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Table of Contents

Tier Rating

Analysis by Adonyx
Beruka - Quiet Assassin

3-4

Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
157
HP 46
ATK 29
SPD 23
DEF 37
RES 22

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 19 6 5 8 4
Middle 20 7 6 9 5
High 21 8 7 10 6

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 43 25 20 34 19
Middle 46 29 23 37 22
High 49 32 26 40 25

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Assets

  • +DEF: Defense is easily one of Beruka’s best stats, and increasing it further will make her even better at tanking physical damage. It’s also worth noting that this will increase Beruka’s damage with Bonfire or Ignis.

  • +RES: While Beruka’s Resistance isn’t particularly impressive, a +RES Asset is worth considering to help make her a bit better at being a mixed tank.

  • +ATK: Beruka has pretty poor Attack, so taking a +ATK Asset can help alleviate this a bit. 

Neutral

  • HP: While Beruka won’t be significantly impacted by a -HP Flaw, she is much better off with -SPD or even no Flaw at all, which can be done with just a single merge.

Flaws

  • -SPD: Beruka’s Speed is easily her weak point, and taking a Flaw won’t impact her performance too much. Since Beruka is summonable at 3-4 star rarity, it’s quite easy to obtain multiple copies of her for merging, thereby eliminating her Flaw entirely.

Skill Sets

She’s Just Flying There...Menacingly! (Defensive Tank)

Recommended
Beruka's Axe (+Eff) A Distant Counter
Reposition B Quick Riposte 3
Alternate: Renewal 3
Ignis
Alternate: Noontime
C Atk Smoke 3
Alternate: Pulse Smoke 3
SP1695SIote's Shield
Alternate: Quick Riposte 3

Show Explanation/Analysis

Preferred IV: +DEF or +RES or +ATK  / -SPD

  • Increasing Beruka’s Defense is always a good option to make her both a better physical tank as well as adding to her Bonfire or Ignis damage.

  • +RES is worth consideration because Beruka’s low Speed and Resistance make her vulnerable to enemy mages.

  • +ATK is a bit greedier than +DEF or +RES but can work with good team support (such as Ward Fliers stacking).

Weapon: Beruka’s Axe (+Eff)

  • Beruka’s Axe is almost unquestionably her best weapon option for the vast majority of her builds, as its various benefits allow her to forgo other skills that she’d ordinarily be required to take (such as Guard or Steady/Warding Stance 4 for the reduced Special charge generation on enemies). 

  • The +Eff refine is also generally better than either a +Def or +Res refine since the Atk-4 debuff reduces incoming damage by the same amount. However, this does mean that Beruka misses out on extra Bonfire/Ignis damage or extra visible Resistance to deal with incoming AoE Specials.

Assist: Reposition

Special: Ignis / Noontime

  • Ignis is Beruka’s Special of choice, as it will do considerable damage thanks to her high Defense stat. It also helps alleviate her fairly low Attack.

  • Noontime is a good Special to run if using Beruka as a superunit in Aether Raids to help increase her survivability, which is particularly important to help keep her HP at or above 50% to maintain her weapon’s effect.

Passive A: Distant Counter

  • Distant Counter is a key component of this build, and is mostly viable due to the effect of a refined Beruka’s Axe. Having a Guard effect built-in allows Beruka to forgo skills like Guard or Steady/Warding Stance 4, which frees her up to use Distant Counter. This also means that she is free to use the Iote’s Shield Seal without having to make a considerable sacrifice in her build.

Passive B: Quick Riposte / Renewal

  • Quick Riposte is vitally important on Beruka as otherwise her Speed is too low to be able to consistently double her opponents.

  • If opting to use Quick Riposte as her Seal, then Beruka can use Renewal to help keep her HP at or above 50%.

Passive C: Atk Smoke / Pulse Smoke / Flexible

  • Beruka’s C skill isn’t particularly important for this build, and can freely be replaced as needed to suit the team.

Sacred Seal: Iote’s Shield / Quick Riposte / Renewal

  • The built-in Guard effect of a refined Beruka’s Axe allows Beruka to run the Iote’s Shield Sacred Seal to deal with archers without having to sacrifice her ability to negate enemy Specials.

  • Alternatively, Beruka can use either the Quick Riposte or Renewal Sacred Seals, whichever she isn’t using as her B skill, to help keep her HP high enough to maintain her weapon.

Close Quarters Combat (Defensive Tank)

Beruka's Axe (+Eff) A Close Def 3
Alternate: Fort. Def/Res 3
Reposition B Quick Riposte 3
Alternate: Renewal 3
Ignis C Atk Smoke 3
SP1605SClose Def 3
Alternate: Quick Riposte 3

Show Explanation/Analysis

Preferred IV: +DEF or +RES or +ATK  / -SPD

  • Increasing Beruka’s Defense is always a good option to make her both a better physical tank as well as adding to her Bonfire or Ignis damage.

  • +RES is worth consideration because Beruka’s low Speed and Resistance make her vulnerable to fast magic damage dealers, though this is less of a concern when she isn’t using Distant Counter.

  • +ATK is a bit greedier than +DEF or +RES but can work with good team support (such as Ward Fliers stacking).

