Table of Contents
- Default
- Attack
- Special
- Injured
| Black Knight - Sinister General |
|---|
|
Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 22 | 10 | 8 | 9 | 5 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 48 | 34 | 34 | 35 | 18 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
This unit has no access to IVs.
Skill Sets
Blade of the Goddess (Mixed Phase)
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Alondite | A | Steady Breath Alternate: Steady Stance 3 |
|---|---|---|---|
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Swap Alternate: Pivot |
B | Bold Fighter 3 |
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Black Luna | C | Armor March 3 Alternate: Ward Armor |
| SP | 1,980 | S | Quick Riposte 3 |
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Weapon: Alondite
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Assist: Swap / Pivot
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Special: Black Luna
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Passive A: Steady Breath / Warding Breath / Steady Stance
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Passive B: Bold Fighter
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Passive C: Armor March / Armor Buff / Panic Ploy
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Sacred Seal: Quick Riposte / Quickened Pulse
This set aims to give Black Knight strong potential on both Player and Enemy Phase through guaranteed doubles and Black Luna activations, making him a dominant force no matter the situation.
Bold Fighter in the B slot is what makes Black Knight’s Player Phase power, granting him a guaranteed follow-up attack and extra Special cooldown when he initiates combat. If his enemy retaliates and doesn’t have something that prevents Special charge such as Guard, he will always activate Black Luna on his second attack, making Black Knight an extremely dangerous foe to bait.
The A slot and Sacred Seal is for securing Black Knight’s power on Enemy Phase. Steady Breath as the A slot grants him a nice boost to Defense as well as an extra Special charge whenever he’s attacked, once again allowing him to guarantee a Black Luna activation on his second attack. To ensure he will perform his second attack, Quick Riposte is used as the Sacred Seal to guarantee a follow-up on Enemy Phase when he’s above 70% HP. Another Sacred Seal option is Quickened Pulse. Quickened Pulse reduces Black Luna's Cooldown by one at the start of the battle, down to two. If Black Knight is then attacked, Black Luna will fully charge and will activate on his first retaliation. Black Knight’s personal weapon Alondite also ensures that he can retaliate against whoever attacks him unless a skill that blocks counterattacks is used. Alternatively, Warding Breath could be used to give the same Special charge effect as Steady Breath but boosting Resistance instead of Defense. If neither skill is available, Black Knight’s default Steady Stance works nice for a strong boost to Defense.
For the C slot, Black Knight should be equipped with an armor skill if he’s on an armored team. Armor March, while expensive, allows him to offset the poor movement of armors. Ward Armor is another good option which allows Black Knight to boost the defenses of his fellow armored units. If Black Knight is not on a armor team, Panic Ploy allows him to turn his opponent’s buffs into debuffs. He can make great use of Panic Ploy thanks to his solid HP. For his Assist, both Swap and Pivot are good general choices for armor units.
Immovable General (Defensive Enemy Phase)
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Alondite | A | Steady Stance 3 Alternate: Close Def 3 |
|---|---|---|---|
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Swap Alternate: Pivot |
B | Vengeful Fighter 3 Alternate: Quick Riposte 3 |
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Black Luna | C | Armor March 3 Alternate: Ward Armor |
| SP | 2,395 | S | Close Def 3 |
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Weapon: Alondite
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Assist: Swap / Pivot
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Special: Black Luna
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Passive A: Steady Stance / Close Def
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Passive B: Vengeful Fighter / Quick Riposte
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Passive C: Armor March / Armor Buff / Panic Ploy
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Sacred Seal: Close Def / Distant Def
This set is designed to give Black Knight a strong Enemy Phase presence, particularly against physical opponents.
Alondite, Black Knight’s personal weapon, comes with built-in Distant Counter, which allows Black Knight to retaliate against ranged foes and frees up his A slot skill for something else. Black Knight’s default A slot Steady Stance is a strong option, granting him with a solid Defense boost whenever he’s attacked. Close Def is another strong option, granting the same Defense boost with a bonus Resistance boost too, though only when attacked at close range. In the B slot, Vengeful Fighter grants Black Knight with a guaranteed follow-up on Enemy Phase when he’s above half HP, as well as extra Special charge whenever he counterattacks, allowing him to always activate his powerful Special Black Luna on his second attack. For a cheaper alternative, Quick Riposte grants the same guaranteed follow-up effect as Vengeful Fighter, though with a stricter HP requirement and no extra Special charge. Finally, Black Knight can take one’s choice of either Close Def or Distant Def for extra Defense and Resistance when he’s attacked at either close range or a distance depending on which is used.
