Table of Contents
- Default
- Attack
- Special
- Injured
| Beruka - Quiet Assassin |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 19 | 6 | 5 | 8 | 4 |
| Middle | 20 | 7 | 6 | 9 | 5 |
| High | 21 | 8 | 7 | 10 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 43 | 25 | 20 | 34 | 19 |
| Middle | 46 | 29 | 23 | 37 | 22 |
| High | 49 | 32 | 26 | 40 | 25 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Beruka has the highest Defense of any flier and some of the highest physical bulk in the game. For this, she trades subpar Speed, below-average Attack, and poor Resistance.
Boons
- +ATK: It’s always worth getting any Attack stat above 30, and Beruka is no different. Her base Attack of 29 leaves a little to be desired and is vastly improved with a Boon.
- +DEF: Beruka’s greatest strength lies in her physical bulk and she achieves 40 Defense with a Boon.
Neutral
-
HP: In addition to her fantastic bulk, Beruka also has a naturally high HP stat of 46. This makes her very effective at hitting her opponents with Panic Ploy, particularly if she has a weapon forge.
Banes
- -SPD: With a base Speed of 23, Beruka’s Speed might as well be 0 for all the good it’s going to do her. Taking a bane in Speed also has the advantage of forcing opponents to double her, which is good for the timing of her specials.
- -RES: Beruka has plenty of physical bulk, but her magical Resistance is also lacking. Unless you plan on having her tank through mages and dragons, this can be disregarded as well.
Skill Sets
Small Green Tanking Machine (Enemy Phase)
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Slaying Axe+ (+Def) Alternate: Killer Axe+ |
A | Steady Stance 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 Alternate: Quick Riposte 2 |
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Ignis | C | Panic Ploy 3 Alternate: Goad Fliers |
| SP | 1,545 | S | Close Def 3 |
- Preferred IV: +ATK / -SPD
- Weapon: Slaying Axe (+DEF)
- Assist: Reposition
- Special: Ignis
- Passive A: Steady Stance / Earth Boost / Close Defense
- Passive B: Quick Riposte
- Passive C: Panic Ploy / Hone Fliers / Goad Fliers
- Sacred Seal: Close Defense / Panic Ploy / Guidance
When choosing your IVs for Beruka, one comes to the question: “Is there such a thing as too much Defense?” In her case, there actually is- her Defense ultimately has diminishing returns, whereas opting to increase her Attack via an +ATK IV allows her to consistently do more damage. Therefore, it’s recommended that this Beruka take an Attack IV over Defense if possible.
Everywhere else in this build though, it’s all about honing her Defense and setting up the perfect scenario in which the enemy unit attacks Beruka in Enemy Phase and she withstands the blows easily before activating Ignis and wiping them off the map... and then doing the same thing for the next opponent who attacks her.
This is possible through the use of Slaying Axe, Quick Riposte, a Speed bane, and Ignis all working in conjunction with one another. Slaying Axe reduces Ignis’ cooldown to 3, which allows Beruka to activate it in a single combat during the Enemy Phase if the enemy unit doubles her- and they should, given that her Speed with a bane is a mere 20.
Ignis hits incredibly hard with this build, with her weapon forge, Close Defense seal and Steady Stance A slot (or Close Defense, or Earth Boost for a cheaper alternative) increasing her Defense to 53 before any buffs at all. Add a Fortify Flier buff on her and she reaches 59. This literally doubles the damage from her Ignis proc, giving her 47 bonus damage on top of her 46 attack.
Aside from that, there isn’t much else to say on this build. Because she doesn’t care for Speed or, to some extent, Attack, she’s a very good flier to put a Hone Flier buff in her C slot. If using her on a mixed team, she can always support her teammates via Guidance.
Finally, as mentioned earlier, her HP allows her to Panic Ploy her opponents quite reliably with 51 HP after her weapon forge. This can help her or her teammates dismantle annoying emblem teams in the Arena.
Anti-Archer (DC)
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Slaying Axe+ (+Def) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 Alternate: Quick Riposte 2 |
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Ignis | C | Panic Ploy 3 |
| SP | 1,695 | S | Iote's Shield |
- Preferred IV: +DEF or +RES / -SPD
- Weapon: Slaying Axe (+DEF) / Slaying Axe (+RES)
- Assist: Reposition
- Special: Ignis / Bonfire
- Passive A: Distant Counter
- Passive B: Quick Riposte / Renewal / Guard
- Passive C: Panic Ploy / Hone Fliers
- Sacred Seal: Iote’s Shield / Distant Defense / Deflect Missile
With her massive Defense stat, Beruka is the perfect choice of units to run an anti-archer build for a flier team. Distant Counter is at the center of this set and allows Beruka to counter archers, dagger units, and mages- though for the latter, you may want to consider increasing her Resistance as opposed to her Defense. With a Resistance boon and +RES forge on her Slaying Axe, she manages a respectable 37/29 defensive stat spread, with further mitigation from Distant Defense Seal or Fortify Fliers from a teammate.
This Beruka functions similarly to her optimal build above, but sacrifices a few stat boosts in order to act as a check for most archer units in the game. While she won’t be able to retaliate against Brave Lyn who has Sacae’s Blessing, a Defense-oriented Beruka will still be able to tank her reliably for key AI manipulation in the Arena.
Otherwise, the basic idea is the same: bait a unit with her and counterattack with a devastating Ignis proc. You can attempt to run Renewal or Guard on Beruka for further tanking- Renewal is good for longer fights, whereas Guard helps her to counter Brave Bow archers with Luna.
Finally, she can run Iote’s shield to mitigate archers entirely, but her Defense is actually high enough to take the hit and run Distant Defense instead if she’d also be potentially dueling mages. This will make her engagements with archers more dangerous for her and she’ll lose more HP, but particularly if she has Fortify buffs, she’s well suited to come out of those engagements victorious.
Introduction
Beruka is a familiar face if you’ve ever pulled green orbs, but her utility is far beyond what most would imagine just by glancing over her stats. With a sky-high defense and a high HP pool to match, it’s downright difficult to take her out in one fight, and her incredible sustain allows her to charge up a long Ignis special and hit for a massive amount of damage.
While she struggles as a standalone unit, Beruka finds a very strong home in a flier-oriented team where she can support the Player Phase nuke units with offensive and speed buffs and receive defensive buffs from them in turn and shield them from their counters.
There’s not much to state for Beruka save for her immense physical soak. Her Attack, Resistance, and Speed all leave something to be desired, though the Attack stat at least can be mitigated by a boon.
Strengths
Flying Fortress
Beruka’s Defense stat of 37 outclasses even most armor units and she has the highest possible defense of any flier.
Her mobility, coupled with her Defense, allows her to quickly swoop in to rescue teammates from the enemy range.
High HP
Beruka’s high HP is beneficial to her as it increases her physical soak and makes her incredibly difficult to oneshot with physical damage.
This also helps her to utilize Panic Ploy in order to debuff and cripple enemy Blade tomes and other emblem buffs.
Good Availability
Being available at a 3 star rarity means that Beruka is a common sight in many barracks.
This makes it very easy to get ideal IVs for her.
Weaknesses
Low Speed
Beruka’s 23 base Speed ensures that she’ll never be a top tier Player Phase unit.
Attempting to increase her Speed is all but pointless unless you plan on investing heavily into her, and even then there are other units better suited for the job.
This ensures that she will almost always be doubled, which can make her more fragile than she appears.
Middling Attack
At 29 Attack, Beruka has difficulty doing an appropriate amount of damage, particularly with her native Killer Axe.
She will need a weapon upgrade investment as well as a generous IV in order to make her more lethal.
The need for an +ATK boon in IV takes away from potential defensive boons that could also benefit her.
Team Options
Counters
Beruka’s low Resistance and Speed can be taken advantage of and countered easily with the right setup.
- Red Mages: These in particular are lethal, such as Sanaki, Tharja, and Celica.
- Dragons: She has difficulty against manaketes such as Young Tiki, Fae, and Myrrh
- Flier Weaknesses: She must always be wary of units who are effective against fliers, like Brave Lyn, Bridal Cordelia, and Merric.
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Slaying Axe+ (+Atk) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Bonfire | C | Hone Fliers |
| S | Iote's Shield | ||
Alternatives
Boon/Bane: +Def/-Spd
Weapon: Slaying Axe+ (+Def), Slaying Axe+ (+Res)
Assist: None
Special: Ignis
A Skill: Fortress Def 3 (Budget), Close Def 3, Distant Def 3
B Skill: Quick Riposte 2 (Budget), Guard 3
C Skill: Any Flier buff, Threaten Atk 3
Seal: None
Upon the arrival of the Tempest Trial "A Gift of Peace" a chill went down the spine of Archers and blue mages everywhere. As if there has been a disturbance in nature. Michalis suddenly felt revealed, knowing he will no longer be sacrificed. A new threat looms on the horizon for our Meta friends, and her name is Beruka
In comparison to other green units... Yeah, poor Beruka is outclassed here in Heroes, but that doesn't mean she can't stand strong against them. Being one of, if not the tankiest flier unit in the game, Beruka fills a hard to fill niche in the Flier Emblem team. Sporting the highest combination of HP and DEF among Fliers, Beruka can become a tough unit to defeat for the enemy while being a priceless wall for Flier teams.
Slaying Axe+ is Beruka's best weapon, capable of triggering her specials one turn faster, and with this build, will almost guarantee a Bonfire against every physical unit. Her special should be Bonfire with this build, Ignis can be used if you want a bit more control with your flying nuke, but be wary as she won't be able to kill as many units than she would with Bonfire in one round. Just a reminder, you can get Slaying Axe+ by forging her default Killer Axe+. In terms of forging I prefer +Atk, but +Def or +Res can be used if you want her to tank more physical hits, or patch up her Res a little.
Reposition is a priceless skill on many units, especially fliers. Got a foe that your unit is a tile too far away to reach? Reposition. Need to retreat a unit but a mountain range is in the way? Reposition with a flier. There is almost no downside to using Reposition on her (well the AI might lose a few brain cells when using it but that's for another day.)
With the introduction of the Iote's Shield Seal, Beruka can run any A Skill without having Iote's Shield hog it. Why is Iote's Shield important? because without it, Beruka will still lose to some archers. Her A Skill should compliment her enemy phase focus. Distant Def 3, Close Def 3, Distant Counter, and Fortress Def 3 are all options for this slot.
Her B Skill is primarily used for Quick Riposte, being the only way for her to obtain doubles reliably and, along with Slaying Axe+, will fire off Bonfire after Bonfire as long as her HP is at or above 70% (80% if you are running Quick Riposte 2). Guard 3 is an option as it will improve her survivability against units who rely on specials to do massive damage (Hello Ayra, Mia, Black Knight...).
Her C Skill entirely depends on where you use her. On a Flier Team, Beruka can run any buff well, but prefers giving out Hone Fliers. Beruka also enjoys Hone Fliers as it lets her do more damage and prevent some units from doubling her. If you are using her in a general sense, Threaten Atk 3 is the better option.
With the help of Supports, Beruka's defenses turn for the best, making her capable of tanking some blue mages (like Reinhardt), Archers, and a few sword units even better mostly due to the boosted HP from the Summoner Support. With the help of supports and flier buffs, not even a RYOMA can double her if she has a -Spd bane. Though without Guard she cannot survive against Ayra or Mia thanks to their Flashing Blade 3.
For Arena maps, almost any map that involves a defense tile are her best maps. As these maps feature or have a way to make a choke point for Beruka to be the sole unit to take advantage of the defensive terrain while the foes don't. In this situation a lot of her more intimidating foes disappear as she will either defeat them, or leave them standing with little HP remaining so one of her allies can take advantage of this and swoop in for the kill.
If you were too late and lack the Iote's Shield seal, you're going to have to sacrifice a Michalis to teach her Iote's Shield. For her seal in this case I recommend HP+5 or Deflect Missile 3. These two skills raise her survivability in exchange for not being as versitile as her other build. Deflect Magic 3 is a good option for patching her meek Res, but in the long run it may prove situational.
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Slaying Axe+ (+Def) | A | Fortress Def 3 |
|---|---|---|---|
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Reposition | B | Guard 3 |
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Ignis | C | Atk Smoke 3 |
| S | Iote's Shield | ||
Beruka is very bulky unit. With Slaying Axe+ refined with Def+ and Fortress Defense her defensiv stats are more incredible than before. With Iote's Shield it gone be perfect because she hasn't a weakness to bow Units anymore. Brave Lyn is very commen unit in arena and with that Beruka might be a crazy Lyn counter.
Guard 3 on her is very good because it's protects her from enemy specials.
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Slaying Axe+ (+Def) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Ignis | C | Fortify Fliers |
| S | Iote's Shield | ||
Beruka becomes an incredible tank when Iote's Shield was released as a SS, freeing up her A slot just like her other fellow flying tanks like Subaki and Michalis.
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Slaying Axe+ (+Def) | A | Earth Boost 3 |
|---|---|---|---|
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Swap | B | Quick Riposte 2 |
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Ignis | C | Goad Fliers |
| S | Panic Ploy 3 | ||
A basic physical tank build. She takes no damage from any physical attack, and does massive amounts back with Ignis. Quick Reposte will let her double if attacked and Goad Fliers buffs her teammates. Panic Ploy will be useful with her buffed 51 HP. Her Slaying Axe helps her reach Ignis faster, and finally Swap will be for better positioning in front of an ally to take a hit for them.
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Slaying Axe+ (+Def) | A | Iote's Shield |
|---|---|---|---|
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Reposition | B | Renewal 3 |
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Bonfire | C | Goad Fliers |
| S | Close Def 3 | ||
Seal: Close Def 3
The flying physical wall. She is the best Hone Fliers wielder, because she doesn't need it. But I'll use Goad Fliers because it's more flexible.
Her damage comes from Bonfire only. She needs only to get Fortify Fliers buff effect.
-SPD is really great so everyone will double her on 0 damage. This will quickly trigger her Bonfire.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Inheritable by Axe users only.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Inheritable by Axe users only.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Inheritable by Axe users only.
|
200 | 1 | 7 |
| Learns by default at 5 ★ Unlocks at 5 ★ Inheritable by Axe users only.
|
300 | 1 | 11 |
Special Skills
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
40 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
80 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
160 | A |
| Unlocks at 3 ★ Restricted to melee units.
|
150 | B |
Other Info
| Origin |
Fire Emblem Fates
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes