Table of Contents
- Default
- Attack
- Special
- Injured
| Beruka - Quiet Assassin |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 19 | 6 | 5 | 8 | 4 |
| Middle | 20 | 7 | 6 | 9 | 5 |
| High | 21 | 8 | 7 | 10 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 43 | 25 | 20 | 34 | 19 |
| Middle | 46 | 29 | 23 | 37 | 22 |
| High | 49 | 32 | 26 | 40 | 25 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Beruka has the highest Defense of any flier and some of the highest physical bulk in the game. For this, she trades subpar Speed, below-average Attack, and poor Resistance.
Boons
- +ATK: It’s always worth getting any Attack stat above 30, and Beruka is no different. Her base Attack of 29 leaves a little to be desired and is vastly improved with a Boon.
- +DEF: Beruka’s greatest strength lies in her physical bulk and she achieves 40 Defense with a Boon.
Neutral
-
HP: In addition to her fantastic bulk, Beruka also has a naturally high HP stat of 46. This makes her very effective at hitting her opponents with Panic Ploy, particularly if she has a weapon forge.
Banes
- -SPD: With a base Speed of 23, Beruka’s Speed might as well be 0 for all the good it’s going to do her. Taking a bane in Speed also has the advantage of forcing opponents to double her, which is good for the timing of her specials.
- -RES: Beruka has plenty of physical bulk, but her magical Resistance is also lacking. Unless you plan on having her tank through mages and dragons, this can be disregarded as well.
Skill Sets
Small Green Tanking Machine (Enemy Phase)
![]() |
Slaying Axe+ (+Def) Alternate: Killer Axe+ |
A | Steady Stance 3 |
|---|---|---|---|
![]() |
Reposition | B | Quick Riposte 3 Alternate: Quick Riposte 2 |
![]() |
Ignis | C | Panic Ploy 3 Alternate: Goad Fliers |
| SP | 1,545 | S | Close Def 3 |
- Preferred IV: +ATK / -SPD
- Weapon: Slaying Axe (+DEF)
- Assist: Reposition
- Special: Ignis
- Passive A: Steady Stance / Earth Boost / Close Defense
- Passive B: Quick Riposte
- Passive C: Panic Ploy / Hone Fliers / Goad Fliers
- Sacred Seal: Close Defense / Panic Ploy / Guidance
When choosing your IVs for Beruka, one comes to the question: “Is there such a thing as too much Defense?” In her case, there actually is- her Defense ultimately has diminishing returns, whereas opting to increase her Attack via an +ATK IV allows her to consistently do more damage. Therefore, it’s recommended that this Beruka take an Attack IV over Defense if possible.
Everywhere else in this build though, it’s all about honing her Defense and setting up the perfect scenario in which the enemy unit attacks Beruka in Enemy Phase and she withstands the blows easily before activating Ignis and wiping them off the map... and then doing the same thing for the next opponent who attacks her.
This is possible through the use of Slaying Axe, Quick Riposte, a Speed bane, and Ignis all working in conjunction with one another. Slaying Axe reduces Ignis’ cooldown to 3, which allows Beruka to activate it in a single combat during the Enemy Phase if the enemy unit doubles her- and they should, given that her Speed with a bane is a mere 20.
Ignis hits incredibly hard with this build, with her weapon forge, Close Defense seal and Steady Stance A slot (or Close Defense, or Earth Boost for a cheaper alternative) increasing her Defense to 53 before any buffs at all. Add a Fortify Flier buff on her and she reaches 59. This literally doubles the damage from her Ignis proc, giving her 47 bonus damage on top of her 46 attack.
Aside from that, there isn’t much else to say on this build. Because she doesn’t care for Speed or, to some extent, Attack, she’s a very good flier to put a Hone Flier buff in her C slot. If using her on a mixed team, she can always support her teammates via Guidance.
Finally, as mentioned earlier, her HP allows her to Panic Ploy her opponents quite reliably with 51 HP after her weapon forge. This can help her or her teammates dismantle annoying emblem teams in the Arena.
Anti-Archer (DC)
![]() |
Slaying Axe+ (+Def) | A | Distant Counter |
|---|---|---|---|
![]() |
Reposition | B | Quick Riposte 3 Alternate: Quick Riposte 2 |
![]() |
Ignis | C | Panic Ploy 3 |
| SP | 1,695 | S | Iote's Shield |
- Preferred IV: +DEF or +RES / -SPD
- Weapon: Slaying Axe (+DEF) / Slaying Axe (+RES)
- Assist: Reposition
- Special: Ignis / Bonfire
- Passive A: Distant Counter
- Passive B: Quick Riposte / Renewal / Guard
- Passive C: Panic Ploy / Hone Fliers
- Sacred Seal: Iote’s Shield / Distant Defense / Deflect Missile
With her massive Defense stat, Beruka is the perfect choice of units to run an anti-archer build for a flier team. Distant Counter is at the center of this set and allows Beruka to counter archers, dagger units, and mages- though for the latter, you may want to consider increasing her Resistance as opposed to her Defense. With a Resistance boon and +RES forge on her Slaying Axe, she manages a respectable 37/29 defensive stat spread, with further mitigation from Distant Defense Seal or Fortify Fliers from a teammate.
This Beruka functions similarly to her optimal build above, but sacrifices a few stat boosts in order to act as a check for most archer units in the game. While she won’t be able to retaliate against Brave Lyn who has Sacae’s Blessing, a Defense-oriented Beruka will still be able to tank her reliably for key AI manipulation in the Arena.
Otherwise, the basic idea is the same: bait a unit with her and counterattack with a devastating Ignis proc. You can attempt to run Renewal or Guard on Beruka for further tanking- Renewal is good for longer fights, whereas Guard helps her to counter Brave Bow archers with Luna.
Finally, she can run Iote’s shield to mitigate archers entirely, but her Defense is actually high enough to take the hit and run Distant Defense instead if she’d also be potentially dueling mages. This will make her engagements with archers more dangerous for her and she’ll lose more HP, but particularly if she has Fortify buffs, she’s well suited to come out of those engagements victorious.
Introduction
Beruka is a familiar face if you’ve ever pulled green orbs, but her utility is far beyond what most would imagine just by glancing over her stats. With a sky-high defense and a high HP pool to match, it’s downright difficult to take her out in one fight, and her incredible sustain allows her to charge up a long Ignis special and hit for a massive amount of damage.
While she struggles as a standalone unit, Beruka finds a very strong home in a flier-oriented team where she can support the Player Phase nuke units with offensive and speed buffs and receive defensive buffs from them in turn and shield them from their counters.
There’s not much to state for Beruka save for her immense physical soak. Her Attack, Resistance, and Speed all leave something to be desired, though the Attack stat at least can be mitigated by a boon.
Strengths
Flying Fortress
Beruka’s Defense stat of 37 outclasses even most armor units and she has the highest possible defense of any flier.
Her mobility, coupled with her Defense, allows her to quickly swoop in to rescue teammates from the enemy range.
High HP
Beruka’s high HP is beneficial to her as it increases her physical soak and makes her incredibly difficult to oneshot with physical damage.
This also helps her to utilize Panic Ploy in order to debuff and cripple enemy Blade tomes and other emblem buffs.
Good Availability
Being available at a 3 star rarity means that Beruka is a common sight in many barracks.
This makes it very easy to get ideal IVs for her.
Weaknesses
Low Speed
Beruka’s 23 base Speed ensures that she’ll never be a top tier Player Phase unit.
Attempting to increase her Speed is all but pointless unless you plan on investing heavily into her, and even then there are other units better suited for the job.
This ensures that she will almost always be doubled, which can make her more fragile than she appears.
Middling Attack
At 29 Attack, Beruka has difficulty doing an appropriate amount of damage, particularly with her native Killer Axe.
She will need a weapon upgrade investment as well as a generous IV in order to make her more lethal.
The need for an +ATK boon in IV takes away from potential defensive boons that could also benefit her.
Team Options
Counters
Beruka’s low Resistance and Speed can be taken advantage of and countered easily with the right setup.
- Red Mages: These in particular are lethal, such as Sanaki, Tharja, and Celica.
- Dragons: She has difficulty against manaketes such as Young Tiki, Fae, and Myrrh
- Flier Weaknesses: She must always be wary of units who are effective against fliers, like Brave Lyn, Bridal Cordelia, and Merric.
![]() |
Emerald Axe+ | A | Earth Boost 3 |
|---|---|---|---|
![]() |
Reposition | B | Axebreaker 3 |
![]() |
Bonfire | C | Panic Ploy 3 |
This build is designed to take full advantage of Beruka's massive health pool and defense. 46 HP on default is very high, making it easy to gain Earth Boost in most cases.
She will already have the advantage over almost all lance users with the Emerald Axe+, meaning they will likely swing for 0x2 on her (or 0x4 if Brave),which unless they have a special activate in there, she will come out unscathed and ready to retaliate with Bonfire next turn. Axebreaker can be used to grant her a second "advantage" in weapons, again putting her defense to use to only take moderate damage at best from Axe users.
46 HP is also a high amount to activate Panic Ploy, which can make her an even more titan wall against lances.
Support skills are interchangeable between Reposition, Swap and Pivot depending on where you'd want Beruka to end up relative to the map.
![]() |
Slaying Axe+ | A | Close Def 3 |
|---|---|---|---|
![]() |
Reposition | B | Quick Riposte 3 |
![]() |
Ignis | C | Threaten Atk 3 |
IV: +Atk/-Res
Sacred Seal: HP+3
Beruka is a physical tank.
Close Def 3 grants Beruka 43 defense against 1 range units, which will completely wall lance and give axe users trouble damaging her. She'll also tank sword damage that is unexpected of an axe unit and even live doubles from the likes of Ryoma. She also wields Theaten Atk 3 which will increase her tankiness.
Quick Riposte is great with her absymal speed stat and with the Slaying Axe+, she'll always activate Ignis on enemy phase unless that unit can't double attack Beruka (unlikely) or they possess axebreaker. Ignis will destroy a ton of 1 ranged units, the damage solely from Ignis will inflict 34 damage plus the double attack damage from Quick Riposte and 46 atk.
My Beruka: https://prnt.sc/g8x2do
![]() |
Killer Axe+ | A | Earth Boost 3 |
|---|---|---|---|
![]() |
Reposition | B | Quick Riposte 3 |
![]() |
Ignis | C | Hone Fliers |
Following the Killer build guide, Beruka is a great candidate to join a Flier team. Her best stats are Def (Being on the 3rd place), and HP (Being at 6th place). Even though she has a very questionable attack, she is a splendid physical tank, considering she is a flying unit.
The IV should be:
Boon: +Def; +HP
Bane: -Spd; -Res
With a Def boon, she can get to 40 Defense, even without buffs, this means a total of 50 Defense if she gets Fortify and Ward Fliers. Besides the buffs, with the great HP she also has, she can abuse Earth Boost from Boey. This means a total of 56 Defense in the best of the situations. With Killer Axe+, Quick riposte, she can unleash Ignis on the first round when she is attacked, dealing at least 45 (44.8) dmg, only from the Ignis.
In conclusion, Beruka is a great flying tank who can take a lot of physical attacks while also giving a "counter" strategy (Like the move in Pokemon) when needed. Please consider her to join your Flier Emblem team
![]() |
Killer Axe+ | A | Earth Boost 3 |
|---|---|---|---|
![]() |
Reposition | B | Quick Riposte 3 |
![]() |
Ignis | C | Hone Fliers |
Following the Killer build guide, Beruka is a great candidate to join a Flier team. Her best stats are Def (Being on the 3rd place), and HP (Being at 6th place). Even though she has a very questionable attack, she is a splendid physical tank, considering she is a flying unit.
The IV should be:
Boon: +Def; +HP
Bane: -Spd; -Res
With a Def boon, she can get to 40 Defense, even without buffs, this means a total of 50 Defense if she gets Fortify and Ward Fliers. Besides the buffs, with the great HP she also has, she can abuse Earth Boost from Boey. This means a total of 56 Defense in the best of the situations. With Killer Axe+, Quick riposte, she can unleash Ignis on the first round when she is attacked, dealing at least 45 (44.8) dmg, only from the Ignis.
In conclusion, Beruka is a great flying tank who can take a lot of physical attacks while also giving a "counter" strategy (Like the move in Pokemon) when needed. Please consider her to join your Flier Emblem team
![]() |
Silver Axe+ | A | Life and Death 3 |
|---|---|---|---|
![]() |
Reposition | B | Quick Riposte 3 |
![]() |
Draconic Aura | C | Savage Blow 3 |
**Stats Reflect Equipped Skills**
Unlisted-
S Slot: Spd +1
Nature: +Spd/-Res
The offensive player's Beruka, built for breaking faces on defense and making craters on offense. Silver Axe, L&D and Speed+1 seal bring Beruka's attack up to 49 and her speed to 32 - nothing to really write home about, but leaps and bounds for our adorable little assassin. Her defense remains more or less intact, she's just a bit squishier. And that Res... Well, she wasn't going to survive magic on this nature anyway. This 'get good or get got' build is the only one which really lets Beruka go out and wreck some nerds - and while she's not the best at it, she definitely does it well enough.
Beruka, to me, is one of the few heroes who can get away with using Life & Death with no real repercussions. On this nature, she'd likely die to all mages anyway, and her defense goes from roughly Effie to Ephraim - not a massive loss, all told. Meanwhile, her speed rockets upwards from trash to 'I only got hit ONCE by that archer', which is terribly important in a lot of scenarios, and her attack goes from 'I did 10 damage today!' to 'u w0t m8' with L&D and Silver+.
She's not Cherche, nor Minerva, but an offensive Beruka is still good at the job.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Inheritable by Axe users only.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Inheritable by Axe users only.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Inheritable by Axe users only.
|
200 | 1 | 7 |
| Learns by default at 5 ★ Unlocks at 5 ★ Inheritable by Axe users only.
|
300 | 1 | 11 |
Special Skills
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
40 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
80 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
160 | A |
| Unlocks at 3 ★ Restricted to melee units.
|
150 | B |
Other Info
| Origin |
Fire Emblem Fates
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes