Table of Contents
- Default
- Attack
- Special
- Injured
| Brave Hector - Brave Warrior |
|---|
|
Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 23 | 10 | 4 | 8 | 5 |
| Middle | 24 | 11 | 5 | 9 | 6 |
| High | 25 | 12 | 6 | 10 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 45 | 34 | 19 | 36 | 24 |
| Middle | 48 | 37 | 22 | 39 | 28 |
| High | 51 | 40 | 25 | 43 | 31 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Brave Hector’s burly statline leaves little to be desired in the way of raw stats. His boon and bane sets are relatively straightforward, with Attack and Defense being the best choices and Speed being his least useful stat due to his skills.
Boons
-
+ATK: A boon here pushes Brave Hector’s Attack to a staggering 40 and is the recommended general choice.
-
+DEF: Brave Hector gains a stat increase of four to his Defense with a boon which allows him to score more in the Arena. This is the recommended boon for players looking to max out their Arena score. Increasing Defense also powers up Brave Hector’s Ignis and Bonfire Specials.
Neutral
-
RES: Brave Hector is too slow to avoid doubles from most dragons, meaning he relies on Resistance to weather their assaults. It’s not recommended to have a bane in Resistance, as it gives him a stat reduction of four.
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HP: As HP affects both his physical and magical sturdiness, he would rather keep it neutral than reduce it with a bane.
Banes
-
-SPD: As Maltet already comes with an enhanced Quick Riposte and Brave Hector often runs Bold Fighter, he will score guaranteed follow-ups through his skills instead of his Speed. And at base 22, small changes to his Speed won’t affect many of his matchups.
Skill Sets
Just Use Hector
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Maltet | A | Ostian Counter |
|---|---|---|---|
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Rally Def/Res Alternate: Reposition |
B | Bold Fighter 3 |
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Ignis | C | Ward Armor Alternate: Even Res Wave 3 |
| SP | 1,190 | S | Distant Def 3 |
- Preferred IV: +ATK or +DEF / -SPD
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Weapon: Maltet
-
Assist: Rally Def/Res / Reposition
-
Special: Ignis
-
Passive A: Ostian Counter
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Passive B: Bold Fighter
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Passive C: Ward Armor / Armor March / Even Res Wave
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Sacred Seal: Distant Def / Armored Boots
As mentioned elsewhere on the page, Brave Hector is a unit lucky enough to come with many of the skills he wants and needs only minimal Skill Inheritance. This set is Brave Hector’s version of the classic mixed phase Armor, which performs in a similar way to the Slaying Lance set used by fellow blue unit Effie.
Maltet is an incredible weapon for Brave Hector, granting him the effects of a Slaying weapon and Quick Riposte in one. While other units have to run Quick Riposte in their seal slot, Hector has the freedom to choose whichever skill he wishes. Ostian Counter lets Hector counter from a distance, allowing him to defend against ranged attackers. The boost to his Attack and Defense is also very useful, allowing him to OHKO most blue mages who initiate on him.
Bold Fighter lets Brave Hector take the offensive, allowing him to initiate combat and score guaranteed double attacks. Thanks to the Special acceleration it provides, Hector can trigger the slow but powerful Ignis even when he attacks foes. This is the skill that enables Hector to be a threat during both phases.
His C slot skill and Seal are mostly team-dependent. Ward Armor is best when fighting with Armored allies, but Armor March is a near-necessity and Brave Hector can be the one to provide it. He can also go with his default skill Even Res Wave, letting him buff all kinds of allies and himself. It has the nice effect of making Hector much stronger against mages. Distant Def also makes him even harder to KO by mages, and allows Hector to effectively wall daggers and bows. Armored Boots is a great option if Brave Hector is fighting in a mixed team, granting him the effects of Armor March without needing an armored ally.
Defensive Hector
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Maltet | A | Ostian Counter |
|---|---|---|---|
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Rally Def/Res Alternate: Swap |
B | Special Fighter 3 |
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Ignis | C | Ward Armor Alternate: Spur Def/Res 2 |
| SP | 1,310 | S | Quickened Pulse |
- Preferred IV: +ATK or +DEF / -SPD
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Weapon: Maltet
-
Assist: Rally Def/Res / Reposition
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Special: Ignis
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Passive A: Ostian Counter
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Passive B: Special Fighter
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Passive C: Ward Armor / Atk Tactic / Spur Def/Res
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Sacred Seal: Quickened Pulse
Brave Hector is also capable of running a defensive set, helped greatly by Maltet’s effects. This build is designed to let Brave Hector OHKO foes who try to attack him by quickly charging and firing off Ignis. It’s more niche than his recommended build, but unquestionably effective and more suitable when you can’t give him Armored Boots or Armor March.
Maltet + Quickened Pulse mean that Ignis’s cooldown starts at two instead of four, and with Special Fighter, he can activate it after receiving just one hit from his foes. Ignis is chosen as the Special thanks to its unparalleled damage coming from Brave Hector’s base Defense of 39. Ostian Fighter means that Brave Hector is a threat to all units, and also gives his counterattacks more bite.
Ward Armor is again chosen as the C slot skill of choice, but if using Brave Hector in a mixed team, a Tactics or Dual Spur skill will work well. Brave Hector is forced into using Quickened Pulse to activate Ignis, making it the only real choice of Seal on this build. Rally Def/Res lets Brave Hector support allies with buffs, while Swap is better if you want to give him a boost to his mobility.
Introduction
Brave Hector is a form of Hector chosen by popular vote through the second Choose your Legends event. Taking first place among the male candidates, he is an Armored lance user who wields the legendary lance Maltet from his game of origin.
Hector’s statline alone puts him in contention for one of the best blue units in the game. Boasting exceptional Attack, Defense, and HP with good Resistance make him a dominating force on the field and very difficult to KO. Hector has the tools to get around his weaknesses thanks to Maltet and his unique skill Ostian Counter. These skills set him apart from rival blue Armors like Effie and Hardin, who are Brave Hector’s primary competition for a team slot.
His status as an armored unit only helps him, granting him powerful skills such as Bold Fighter and allowing him to be run in Armored teams. Hector boasts nearly no weaknesses and many valuable strengths, making him one of the most fearsome units in the game.
Strengths
Monstrous Attack and Defense
Hector’s statline is incredible, but the jewels in the crown are his Attack stat of 37 and Defense of 39. With such high Attack complemented by Bold Fighter, Hector will be activating Ignis in nearly every battle. And coming with 39 Defense, Ignis hits extremely hard. Hector is nearly impervious to physical damage and even gets a small boost to Attack and Defense from his unique A slot skill, Ostian Counter.
Decent magical bulk
Unlike most high-Defense units, Hector boasts a respectable base 28 Resistance which, when combined with his titanic HP stat of 48, allows him to tank hits on the magical side well. He is likely to be doubled by dragons, but can tank hits decently enough and can choose to initiate combat.
Versatile Playstyle
Unlike the typical physical tanks, Hector can choose to initiate combat and abuse attack order to prevent foes with higher Speed from doubling him. Hector has his choice of attacking foes directly or letting them come to him, making him a more versatile unit than many of his brethren.
Comes with a near-optimal build
Like many units from the Choose your Legends event, Hector comes preloaded with many great skills. In fact, his optimal set has very little skill inheritance, meaning Hector can be picked up and used without additional investment. He is a great unit for newer players to pick and even gives Bold Fighter, a valuable skill which can be inherited to other Armored units.
Weaknesses
Low Speed
Hector’s Speed is the only weak point in his statline. However, thanks to the effects of Maltet and Bold Fighter granting him guaranteed follow-ups, Hector’s Speed is of little consequence to him. Low Speed does mean that Hector is prone to being doubled when foes initiate combat on him, sometimes causing him issues defensively.
Weak to Anti-Armor
Hector is weak to weapons that grant bonus damage to armored units, such as Micaiah’s Thani and Slaying Hammer. These foes can deal heavy damage to Hector even through his Defense due to the multiplicative boost to their Attack. However, red is typically the most common color for anti-armor units, giving Hector some reprieve as he boasts a type advantage against them.
Team Options
Counters
Brave Hector’s many strengths leave him with few vulnerabilities, but he is far from invulnerable. His status as an armored unit can be exploited with anti-armor weapons. Brave Hector’s low Speed can be abused through skills such as Desperation and fast initiators. He can be crippled by staff-users as they can smack him with strong damage without fear of retaliation.
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Anti-Armor: Units with bonus damage against Armor can punch through Brave Hector’s immense Defense. Frederick, Nephenee, and Cherche are commonly seen with anti-armor weaponry, and can decimate Brave Hector.
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Green Mages: Strong green mages, especially those running Fury builds are good against Brave Hector. They boast type advantage, deal heavy damage and can usually survive his counterattacks. Nino, Soren, (WT)Olwen, Gunnthrá, and Halloween Henry can all KO Brave Hector.
- Staff-Users: Healers with the effects of Dazzling Staff and Wrathful Staff can attack Brave Hector without getting countered, and exploit the lower of his defensive stats. Staves such as Gravity or Pain are very effective against him, draining his HP or limiting his movement. Brave Veronica, Elise, Azama, Maribelle, and Nanna are examples of units he must watch out for.