The C slot should be an armor buff if Black Knight is alongside other armored units. Armor March lets him give himself and adjacent armored allies one extra movement point at the start of each turn. A cheaper alternative could be Ward Armor, which allows Black Knight to buff the defenses of nearby armored allies. If Black Knight is not alongside other armored units, Panic Ploy is a nice option that he can put to use thanks to his solid HP. For the Assist, Swap, and Pivot are both popular and strong choices for armored units to help them with their positioning and mobility.
No Discretion Exercised (Quad Attack)
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Brave Sword+ | A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
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Swap Alternate: Pivot |
B | Bold Fighter 3 |
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Black Luna | C | Armor March 3 Alternate: Ward Armor |
| SP | 2,345 | S | Quickened Pulse |
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Weapon: Brave Sword+
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Assist: Swap / Pivot
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Special: Black Luna
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Passive A: Death Blow
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Passive B: Bold Fighter
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Passive C: Armor March / Armor Buff / Panic Ploy
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Sacred Seal: Quickened Pulse
A more gimmicky but still potent set, Black Knight can unleash a lot of destructive power with a Brave Sword.
The Brave Sword gives Black Knight a second attack when he initiates combat, and the potential to perform four attacks if he naturally doubles. With Black Knight being an armored unit, he can completely offset the need to outspeed with Bold Fighter, giving him a guaranteed follow-up attack when he initiates combat. With this, Black Knight will always perform four attacks.
His power doesn’t stop there though. Bold Fighter also has the added benefit of giving two special charge per attack instead of the usual one. If Black Knight has the Quickened Pulse Sacred Seal, his Special Black Luna will start at a cooldown of two. Combined with Bold Fighter, Black Knight will activate Black Luna on his second attack, before the enemy can even retaliate. In addition to this, if his enemy retaliates, he can potentially activate Black Luna twice in a single round of combat, assuming his opponent isn’t already KO’d by his fourth attack. Death Blow in the A slot is also used to push Black Knight’s raw damage even further.
Assuming Black Knight can survive the enemy’s first retaliation, he can potentially handle incredibly defensive blue threats, including fully merged Nowi with a Defense boon, Def refined Breath, Steady Breath, Close Def, and a buff from Fortify Dragons (so long as Nowi doesn’t have Guard). He will be incredibly injured in the process, so do take caution even if he can handle such threats.
For his C slot, Armor March will let Black Knight boost the movement of himself and adjacent armored units by one, making it easier for Black Knight to strike his ideal foe. Armor buffs such as Ward Armor are also strong choices in a armored team. Outside of an armored team, Black Knight with his high HP can utilize Panic Ploy to turn the foe’s buffs into debuffs.
Introduction
Before you is perhaps one of the strongest and most well-known villains in all of Fire Emblem. The Black Knight is an armored sword unit obtained for free through the Tempest Trials, or can be purchased from his starter bundle. It is undeniable that Black Knight is one of, if not the best free unit available in Heroes. Even without access to random IVs and full merging potential, Black Knight remains an incredibly strong unit with fantastic stats and skills.
He comes equipped with two exclusive skills that only he and Zelgius can use: Alondite and Black Luna. Alondite is a legendary sword with Distant Counter built-in, allowing him to retaliate against ranged units. The real powerhouse here is Black Luna, cutting the enemies defenses by a whopping 80% when activated. These two skills mixed with his fantastic stats bar Resistance and access to powerful armor abilities makes him a dominant force.
While he is arguably worse than Zelgius who has access to random IVs, Black Knight remains an amazing unit and is certainly not someone to pass up if he’s ever available during a Tempest Trials as a reward. If you do not have Black Knight, he is a must purchase with Heroic Grails.
Strengths
Fantastic stats
Black Knight has very well optimized stats with the exception of his Resistance. With 34 Attack, Black Knight packs a punch behind each of his attacks. On top of this, his HP of 48 and Defense of 35 gives him amazing physical bulk. His Speed of 34 is also fairly good, helping him defensively by giving him decent potential for avoiding enemy follow-up attacks.
Alondite
Alondite is Black Knight’s personal sword. This legendary sword has 16 might and possesses built-in Distant Counter. Having Distant Counter built into Alondite is strong as it frees up Black Knight’s A skill slot for something else, such as Steady Breath or Steady Stance.
Black Luna
Black Luna is Black Knight’s personal Special. Black Luna is an enhanced version of the regular Luna, reducing the enemies defenses by 80% when activated. Black Luna also has the same cooldown length as the regular Luna at three. Black Luna is incredibly powerful, and allows Black Knight to deal with extremely physically defensive units.
Armor Strengths
As Black Knight is an armored unit, he has access to powerful exclusive armored unit skills such as Bold Fighter and Vengeful Fighter, both of which are incredibly powerful. He will also enjoy the benefits of skills such as Ward Armor, Goad Armor, and Armor March.
Weaknesses
Bad Resistance
Black Knight’s main weakness is his low Resistance of 18. Black Knight is very susceptible to attacks from enemy mages and dragons, so caution is advised when letting a magical unit attack Black Knight, especially if they have Weapon Triangle advantage.
Armor Weaknesses
While armored units certainly have their strengths, they also certainly have their weaknesses. By default, armored units can only move one space per turn, limiting their mobility without support from skills such as Armor March, Guidance, or the Armored Boots Sacred Seal. Armor effective weapons such as Armorsmasher and Slaying Spear also become more common in higher scoring arena due to armored foes such as Black Knight being prevalent there.
Team Options
Counters
Even with how strong Black Knight is, he definitely has his counters. Mages, particularly blue ones, will be able to deal with Black Knight quite easily. In general, Black Knight can struggle with prominent blue threats thanks to his Weapon Triangle disadvantage.
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Blue Mages: Of all blue mages, his two most prominent threats are Micaiah and Reinhardt, both able to easily KO Black Knight before he can even attack thanks to their personal weapons. Other blue mages still pose significant threat such as Ishtar, Linde, and Delthea.
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Red Mages: Though not as reliably at dealing with Black Knight as blue mages, most red mages can still deal significant damage to Black Knight. Particularly, HS Micaiah who possesses an armor effective tome and Winter Tharja who possesses high defensive stats and strong attack power. Other red mages such as SM Eirika and Summer Tana can also pose a significant threat, but these are less reliable as they will usually be KO’d by Black Knight on his retaliation unless they’re using Desperation or Black Knight is already damaged.
- Strong Blue Fighters: Due to their Weapon Triangle advantage against him, many blues beyond mages can work very well against Black Knight. Nephenee is one such threat, who possesses an exclusive Slaying Lance with armor effective damage. Blue dragons such as Nowi and Female Corrin also can handle Black Knight very well.
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Alondite | A | Swift Sparrow 2 |
|---|---|---|---|
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Swap | B | Windsweep 3 |
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Black Luna | C | Atk Smoke 3 |
| S | Phantom Spd 3 | ||
A more niche defensive set for the Black Knight, this allows BK to attain a more wall-like approach to being a duelist.
With Phantom Spd 3 seal and Swift Sparrow, the BK hits an effective 48 speed to trigger Windsweep, which is more than enough to prevent counterattacks from some of the most common fast melee units such as +spd Fury Lucina even if they are boosted with a hone, who hits 42 speed (46 with hone spd). With 50 atk base, this allows the BK to slowly chip away at melee opponents without fear of counterattack, and at the same time grants a free charge for Black Luna. This will particularly help against foes that would normally be 2hko'd by the BK, granting them only one chance to counterattack, particularly as Windsweep will allow him to bypass the likes of skills such as Swordbreaker and Vantage, by chipping away at them for free or simply being able to ignore it, respectively.
This set is for players who want the BK to be a unique duelist that is able to chip away at opponents for free and finish them off on the counter. Additionally, C slot skills such as Atk Smoke or Savage Blow will allow the BK to become an effective debuffer and duelist, with the former making it much harder for enemies to cut through the Black Knight's already impressive bulk, and the latter chipping away at the rest of the enemy team.
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Alondite | A | Swift Sparrow 2 |
|---|---|---|---|
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Swap | B | Vantage 3 |
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Black Luna | C | Armor March 3 |
| S | Squad Ace D 3 | ||
Based of the offensive Black Knight build concocted by Ghast Station, this build revolves that offensive take to create a Black Knight tailored more to a hybrid duelist role, able to be used in player and enemy phase alike.
Using a speed +3 seal and swift sparrow, the Black Knight hits 41 speed on initiation, and having Alondite and Black Luna set him apart, giving increased offense, dc and an extraordinarily powerful and quick special. By opting for a balanced offensive approach, the Black Knight is able to simultaneously charge his special and have the possibility of scoring kills through his good offenses (boosted by Alondite's 16 mt), reaching 54/41 on initiation. Vantage is used to ensure the BK will still be able to counterattack effectively during enemy phase after taking damage, retaining his great defensive prowess. This set relies a lot on the BK's offenses to dish out damage when initiating or countering with vantage, making hone or goad armors support ideal, as with one hone he can already hit 56/43 offenses base.
This set is recommended for players who want a fast bulky armor duelist that can take on melee during player and enemy phase, while being able to take out ranged threats with vantage, especially with Black Luna.
Other options include life and death and desperation to make him more of a glass cannon, however this role is often done better by other sword users, who may trade their bulk for more speed. These options also give up the defensive prowess that Alondite's built in Distant Counter grants him, making it unideal in comparison to other skills like Vantage or Quick Riposte that allow him to take advantage of his impressive 48/35/18 bulk.
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Alondite | A | Wind Boost 3 |
|---|---|---|---|
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Pivot | B | Wrath 3 |
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Black Luna | C | Panic Ploy 3 |
| S | HP +3 | ||
The Black Knight is a devastating yet bulky unit that can perform well during both enemy and player phase, which this build seeks to take advantage of.
This build utilizes Wind Boost, giving him a staggering 40 unsupported speed during both phases. Together with HP seal and potential summoner support, his HP is high enough to properly run a boost skill, while also helping him trigger Panic Ploy.
Wind Boost will make the popular offensive and defensive skills Quick Repost and Wary Fighter obsolete, making room for Wrath in B slot while the Black Knight will still prevent doubles from almost anything while doubling most in return.
Wind Boost is chosen over Steady Stance and Steady Breath because these rely on the enemy phase, Life and Death because it ruins his impressive bulk, and Fury because it ruins his sustain without granting him enough speed to properly exclude Quick Repost and Wary Fighter.
Wrath is the preferred B skill for this build, as it works well during both phases and exploits his unique Black Luna skill. Renew can be chosen instead for certain game modes or matchups, as it improves his sustain and helps him maintain Wind Boost after some abuse.
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Alondite | A | Steady Stance 3 |
|---|---|---|---|
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Pivot | B | Vantage 3 |
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Black Luna | C | Threaten Spd 3 |
| S | Speed +1 | ||
The black knight can easily be a tankier succession to ike and ryoma. Steady stance is a budget version but you can also use steady breath from brave Ike. Vantage 3 helps her easily KO opponents when he reaches below 75% health. Threaten spd and speed seal+1 lets him hit his opponent twice and deal massive damage to who ever he hits. The black knight uses pivot to get around easier since he Is an armored unit. Alondite has distant counter and is a MT 16 weapon. Using this set you don't have to move around to kill your opponents as you can let your opponts come to you. Also don't let mages attack you too often, especially reinhardt. The black knights res is only bad spot in his stats. Also remember to pair him up with a dancer like performance arts azura to raise his stats when azura sings the black knight. Other dancers such as inigo or ninian also work fairly well.
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Alondite | A | Steady Breath |
|---|---|---|---|
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Pivot | B | Wrath 3 |
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Black Luna | C | Fortify Res 3 |
Wrath and Steady Breath are going to be hard to get but steady stance is a good alternative to steady breath. replacing wrath is hard cause it has the -1 special cooldown but may Wary FIghter or Renewal may be good
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Only Inheritable by Sword Units.
|
200 | 1 | 11 |
| Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
New MoonResolve combat as if foe suffered Def/Res-30%Learns by default at 4 ★ Non-inheritable by Staff-wielding units.
|
100 | 3 |
LunaResolve combat as if foe suffered Def/Res-50%Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | 3 |
Black LunaResolve combat as if foe suffered Def/Res-80%. (Skill cannot be inherited.)
Unlocks at 5 ★ Non-Inheritable skill.
|
500 | 3 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 4 ★ Inheritable by all units.
|
50 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
100 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
60 | B |
| Unlocks at 4 ★ Inheritable by all units.
|
120 | B |
| Unlocks at 4 ★ Inheritable by all units.
|
240 | B |
Other Info
| Origin |
Fire Emblem: Path of Radiance
Fire Emblem: Radiant Dawn
|
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