Table of Contents
- Default
- Attack
- Special
- Injured
| Boey - Skillful Survivor |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 18 | 6 | 4 | 7 | 4 |
| Middle | 19 | 7 | 5 | 8 | 5 |
| High | 20 | 8 | 6 | 9 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 40 | 25 | 23 | 29 | 14 |
| Middle | 43 | 29 | 27 | 32 | 18 |
| High | 46 | 32 | 30 | 35 | 21 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Attack increasing is his most valuable boon for every build to compensate his poor base attack. A speed boon is also decent, allowing him to reach 30 speed which while not high enough to double anything, can helps him avoid being doubled by units up to 34 speed.
While his resistance is terrible, it is not worth to lower it since most tank builds require him to tank magical attacks from blue mages. HP is the easiest stat to dump because it is so high already, and it can be fixed easily with the HP increasing seal.
Skill Sets
Raven Tome
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Gronnraven+ | A | Triangle Adept 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 Alternate: B Tomebreaker 3 |
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Bonfire | C | Threaten Atk 3 |
| SP | 1,935 | S | Distant Def 3 |
Boey's lack of speed and strong defenses make him a great choice for a Raven tome build. With this setup he can easily tank and revenge kill blue mages, including the dreaded Reinhardt. He is also adept at slaying archers such as Brave Lyn, thanks to his excellent defense which combined with the Distant Def seal, gives him an effective 38 before Triangle Adept is factored in.
If you feel that Boey is tanky enough, you can instead give him the Quickened Pulse seal. This will accelerate his special cooldown, and allow him to activate Bonfire on the first round of combat, even if his foe fails to attack him twice.
Owl Tome
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Gronnowl+ (+Spd) | A | Close Counter Alternate: Fury 3 |
|---|---|---|---|
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Reciprocal Aid | B | Quick Riposte 3 |
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Bonfire | C | Spur Def/Res 2 |
| SP | 1,695 | S | Distant Def 3 |
For best results with this set, make sure that Boey has maximum support level with the ally standing next to him, and have them kitted out with as many Spur skills as possible. With only one ally, Boey is a formidable foe with a Gronnowl in hand, and can be buffed to insane levels. Attack and Spur skills are the best to go with this set, as he is already defensive enough. Consider giving Boey's ally a Dual Rally skill for even higher buffs. This set is a great way to make use of a speed boon Boey, and the set can be played either offensively or defensively.
Introduction
Pros:
- High HP for a mage
- Very high defense
Cons:
- Low resistance
- Poor speed and attack
Strengths
High physical bulk
- Sporting an extremely high 43 HP and 32 defense, Boey is one of the physically tankiest mages in the game.
- This allows him to be an extremely potent user of Raven tome, and can take on many melee units, unlike most of his mage counterparts.
Weaknesses
Offensively weak
- 27 speed with 29 attack on neutral are mediocre for offensive purposes.
- He needs to rely on A slot skills a lot to improve his damage potential.
Low resistance
- Boey has pretty bad resistance and is not a strong duelist against mages, even against some blue mages.
Team Options
Counters
Basically red magical units are his biggest counters thanks to his terrible resistance. Aside from that most of his fellow green mages are capable of outdueling him since he has terrible resistance and speed. Notable ones include:
- Tharja / Lilina / Sanaki / Sophia / Leo / Celica: Just stay away from them.
- Ike / Xander / Ryoma: He doesn't deal enough damage to kill them, and he dies from their counter attack most of the time.
- Julia / Nino / Soren / Spring Camilla / Cecilia: They have enough firepower to kill him and/or often carry Green Tomebreaker.
- Tiki Young: She's tanky and she deals magic damage.
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Gronnowl+ (+Def) | A | Earth Boost 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 2 |
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Bonfire | C | Threaten Res 3 |
| S | Distant Def 3 | ||
Great blue and Anti-Bow Meta counter. Taking advantage of his tome's ability, he can become a great blue-mage counter as well. Distant Defense helps with both bow and mage tanking abilities.
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Gronnowl+ (+Def) | A | Earth Boost 3 |
|---|---|---|---|
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Swap | B | Renewal 3 |
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Ignis | C | Threaten Res 3 |
| S | Panic Ploy 3 | ||
I know what you're thinking. -Atk Boey? How could that possibly work? Well, this Boey was my very first 5 star in the game, and with Threaten Res he is actually amazing at baiting and targeting low-res Lance and Axe users, and Ignis adds a whopping 30 damage when it procs, securing almost every kill. +Spd is also able to save him from many doubles, especially considering I often team him up with a Rally Speed B!Lucina, boosting his speed up to a possible 41 if positioned correctly. And considering how long I've had Boey for, I do have a lot of practice with Owl tome positioning, which helps me save his low Atk even more as well as bring his Def to scary levels and give him somewhat passable Res (especially since I have a Mist who can give him +7 res on her own). Yes, he is Summoner Supported, and that plus his refine brings him to 50 HP, allowing him to Panic Ploy even some armors safely as well as activate Earth Boost basically all the time, bringing his Def to 43 even before Owl buffs and external buffs are considered. This Boey build may not be something most people would bother to try and make, but he's brought me through thick and thin with no signs of stopping.
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Gronnowl+ (+Def) | A | Close Counter |
|---|---|---|---|
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Reposition | B | Axebreaker 3 |
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Ignis | C | Threaten Atk 3 |
| S | Close Def 3 | ||
Boey is a rather tanky green tome unit boasting a good 32 def at neutral and a 35 def stat for his boon. this build is meant to capitalize on Boey high def so that he can deal with lance and ax units. rather than mages because his low res often means death
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Gronnowl+ (+Res) | A | Close Counter |
|---|---|---|---|
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Swap | B | Quick Riposte 3 |
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Bonfire | C | Spur Spd 3 |
| S | HP +5 | ||
Fairly straightforward build for a Boey that sticks by his buddies. Pairs nicely with Fjorm's base kit. (As a matter of fact, I think Atk/Def Bond is a very good skill for a tanky Owl tome user.)
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Gronnowl+ | A | Distant Counter |
|---|---|---|---|
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Swap | B | Quick Riposte 2 |
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Bonfire | C | Spur Res 3 |
| S | Spur Res 3 | ||
Bonded w/ Mae (hence 2x Spur Res). Reposition also works well for tanking, but swap is superior in more confined spaces as it is always playable with adjacent allies. Ignis can be used for more firepower, albeit slower activation.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Green Tome Users Only
|
50 | 2 | 4 |
| Learns by default at 3 ★ Green Tome Users Only
|
100 | 2 | 6 |
| Learns by default at 4 ★ Unlocks at 3 ★ Green Tome Users Only
|
200 | 2 | 6 |
| Learns by default at 5 ★ Unlocks at 5 ★ Green Tome Users Only
|
300 | 2 | 10 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Glowing EmberBoosts damage dealt by 50% of unit's Def.Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | 4 |
IgnisBoosts damage dealt by 80% of unit's Def.
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | 4 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
50 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
100 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
200 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
60 | B |
| Unlocks at 4 ★ Inheritable by all units.
|
120 | B |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | B |
Other Info
| Origin |
Fire Emblem Echoes
Fire Emblem Heroes
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Fate Grand Order
Dragonball Legends

IV Calc
Heroes