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Bridal Tharja

Tier Rating
Analysis by SirOxorsid
Bridal Tharja - Obsessive Bride

5

Obtainable as a 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
151
HP 39
ATK 35
SPD 35
DEF 21
RES 21
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 8 8 5 3
Middle 17 9 9 6 4
High 18 10 10 7 5

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 35 32 32 18 18
Middle 39 35 35 21 21
High 42 38 38 24 24
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

As a mage with stats clearly designed for offense, Tharja will definitely want a boon that increases her offensive capabilities. Speed is Tharja’s preferred boon, but an Attack boon will be appreciated as well.

Boons

  • +ATK: An Attack boon will improve Tharja’s damage output, pushing her Attack stat to a high 38.

  • +SPD: Speed is Tharja’s best boon, as this will help maximize the number of units she will be able to double attack. If utilizing a Blade tome build, the extra Speed will usually be more appreciated than having 3 extra points in Attack.

Neutral

  • HP: As HP is a superbane, it is preferred to not dump it as this will negatively affect both Tharja’s magical and physical bulk as well as decrease her BST.

Banes

  • -DEF: Tharja’s Defense is negligible and she can safely dump it. However, keep in mind that this will make her slightly more susceptible to getting killed in one hit by Distant Counter units on the counterattack.

  • -RES: Tharja’s Resistance is far too low to make use of any Ploy skills, and decreasing it will not significantly hinder Tharja’s combat efficiency. It can be safely dumped as well.

Skill Sets
All For Robin (Blade Tome)
Recommended
Rauðrblade+ A Fury 3
Alternate: Brazen Atk/Spd 3
Draw Back
Alternate: Ardent Sacrifice
B Desperation 3
Alternate: Swordbreaker 3
Glimmer
Alternate: Draconic Aura
C Odd Atk Wave 3
Alternate: Spd Smoke 3
SP1,935SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +SPD or ATK / -DEF or -RES

  • Weapon: Rauðrblade+

  • Assist: Draw Back / Ardent Sacrifice / Reposition / Rally Atk/Spd

  • Special: Glimmer / Draconic Aura / Moonbow

  • Passive A: Fury / Brazen Atk/Spd / Swift Sparrow / Life and Death / Atk/Spd Bond

  • Passive B: Desperation / Swordbreaker / Spd Feint

  • Passive C: Odd Atk Wave / Spd Smoke / Res Smoke / Flexible

  • Sacred Seal: Speed+3 / Attack+3 / Heavy Blade

The standard Blade Tome build that Tharja uses exceedingly well.

A Speed boon is preferred to maximize the number of units Tharja will be able to double, but an Attack boon is great as well and will help her run the Heavy Blade Seal if one wishes to do so.

The weapon of choice, Rauðrblade+, will allow Tharja to deal massive amounts of damage to enemies when she is receiving buffs.

Draw Back is a good option for an assist skill for ranged units, but Rally Atk/Spd and Reposition are great as well. One should consider the assist skills on the rest of their team when deciding what skill to use on Tharja; it often helps to utilize some variety. Ardent Sacrifice can be a great choice as well, as using it on a teammate once can put a neutral HP Tharja in both Brazen Atk/Spd range and Desperation range.

Glimmer is the preferred choice of Special. As it is a 2 cooldown Special and Tharja should be hitting most units for very high damage, Glimmer will generally be very reliable. Draconic Aura is a good, safer option as it will deal a fixed amount of extra damage based on Tharja’s Attack, although it will activate slightly slower considering its higher cooldown of 3.

Fury is a great choice for the A slot. It will increase Tharja’s offensive power while also minimizing the chances of her getting killed on the counterattack. The chip damage from Fury will also help put her in range to activate Desperation. Brazen Atk/Spd is another great option that will allow Tharja to deal even more damage and have more Speed, but this requires her to reach the required HP threshold first, as opposed to Fury which is ready at the get-go. If utilizing Ardent Sacrifice, it becomes much easier to reach this threshold. Swift Sparrow and Life and Death are great choices as well. Atk/Spd Bond is a good skill, but as it is a Bond skill, it lends itself to be used on Enemy Phase rather than Player Phase. Bridal Tharja is an offensive unit, and getting the positioning for teammates right for using a Bond skill during Player Phase can be particularly tricky. If one is able to do it consistently though, then Tharja’s default A slot is perfectly serviceable.