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Maltet | A | Ostian Counter |
|---|---|---|---|
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Pivot | B | Bold Fighter 3 |
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Aether | C | Even Res Wave 3 |
| S | Close Def 3 | ||
I chose Hector as my free summon for cyl 2 free selectable summon, but then later I got me a optimal +res, -spd B!Hector. He is now a lance unit. Unlike his previous versions where he was mostly a axe unit. This means that red units that once were able to wreck him when he’s an axe unit he will now wreck them as a lance unit. His base kit is pretty good. Meaning he only really needs a assist skill to be completely done.
Maltet is basically slaying lance and quick riposte but with a better hp requirement and 16 might. Ostian counter has both distant counter and sturdy stance built in. And bold fighter is pretty scary with his ignis though I went for aether to keep him on the range of his maltet. Also speaking of bold fighter it is my first time experiencing this skill cause I never got it. Even res wave is pretty good on a unit with some pretty good 28 res and 31 with +res iv. Making him a pretty good mixed tank.
Overall Brave Hector is basically a blue version of his green dominating self. In my opinion I think he’s a Powercrept Hardin. He is merged +2. I also have this other build. Basically it’s the omnibreaker build:
Maltet
pivot/swap
bonfire
Ostian counter
wary fighter
even res wave/ward armor
quick riposte
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Maltet | A | Ostian Counter |
|---|---|---|---|
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Reposition | B | Wary Fighter 3 |
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Ignis | C | Even Res Wave 3 |
| S | Quick Riposte 3 | ||
Brave Hector pulls off the wary fighter and quick riposte combo even better thanks to Maltet and Ostian Counter, allowing him to double harder and for longer, along with better specials.
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Berkut’s Lance+ (+Res) | A | Ostian Counter |
|---|---|---|---|
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Swap | B | Vengeful Fighter 3 |
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Aether | C | Distant Guard 3 |
| S | Def Ploy 3 | ||
Enemy Phase B!Hector in my opinion is really amazing and hardly considered since he comes with Bold Fighter. Berkut's Lance with Res Refine instead of Maltet for boosting his Res to 46 to tank any magic attack. His Special is flexible where you can run Bonfire/Ignis or Iceberg/Glacies but if you want sustain you can run Aether on him. Keeping Ostian Counter because obvious is obvious DC with Sturdy Stance. Vengeful Fighter as his B skill because it takes advantage of his default and this build with the QR from his Maltet and Sturdy stance from his OC but I like VF as it makes his enemy phase more dangerous for him to approach (or you can ignore this statement since it's just my opinion and you can do whatever you want with him and slap Obstruct on him). C Skill I put Distant Guard since I don't really run Armor Emblem and mainly do mixed teams but you can use DG or ,if in Armor Emblem, Ward Armor. Since this is a + Res build Hector can take advantage of ploy skills with his 39-43 Res and do dual ploys with his C and Seal Skills if you want to. Seal is a ploy for debuffs or you can do Armored Boots for that extra movement.
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Maltet | A | Ostian Counter |
|---|---|---|---|
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Rally Attack | B | Bold Fighter 3 |
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Aether | C | Even Res Wave 3 |
| S | Distant Def 3 | ||
lol +2 I am using the free one as a base
On a serious note, Rally attack is for Brave Ephraim in case he isn't beside him when the turn starts and Aether is fueled by bold fighter for a massive attack that heals as well. Just a broken unit.
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Maltet | A | Ostian Counter |
|---|---|---|---|
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Reposition | B | Bold Fighter 3 |
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Ignis | C | Even Res Wave 3 |
| S | Atk/Def 2 | ||
I kept his base skills since they work really well, allowing Hector to use his special a lot during the battle (and atk/def2 to give him the 61 attack he's +1 so i merged my neutral iv's with my +atk -hp Hector)
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Lance Users Only
|
50 | 1 | 6 |
| Lance Users Only
|
100 | 1 | 8 |
| Lance Users Only
|
200 | 1 | 11 |
| Learns by default at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Glowing EmberBoosts damage dealt by 50% of unit's Def.Learns by default at 5 ★ Non-inheritable by Staff-wielding units.
|
100 | 4 |
IgnisBoosts damage dealt by 80% of unit's Def.
Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | 4 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 5 ★ Non-Inheritable skill.
|
350 | A |
| Only inheritable by armor units.
|
60 | B |
| Only inheritable by armor units.
|
120 | B |
| Unlocks at 5 ★ Only inheritable by armor units.
|
240 | B |
| Inheritable by all units.
|
60 | C |
| Inheritable by all units.
|
120 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | C |
Other Info
| Origin |
Fire Emblem: The Blazing Blade
|
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