Table of Contents

Tier Rating

Analysis by raelet
Bridal Ninian - Bright-Eyed Bride

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
140
HP 34
ATK 28
SPD 33
DEF 18
RES 27

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 14 5 6 2 4
Middle 15 6 7 3 5
High 16 7 8 4 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 31 24 30 15 23
Middle 34 28 33 18 27
High 38 31 36 21 30

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Bridal Ninian sports a staggeringly-low Base Stat Total, with 140 stat points to her name. In a game where most units can brag about 150 or more, this leaves her in a tough situation with regards to her IVs.

Boons

  • +ATK: Increasing her Attack is a decent second option if you feel as if you’d ever use Ninian in combat. Her neutral Attack is very low at 28, and she could definitely use the boost. You definitely want to avoid a bane, as Ninian has a superbane in Attack, leaving her in a lower score bracket as well as an Attack of 24.
  • +SPD: Speed is Ninian’s best stat to invest in and it pays off well by allowing her to avoid doubles and increasing the likelihood of doubling on her own.

Neutral

  • RES: Like Attack, Resistance is a superbane on Ninian and should be avoided if at all possible- though it’s definitely less useful on her than Attack or Speed, so it should be left alone.

Banes

  • -HP: While her HP is also low and decreasing it makes her even more fragile, it’s one of the best options to take as it doesn’t directly affect her combat capability.
  • -DEF: Ninian’s Defense is markedly poor at 18 already; decreasing it further isn’t going to make it much worse.

Skill Sets

Nini's Grace

Recommended
Fresh Bouquet+ (+Spd) A Fury 3
Dance B Chill Atk 3
Moonbow C Fortify Fliers
SP1,040SHone Atk 3

Show Explanation/Analysis
  • Preferred IV: +SPD / -HP or -DEF
  • Weapon: Fresh Bouquet+ (+Spd)
  • Assist: Dance
  • Special: Moonbow / Iceberg
  • Passive A: Fury / Swift Sparrow / Atk/Res Bond
  • Passive B: Chill Atk / Chill Res / Chill Spd / Wings of Mercy
  • Passive C: Fortify Fliers / Goad Fliers / Drive Spd / Flier Guidance
  • Sacred Seal: Hone Atk / Drive Atk / Guidance

Because Ninian’s base stats don’t allow her to be particularly threatening on the battlefield, she finds her usefulness in other ways, namely in supporting her teammates via Dance and various buffs to ensure that they’re well-situated to take out their foes.

This set allows Ninian to give a full round of buffs to an adjacent flier ally at the beginning of your turn with +4/+4/+6/+6, which makes her the perfect solo support for any flying Blade tome you may have. This also benefits Ninian by boosting her own Speed and giving her whatever buffs her ally may have offered in order to hopefully eliminate anyone she may have to fight against during that turn.

Chill Atk is a good B slot for her and she comes with it naturally. A Chill skill is probably her best bet for supportive B slot and it’s up to your team composition to determine which skill works best on her. For an Enemy Phase team, you may want to keep Chill Atk, while for a Player Phase team you would likely want to swap it out for Chill Spd or a debuff to your chosen defensive stat. This allows Ninian to debuff one of her opponents without fail, which further benefits and supports her team.

Fury is her best A-slot with this build, as it slightly lifts her combat capability into something usable by boosting all of her stats at once. The loss of HP shouldn’t be an issue for her, as she doesn’t want to enter combat that often regardless .

For a non-flier team, Ninian still has plenty of supportive options, including a Guidance seal to enhance her ally mobility and her native Drive Spd and Drive Atk that works fantastically with a Spur stacking team.

 

Filla's Might (Offensive Dancer)

Blárblade+ A Swift Sparrow 2
Alternate: Fury 3
Dance B Desperation 3
Moonbow C Goad Fliers
SP1,660SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +SPD / -HP or -DEF
  • Weapon: Blárblade+
  • Assist: Dance
  • Special: Moonbow / Iceberg
  • Passive A: Swift Sparrow / Fury
  • Passive B: Desperation / Chill Res / Chill Spd / Wings of Mercy
  • Passive C: Goad Fliers / Hone Fliers / Hone Speed
  • Sacred Seal: Speed +3 / Attack +3

While this set may seem like the clear choice, it’s difficult to fully recommend making your dancer into a Blade mage, as typically you don’t want to be investing heavily in supporting your dancer in combat. However, because Ninian is the only emblem-type magical dancer in the game, it merits discussing her utility as a Blade mage, a niche in which she will readily outperform her only competition, PA Shigure and Inigo.

Due to her low stats, it’s imperative to keep her buffed at all times if you’d like her to do damage at all. Moonbow is recommended over Glimmer here due to her poor base Attack. If she isn’t fully buffed when she attacks, Glimmer is likely to do less additional damage than Moonbow.

A Ninian with a Speed boon and Swift Sparrow will reach 40 Speed. Assuming she is buffed, she’ll reach 46 Speed, 49 with a Spd +3 seal in her seal slot. This enables her to double attack even the fastest of units. You can sacrifice 1 point of Speed and Attack and opt to choose Fury for this set instead. With Fury, it will only take Ninian 2 engagements to drop her HP below Desperation threshold, which grants her far safer attacks.

As an alternative to Desperation, you can run a Chill debuff in her B slot instead, which helps her damage potential at the risk of her getting killed due to an enemy counterattack.

The rest of the set is pretty cut and dry. Buff her with ally support and send her into battle!

Set's Litany (Enemy Phase Tank)

Blárserpent+ (+Spd) A Distant Def 3
Dance B B Tomebreaker 3
Alternate: Quick Riposte 3
Iceberg C Res Ploy 3
Alternate: Atk Ploy 3
SP1,320SDistant Def 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +RES / -HP
  • Weapon: Blárserpent+ (+Spd)
  • Assist: Dance
  • Special: Iceberg / Glacies
  • Passive A: Distant Def / Atk/Res Bond / Mirror Stance
  • Passive B: B Tomebreaker / Quick Riposte
  • Passive C: Res Ploy / Spd Ploy / Atk Ploy
  • Sacred Seal: Distant Def / Iote’s Shield / Quick Riposte

Due to a lack of stats, Ninian shines best when she can minmax key stats to give her an advantage. With Distant Defense 9, Ninian essentially stacks 18 Defense and Resistance to her respective 18 and 27, giving her the defenses of 36/45. While this is counteracted somewhat by her weakness to bows, it still allows Ninian to function a lot easier as a combat unit as long as the enemy attacks her at range. She’ll take far less damage and then be able to dish out punitive Iceberg procs without any buffs whatsoever (though flier buffs would take her to 42/51 Def/Res- certainly nothing to discount there).

Focusing on her Speed is still good, as it helps her avoid doubles from mid-tier Speed units, while B Tomebreaker counteracts blue tomes who would otherwise outspeed her, such as Linde and Ishtar. While Res Ploy won’t take Distant Defense into effect, it can still proc off of her respectable 27 (or 30) Resistance to allow her to hit her opponent harder, while Atk or Spd ploy serves to make her even more tanky.

If desired, you can forego Distant Defense in her Seal Slot to run Iote’s Shield, which could be useful if you’re running her in an all-flier composition. This gives her a Defense of 30, which can be buffed to 36 and is generally enough to tank at least one archer hit.

 

Introduction

As the second flying dancer to grace Fire Emblem Heroes, Bridal Ninian comes with a tome instead of a breath weapon in this iteration. When combined with her flier mobility and freedom in positioning, this allows her to be a good fit in any team, as she is perfect for supporting your units, as well as applying some magical damage in her own right.

Unfortunately, her status as a mage dancer makes her stat total suffer and using her will result in a lower total Arena score. Because of her lower stats, she’s also not a great combat unit, even when compared to other dancers, but she makes this up easily by being the first dancer with access to an emblem Blade set.

Strengths

Class and Weapon type

Bridal Ninian is unique in that she can dance while taking full advantage of flier mobility skills (such as Flier Formation as well as Flier Guidance)

She can also use Guidance for a non-flier team and offer them superior mobility on top of her dancing

Her weapon is a tome, which enables her to run a now-expected Blade set and make up for her lower stats with emblem buffs

Speed and Resistance

Despite still not being incredible, Ninian’s Speed and Resistance are her clear strength in stats

Her Speed will allow her to dodge a few doubles coming her way, and if properly invested in, she can double her opponent

This sets her up to be a bit of a blue mage tank- just be careful, as she’s still rather fragile

Weaknesses

Lower Stats

Due to being a mage dancer, Ninian has among the lowest stat totals in the game

She is uniquely situated to make up for this, however, due to being able to run a Blade tome set. Even so, in terms of raw power, she is one of the poorer emblem Blade tome options available

One must also consider the fact that you’d rather have your dancer support a Blade tome unit instead of having your dancer require support. Ninian cannot be danced herself and needs to be buffed in order to run a successful Blade tome set

This also makes her arena scoring suffer, and teams utilizing Bridal Ninian will generally see a decrease in their score totals.

Competitive Color Typing

Ninian being a blue unit is predictable;, however, she competes in an over-saturated blue flier pool and against three other blue dancers

Her most pressing competition is her original dragon self, which can counter ranged opponents and outperforms her in Enemy Phase combat

Team Options

Being a dancer, Ninian has virtually unlimited options when it comes to deciding which team to place her on.

  • Fliers: Fliers who can offer her support through mobility enhancements and flier buffs are great, such as both Hinokas, Palla, Caeda, and Halloween Nowi.
  • Player Phase Units: Player Phase units benefit the most from dancers, and Ninian can dance key offensive units like Raven, Cordelia, Nino, and even Bridal Tharja to victory.
  • Healers: Healers are fantastic pairs for dancers, as Ninian can dance a healer who just attacked with Gravity and move them safely out of enemy range. This includes units like Elise, Lucius, and Priscilla.

Counters

Ninian has easily exploitable weaknesses in many areas.

  • Archers: Ninian’s low Defense means that Archers are a constant threat to her. Even dagger units can be hard for her to deal with, and so Sothe, Klein, Bridal Cordelia, and Brave Lyn are all units to be avoided.
  • Green Units: Hector and LA Hector will always be deadly to her, and Merric will rip through her Resistance like it’s made of tissue paper.
  • Dragons: Due to her mismatched defensive bulk, Ninian’s pitiful Defense will be targeted if she tries to initiate on dragons with refined breaths such as Nowi, Fae, Myrrh, and even her original form.

Weapon Skills

Weapons SP Rng. Mt.
Light
Blue Tome Users Only
50 2 4
Ellight
Blue Tome Users Only
100 2 6
Fresh BouquetAt start of turn, if unit is adjacent to an ally, grants Spd+4 to unit adjacent allies for 1 turn.
Blue Tome Users Only
200 2 8
Fresh Bouquet+At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit and adjacent allies for 1 turn.
Learns by default at 5 ★
Blue Tome Users Only
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
DanceEnables target to take another action. Cannot be used on units with Sing or Dance
Learns by default at 5 ★
1 150

Passive Skills

Passive Skills SP Slot
Chill Atk 1At the start of each turn, inflicts Atk-3 on foe on the enemy team with the highest Atk through its next action.
Inheritable by all units.
60
B
Chill Atk 2At the start of each turn, inflicts Atk-5 on foe on the enemy team with the highest Atk through its next action.
Inheritable by all units.
120
B
Chill Atk 3At the start of each turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action.
Unlocks at 5 ★
Inheritable by all units.
240
B
Spur Spd 1Grants adjacent allies Spd+2 during combat.
Inheritable by all units.
50
C
Drive Spd 1Grants allies within 2 spaces Spd+2 during combat.
Inheritable by all units.
120
C
Drive Spd 2Grants allies within 2 spaces Spd+3 during combat
Unlocks at 5 ★
Inheritable by all units.
240
C

Other Info

Origin
Fire Emblem Heroes

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