As Tharja will be hitting a very high Speed stat ideally, Desperation is the preferred choice of B slot to allow her to attack units twice without getting hit herself. Getting into the HP range of Desperation can be achieved via entering combat and taking Fury chip damage or using Ardent Sacrifice on a teammate. Swordbreaker is another good option for Tharja as well considering the meta of extremely fast sword units, but Tharja is susceptible to getting OHKO’d on the counterattack on units with Distant Counter, especially if she has an HP or Defense bane. Spd Feint is a nice little skill that can be activated from a safe distance, but it doesn’t quite offer the same level of consistency of help that Desperation or Swordbreaker might bring. It also is dependent on either Tharja or a teammate running a Rally assist skill, taking up a slot for a potential positioning skill.

Odd Atk Wave works great on Blade tome builds, and Tharja is no exception. Providing an effective +12 damage every other turn thanks to the weapon effect as well as increasing the Attack of any adjacent allies, Odd Atk Wave truly makes for an extremely potent if not slightly inconsistent skill. Smoke skills such as Spd Smoke or Res Smoke are generally very useful as well. Tharja is incapable of running Ploy skills due to her low Resistance, so a simple team supporting skill like Hone Atk will work fine too.

Tharja will want an offensive stat boosting Seal such as Atk+3 or Speed+3. Heavy Blade is also an interesting option for a Seal. If Tharja is <= 75% HP, she is capable of being in both Brazen Atk/Spd and Desperation range, meaning that she will almost always be able to activate Heavy Blade on any unit she attacks, allowing her to hit once and activate Glimmer on the second hit. This makes for an extremely deadly combo. This is a slightly more risky approach, but one that reaps very high rewards.

Obsessive Lover (Fireposy)
Múspell Fireposy A Fury 3
Alternate: Atk/Spd Bond 3
Draw Back
Alternate: Swap
B Desperation 3
Alternate: Spd Feint 3
Glimmer
Alternate: Moonbow
C Hone Atk 3
SP1,425SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +SPD or ATK / -DEF or -RES

  • Weapon: Múspell Fireposy

  • Assist: Draw Back / Swap / Reposition

  • Special: Glimmer / Moonbow / Draconic Aura

  • Passive A: Fury / Brazen Atk/Spd / Swift Sparrow / Life and Death / Atk/Spd Bond

  • Passive B: Desperation / Swordbreaker / R Tomebreaker / Spd Feint

  • Passive C: Hone Atk / Odd Atk Wave / Flexible

  • Sacred Seal: Speed+3 / Attack+3 / Heavy Blade

A build using Tharja’s default tome, the play style is not much more different compared to using a Blade tome. Considering her poor defenses, Tharja will still be played offensively rather than defensively.

Múspell Fireposy is an interesting weapon, granting Tharja a static +3 to Speed as well as increasing her Attack and Speed by 2 each for every ally within 2 spaces of her during combat. This works as a sort of improved Owl tome, as Defense and Resistance are not particularly useful in this case and having allies within 2 spaces instead of adjacent makes for much easier positioning.

Glimmer won’t be quite as potent as it is on the Blade tome build, but it will typically still be reliable as Tharja will be having her Attack boosted by nearby teammates. Moonbow can be taken for more reliable damage, while Draconic Aura will likely deal more than both at the cost of being 3 cooldown instead of 2.

The choice of A slot is about the same as in the Blade tome build, and the listed skills are recommended for the reasons stated earlier. Fury will help Tharja both offensively and increase her odds of surviving a single hit, Brazen Atk/Spd will allow her to hit massive Attack and Speed, Life and Death is a great offensive option althout it makes Tharja even more susceptible to getting OHKO'd on counterrattacks, and Atk/Spd Bond is a decent budget choice if that is all that’s available.

Desperation is the clear choice of B slot as Tharja will be hitting very high Speed. Swordbreaker is always a decent option too. R Tomebreaker can be run to counter any other mages that may be running R Tomebreaker too as Tharja will almost always win any skill ties thanks to her massive Speed. Tharja’s default Spd Feint can work fine as well, but as Tharja will likely be hitting massive Speeds regardless, it’s fine if a different B slot is taken instead.

The C slot is not particularly important in this build, so a basic team supporting skill can be taken. Odd Atk Wave can definitely be a great option on this build as well, but if one wishes to give Tharja Odd Atk Wave, it is highly recommended to use a Blade tome instead as that is where field buffs truly shine.

The choice of Seal is also more or less the same as the Blade tome build. Simple offensive boosting Seals such as Atk+3 or Speed+3 will always be appreciated. Heavy Blade is still an option considering Tharja’s tome will increase her Attack and is even more so an option if Tharja has a boon in Attack.

Introduction

The obsessive bride Tharja has come to Heroes and has a very clear message to deliver: She’s regular Tharja but better (for the most part).

Tharja is a pure offensive powerhouse and it is best she is played to accentuate her offensive stats. She is capable of dealing massive damage utilizing Rauðrblade, although her default tome Múspell Fireposy is very good as well. With the introduction of Odd Atk Wave she’s actually capable of being a relatively independent offensive unit (every other turn at least), but ideally, Tharja will want team support to truly make her shine. Keep her out of harm’s way and provide her with the proper support and she’ll serve most teams very well.

Strengths

Incredible Offenses

Regular Tharja’s 32/34 Attack and Speed were perfectly serviceable for a blade tome build already, but Bridal Tharja’s 35/35 allows her to hit harder and slightly faster.

Increased BST

Standing at 151, Bridal Tharja’s BST has been increased compared to the 148 BST of her original counterpart. This extra BST will be useful for arena scoring.

Weaknesses

Limited Unit

Bridal Tharja is a limited 5* locked seasonal unit, as opposed to the very similar regular Tharja who is available in the 3* and 4* summoning pool. Unless one is willing to spend many, many orbs to get multiple copies of Bridal Tharja to merge her for Arena, it will generally be a better option to just opt for regular Tharja instead.

Paper Defenses

Bridal Tharja is a true glass cannon; it is best that she doesn’t tank any kind of hits aside from green mages, and even then some units like a buffed Nino will still deal considerable damage to her. Tharja will also take a lot of damage from most units with Distant Counter, so one must take care when utilizing her.

Team Options

Whether one is utilizing blade tome or her default tome, Tharja absolutely wants some teammates providing some support to her.

  • Other Color Blade Tomes: Pairing Bridal Tharja with other users of Blade tomes such as Nino/Spring Sharena and Ishtar/Tailtiu will allow one to form a devastating team core. As most mages that will be running Blade tome have low HP though, Panic Ploy is definitely something one should be wary about before approaching Arena.

  • Bulky Physical Units: In particular, green units to cover her blue weakness. Hector, Hector (LA), Fallen Robin (M), Fae, and Myrrh are some great units that will cover Tharja’s color weakness with ease.

Counters

Considering her low defensive stats, Tharja will not want to get hit at all if possible, but some units in particular will always destroy her.

  • Blue Mages: The Reinhardt, Ishtar, Delthea, and Linde will make short work of Tharja. She should avoid these units at all costs.

  • Distant Counter Swords: Even if Tharja is running Swordbreaker, it’s possible that she may get OHKO’d by some sword units utilizing Distant Counter. Ayra will most definitely OHKO her with her standard Slaying Edge + Wrath + DC build. Other common DC swords like Soleil and Mia pose a significant threat as well.

  • Red Mages w/R Tomebreaker: Although not as common as most red mages will probably be running Swordbreaker themselves, Tharja is very susceptible to getting KO’d in one round by mages running Red Tomebreaker as she has very little magical bulk. Lilina and Sanaki are possible users of R Tomebreaker that one might run into considering their terrible Speed. Of course, Tharja can run R Tomebreaker herself, but this is generally not worth giving up another valuable B skill such as Desperation.
Weapon Skills
Weapons SP Rng. Mt.
Fire
Red Tome Users Only
50 2 4
Elfire
Red Tome Users Only
100 2 6
Bolganone
Red Tome Users Only
200 2 9
Múspell FireposyGrants Spd+3. During combat, boosts unit's Atk/Spd by number of allies within 2 spaces x 2. (Maximum bonus of +6 to each stat.)
Learns by default at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Support Skills
Support Skills Rng. SP
Rally SpeedGrants Spd +4 to an adjacent ally until the end of the turn
Learns by default at 5 ★
1 150
Rally Atk/SpdGrants Atk/Spd +3 to an adjacent ally until the end of the turn.
Unlocks at 5 ★
1 300
Passive Skills
Passive Skills SP Slot
Atk/Spd Bond 1Grants Atk/Spd+3 during combat if unit is adjacent to an ally.
Inheritable by all units.
60
A
Atk/Spd Bond 2Grants Atk/Spd+4 during combat if unit is adjacent to an ally.
Inheritable by all units.
120
A
Atk/Spd Bond 3Grants Atk/Spd+5 during combat if unit is adjacent to an ally.
Unlocks at 5 ★
Inheritable by all units.
240
A
Spd Feint 1If a Rally Assist skill is used by unit or targets unit, inflicts Spd-3 on foes in cardinal directions of unit through their next actions.
Inheritable by all units.
60
B
Spd Feint 2If a Rally Assist skill is used by unit or targets unit, inflicts Spd-5 on foes in cardinal directions of unit through their next actions.
Inheritable by all units.
120
B
Spd Feint 3If a Rally Assist skill is used by unit or targets unit, inflict Spd-7 on foes in cardinal directions of unit through their next actions.
Unlocks at 5 ★
Inheritable by all units.
240
B
Other Info
Origin
Fire Emblem Heroes

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