Weapon: Beruka’s Axe (+Eff)

  • Beruka’s Axe is almost unquestionably her best weapon option for the vast majority of her builds, as its various benefits allow her to forgo other skills that she’d ordinarily be required to take (such as Guard or Steady/Warding Stance 4 for the reduced Special charge generation on enemies). 

  • The +Eff refine is also generally better than either a +Def or +Res refine since the Atk-4 debuff reduces incoming damage by the same amount. However, this does mean that Beruka misses out on extra Bonfire/Ignis damage or extra visible Resistance to deal with incoming AoE Specials.

Assist: Reposition

Special: Ignis

  • Ignis is Beruka’s Special of choice, as it will do considerable damage thanks to her high Defense stat. It also helps alleviate her fairly low Attack.

Passive A: Close Def / Fort. Def/Res

  • Opting to not use Distant Counter means that Beruka is free to greatly increase her overall bulk with skills like Close Def or Fort Def/Res. 

  • Close Def is generally a bit better for Beruka due to not reducing her Attack, but Fort Def/Res allows Beruka to keep the defensive stats on Player Phase as well as increases her visible Resistance to help survive enemy AoE Specials.

Passive B: Quick Riposte / Renewal

  • Quick Riposte is vitally important on Beruka as otherwise her Speed is too low to be able to consistently double her opponents.

  • If opting to use Quick Riposte as her Seal, then Beruka can use Renewal to help keep her HP at or above 50%.

Passive C: Atk Smoke / Flexible

  • Beruka’s C skill isn’t particularly important for this build, and can freely be replaced as needed to suit the team.

Sacred Seal: Close Def / Quick Riposte / Renewal

  • Beruka’s lack of Distant Counter means that she shouldn’t be getting attacked by archers, so there’s not much reason to put Iote’s Shield on her.

  • Close Def is a fantastic option that increases Beruka’s mixed bulk even further against melee threats.

  • Alternatively, Beruka can use either the Quick Riposte or Renewal Sacred Seals, whichever she isn’t using as her B skill, to help keep her HP high enough to maintain her weapon.

Introduction

As a launch unit, Beruka has always struggled to stay relevant when other units like Minerva, Michalis, and Myrrh were all arguably superior at fulfilling the same role of a flying green tank. However, with her new unique weapon and refine, Beruka can now hold her own thanks to the myriad of effects it grants her.

Since a refined Beruka’s Axe has a Guard effect built-in to it, Beruka can forgo utilizing Guard or Steady/Warding Stance 4, which drastically improves her skill options compared to most other tanks. As a flying tank, this is particularly useful because now Beruka can run the Iote’s Shield Sacred Seal without having to make a considerable sacrifice.While Beruka’s poor Attack, Speed, and Resistance stats make it quite difficult for her to keep up with someone like Myrrh, she still has enough tools at her disposal to be an effective unit, particularly in a flier team.

Strengths

Beruka’s Axe

Beruka’s new unique weapon gives her a clear identity as a tank, and gives her some much needed utility since she now has a bit more freedom with her skill choices.

Strong Defense

With 37 base Defense, Beruka is quite sturdy against physical threats. A refined Beruka’s Axe only makes her stronger in this regard.

Budget Friendly

As a 3-4 star summonable unit, Beruka is very easy to obtain multiple copies of for merging as well as for obtaining optimal IVs. While Distant Counter can be a bit tricky to obtain, all of her other skills for her optimal builds are fairly easy to acquire, which allows Beruka to be a good budget-friendly option.

Weaknesses

Outclassed

While Beruka’s Axe helps her significantly in this regard, it’s still important to note that Beruka 

Is outclassed a bit by Myrrh, mostly due to the raw stat differences between the two (though Myrrh’s unique weapon also plays a significant factor).

Poor Attack, Speed, and Resistance

Aside from her HP and Defense, Beruka has fairly poor stats all around. This doesn’t stop her from being an effective unit, but it does limit her overall potential compared to newer units that simply have more stats to work with.

Weapon Skills

Weapons SP Rng. Mt.
Iron Axe
Inheritable by Axe users only.
50 1 6
Steel Axe
Learns by default at 3 ★
Inheritable by Axe users only.
100 1 8
Killer AxeAccelerates Special trigger (cooldown count-1).
Learns by default at 4 ★
Unlocks at 3 ★
Inheritable by Axe users only.
200 1 7
Killer Axe+Accelerates Special trigger (cooldown count-1).
Learns by default at 5 ★
Unlocks at 5 ★
Inheritable by Axe users only.
300 1 11
Beruka's AxeAccelerates Special trigger (cooldown count-1).
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Night SkyBoosts damage dealt by 50%.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
GlimmerBoosts damage dealt by 50%.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Defiant Def 1Grants Def+3 at start of turn if unit's HP < 50%
Inheritable by all units.
40
A
Defiant Def 2Grants Def+5 at start of turn if unit's HP < 50%
Inheritable by all units.
Unlocks at 3 ★
80
A
Defiant Def 3Grants Def+7 at start of turn if unit's HP < 50%
Inheritable by all units.
Unlocks at 4 ★
160
A
LungeIf unit initiates attack, after combat, unit and targeted foe swap places.
Restricted to melee units.
Unlocks at 3 ★
150
B

Other Info

Origin
Fire Emblem Fates

Banners Featured In

Official Hero Artwork