Table of Contents
- Default
- Attack
- Special
- Injured
| Brave Lyn - Brave Lady |
|---|
|
Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 15 | 6 | 8 | 4 | 5 |
| Middle | 16 | 7 | 9 | 5 | 6 |
| High | 17 | 8 | 10 | 6 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 32 | 30 | 32 | 14 | 24 |
| Middle | 35 | 33 | 35 | 18 | 28 |
| High | 39 | 36 | 38 | 21 | 31 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boon
- +ATK: A +ATK boon will always be a strong choice, regardless of build. However, it generally is outshone by +SPD with few exceptions.
- +SPD: Optimal for a Firesweep set to secure doubles or non-cavalry team applications, as it is possible to have overkill Speed. However, the situations where stacking Speed to overkill levels are increasingly rare due to average Speed tiers increasing over time.
Neutral
- RES: Best left at neutral. Boon is acceptable, but try to avoid a bane as it hurts her ability to potentially run Ploys if desired. It also hurts her magical bulk even more than a -HP bane, due to being a superbane (-4 to the stat).
Bane
- -DEF: Ideal due to Lyn’s safety versus Distant Counter units, but watch out for dragons with refined breath weapons. This is a non-issue if running a Firesweep Bow set.
- -HP: This is acceptable as most of Lyn’s defensive power comes from her ability to escape doubles, but not ideal as she loses some of her good magical bulk (63 neutral, 60 with -HP bane). This is less of an issue with a Firesweep Bow set, though she still retains some ability to tank magic damage even with a Firesweep Bow.
Skill Sets
THE ENEMY! (Standard Offensive)
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Brave Bow+ Alternate: Mulagir |
A | Swift Sparrow 2 |
|---|---|---|---|
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Reposition | B | Sacae's Blessing |
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Draconic Aura | C | Atk Smoke 3 |
| SP | 1,655 | S | Attack +3 |
- Preferred IV: +ATK or +SPD / -DEF or -RES or -HP
- Weapon: Brave Bow+ / Mulagir
- Assist: Reposition
- Special: Draconic Aura / Moonbow
- Passive A: Swift Sparrow
- Passive B: Sacae’s Blessing / Desperation
- Passive C: Atk Smoke / Def Ploy / Hone Cavalry
- Sacred Seal: Attack +3 / Speed +3 / Quickened Pulse
Brave Lyn’s entire base kit is spectacular, synergizing excellently with itself. Nothing needs to be changed in order for her to excel. However, a few variations can be utilized if desired.
Brave Bow+ can be used instead of Mulagir for superior offensive power, particularly outside of Arena. It works best when paired with horse buffs such as Hone Cavalry. However, Mulagir’s ability to nullify buffs on mages is extremely potent, particularly as it completely neuters Blade tome mages’ source of damage.
Sacae’s Blessing can be replaced by Desperation outside of arena, where units with Distant Counter are significantly less common, such as in the Tempest Trials. However, in arena, Sacae’s Blessing is incredibly strong, as it completely invalidates all Distant Counter units except dragons. Common threats like Hector, Black Knight, and Ryoma are neutered due to inability to counterattack.
Sacae’s Blessing is not foolproof, however. Dragons stand as one of the biggest counters to Brave Lyn, as not only are they unaffected by Sacae’s Blessing, their refined breaths are able to target Lyn’s weaker physical bulk, often resulting in Lyn dying in a single hit. Dragons also typically have high enough bulk to be able to withstand Lyn’s offensive pressure. Avoid them at all costs with Brave Lyn, if using this build.
Atk Smoke is her default C, and greatly aids Lyn’s survivability during Enemy Phase after she attacks by applying a massive Attack debuff on all nearby enemies, as her high Speed keeps her fairly safe from being doubled. Def Ploy is an alternative option that can be considered for even more damage on targets that get the debuff applied to them. If running Brave Lyn in a cavalry team, then a cavalry buff like Hone Cavalry is a good choice.
Attack+3 or Speed+3 are ideal Seals, while Quickened Pulse is an excellent choice when used along with Moonbow.
Can’t Touch This (Firesweep)
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Firesweep Bow+ | A | Swift Sparrow 2 |
|---|---|---|---|
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Reposition | B | Chill Spd 3 |
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Draconic Aura | C | Atk Smoke 3 |
| SP | 1,815 | S | Speed +3 |
- Preferred IV: +SPD / -DEF
- Weapon: Firesweep Bow+
- Assist: Reposition
- Special: Draconic Aura / Moonbow
- Passive A: Swift Sparrow / Life and Death
- Passive B: Chill Spd / Cancel Affinity
- Passive C: Atk Smoke / Def Ploy / Hone Cavalry
- Sacred Seal: Speed +3 / Attack +3 / Quickened Pulse
With weapon refining allowing dragons to target the lower of Defense/Resistance for ranged units, Brave Lyn no longer has the immunity to Distant Counter units that she once enjoyed. However, her Firesweep set still allows for her to flex her unparalleled mobility and offensive power to great effect.
The key to this build is Firesweep Bow, which prevents enemies from counterattacking. Most units will outright die to two hits from this, but even if they survive, they’re unable to retaliate.
Draconic Aura is her base Special, and it works well with this kit, being able to activate on every second combat that Lyn initiates, assuming she can double. Moonbow is an alternative option if paired with the Quickened Pulse Seal, as the 1 cooldown means that it will activate on the very first combat on a double.
Swift Sparrow synergizes with Firesweep Bow due to Firesweep only allowing Lyn to attack when she initiates. Attack and Speed are the key stats to this build. Life and Death is an alternative, granting an additional +1 Attack and Speed over Swift Sparrow, but be wary of the reduced bulk leaving Lyn vulnerable on to getting kill in one hit on Enemy Phase, as 48 physical bulk is extremely fragile.
As a ranged Firesweep user, Brave Lyn has significantly more options for her B slot due to not needing to run Hit and Run or Drag Back for more survivability. Her base Sacae's Blessing is also redundant with Firesweep Bow's ability to prevent counterattacks. Chill Spd is an incredibly powerful debuff that synergizes very well with this set, as securing doubles is extremely important. Alternatively, Cancel Affinity allows Brave Lyn to bypass the Triangle Adept/Raven tome set that is often run specifically to counter her.
Speed+3 is the best Seal, as it is very important that Lyn doubles while using the Firesweep Bow. Attack+3 is also acceptable, and Quickened Pulse is a strong option for turn 1 offense due to its synergy with Moonbow.
Introduction
As the very first cavalry archer unit, Brave Lyn set the bar extremely high. Her powerful offenses are supplemented by a unique B slot skill, Sacae’s Blessing, which singlehandedly invalidates all Distant Counter units barring dragons. With the introduction of weapon refining, Lyn’s dominance over the meta has dwindled somewhat, as increased defensive options have decreased her killing potential, while forged dragon breath weapons targeting her Defense means that she is very susceptible to them.
Overall, Lyn is by far one of, if not THE strongest unit in Fire Emblem Heroes. The combination of her incredible offensive stats (unmatched amongst archers once you account for horse buffs), incredible movement, and lack of true counter make her unique in her ability to single-handedly handle nearly every single threat in the game. If running her Firesweep/Cancel Affinity set, she is unmatched in her combined survivability and offensive prowess, even when compared to other archers, as her offensive spread of 33/35 Attack/Speed is the highest of all archers once you account for horse buffs. Lyn’s prf bow Mulagir gives her the ability to ignore buffs on enemy mages, which vastly improves her matchups against all of them, in addition to also providing a nice +3 Speed.
Strengths
Sacae's Blessing
Her unique skill, Sacae’s Blessing, completely invalidates all sword/lance/axe units with Distant Counter, allowing her to very safely engage them.
Powerful Offenses
Very strong offenses with 33/35 Attack/Speed, unrivaled compared to all other archers once horse buffs are taken into account, particularly with her Prf bow Mulagir.
Good Magical Bulk
Solid magical bulk of 63 which allows her to both bait mages and avoid being killed by them when initiating herself, especially if she is running Mulagir and can negate all buffs on enemy mages.
Cavalry
Being a cavalry unit means that she has unparalleled movement, and access to powerful horse buffs like Hone Cavalry.
Weaknesses
Weak Physical Bulk
Lyn has a low physical bulk of 53, which is normally mitigated by her high Speed, but she still is at risk of getting killed in a single hit by strong enemies, particularly strong player phase units like Brave weapon users.
- With weapon refining, dragons can now target Lyn’s lower physical bulk, leaving her very vulnerable to them.
Anti-Cavalry Weakness
Being a cavalry unit means she has an inherent weakness to anti-cavalry weapons, like Ridersbane and Wolf tomes, which can be particularly nasty now that they can be refined to ignore buffs.
Team Options
Counters
- Dragons: Tiki (Adult) and Nowi both have high physical bulk, and high enough Attack that they can potentially KO Lyn in a single hit in retaliation (assuming they have a refined breath weapon).
- Triangle Adept/Raven tome units: Robin(M), Merric, and Lyon can hard counter Brave Lyn thanks to the color advantage granted by a Raven tome boosted with Triangle Adept, but will lose the matchup if Lyn has Cancel Affinity.
- Extremely bulky mages: Sophia and Boey can forgo Triangle Adept and run a Raven tome along with Distant Def to counter even Cancel Affinity Lyn, though they still have issues fighting Firesweep Bow.
- Extremely high physical Defense: Brave Lyn is susceptible to being walled by units with exceptional Defense, so units like Lukas, Draug, and Sheena can be useful in a pinch. Keep in mind that they won't be able to counterattack (even with Distant Counter) if Lyn is running either Sacae's Blessing or Firesweep Bow.
- Archers and Dagger units with high Defense: Leon, Saizo, and New Year Corrin can run Bowbreaker to nullify Lyn’s Speed advantage and kill her in return.
- Anti-Cavalry Weapons: These will completely demolish Lyn, and most other horse units for that matter. Wolf tomes are the most consistent as they not affected by Sacae's Blessing. Ridersbane and Zanbato can garner similar results, but with additional difficulty due to being melee weapons. Any anti-cavalry unit with the refine to ignore buffs (like Hone and Fortify) will work excellently.
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Brave Bow+ | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Sacae's Blessing |
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Luna | C | Atk Smoke 3 |
This is a +10 speed boon and Res bane Lyn with a ATK+1 Sacred Seal.
And this is a obvious quad build. With the B passive Lyn can harass and even potentially kill a Hector or Ike.
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Mulagir | A | Swift Sparrow 2 |
|---|---|---|---|
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Reposition | B | Sacae's Blessing |
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Luna | C | Atk Smoke 3 |
To be honest, I'm not sure if this even counts as a set. Lyn's base kit is so powerful that just giving her a movement skill and upgrading Draconic Aura to Luna will turn her in to a crazy powerful offensive unit that helps more that one would think with common units like Camus and Hector. It may not be optimized for damage, but it is slightly better in the areas a brave bow set may be weak.
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Brave Bow+ | A | Swift Sparrow 2 |
|---|---|---|---|
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Reposition | B | Sacae's Blessing |
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Luna | C | Hone Cavalry |
Passive A: I dont recommend Life and Death, because it's overkill on speed (those who she can't quad are probably going to be killed in two strikes anyways) and it compromises her survivability.
Passive B: I don't recommend desperation, because she won't always be under the HP theshold for it and ,rarely, won't kill with her quad and die on retaliation to distant counter units.
Passive C: up to team's needs
Support: up to preference
Special: Can be substituted by Moonbow
Quad build for a horse emblem team. To get the most out of this biuld she always needs to have a hone and a goad to quad strike (reaching a massive 44 speed on initiation) and do massive damage with luna (or moonbow), that will activate on a quad strike and helps kill bulkier enemies like Hector or Xander. To add to the brokenness, her B allows her to ,most likely, kill distant counter enemies without being hit in retaliation.
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Brave Bow+ | A | Swift Sparrow 2 |
|---|---|---|---|
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Reposition | B | Sacae's Blessing |
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Luna | C | Hone Cavalry |
Passive A: I dont recommend Life and Death, because it's overkill on speed (those who she can't quad are probably going to be killed in two strikes anyways) and it compromises her survivability.
Passive B: I don't recommend desperation, because she won't always be under the HP theshold for it and ,rarely, won't kill with her quad and die on retaliation to distant counter units.
Passive C: up to team's needs
Support: up to preference
Special: Can be substituted by Moonbow
Quad build for a horse emblem team. To get the most out of this biuld she always needs to have a hone and a goad to quad strike (reaching a massive 44 speed on initiation) and do massive damage with luna (or moonbow), that will activate on a quad strike and helps kill bulkier enemies like Hector or Xander. To add to the brokenness, her B allows her to ,most likely, kill distant counter enemies without being hit in retaliation.
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Brave Bow+ | A | Life and Death 3 |
|---|---|---|---|
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Draw Back | B | Sacae's Blessing |
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Galeforce | C | Hone Cavalry |
Neutral...
I find that this set will really be annoying to deal with, you can basically quad anyone you want and if you have galeforce, you can do it twice.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Bow users.
|
50 | 2 | 4 |
| Only Inheritable by Bow users.
|
100 | 2 | 6 |
| Only Inheritable by Bow users.
|
200 | 2 | 9 |
| Learns by default at 5 ★ Non-Inheritable skill.
|
400 | 2 | 14 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Dragon GazeBoosts Atk by 30%.
Learns by default at 5 ★ Non-inheritable by Staff-wielding units.
|
100 | 4 |
Draconic AuraBoosts Atk by 30%.
Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | 3 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
120 | A |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
240 | A |
| Unlocks at 5 ★ Non-Inheritable skill.
|
300 | B |
| Non-inheritable by Staff-wielding units.
|
60 | C |
| Non-inheritable by Staff-wielding units.
|
120 | C |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
240 | C |
Other Info
| Origin |
Fire Emblem: The Blazing Blade
|
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