Table of Contents
- Default
- Attack
- Special
- Injured
| Beruka - Quiet Assassin |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 19 | 6 | 5 | 8 | 4 |
| Middle | 20 | 7 | 6 | 9 | 5 |
| High | 21 | 8 | 7 | 10 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 43 | 25 | 20 | 34 | 19 |
| Middle | 46 | 29 | 23 | 37 | 22 |
| High | 49 | 32 | 26 | 40 | 25 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Beruka has the highest Defense of any flier and some of the highest physical bulk in the game. For this, she trades subpar Speed, below-average Attack, and poor Resistance.
Boons
- +ATK: It’s always worth getting any Attack stat above 30, and Beruka is no different. Her base Attack of 29 leaves a little to be desired and is vastly improved with a Boon.
- +DEF: Beruka’s greatest strength lies in her physical bulk and she achieves 40 Defense with a Boon.
Neutral
-
HP: In addition to her fantastic bulk, Beruka also has a naturally high HP stat of 46. This makes her very effective at hitting her opponents with Panic Ploy, particularly if she has a weapon forge.
Banes
- -SPD: With a base Speed of 23, Beruka’s Speed might as well be 0 for all the good it’s going to do her. Taking a bane in Speed also has the advantage of forcing opponents to double her, which is good for the timing of her specials.
- -RES: Beruka has plenty of physical bulk, but her magical Resistance is also lacking. Unless you plan on having her tank through mages and dragons, this can be disregarded as well.
Skill Sets
Small Green Tanking Machine (Enemy Phase)
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Slaying Axe+ (+Def) Alternate: Killer Axe+ |
A | Steady Stance 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 Alternate: Quick Riposte 2 |
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Ignis | C | Panic Ploy 3 Alternate: Goad Fliers |
| SP | 1,545 | S | Close Def 3 |
- Preferred IV: +ATK / -SPD
- Weapon: Slaying Axe (+DEF)
- Assist: Reposition
- Special: Ignis
- Passive A: Steady Stance / Earth Boost / Close Defense
- Passive B: Quick Riposte
- Passive C: Panic Ploy / Hone Fliers / Goad Fliers
- Sacred Seal: Close Defense / Panic Ploy / Guidance
When choosing your IVs for Beruka, one comes to the question: “Is there such a thing as too much Defense?” In her case, there actually is- her Defense ultimately has diminishing returns, whereas opting to increase her Attack via an +ATK IV allows her to consistently do more damage. Therefore, it’s recommended that this Beruka take an Attack IV over Defense if possible.
Everywhere else in this build though, it’s all about honing her Defense and setting up the perfect scenario in which the enemy unit attacks Beruka in Enemy Phase and she withstands the blows easily before activating Ignis and wiping them off the map... and then doing the same thing for the next opponent who attacks her.
This is possible through the use of Slaying Axe, Quick Riposte, a Speed bane, and Ignis all working in conjunction with one another. Slaying Axe reduces Ignis’ cooldown to 3, which allows Beruka to activate it in a single combat during the Enemy Phase if the enemy unit doubles her- and they should, given that her Speed with a bane is a mere 20.
Ignis hits incredibly hard with this build, with her weapon forge, Close Defense seal and Steady Stance A slot (or Close Defense, or Earth Boost for a cheaper alternative) increasing her Defense to 53 before any buffs at all. Add a Fortify Flier buff on her and she reaches 59. This literally doubles the damage from her Ignis proc, giving her 47 bonus damage on top of her 46 attack.
Aside from that, there isn’t much else to say on this build. Because she doesn’t care for Speed or, to some extent, Attack, she’s a very good flier to put a Hone Flier buff in her C slot. If using her on a mixed team, she can always support her teammates via Guidance.
Finally, as mentioned earlier, her HP allows her to Panic Ploy her opponents quite reliably with 51 HP after her weapon forge. This can help her or her teammates dismantle annoying emblem teams in the Arena.
Anti-Archer (DC)
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Slaying Axe+ (+Def) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 Alternate: Quick Riposte 2 |
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Ignis | C | Panic Ploy 3 |
| SP | 1,695 | S | Iote's Shield |
- Preferred IV: +DEF or +RES / -SPD
- Weapon: Slaying Axe (+DEF) / Slaying Axe (+RES)
- Assist: Reposition
- Special: Ignis / Bonfire
- Passive A: Distant Counter
- Passive B: Quick Riposte / Renewal / Guard
- Passive C: Panic Ploy / Hone Fliers
- Sacred Seal: Iote’s Shield / Distant Defense / Deflect Missile
With her massive Defense stat, Beruka is the perfect choice of units to run an anti-archer build for a flier team. Distant Counter is at the center of this set and allows Beruka to counter archers, dagger units, and mages- though for the latter, you may want to consider increasing her Resistance as opposed to her Defense. With a Resistance boon and +RES forge on her Slaying Axe, she manages a respectable 37/29 defensive stat spread, with further mitigation from Distant Defense Seal or Fortify Fliers from a teammate.
This Beruka functions similarly to her optimal build above, but sacrifices a few stat boosts in order to act as a check for most archer units in the game. While she won’t be able to retaliate against Brave Lyn who has Sacae’s Blessing, a Defense-oriented Beruka will still be able to tank her reliably for key AI manipulation in the Arena.
Otherwise, the basic idea is the same: bait a unit with her and counterattack with a devastating Ignis proc. You can attempt to run Renewal or Guard on Beruka for further tanking- Renewal is good for longer fights, whereas Guard helps her to counter Brave Bow archers with Luna.
Finally, she can run Iote’s shield to mitigate archers entirely, but her Defense is actually high enough to take the hit and run Distant Defense instead if she’d also be potentially dueling mages. This will make her engagements with archers more dangerous for her and she’ll lose more HP, but particularly if she has Fortify buffs, she’s well suited to come out of those engagements victorious.
Introduction
Beruka is a familiar face if you’ve ever pulled green orbs, but her utility is far beyond what most would imagine just by glancing over her stats. With a sky-high defense and a high HP pool to match, it’s downright difficult to take her out in one fight, and her incredible sustain allows her to charge up a long Ignis special and hit for a massive amount of damage.
While she struggles as a standalone unit, Beruka finds a very strong home in a flier-oriented team where she can support the Player Phase nuke units with offensive and speed buffs and receive defensive buffs from them in turn and shield them from their counters.
There’s not much to state for Beruka save for her immense physical soak. Her Attack, Resistance, and Speed all leave something to be desired, though the Attack stat at least can be mitigated by a boon.
Strengths
Flying Fortress
Beruka’s Defense stat of 37 outclasses even most armor units and she has the highest possible defense of any flier.
Her mobility, coupled with her Defense, allows her to quickly swoop in to rescue teammates from the enemy range.
High HP
Beruka’s high HP is beneficial to her as it increases her physical soak and makes her incredibly difficult to oneshot with physical damage.
This also helps her to utilize Panic Ploy in order to debuff and cripple enemy Blade tomes and other emblem buffs.
Good Availability
Being available at a 3 star rarity means that Beruka is a common sight in many barracks.
This makes it very easy to get ideal IVs for her.
Weaknesses
Low Speed
Beruka’s 23 base Speed ensures that she’ll never be a top tier Player Phase unit.
Attempting to increase her Speed is all but pointless unless you plan on investing heavily into her, and even then there are other units better suited for the job.
This ensures that she will almost always be doubled, which can make her more fragile than she appears.
Middling Attack
At 29 Attack, Beruka has difficulty doing an appropriate amount of damage, particularly with her native Killer Axe.
She will need a weapon upgrade investment as well as a generous IV in order to make her more lethal.
The need for an +ATK boon in IV takes away from potential defensive boons that could also benefit her.
Team Options
Counters
Beruka’s low Resistance and Speed can be taken advantage of and countered easily with the right setup.
- Red Mages: These in particular are lethal, such as Sanaki, Tharja, and Celica.
- Dragons: She has difficulty against manaketes such as Young Tiki, Fae, and Myrrh
- Flier Weaknesses: She must always be wary of units who are effective against fliers, like Brave Lyn, Bridal Cordelia, and Merric.
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Slaying Hammer+ (+Eff) | A | Steady Stance 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Bonfire | C | Ward Fliers |
| S | Close Def 3 | ||
An optinal ways to handle against current armor team, Beruka nautral high def can able to stand a hit from other scary armor opponent. Combine in a flier team can actually gain much better advantage.
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Slaying Axe+ (+Def) | A | Death Blow 3 |
|---|---|---|---|
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Swap | B | Lancebreaker 3 |
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Ignis | C | Threaten Atk 3 |
| S | Iote's Shield | ||
This build is more of a niche and I needed something to counter Camus back in the summer of 2017. Didn’t have Lot’s shield then but I do now. So basically you will need a +def boon and preferably a -Spd (I’m stuck with -hp) Her role here is to tank all lance units. With lot’s shield she doubles as an arrow shield takumi and lyn having trouble taking her down 1 on 1 (unless retribution is activated +vantage at the same time) Having the + def IV makes ignis much more affective. Death blow 3 plus her ok strength can lead to damage output of 35 or over on a lot of different units that aren’t even lance based. Having swap allows her to take the place of a unit in enemy range. This works best if you have a red unit in range of a blue. Or someone in range of an archer. This build will probably cost more feathers than orbs to get everything since most of her skills here can be obtained through the most common green unit summons like Hawkeye and Arthur and robin is common enough for you to get ignis from.
