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Table of Contents

Tier Rating

Analysis by Adonyx
Brave Ike - Brave Mercenary

5 Legacy

Obtainable as a 5 during certain summoning events only.

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
162
HP 43
ATK 36
SPD 28
DEF 35
RES 20

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 9 5 8 4
Middle 17 10 6 9 5
High 18 11 7 10 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 40 33 24 32 17
Middle 43 36 28 35 20
High 46 39 31 38 23

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Outside of specific IV sets, a Neutral IV setup is also fantastic for Brave Ike. This is notable because if Brave Ike is obtained for free (either from CYL1 or the Heroes’ Path), he will be neutral. 

Assets

  • +ATK: With his new Urvan refine, Brave Ike now wants a +ATK Asset above all else to ensure that his counterattack(s) deal maximum damage.

Neutral

  • DEF/RES: While a +DEF or +RES Asset will work just fine for Brave Ike, they are notably less efficient due to Urvan’s percent damage reduction. Therefore, these are best left at neutral.

Flaws

  • -SPD: Brave Ike wants to lower his Speed as much as possible to help ensure that he gets doubled by as many enemies as possible in order to charge up his Special before his counterattack. 

  • -HP: While this is not nearly as good as -SPD, a -HP Flaw is acceptable if -SPD is unavailable since it will impact Brave Ike’s efficiency the least.

Skill Sets

Greil's Legacy (Defensive Bruiser)

Recommended
Urvan (+Eff) A Distant Counter
Reposition B Null C-Disrupt 3
Alternate: Special Spiral 3
Sol
Alternate: Aether
C Pulse Smoke 3
Alternate: Atk Smoke 3
SP1695SFierce Stance 3
Alternate: Quick Riposte 3

Show Explanation/Analysis

Preferred IV: +ATK / -SPD

  • Maximizing Brave Ike’s Attack while minimizing his Speed allows him to maximize his damage output, since lowering his Speed will increase the chance that his opponent will double him to charge his Special.

Weapon: Urvan (+Eff)

  • Urvan’s refined effect is incredible, as it ensures that Brave Ike will take drastically reduced damage from nearly all enemies attacking him. Forcing the foe to make a follow-up attack makes them not only get their follow-up attack damage reduced by 80%, but also makes it significantly easier for Brave Ike to charge his Special.

Assist: Reposition

Special: Sol / Aether

  • Sol is ideal for Aether Raids, as every time Brave Ike gets doubled he will immediately counterattack with his Special. 

  • Aether is significantly better than Sol due to also increasing Brave Ike’s damage output, but can be rather tricky to pull off due to its significantly higher cooldown. Aether is viable for setups that can manipulate Special charge gain, such as if Brave Ike has Special Spiral, Infantry Breath support, or Brave Lucina’s support (with her refined weapon).

Passive A: Distant Counter

  • Distant Counter is now by far Brave Ike’s best A skill option. Prior to Urvan’s refine, using Distant Counter resulted in Brave Ike preventing Urvan from activating due to his own counterattack. However, enemies are now forced to make their follow-up attacks before Brave Ike counters, which allows him to utilize Distant Counter to handily deal with ranged threats.

Passive B: Null C-Disrupt / Special Spiral

  • Brave Ike’s status as one of the best tanks in the game makes him a prime candidate for Null C-Disrupt, simply to expand the amount of units he is capable of taking on. While most units need to worry about the trade-off between Null C-Disrupt and Null Follow-Up, Brave Ike has no such issue because he wants to be doubled.

  • Special Spiral is a strong alternative option if Null C-Disrupt is unavailable or unneeded, as it enables Brave Ike to make consistent usage of Aether. Aether can be a bit tricky to activate the first time since it will start at a 4 cooldown, but this can be mitigated with someone like Velouria/Brave Lucina or via support like Infantry Pulse or Infantry Breath.

Passive C: Pulse Smoke / Atk Smoke

  • For Aether Raids, Pulse Smoke is incredibly powerful for shutting down Infantry Pulse-based defense setups, which are some of the most threatening due to their extremely high damage output.

  • If Pulse Smoke is unavailable, then Atk Smoke is a good budget option for increasing Brave Ike’s overall survivability.

Sacred Seal: Fierce Stance / Quick Riposte / Distant Def

  • Fierce Stance is a very strong option for this build, as Brave Ike generally should only need one counterattack to KO the majority of big threats in AR (assuming he has proper team support). 

  • Quick Riposte is a good alternative that helps cover for the possibility that Brave Ike doesn’t get doubled, allowing him to still activate his Special on a follow-up attack if necessary. 

  • Finally, Distant Def is a decent option that can help increase Brave Ike’s overall survivability. While it’s notably less effective on him due to the nature of percent damage reduction, it can still be worthwhile to utilize because it’s still possible for Brave Ike to succumb to huge damage pressure from multiple damage threats despite all that percent damage reduction.

The Avenger (Defensive Nuke)

Urvan (+Eff) A Fierce Breath
Alternate: Steady Breath
Reposition B Wrath 3
Alternate: Special Spiral 3
Aether C Atk Smoke 3
SP1805SFierce Stance 3
Alternate: Quick Riposte 3

Show Explanation/Analysis

Preferred IV: +ATK / -SPD

  • Maximizing Brave Ike’s Attack while minimizing his Speed allows him to maximize his damage output, since lowering his Speed will increase the chance that his opponent will double him to charge his Special.

Weapon: Urvan (+Eff)

  • Urvan’s refined effect is incredible, as it ensures that Brave Ike will take drastically reduced damage from nearly all enemies attacking him. Forcing the foe to make a follow-up attack makes them not only get their follow-up attack damage reduced by 80%, but also makes it significantly easier for Brave Ike to charge his Special.

Assist: Reposition

Special: Aether

  • While Aether has notable anti-synergy with Wrath due to the healing, it’s still worth utilizing it in order to ensure that Brave Ike stays healthy enough to withstand multiple combats.

Passive A: Fierce Breath / Steady Breath / Distant Counter

  • For a more self-sufficient option, Fierce Breath is a fantastic choice to help ensure that Brave Ike can easily fully charge Aether before his first counterattack. Steady/Warding Breath are both decent options if Fierce Breath is unavailable.

  • Distant Counter is really only an option here if Brave Ike has team support in the form of Infantry Breath or from Brave Lucina.

Passive B: Wrath / Special Spiral

  • The important part of Wrath for this build is the +10 damage, as the refined Urvan effect makes the Special charge gain fairly unimportant. This increased damage makes it easier for Brave Ike to KO his foe in a single counterattack with Aether.

  • Special Spiral is a bit of a safer option compared to Wrath. While Brave Ike will lose the +10 damage on his Specials from Wrath, what he gains is the ability to still activate Aether even when attacked by an enemy with Special charge reduction (such as with Guard or Special Fighter) or an enemy that doesn’t double him.

Passive C: Atk Smoke / Flexible

  • Brave Ike’s C skill isn’t particularly important for this build, so it can be replaced as needed to suit the team. 

Sacred Seal: Fierce Stance / Quick Riposte 

  • Fierce Stance is a strong option for increasing Brave Ike’s overall damage output, as he should usually only need a single counterattack with Aether to KO most enemies.

  • Quick Riposte is a bit of a safer option as it helps ensure that Brave Ike can make a follow-up attack to finish off enemies he wasn’t able to KO in one hit.

Introduction

As expected of the most popular character in the Fire Emblem series, Brave Ike is a force to be reckoned with. While he was already quite strong on his initial release, he got a huge (and sorely needed) upgrade with Urvan’s refine. By forcing enemies to make their follow-up attacks on him before his first counterattack, Brave Ike not only massively reduces incoming damage, but also makes it extremely easy for him to charge his own Special and retaliate. This suddenly makes Distant Counter a viable option for him, which now makes Brave Ike so powerful that the vast majority of units won’t be able to take him down alone.

Brave Ike is now easily one of the best tanks in the game. However, he is still susceptible to strong AR defense setups since it’s possible to have enough damage output to overcome his damage reduction and healing. He also has a handful of weaknesses, such as Hardy Bearing deactivating the immediate follow-up and strong AoE Specials (that don’t get affected by the percent damage reduction). Since Brave Ike is now easily obtained for free via the Heroes’ Path, he is a fantastic choice for all players to make use of.

Strengths

Urvan

While initially Urvan was pretty good, it’s refined effect truly took it over the top. Forcing enemies to make their follow-up attacks before Brave Ike makes his counterattack not only drastically reduces incoming damage, but also makes it much easier for him to charge his Special.

Beorc’s Blessing

While this skill is overall fairly lackluster nowadays, it’s still useful for Arena due to it being a 300 SP B skill, which makes Brave Ike good for Arena scoring purposes.

Weaknesses

Hardy Bearing

One of the few ways to shut down Brave Ike’s tanking capabilities with Urvan is via the Hardy Bearing Seal (or with one of the handful of weapons that include this effect), since it prevents the forced follow-up attacks. 

AoE Specials

Percent damage reduction is incredibly powerful against the vast majority of damage sources, but AoE Specials bypass this entirely. This makes Brave Ike vulnerable to units like Ophelia who thrive with AoE Specials, since they only have to contend with Brave Ike’s base stats instead of the percent damage reduction.

Weapon Skills

Weapons SP Rng. Mt.
Iron Axe
Inheritable by Axe users only.
50 1 6
Steel Axe
Inheritable by Axe users only.
100 1 8
Silver Axe
Inheritable by Axe users only.
200 1 11
UrvanAccelerates Special trigger (cooldown count -1). If unit receives consecutive attacks, damage from second attack onward reduced by 80%.
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 3
LunaResolve combat as if foe suffered Def/Res-50%
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 3
AetherResolve combat as if foe suffered Def/Res-50%. Unit recovers HP=half damage dealt.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
500 5

Passive Skills

Passive Skills SP Slot
Steady Stance 1Grants Def+2 during combat when this unit is attacked.
Inheritable by all units.
50
A
Steady Stance 2Grants Def+4 during combat when this unit is attacked.
Inheritable by all units.
100
A
Steady BreathIf foe initiates combat, grants Def+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)
Melee, Infantry, and Armored Only
Unlocks at 5 ★
240
A
Beorc's BlessingNeutralizes cavalry and flying foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Non-Inheritable skill.
Unlocks at 5 ★
300
B
Threaten Def 1Inflicts Def-3 on foes within 2 spaces through their next actions at the start of each turn
Inheritable by all units.
50
C
Threaten Def 2Inflicts Def-4 on foes within 2 spaces through their next actions at the start of each turn
Inheritable by all units.
100
C
Threaten Def 3Inflicts Def-5 on foes within 2 spaces through their next actions at the start of each turn
Inheritable by all units.
Unlocks at 5 ★
200
C

Other Info

Origin
Fire Emblem: Radiant Dawn

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