brave Lucina, Delthea, Linde or Performing Azura
  • Dancers / Singers: Dancers / Singers also can help him tremendously in term of sweeping potential, and can alleviate a lot of his other problems.
Counters

In general, Cain will struggle heavily against two typical type of enemies

  • Physical Tanks: Cain's damage output is not enough to get past tanky blue units like Nowi, Lukas, Effie, Winter Robin and so on.
  • Magical Threats: Mages or Healers with high damage output can completely decimate Cain. Amongst them, Reinhardt and Micaiah are the two most notable counters as they can easily dispatch Cain regardless of builds if they initiate on him
Weapon Skills
Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 3 ★
Only Inheritable by Sword Units.
100 1 8
Brave SwordSpd-5. Attack twice when initiating combat.
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 5
Brave Sword+Spd-5. Attack twice when initiating combat.
Learns by default at 5 ★
Unlocks at 5 ★
Only Inheritable by Sword Units.
300 1 8
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
BucklerReduces damage inflicted by attacks from adjacent foes by 30%.
Learns by default at 4 ★
Unlocks at 3 ★
Restricted to melee units.
100 3
EscutcheonReduces damage inflicted by attacks from adjacent foes by 30%.
Unlocks at 4 ★
Restricted to melee units.
200 2
Passive Skills
Passive Skills SP Slot
Wings of Mercy 1Enables unit to warp adjacent to any ally with HP ≤ 30%.
Inheritable by all units.
60
B
Wings of Mercy 2Enables unit to warp adjacent to any ally with HP ≤ 40%.
Unlocks at 3 ★
Inheritable by all units.
120
B
Wings of Mercy 3Enables unit to warp adjacent to any ally with HP ≤ 50%.
Unlocks at 4 ★
Inheritable by all units.
240
B
Threaten Atk 1Inflicts Atk-3 on foes within 2 spaces through their next actions at the start of each turn.
Unlocks at 3 ★
Inheritable by all units.
50
C
Threaten Atk 2Inflicts Atk-4 on foes within 2 spaces through their next actions at the start of each turn.
Unlocks at 4 ★
Inheritable by all units.
100
C
Threaten Atk 3Inflicts Atk-5 on foes within 2 spaces through their next actions at the start of each turn.
Unlocks at 5 ★
Inheritable by all units.
200
C
Other Info
Origin
Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon and the Blade of Light

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