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Slaying Axe+ (+Def) | A | Close Def 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Ignis | C | Ward Fliers |
| S | Close Def 3 | ||
Preferred IV spread: +Atk or +Def / -Spd
This set emphasizes Beruka's insane amount of defense, both defensively through weapon refinery, A slot and seal, as well as offensively through Ignis.
If she is of +def nature, she reaches 56 effective defense on EP without buffs from allies. She is EP-based, which is further complimented with Quick Riposte 3 as her B slot.
When running this set, having allies with Ward or Fortify Fliers additionally helps out. When it comes to potential stacking of defensive buffs on her, it is at that point that she can, in many cases, ignore the weapon triangle, as her defensive stats just shoot through the roof.
She is a powerful asset to the flier emblem teams, as she can take on physical units all by herself, should the rest of the team composition allow her to do so.
There is also the possibility of running an Iote's Shield seal to ease the bow paranoia, but the expense of losing Close Def 3 in that slot is most of the time too major. As such, it is best to keep her safely away from bows and let her focus on physical units with the range of 1.
Being of +def nature and being under an effect of a single Ward Fliers brings her effective defense to 60 on the EP, which translates to 48 additional damage when Ignis activates. So, offense shouldn't be of concern. If normal attacks aren't dealing much or any damage at all, simply wait for the special to charge and gloriously tank every hit incoming your way until then.
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Sack o' Gifts+ (+Def) | A | Earth Boost 3 |
|---|---|---|---|
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Reposition | B | Guard 3 |
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Ignis | C | Fortify Fliers |
| S | Iote's Shield | ||
Resident Flying Fortress defending the skies from literally anything physical and bringing forth the gift of pain. simply with a fortify flier buff she can tank close to anything with an effective 58 def on defense and an additional 45-46 damage when ignis procts, very few things can survive. Guard 3 ensures that she isn't going to be killed by any specials as long as she is still near full health and the opponent doesn't already have a special charged.
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Slaying Axe+ (+Def) | A | Fortress Def 3 |
|---|---|---|---|
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Reposition | B | Guard 3 |
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Ignis | C | Atk Smoke 3 |
| S | Iote's Shield | ||
Beruka: Monster Tank
Prefered IVs: +Def, -Spd (-Res)
Weapon: Slaying Axe+ (+Def)
Assist: Repostion
Special: Ignis (Bonfire)
A Skill: Fortress Def 3 (Earth Boost, Close Defense)
B Skill: Guard
C Skill: Atk Smoke 3 (Threaten Atk)
Seal: Iote's Shield
This is the infamous super tank Beruka set that have been seen by the public eye on YouTube. Taking literally 0 Damage from any initiation by foes, expect for Magical attacks (Mages and Dragons).
This set focuses on her already high defense stat to another level. Literally trying to put her defense as high as possible to tank everything and use her high defense stat in use of Ignis to finish her enemy.
This set is pretty straight forward.
Tank every physical damage and counter her enemy.
Fortress Def is to build her defense stat higher without thinking about her attack because Ignis will be enough to kill off any enemy. If not, a round 2 can easily be taken. Earth Boost and Close Defense are also good to use, but it makes Ignis less powerful, since it only becomes powerful when you counterattack.
Guard 3 is to secure her safety from any potential damaging Specials, such as Black Knight's Black Luna and any Specials focusing on decreasing Beruka's defense. Basically trying to not take any damage at all from Specials.
Atk Smoke 3 is to take away foes attack stat. Making Beruka even tankier, so no enemy can make any scratch on her. Threaten Atk is also recommended since it serves the same purpose, and it's generally easier and cheaper to use.
Iote's Shield is highly recommended to avoid effectiveness from bow units. If not Iote's Shield, then Distant Def 3 must be used instead, but it won't be as useful and cheap to use as Iote's Shield.
Slaying Axe (+Def) is self explanatory. It boosts Ignis' charge and helps Beruka's defense to reach even higher.
Repostion is recommended to take other units to safety. If not, Swap is also a great choice since it kind of does the same, but not as handy.
Ignis is Beruka's main key to kill other units. Using her super high defense to cover up her offensive part.
"They can't win if you can't be beaten."
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Inheritable by Axe users only.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Inheritable by Axe users only.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Inheritable by Axe users only.
|
200 | 1 | 7 |
| Learns by default at 5 ★ Unlocks at 5 ★ Inheritable by Axe users only.
|
300 | 1 | 11 |
Special Skills
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
40 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
80 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
160 | A |
| Unlocks at 3 ★ Restricted to melee units.
|
150 | B |
Other Info
| Origin |
Fire Emblem Fates
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes