Table of Contents
- Default
- Attack
- Special
- Injured
| Brave Lucina - Brave Princess |
|---|
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 16 | 7 | 9 | 7 | 3 |
| Middle | 17 | 8 | 10 | 8 | 4 |
| High | 18 | 9 | 11 | 9 | 5 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 38 | 31 | 33 | 24 | 16 |
| Middle | 41 | 34 | 36 | 27 | 19 |
| High | 44 | 37 | 39 | 31 | 22 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
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+SPD: A boon in Speed is a fantastic choice for Lucina, as it boosts both her offensive and defensive capabilities by allowing her to better perform and avoid follow-up attacks.
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+ATK: A boon in Attack is always helpful, as it boosts Lucina’s raw damage in both Player and Enemy Phase.
Neutral
-
DEF: Lucina prefers to keep her Defense neutral in order to keep her solid physical bulk of 71 (with Geirskögul equipped) intact. However, raising it is not a bad idea either, as it comes with a superboon.
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HP: Similarly, Lucina prefers to keep her HP neutral in order to keep her overall bulk intact, though a bane may help in the activation of skills such as Wrath.
Banes
-
-RES: Resistance is Lucina’s weakest stat and the best bane that she can receive, as dropping it further will hardly affect her overall performance.
Skill Sets
Time Bomb (Defensive/Support)
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Geirskögul | A | Steady Breath Alternate: Fierce Breath |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 Alternate: Guard 3 |
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Ignis Alternate: Aether |
C | Drive Spd 2 |
| SP | 1,485 | S | Close Def 3 |
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Preferred IV: +SPD or +ATK or +DEF / -RES
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Weapon: Geirskögul
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Assist: Reposition
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Special: Ignis / Aether
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Passive A: Steady Breath / Fierce Breath
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Passive B: Quick Riposte / Guard
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Passive C: Drive Spd / Drive Atk / Tactic Skills / Flexible
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Sacred Seal: Close Def / Quick Riposte / Quickened Pulse
This set aims to make Lucina an effective Enemy Phase combatant as well as a fantastic support with her unique weapon, Geirskögul. In addition to Attack and Speed which grant Lucina more damage and the ability to better avoid follow-up attacks respectively, Defense also makes for a suitable choice of boon by making her more resilient to physical attacks as well as adding additional damage into Defense-scaling Specials such as Bonfire and Ignis.
For her Special, Ignis makes for a great choice thanks to Lucina’s solid Defense allowing her to deal consistently high damage upon activation. It also synergizes exceptionally well with Steady Breath by allowing her to potentially activate it every single round of combat as well as adding to its overall damage. Aether also makes for a good choice. While it comes at the cost of 1 additional cooldown and has lower damage potential than Ignis, its healing aspect allows Lucina to be a self-sustaining tank.
Quick Riposte is an essential skill as it guarantees Lucina’s follow-up attack in the Enemy Phase. Alternatively, one can move Quick Riposte to the Sacred Seal slot in favor of running Guard as her B skill. Guard will greatly reduce damage taken from opponents that rely on activating their Special such as Ayra and Zelgius. This also applies to all armored units running Bold Fighter, as their follow-up attacks cannot be avoided if they initiate on Lucina, along with granting them additional Special charge.
Both Drive Spd and Drive Atk pair well with Geirskögul by further boosting the Atk/Spd of all allies within 2 spaces. On a mixed team composition, any Tactic skills such as Attack Tactic also make for great buffing options. Otherwise, the C slot can be replaced as needed to accommodate the team.
Moving on to Sacred Seals, Close Defense is a great choice for this Enemy Phase oriented playstyle, as it will reduce damage taken from all melee opponents when initiated on. If not already being used in the B slot, Quick Riposte seal is pivotal in allowing Lucina to consistently perform follow-up attacks in the Enemy Phase. Last but not least, the Quickened Pulse Sacred Seal makes for a great choice when utilizing Aether by allowing Lucina to activate it during her first round of combat.
Leading the Herd (Offensive/Support)
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Geirskögul | A | Swift Sparrow 2 Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Wrath 3 Alternate: Desperation 3 |
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Luna Alternate: Moonbow |
C | Drive Spd 2 |
| SP | 1,485 | S | Flashing Blade 3 |
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Preferred IV: +SPD or +ATK / -RES or -HP
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Weapon: Geirskögul
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Assist: Reposition
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Special: Luna / Moonbow
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Passive A: Swift Sparrow / Fury
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Passive B: Desperation / Wrath / Chill Spd / Chill Def
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Passive C: Drive Spd / Tactic Skills / Flexible
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Sacred Seal: Flashing Blade / Drive Atk / Attack +3 / Speed +3
This build is geared more towards combat in the Player Phase while retaining the same value of support. As such, Lucina enjoys receiving a boon in key offensive stats such as Attack and Speed. For her Special, Luna makes for a great choice by being both strong and consistent in its activation. When combined with the Flashing Blade Sacred Seal, Lucina can potentially activate her Special on every follow-up attack. Alternatively, Moonbow’s shorter cooldown allows Lucina to activate her Special every round of combat even when Desperation is active but comes at the cost of less damage compared to Luna.
Swift Sparrow makes for a fantastic choice on almost any offense-oriented set, as it provides a strong boost to one’s Attack and Speed without the need to forego anything else. Fury makes for another solid option; not only does it improve Lucina’s overall bulk at the cost of 2 Attack/Speed, the 6 damage recoil taken after combat makes it easier to get into the HP range of Desperation and Wrath.
While Desperation itself is the centerpiece of many offense-oriented builds, Lucina’s solid physical bulk opens the door to additional options. Wrath bolsters Lucina’s offensive potential by increasing both the power and frequency of her Specials when under 75% HP. Chill skills such as Chill Spd and Chill Def also make for a great choice by providing strong debuff support for both Lucina and her teammates. However, these skills are somewhat inconsistent and may not always hit their desired target.
Thanks to her high Speed, Lucina can make very effective use of the Flashing Blade Sacred Seal, boosting the rate at which she is able to activate her Special. For a more support-centric approach, Lucina can choose to run the Drive Atk Sacred Seal. Coupled with Drive Spd in her C slot, Lucina will provide a whopping +6 Atk/Spd to all allies within 2 spaces. Otherwise, Attack +3 and Speed +3 are good choices for providing Lucina with a solid offensive stat boost.
Introduction
Stemming from the “Choose Your Legends” popularity poll, this variant of Lucina comes in the form of a fantastic support-based unit. With her unique weapon, Geirskögul, Lucina is able to provide any physical teammate within 2 spaces a solid +3 to their Attack and Speed. However, Lucina certainly is no pushover when it comes to fighting herself.
Statwise, Lucina’s strong values in Attack and Speed make her a strong offensive unit. While nothing standout, Lucina’s base Defense of 27 (30 with Geirskögul equipped) allow her reliably tank a majority of physical hits without taking heavy damage. Lucina’s greatest weakness is her terrible magical bulk. With only 19 Resistance and 60 magical bulk total, Lucina is susceptible to getting heavily chunked if not outright killed by magical-damage dealing opponents.
Overall, Lucina is a highly versatile unit thanks to her strength as both a buffer and a combatant, allowing her to fit well on a variety of teams.
Strengths
Geirskögul
In addition to boosting her physical bulk, Lucina’s personal weapon boosts the Attack and Speed of physical allies within 2 spaces.
Fantastic Offensive Stats
Lucina’s 34/36 Attack/Speed spread make her highly proficient in taking out opponents in a single round of combat.
Weaknesses
Terrible Magical Bulk
Having only 60 magical bulk at base, Lucina will often take significant damage from Resistance-targeting attacks.
Team Options
Counters
Due to her aforementioned poor magical bulk, Lucina gets easily swept aside by strong magic damage dealers. Physically bulky green units also post a major threat, as they can mitigate the damage that Lucina is able to do, especially if they are running guard to prevent her from activating her Specials.
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Magical Damage Dealers: Nino, WT-Olwen, Reinhardt, Ishtar, Halloween Henry, and Bridal Sanaki can all make short work of Lucina’s sparse magical bulk.
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Physically Bulky Green: Hector, Fallen Male Robin, Winter Chrom, Myrrh, and Brave Ephraim can easily mitigate the amount of damage that Lucina can do thanks to their high physical bulk and Weapon Triangle advantage. In addition, units that utilize the skill Guard can completely wall Lucina off by preventing her from activating her Specials.
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Geirskögul | A | Fury 3 |
|---|---|---|---|
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Reciprocal Aid | B | Renewal 3 |
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Aether | C | Drive Spd 2 |
Brave Lucina is a multi-role unit. A Physical damage Support, Pseudo-Healer, and an excellent duelist due to high defense and weapon. Her IVs can vary her roles; offense banes with defense boons make her more into a support/tank role while defense banes with offense boons can make her into a glass cannon like her sword counterpart.
This specific build accentuates her multi-role capabilities.
-For A skills Fury can help her attain a greater dueling capability, the downside losing 6 HP regardless of damage prevented. Her base skill, Sturdy Blow, can also be used for budget. Other skills include Life and Death for more glass cannon capabilities or Swift Sparrow for a more safer route to Fury's HP bleed and Life and Death's 5 Def/Res loss. Another skill is Gamepedia's newest favorite skill, Steady Breath, for much greater trading against melee units.
-For B skills Renewal is taken here to help her healer capabilities for Reciprocal Aid and for Fury's HP upkeep. It also makes her deceptively tanky if utilized correctly. Other skills include Desperation if utilizing a glass cannon build, Vantage/Lancebreaker/Quick Riposte for a more generalized Duelist build.
-For C skills we just take her base skill, Drive Spd, as it really cements Brave Lucina as a support unit. Though if you really want to create a better duelist, then Threaten Def/Atk can be taken.
-Brave Lucina's Assists can vary greatly. The more generalized Reposition, the healer-centric Reciprocal Aid, or a buffing Rally skill. Here we take Reciprocal Aid to accentuate her healer capabilties.
-Her Specials can vary as well. You can use her base skill Aether but has a incredibly high cooldown. Bonfire and Ignis can be used due to her high Def stat and Luna to kill more durable units.
-Her choice of Seals can vary, but we take an HP+ seal for added benefit of healing unit with much greater HP than her own.
Brave Lucina is a swiss army knife, capable of doing multiple roles depending on what the summoner can make of her. Her great weakness is her abyssmal Res stat which makes her easy picking for Green Mages which are usually in abundance in arenas.
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Geirskögul | A | Steady Breath |
|---|---|---|---|
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Ardent Sacrifice | B | Wrath 3 |
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Aether | C | Drive Spd 2 |
/////Brave Lucina +Atk -Res*/////
#Lvl 40 +10 (+4 to all stats)
#S rank Summoner Support (+5 HP, +2 to all other stats)
#+1 Atk Sacred Seal
#Optional +2 to Atk/Spd/Def/Res from S rank Ally Support for a total of: 50/56/44/38/30
#This build makes Lucina a front line Tank reaching as much as 50 defense upon being attacked adjacent to her S Ranked ally.
Ardent Sacrifice also makes her a side-healer which can be helpful to heal some damage from your main attacker while staying near so her buffs can work on him.
All damage she receives from battle is healed back as soon as she procs Aether. A -2 cooldown thanks to Steady Breath and Wrath and her high speed, that lets her double enemies often, allows her to use it almost every turn for high amounts of damage and healing. Wrath increases its damage by another 10 which also improves her survability.
#Pairings:
-Any physical unit that receives the buffs of her weapon.
-A red unit with high res that can counter her main threat: Green mages. Caeda works great with BLucina: she receives her buffs and kills her threats with no effort.
-Any supportive unit with Infantry Pulse so BLucina can use her Aether more often.
#Options:
-Rally Atk/Spd. Unobatainable right now. Only inheritable from Bridal Cordelia. This negates her healing part while upgrading her support role by a lot.
-Renewal 3. If you desire to use BLucina solely as a Healer/Support focused unit. This will allow her to keep her health up at all times. I don't recomend S rank Summoner support if this change is made.
-Any lower cooldown special (Luna, Moonbow, Bonfire) + Wings of Mercy. This is for a riskier build but way more focused on using her as an attacker. Also allows her to support dying allies either by healing them, finishing their threat or supporting their attack. +Atk boon if this build is considered.
*Any boon/bane works with this build.
///// Thanks for reading /////
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Geirskögul | A | Distant Counter |
|---|---|---|---|
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Swap | B | Quick Riposte 3 |
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Moonbow | C | Threaten Spd 3 |
If you truly want to exploit everything Lucina can do then you're fast blue lancer can get the job done. First off, Speed or attack boons can work well with this build. If you do get a diffrent boon or bane you can still compromise different ways of playing Lucina. However, if you chose her as your free summon this build can work as well if you can't roll one. Her banes should be res or hp. She has a lot of hp to sacrifice and getting a bane in res is perfect since you aren't really suppose to fight mages with her.
Distant counter allows her to ward off and scare mage units. She can definitely take atleast one hit from a mage and Quick Riposte helps her even more. You can use Vantage 3 if you don't have Riposte lying about. If threaten speed is in play and Lucina survives an onslot she can dual hit anyone in the cast of heroes. However, speedy ranged units can abuse Lucina, so if you don't have distant counter a proper way to deal with range units is to lure them in.
Lucina's weapon, Geirskogul, Grants her +3 def and is a great built in spur weapon for your allies. Most people build her as a rally support unit, but I like Lucina to be an offensive unit. Moonbow is a staple when it comes to damage. It's fast and super efficient. Swap can be, well, swaped out for another support skill. I wouldn't recommend Ardent Sacrifice or Reciprocal Aid, however. This build focuses on damage output and if she's giving away ho and helping others then she won't be able to survive much.
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Geirskögul | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Lancebreaker 3 |
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Aether | C | Fortify Res 3 |
Charging into battle with the highest combined offenses of any physical blue unit (tied with Tana and Cordelia), along with very good defense, Lucina makes her presence known as soon as she enters the arena. What sets Lucina apart from other bulky units is her speed, which allows her to properly use that bulk as she rarely gets doubled. With Fury, she reaches a staggering base 37 attack (53 with her weapon), 39 speed, and 33 defense (with her weapon's defense boost)-with no iv's.
B-slot skill is mostly up to preference- since she can handle most red units at base, Lancebreaker can be used to guarantee the win against most blue units, while also cancelling out the lancebreaker that some mages typically run, allowing her to survive some encounters. Alternatively, one can run swordbreaker to catch all sword units, or vantage / quick riposte to perform better on the opponents phase.
Since Aether is a part of her base set, it works as a budget option while still providing the power if she needs it. As always, support and C-Slot skills are up to preference.
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Firesweep Lance+ | A | Sturdy Blow 2 |
|---|---|---|---|
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Reposition | B | Lancebreaker 3 |
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Moonbow | C | Drive Atk 2 |
Firesweep and Moonbow
A:Sturdy Blow 2/Fury 3/Life or Death 3
B:Lancebreaker 3/ Swordbreaker 3
C:Spur Atk 3/Drive Atk3
Weapon: Firesweep Lance+
Support Skill: Repostion
Special: Moonbow
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Lance Users Only
|
50 | 1 | 6 |
| Lance Users Only
|
100 | 1 | 8 |
| Lance Users Only
|
200 | 1 | 11 |
| Learns by default at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
DaylightRestores HP = 30% of damage dealt.
Learns by default at 5 ★ Non-inheritable by Staff-wielding units.
|
100 | 3 |
SolRestores HP = 50% of damage dealt.
Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | 3 |
AetherResolve combat as if foe suffered Def/Res-50%.
Unit recovers HP=half damage dealt.Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
500 | 5 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | A |
| Non-inheritable by Staff-wielding units.
|
120 | A |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
240 | A |
| Inheritable by all units.
|
50 | C |
| Inheritable by all units.
|
120 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | C |
Other Info
| Origin |
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes