Table of Contents

Tier Rating

Analysis by GamePress
Brady - Daunting Priest

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
157
HP 41
ATK 33
SPD 32
DEF 23
RES 28

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 18 8 7 3 5
Middle 19 9 8 4 6
High 20 10 9 5 7

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 37 30 29 20 24
Middle 41 33 32 23 28
High 44 36 35 27 31

Weapon Skills

Weapons SP Rng. Mt.
SlowAfter any combat, inflicts Spd-6 on foe through its next action.
Restricted to units that use a Staff.
150 2 5
Slow+After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions.
Learns by default at 5 ★
Unlocks at 5 ★
Restricted to units that use a Staff.
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
HealRestores 5 HP. 1 50
RecoverRestores 15 HP. Slows Special trigger (cooldown count +1)
Learns by default at 4 ★
1 150
Recover+Restores HP = 50% of Atk +10. (Minimum of 15 HP.)
Learns by default at 5 ★
1 300

Special Skills

Special Skills SP Turns
ImbueWhen healing an ally with a staff, restores an additional 10 HP to target ally.
Restricted to units that use a Staff.
50 1
Heavenly LightWhen healing an ally with a staff, all other allies recover 10 HP.
Restricted to units that use a Staff.
150 2

Passive Skills

Passive Skills SP Slot
Atk/Res Push 1At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat.
Inheritable by all units.
60
A
Atk/Res Push 2At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat.
Inheritable by all units.
120
A
Atk/Res Push 3At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat.
Inheritable by all units.
240
A
Infantry Rush 1Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)"
Infantry Units Only
60
C
Infantry Rush 2 Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)"
Infantry Units Only
120
C
Infantry Rush 3Infantry allies within 2 spaces gain: "if unit's Atk ≥ foe's Atk +1, grants Special cooldown charge +1 per attack. (only highest value applied. Does not stack.)"
Infantry Units Only
240
C

Other Info

Origin
Fire Emblem: Awakening

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