Boey

Basic Rating:
Analysis by Ceui
Boey
Skillful Survivor

5

Obtainable as a 5 only
Advanced Ratings
Rating TypeBudget Optimal
Attacker
6
5.5
Supporter
1.5
2
Max Avg Total Stats at Lvl 40
149
HP 43
ATK 29
SPD 27
DEF 32
RES 18
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 18 6 4 7 4
Middle 19 7 5 8 5
High 20 8 6 9 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 40 25 23 29 14
Middle 43 29 27 32 18
High 46 32 30 35 21
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

+Atk is his most valuable boon for every build to compensate his poor base Attack. +Speed is also decent, allowing him to reach 30 speed which while not high enough to double anything, can helps him avoid being doubled by units up to 34 speed.

While his Res is terrible, it is not worth to lower it since most tank builds require him to tank magical attack from blue mages. HP is the easiest stat to dump because it is so high already, and it can be fixed easily with the +HP Seal.

Skill Sets
That's so Raven (Gronnraven build)
Budget
Optimal
Gronnraven+ A Triangle Adept 3
Reposition B B Tomebreaker 3
Bonfire C Threaten Atk 3

SP Cost1,125

  • Weapon: Gronnraven+
  • Assist: Reposition / Draw Back
  • Special: Bonfire 
  • A Slot: Triangle Adept
  • B Slot: Blue Tomebreaker / Quick Riposte / Lancebreaker
  • C Slot: Threaten Spd / Varies on team
  • Boon / Bane: +Atk - HP
  • Sacred Seals: +HP

Boey is one of the best Raven tome users in the game, thanks to his ridiculous HP and Def. With this setup he has enough damage to kill neutral Kagero on retaliation with a +Atk IVs, and his obscene physical bulk allows him to tank 2 of her hits without dying. It is a simple but very effective build for him.

Bonfire is his best special, thanks to his high Def and Boey's speed not being enough to make use of longer charge specials. 

Tri Adept is a must on this build, as without it he won't survive both Blue mages like Reinhardt/Linde and importantly, Kagero. 

B slot is interesting. B Tomebreaker is fantastic thanks to how popular blue mages are, making him a strong budget Julia. With B Tomebreaker he can even tank Blarrblade Linde with 2 buffs on her, and kill in retaliation. Reinhardt is also a non-problem as he won't be able to one-shot Boey even with 1 Hone and 1 Goad Cavalry.

Quick Riposte is decent as a substitution as it allows him to kill every variation of Jeorge and Klein as well as +Res/HP Takumi in 1 turn, but he loses the ability to tank Linde. 

Lancebreaker offers him the ability to one round Lance users. However it's worth noting that no lance users would be able to scratch him with his high def and 40% triangle advantage, so you'll always win against them no matter what.

The C Slot is flexible, and you can use whichever your team is lacking. Threaten Speed is not a bad example, as it prevent him from being doubled a lot of the time. 

You Shall Not Pass (Close Counter Tank)
Gronnowl+ A Close Counter
Reciprocal Aid B Quick Riposte 3
Bonfire C Spur Def/Res 2

SP Cost1,395

  • Weapon: Gronnowl+ / Gronnblade+
  • Assist: Reciprocal Aid / Reposition / Swap
  • Special: Bonfire 
  • A Slot: Close Counter
  • B Slot: Quick Riposte / Vantage / Renewal
  • C Slot: Spur Def/Res / Threaten Atk / Varies on team
  • Boon / Bane: +Atk - HP
  • Sacred Seals: +HP

Boey can serve as a frontline unit really well, especially with his shiny tome Gronnowl. With this setup and 3 ally units standing next to him, he gains a whopping 6 Atk/Spd/Res/Def in combat, making him reach a total of 48 Atk/35 Spd / 38 Def and 24 Res before any buffs. With allies carrying Spur/Hone buffs, he can take even an insane amount of punishment without problem. +Atk boon is chosen since even with a lot of buff stackings, his attack is still quite sub par.

Worth nothing that with the new inclusion of the Spur Res/Def 2 skill, he can gains a further 9 Def/9Res in combat thanks to 3 allies carrying it standing nearby, reaching 47 Def and 33 Res, turning him into an absolute wall. This is even before taking in Rally buffs, which could potentially give him 4 additional point on each of the 3 stats of your choosing.

In cases where a player desires more firepower, Gronnblade can be chosen and used in conjunction with Vantage. Although someone like Nino or Soren is better with this set up, Boey can use it decently.

Close Counter is a must for this build, as without it he cannot kill melee units fast enough before they close in on his Teammates. 

Reciprocal Aid can be considered to be an option for emergency heal, as often time with this build you use Boey as a bait instead of as a ranged attacker, so the need for him to use positioning assist decreases. Swap is an interesting one for better space management however, if you decide to run 2 Owl Tome tanks (one is him and the other is a Blue mage).

Quick Riposte is his best B slot, as it allows him to double even with his middling Speed (even after buffs). Renewal is a good candidate as well, helping him stay in one place a lot longer thanks to the periodical heal. 

C slot should be another Spur skill to stack with his teammates, or a Threaten skill to weaken his opponents. 

Weapon Skills
SP:
300
Rng:
2
Mt:
6

During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.

SP:
300
Rng:
2
Mt:
10

During combat, unit's Akt/Spd/Def/Res boosted by number of adjacent allies x 2.

Learns by default at 5 ★
Special Skills
SP:
100
CD:
4 Turns

Boosts damage dealt by 50% of unit's Def

Learns by default at 5 ★
SP:
200
CD:
4 Turns

Boosts damage dealt by 80% of unit's DEF.

Unlocks at 5 ★
Passive Skills
SP:
60
Slot:
B

At the start of every fourth turn, restores 10 HP.

SP:
120
Slot:
B

At the start of every third turn, restores 10 HP.

SP:
240
Slot:
B

At the start of every second turn, restores 10 HP.

Unlocks at 5 ★
SP:
50
Slot:
A

If unit has at least 3 more HP than enemy at the start of combat, unit receives Def+2 during combat.

SP:
100
Slot:
A

If unit has at least 3 more HP than enemy at the start of combat, unit receives Def+4 during combat.

SP:
200
Slot:
A

If unit has at least 3 more HP than enemy at the start of combat, unit receives def+6 during combat.

Unlocks at 5 ★
Introduction

Pros:

  • High HP for a Mage
  • Very high Def

Cons:

  • Low Resistance 
  • Poor Speed and Attack
Strengths/Weaknesses

Strengths

+/ High physical bulk

  • Sporting an extremely high 43 hp and 32 def, Boey is one of the physically tankiest mages in the game 
  • This allows him to be an extremely potent user of Raven tome, and can take on many melee units, unlike most of his mage counterparts

Weaknesses:

+/ Offensively Weak

  • 27 Speed with 29 attack on neutral are mediocre for offensive purpose
  • He needs to relies on A slot skill a lot to improve his damage potential 

+/ Low Resistance

  • Boey has pretty bad resistance and is not a strong duelist against mages, even against some blue mages
Team Options

As a tanky mage, he prefers to have supportive allies around him to heal and buffs him so he can stay on the frontline effectively. His best build being Triangle Adept Raven tome means he also does no damage and die from pretty much all red units, thus any units that can take care of those for him are greatly appreciated

  • Ephraim / Ninian / Azura / Sharena: These blue units are not only strong supporters thanks to buffs and Dance ability, they also serves as very strong coverage for Boey as they can deal with most Red units.
  • Lucina / Alm / Marth / Chrom: These Falchions users can build Swordbreaker to handle swords, deals with Red/Green dragons well and can heal Boey fast with Reciprocal Aid + Renewal. Boey also handles most blue units well which means he compliments them well.
  • Nowi / Camus (to be released): These blue units can counter from range, and they can kills any red mages which are Boey's biggest counter well
  • Reinhardt / Linde / Olwen / Ursula / Spring Lucina: Strong blue mages capable of brute forcing any red units with little difficulty
Counters

Basically Red magical units are his biggest counters thanks to his terrible Res. Aside from that most of his fellow Green mages are capable of outdueling him since he has terrible Res and Speed. Most notable ones include

  • Tharja / Lilina / Sanaki / Sophia / Leo / Celica: Just stay away from them.
  • Ike / Xander / Ryoma: He doesn't deal enough damage to kill them, and he dies from their counter attack most of the time.
  • Julia / Nino / Soren / Spring Camilla / Cecilia: They have enough firepower to kill him and/or often carry Green Tomebreaker .
  • Tiki Young: She's tanky and she deals magic damage.
From Series
Fire Emblem Echoes
Fire Emblem Heroes
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