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Brave Eliwood

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Table of Contents

Tier Rating

Analysis by lordhelpme
Brave Eliwood - Marquess of Pherae

5

Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
162
HP 40
ATK 37
SPD 35
DEF 32
RES 18

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 8 8 5 4
Middle 18 9 9 6 5
High 19 10 10 7 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 36 34 32 29 14
Middle 40 37 35 32 18
High 43 40 38 35 21

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Assets

  • +SPD: Brave Eliwood benefits immensely from receiving a +SPD IV to optimize his performance in the Player Phase. Given his reliance on his ability to consistently perform follow-up attacks in order to maintain maximum potency, this IV can prove to be greatly useful in distinguishing him as a powerful offensive force.

  • +ATK: Brave Eliwood can also make excellent use of a +ATK IV to strengthen his already formidable raw damage output and pierce through opposing foes with greater ease. A +ATK  IV can become increasingly stronger the more support he is given to his Speed stat, as he can quickly become excessively fast thanks to the power of Ninis’ Ice Lance.

Neutral

  • HP DEF: Brave Eliwood’s sturdy physical bulk of 72 enables him to trade blows with opposing physical threats with a relative degree of safety, so it should be preserved if possible; however, that being said, a -HP or -DEF IV are not particularly debilitating and can be workable options should no other be available.

Flaws

  • -RES: Although a -RES IV results in a four-point reduction (as opposed to the typical three), it remains Brave Eliwood’s best option as its base value is already quite unimpressive, rendering him liable to receive significant amounts of damage from most magical damage dealing foe; lowering it further will thus hardly affect his overall performance.

Skill Sets

Silverfrost Tempest (Galeforce)

Recommended
Ninis's Ice Lance A Swift Sparrow 3
Alternate: Death Blow 4
Reposition B Wings of Mercy 3
Galeforce C Def Smoke 3
Alternate: Spd Opening 3
SP1995SHeavy Blade 3

Show Explanation/Analysis

Preferred IV: +SPD or +ATK / -RES

Brave Eliwood’s exceptional Player Phase potential combined with his extended mobility make him a standout user of a standard Galeforce setup, allowing him to capitalize on his key strengths and establish a formidable offensive presence. Given this build’s intended playstyle, increasing either one of his offensive stats is ideal, with a +SPD IV having a slight edge over +ATK due to his reliance on follow-up attacks; ultimately, though, both are excellent options and can be fairly interchangeable if providing him with an adequate amount of support.

Weapon: Ninis’s Ice Lance

  • Eliwood’s unique personal weapon, Ninis’s Ice Lance, lends itself perfectly to an offensively-oriented playstyle, granting him a substantial +4 in-combat boost to all of his stats upon initiation on top of a passive Speed +3. While relatively simple and straightforward, this effect makes him a powerful threat on the offensive. 

  • Perhaps the most impactful aspect of this weapon, however, is its dual effectiveness against both dragon and beast units, greatly increasing his damage output against such foes. When taken into consideration alongside his already impressive firepower at base, Ninis’s Lance allows Brave Eliwood to easily cleave through a markedly wide breadth of threats that he may have otherwise struggled against. 

  • However, with this build in particular, do remain cautious when initiating against dragon or beast foes; if one is too careless, this can result in Brave Eliwood failing to actually activate Galeforce should he KO his foe before they can perform a counterattack, but this can typically be avoided with smart play.

Assist: Reposition / Rally Atk/Def+ / Flexible

Special: Galeforce 

  • Galeforce is the centerpiece of this build, comprising a large portion of Brave Eliwood’s functionality here through its unique ability to let him take another turn after combat upon activation. 

  • Combined with his extended mobility as a cavalry unit, this Special grants the young lord an astounding amount of additional maneuverability and flexibility in the Player Phase; when utilized properly, this effect can be incredibly powerful and is essential for ensuring the success of certain strategies and team compositions for use in modes like Aether Raids. 

  • Galeforce does come with one notable caveat, though: a rather long five-turn cooldown. This means that Brave Eliwood must be equipped with the Heavy Blade seal in order to circumvent this and fully charge it up in a single engagement. Furthermore, thanks to his lack of access to a Slaying-esque effect, Brave Eliwood’s opponent opponent must also possess the ability to counterattack, making him quite selective in picking his initial match-up.

Passive A: Swift Sparrow / Death Blow 

  • Brave Eliwood’s native Swift Sparrow 3 is a stellar choice of A slot skill that augments his overall damage output considerably through its strong +6/+7 Atk/Spd boost upon initiation. There is very little reason to swap this skill out in favor of another alternative, with the one exception being Death Blow 4 should one feel that he is fast enough to reliably secure follow-up attacks with his weapon and outside support alone.

Passive B: Wings of Mercy / Hit and Run / Drag Back

  • Wings of Mercy serves as a means of capitalizing on this build’s focus on mobility, allowing him to teleport to a space adjacent to a weakened ally. Through its unique mechanic, Wings of Mercy enables Brave Eliwood to strike opposing foes from far more favorable positions than normally possible and easily maneuver around certain terrain that would otherwise prove troublesome. 

    • These attributes make this skill a particularly strong pick when utilizing Brave Eliwood in Galeforce-centered team compositions (especially for use in modes like Aether Raids), but its overall wide range of applications means that it can see good use pretty much anywhere. 

  • Alternatively, Hit and Run can be taken to provide Brave Eliwood with a similar boost to his mobility and improve increase his likelihood of being able to escape his opponent’s reach after activating Galeforce without requiring that he have a weakened ally. Drag Back can make for a worthwhile consideration as well to let his allies pick off foes that he is unable to kill in a single engagement.

Passive C: Def Smoke / Spd Smoke / Spd Opening / Hone Cavalry / Flexible

  • Thanks to their fantastic synergy with Galeforce strategies, Brave Eliwood can make great use of Smoke skills to defeat multiples in one turn with greater ease; those that can directly increase his overall damage output, namely Def Smoke and Spd Smoke, are his best options. 

  • Otherwise, like most other units in the game, Brave Eliwood’s C slot is fairly flexible and can be filled by any skills that best compliments his specific team composition such as his native Spd Opening, or a class-exclusive buff like Hone Cavalry when using him alongside other cavalry units.

Sacred Seal: Heavy Blade

  • The Heavy Blade seal is of the utmost necessity here in order to bypass Galeforce’s otherwise long Special cooldown and activate it at a consistent rate.

Starlit Sky (Offensive Nuke)

Ninis's Ice Lance A Swift Sparrow 3
Alternate: Death Blow 4
Reposition B Lull Spd/Def 3
Bonfire
Alternate: Draconic Aura
C Odd Atk Wave 3
Alternate: Spd Opening 3
SP1545SHeavy Blade 3

Show Explanation/Analysis

Preferred IV: +SPD or +ATK -RES

In a similar vein to the first, this build places a heavy emphasis on Brave Eliwood’s performance in the Player Phase, but takes a far more generalist approach to his intended playstyle (as opposed to the more specialized capabilities of a Galeforce setup). However, since this set does remain primarily offensive in nature, an Asset to either his Attack or Speed stats will once again be recommended to enhance his damage potential.

Weapon: Ninis’ Ice Lance

Assist: Reposition / Rally Atk/Def+ / Flexible

Special: Bonfire / Draconic Aura / Luna / Glimmer 

  • Brave Eliwood’s ideal choice of Special will depend mostly on the seal that he is equipped with. If making use of the Heavy Blade seal, those with a three-turn cooldown will be his strongest options as they will then be able to activate in a single round of combat, provided that he performs a follow-up attack and that his opponent can counterattack; through proper usage, this can result in Brave Eliwood receiving a substantial improvement to his overall damage output. 

    • The choice of which three-turn Special to utilize will depend mostly on personal preference, with Bonfire and Draconic Aura being particularly standout thanks to Brave Eliwood’s strong values in Defense and Attack respectively. Luna is also a strong candidate to assist him when facing off against high Defense foes.

  • If making use of any other seal, however, Glimmer or Moonbow should be taken due to their lower cooldowns allowing him to activate them quite frequently, essentially serving as a way to circumvent the loss of accelerated Special cooldown from Heavy Blade. Ruptured Sky may also be considered to build upon Brave Eliwood’s effectiveness against dragon and beast foes.

Passive A: Swift Sparrow / Death Blow

  • Brave Eliwood’s native Swift Sparrow is once again his best choice, offering him an incredible boost to both of his offensive stats simultaneously with no prerequisite conditions other than simply initiating combat. Should one feel that he is sufficient fast through the power of Ninis’s Ice Lance and outside support alone, Death Blow 4 should be taken instead. 

Passive B: Lull Spd/Def / Lull Atk/Def / Atk/Spd Ruse 

  • Lull Spd/Def can make for a wonderful (and exceedingly powerful) addition to Brave Eliwood’s kit. Through its negation of enemy Speed and Defense bonuses on top of a considerable -3/-3 Spd/Def in-combat debuff, this skill can translate to a significant increase to his overall damage potential, and allows Brave Eliwood to swiftly take down opposing foes regardless of how much support they may have received. 

  • In exchange for losing out on some of Lull Spd/Def’s firepower, Lull Atk/Def can make for a worthwhile consideration to focus on bolstering his survivability instead, though he’ll still gain a respectable boost to his raw damage output as well. 

  • Although not nearly as potent as either of the aforementioned options, Brave Eliwood’s native Atk/Spd Ruse is a decent alternative option on a budget and helps grant him some supportive utility; it does, however, come at the cost of wasting either his or an ally’s turn as well as necessitates that one of them run a Rally as their chosen Assist. 

Passive C: Odd Atk Wave / Hone Cavalry / Spd Opening / Flexible 

  • Brave Eliwood has no attachment to any particular C slot skills, though offensive stat-boosting Wave skills such as Odd Atk Wave are always a nice option to make him more self-sufficient. Otherwise, however, feel free to use any skill that best suits his specific team composition such as his native Spd Opening, or a class-exclusive buff like Hone Cavalry when using him alongside other cavalry units.

Sacred Seal: Heavy Blade / Darting Blow / Brazen Atk/Spd / Atk/Spd 2 

  • Aside from the Heavy Blade seal for faster Special activations, the Darting Blow and Brazen Atk/Spd seals are both great choices to elevate his Player Phase performance by directly building upon his strong offensive stats; the Atk/Spd 2, Attack +3, and Speed +3 seals (or any of their variants) can also be taken to fulfill a similar purpose, albeit to a lesser extent. 

Introduction

The male runner-up of the Choose Your Legends 3 event, Eliwood: Marquess of Pherae finally makes his long-awaited debut as Brave Hero in the form of a lance cavalier — and fortunately enough, he does not disappoint. Statwise, his most notable feature is his standout offensive statline of 37/35; combined with his exceptional mobility and access to class-exclusive buffs, Brave Eliwood has all the makings of an exceptional offensive juggernaut and can easily deal significant amounts of damage, even with minimal investment. When it comes to physical bulk, Brave Eliwood is surprisingly durable as well and can stand tall when facing off against opposing physical threats. 

His key defining characteristic, however, is his powerful exclusive weapon, Ninis’s Ice Lance, (which may very well be an homage to a certain someone…). In addition to a passive Speed +3, this weapon grants Brave Eliwood a substantial +4 in-combat boost to all of his stats upon initiation on top of effective damage against dragon AND beast foes, which are of particularly high prevalence across all game modes. While relatively straightforward, this combination of effects is quite strong nonetheless and makes Brave Eliwood a fearsome attacker who can shut down a considerably wide breadth of foes with greater consistency than a large portion of his direct competition. 

That being said, Brave Eliwood does have a number of flaws that detract from his overall potential somewhat. First and foremost, while his status as a cavalry unit does provide him with the benefit of flexible mobility, it also prevents him from gaining access to a myriad of powerful skills, limiting him significantly in comparison to his unmounted counterparts; it also makes him extremely weak to cavalry-effective weaponry and renders him incapable of traversing certain terrain. His poor base Resistance stat also does him very little favors and means that he must be extremely cautious when facing off against magical damage dealing foes, though this can be circumvented to an extent pretty easily thanks to his access to Fortify Cavalry and the +4 Resistance boost he can receive from his PRF. 

Overall, with a formidable overall statline, fantastic personal weapon in Ninis’ Ice Lance, and effective damage against two types of foes, Brave Eliwood can make for a wonderful addition to most team compositions and remains a shining example of what it means to be a powerful offensive lance cavalier. 

Strengths

Ninis’s Ice Lance

Brave Eliwood’s unique personal weapon, Ninis’s Ice Lance, complements his strong offensive potential quite well, granting him a conditional +4 Atk/Spd/Def/Res in-combat buff and passive Speed +3 on top of effective damage against beast and dragon units; this latter effect, in particular, can prove to be especially useful given the prevalence of such foes across all game modes.

Excellent Offensive Stats 

Brave Eliwood’s offensive statline of 37/35 allows him to make excellent use of his PRF and inherent strengths as a cavalry unit to establish himself as a potent threat in the Player Phase.

Good Physical Bulk 

His physical bulk of 72 lets him safely engage in extended rounds of combat against opposing physical damage dealers while remaining relatively healthy. 

Cavalry

As a cavalry unit, Brave Eliwood benefits from access to several notable advantages, such as exceptional mobility and access to class-exclusive buffs. 

Weaknesses

Cavalry

Brave Eliwood’s status as a cavalry unit means that he suffers from limited skill availability, hampered mobility on certain maps, and a debilitating weakness to cavalry-effective weaponry. 

Low Resistance

While his weapon and access to class-exclusive buffs does lessen the impact of this weakness, Brave Eliwood’s low Resistance can still pose a problem as it renders him liable to receive significant amounts of damage when engaging against enemy magical threats. 

Weapon Skills

Weapons SP Rng. Mt.
Iron Lance
Learns by default at 1 ★
Unlocks at 1 ★
Lance Users Only
50 1 6
Steel Lance
Learns by default at 3 ★
Unlocks at 2 ★
Lance Users Only
100 1 8
Silver Lance
Learns by default at 4 ★
Unlocks at 3 ★
Lance Users Only
200 1 11
Ninis's Ice LanceEffective against dragon and beast foes. Grants Spd+3. If unit initiates combat, grants Atk/Spd/Def/Res+4 during combat.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally AttackGrants Atk+4 to an adjacent ally until the end of the turn.
Learns by default at 4 ★
1 150
Rally Atk/DefGrants Atk/Def+3 to an adjacent ally until the end of the turn.
1 300
Rally Atk/Def+Grants Atk/Def+6 to target ally for 1 turn.
1 400

Passive Skills

Passive Skills SP Slot
Death Blow 1Grants Atk+2 if unit initiates combat.
Non-inheritable by Staff-wielding units.
Unlocks at 2 ★
50
A
Swift Sparrow 1If unit initiates combat, unit granted Atk/Spd+2 during battle.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
120
A
Swift Sparrow 2If unit initiates combat, unit granted Atk/Spd+4 during battle.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
240
A
Swift Sparrow 3If unit initiates combat, grants Atk+6, Spd+7 during Combat
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
300
A
Atk/Spd Ruse 1If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-1 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Excludes Armor, Flying and Staff Units
Unlocks at 3 ★
60
B
Atk/Spd Ruse 2If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Excludes Armor, Flying and Staff Units
Unlocks at 4 ★
120
B
Atk/Spd Ruse 3If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Excludes Armor, Flying and Staff Units
Unlocks at 5 ★
240
B
Spd Opening 1At start of turn, grants Spd+2 to ally with the highest Spd for 1 turn. (Excludes unit.)
Inheritable by all units.
Unlocks at 1 ★
60
C
Spd Opening 2At start of turn, grants Spd+4 to ally with the highest Spd for 1 turn. (Excludes unit.)
Inheritable by all units.
Unlocks at 2 ★
120
C
Spd Opening 3At start of turn, grants Spd+6 to ally with the highest Spd for 1 turn. (Excludes unit.)
Inheritable by all units.
Unlocks at 4 ★
240
C

Other Info

Origin
Fire Emblem: The Blazing Blade

Banners Featured In

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