|Key stats worth increasing through nature if possible.|
|Complementary stats that matter, but not to the point of picking them over key stats for nature increase.|
|Relatively worthless stat that can safely be decreased through nature.|
+Atk is his most valuable boon for every build to compensate his poor base Attack. +Speed is also decent, allowing him to reach 30 speed which while not high enough to double anything, can helps him avoid being doubled by units up to 34 speed.
While his Res is terrible, it is not worth to lower it since most tank builds require him to tank magical attack from blue mages. HP is the easiest stat to dump because it is so high already, and it can be fixed easily with the +HP Seal.
|Gronnraven+||A||Triangle Adept 3|
|Reposition||B||B Tomebreaker 3|
|Bonfire||C||Threaten Atk 3|
- Weapon: Gronnraven+
- Assist: Reposition / Draw Back
- Special: Bonfire
- A Slot: Triangle Adept
- B Slot: Blue Tomebreaker / Quick Riposte / Lancebreaker
- C Slot: Threaten Spd / Varies on team
- Boon / Bane: +Atk - HP
- Sacred Seals: +HP
Boey is one of the best Raven tome users in the game, thanks to his ridiculous HP and Def. With this setup he has enough damage to kill neutral Kagero on retaliation with a +Atk IVs, and his obscene physical bulk allows him to tank 2 of her hits without dying. It is a simple but very effective build for him.
Bonfire is his best special, thanks to his high Def and Boey's speed not being enough to make use of longer charge specials.
Tri Adept is a must on this build, as without it he won't survive both Blue mages like Reinhardt/Linde and importantly, Kagero.
B slot is interesting. B Tomebreaker is fantastic thanks to how popular blue mages are, making him a strong budget Julia. With B Tomebreaker he can even tank Blarrblade Linde with 2 buffs on her, and kill in retaliation. Reinhardt is also a non-problem as he won't be able to one-shot Boey even with 1 Hone and 1 Goad Cavalry.
Quick Riposte is decent as a substitution as it allows him to kill every variation of Jeorge and Klein as well as +Res/HP Takumi in 1 turn, but he loses the ability to tank Linde.
Lancebreaker offers him the ability to one round Lance users. However it's worth noting that no lance users would be able to scratch him with his high def and 40% triangle advantage, so you'll always win against them no matter what.
The C Slot is flexible, and you can use whichever your team is lacking. Threaten Speed is not a bad example, as it prevent him from being doubled a lot of the time.
|Reciprocal Aid||B||Quick Riposte 3|
|Bonfire||C||Spur Def/Res 2|
- Weapon: Gronnowl+ / Gronnblade+
- Assist: Reciprocal Aid / Reposition / Swap
- Special: Bonfire
- A Slot: Close Counter
- B Slot: Quick Riposte / Vantage / Renewal
- C Slot: Spur Def/Res / Threaten Atk / Varies on team
- Boon / Bane: +Atk - HP
- Sacred Seals: +HP
Boey can serve as a frontline unit really well, especially with his shiny tome Gronnowl. With this setup and 3 ally units standing next to him, he gains a whopping 6 Atk/Spd/Res/Def in combat, making him reach a total of 48 Atk/35 Spd / 38 Def and 24 Res before any buffs. With allies carrying Spur/Hone buffs, he can take even an insane amount of punishment without problem. +Atk boon is chosen since even with a lot of buff stackings, his attack is still quite sub par.
Worth nothing that with the new inclusion of the Spur Res/Def 2 skill, he can gains a further 9 Def/9Res in combat thanks to 3 allies carrying it standing nearby, reaching 47 Def and 33 Res, turning him into an absolute wall. This is even before taking in Rally buffs, which could potentially give him 4 additional point on each of the 3 stats of your choosing.
In cases where a player desires more firepower, Gronnblade can be chosen and used in conjunction with Vantage. Although someone like Nino or Soren is better with this set up, Boey can use it decently.
Close Counter is a must for this build, as without it he cannot kill melee units fast enough before they close in on his Teammates.
Reciprocal Aid can be considered to be an option for emergency heal, as often time with this build you use Boey as a bait instead of as a ranged attacker, so the need for him to use positioning assist decreases. Swap is an interesting one for better space management however, if you decide to run 2 Owl Tome tanks (one is him and the other is a Blue mage).
Quick Riposte is his best B slot, as it allows him to double even with his middling Speed (even after buffs). Renewal is a good candidate as well, helping him stay in one place a lot longer thanks to the periodical heal.
C slot should be another Spur skill to stack with his teammates, or a Threaten skill to weaken his opponents.
During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.
During combat, unit's Akt/Spd/Def/Res boosted by number of adjacent allies x 2.
Boosts damage dealt by 50% of unit's Def
Boosts damage dealt by 80% of unit's DEF.
At the start of every fourth turn, restores 10 HP.
At the start of every third turn, restores 10 HP.
At the start of every second turn, restores 10 HP.
If unit has at least 3 more HP than enemy at the start of combat, unit receives Def+2 during combat.
If unit has at least 3 more HP than enemy at the start of combat, unit receives Def+4 during combat.
If unit has at least 3 more HP than enemy at the start of combat, unit receives def+6 during combat.
- High HP for a Mage
- Very high Def
- Low Resistance
- Poor Speed and Attack
+/ High physical bulk
- Sporting an extremely high 43 hp and 32 def, Boey is one of the physically tankiest mages in the game
- This allows him to be an extremely potent user of Raven tome, and can take on many melee units, unlike most of his mage counterparts
+/ Offensively Weak
- 27 Speed with 29 attack on neutral are mediocre for offensive purpose
- He needs to relies on A slot skill a lot to improve his damage potential
+/ Low Resistance
- Boey has pretty bad resistance and is not a strong duelist against mages, even against some blue mages
Basically Red magical units are his biggest counters thanks to his terrible Res. Aside from that most of his fellow Green mages are capable of outdueling him since he has terrible Res and Speed. Most notable ones include
- Tharja / Lilina / Sanaki / Sophia / Leo / Celica: Just stay away from them.
- Ike / Xander / Ryoma: He doesn't deal enough damage to kill them, and he dies from their counter attack most of the time.
- Julia / Nino / Soren / Spring Camilla / Cecilia: They have enough firepower to kill him and/or often carry Green Tomebreaker .
- Tiki Young: She's tanky and she deals magic damage.