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Tier Rating

Analysis by raelet
Beruka - Quiet Assassin


Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 46
ATK 29
SPD 23
DEF 37
RES 22

Stat Variations

Level 1 Stat Variation
Low 19 6 5 8 4
Middle 20 7 6 9 5
High 21 8 7 10 6

Level 40 Stat Variations
Low 43 25 20 34 19
Middle 46 29 23 37 22
High 49 32 26 40 25

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

Beruka has the highest Defense of any flier and some of the highest physical bulk in the game. For this, she trades subpar Speed, below-average Attack, and poor Resistance.


  • +ATK: It’s always worth getting any Attack stat above 30, and Beruka is no different. Her base Attack of 29 leaves a little to be desired and is vastly improved with a Boon.
  • +DEF: Beruka’s greatest strength lies in her physical bulk and she achieves 40 Defense with a Boon.


  • HP: In addition to her fantastic bulk, Beruka also has a naturally high HP stat of 46. This makes her very effective at hitting her opponents with Panic Ploy, particularly if she has a weapon forge.


  • -SPD: With a base Speed of 23, Beruka’s Speed might as well be 0 for all the good it’s going to do her. Taking a bane in Speed also has the advantage of forcing opponents to double her, which is good for the timing of her specials.
  • -RES: Beruka has plenty of physical bulk, but her magical Resistance is also lacking.  Unless you plan on having her tank through mages and dragons, this can be disregarded as well.

Skill Sets

Small Green Tanking Machine (Enemy Phase)

Slaying Axe+ (+Def)
Alternate: Killer Axe+
A Steady Stance 3
Reposition B Quick Riposte 3
Alternate: Quick Riposte 2
Ignis C Panic Ploy 3
Alternate: Goad Fliers
SP1545SClose Def 3

Show Explanation/Analysis
  • Preferred IV: +ATK / -SPD
  • Weapon: Slaying Axe (+DEF)
  • Assist: Reposition
  • Special: Ignis
  • Passive A: Steady Stance / Earth Boost / Close Defense
  • Passive B: Quick Riposte
  • Passive C: Panic Ploy / Hone Fliers / Goad Fliers
  • Sacred Seal: Close Defense / Panic Ploy / Guidance

When choosing your IVs for Beruka, one comes to the question: “Is there such a thing as too much Defense?”  In her case, there actually is- her Defense ultimately has diminishing returns, whereas opting to increase her Attack via an +ATK IV allows her to consistently do more damage. Therefore, it’s recommended that this Beruka take an Attack IV over Defense if possible.

Everywhere else in this build though, it’s all about honing her Defense and setting up the perfect scenario in which the enemy unit attacks Beruka in Enemy Phase and she withstands the blows easily before activating Ignis and wiping them off the map... and then doing the same thing for the next opponent who attacks her.

This is possible through the use of Slaying Axe, Quick Riposte, a Speed bane, and Ignis all working in conjunction with one another. Slaying Axe reduces Ignis’ cooldown to 3, which allows Beruka to activate it in a single combat during the Enemy Phase if the enemy unit doubles her- and they should, given that her Speed with a bane is a mere 20.

Ignis hits incredibly hard with this build, with her weapon forge, Close Defense seal and Steady Stance A slot (or Close Defense, or Earth Boost for a cheaper alternative) increasing her Defense to 53 before any buffs at all. Add a Fortify Flier buff on her and she reaches 59.  This literally doubles the damage from  her Ignis proc, giving her 47 bonus damage on top of her 46 attack.

Aside from that, there isn’t much else to say on this build. Because she doesn’t care for Speed or, to some extent, Attack, she’s a very good flier to put a Hone Flier buff in her C slot. If using her on a mixed team, she can always support her teammates via Guidance.

Finally, as mentioned earlier, her HP allows her to Panic Ploy her opponents quite reliably with 51 HP after her weapon forge. This can help her or her teammates dismantle annoying emblem teams in the Arena.

Anti-Archer (DC)

Slaying Axe+ (+Def) A Distant Counter
Reposition B Quick Riposte 3
Alternate: Quick Riposte 2
Ignis C Panic Ploy 3
SP1695SIote's Shield

Show Explanation/Analysis
  • Preferred IV: +DEF or +RES / -SPD
  • Weapon: Slaying Axe (+DEF) / Slaying Axe (+RES)
  • Assist: Reposition
  • Special: Ignis / Bonfire
  • Passive A: Distant Counter
  • Passive B: Quick Riposte / Renewal / Guard
  • Passive C: Panic Ploy / Hone Fliers
  • Sacred Seal: Iote’s Shield / Distant Defense / Deflect Missile

With her massive Defense stat, Beruka is the perfect choice of units to run an anti-archer build for a flier team.  Distant Counter is at the center of this set and allows Beruka to counter archers, dagger units, and mages- though for the latter, you may want to consider increasing her Resistance as opposed to her Defense. With a Resistance boon and +RES forge on her Slaying Axe, she manages a respectable 37/29 defensive stat spread, with further mitigation from Distant Defense Seal or Fortify Fliers from a teammate.

This Beruka functions similarly to her optimal build above, but sacrifices a few stat boosts in order to act as a check for most archer units in the game. While she won’t be able to retaliate against Brave Lyn who has Sacae’s Blessing, a Defense-oriented Beruka will still be able to tank her reliably for key AI manipulation in the Arena.

Otherwise, the basic idea is the same: bait a unit with her and counterattack with a devastating Ignis proc.  You can attempt to run Renewal or Guard on Beruka for further tanking- Renewal is good for longer fights, whereas Guard helps her to counter Brave Bow archers with Luna.

Finally, she can run Iote’s shield to mitigate archers entirely, but her Defense is actually high enough to take the hit and run Distant Defense instead if she’d also be potentially dueling mages.  This will make her engagements with archers more dangerous for her and she’ll lose more HP, but particularly if she has Fortify buffs, she’s well suited to come out of those engagements victorious.


Beruka is a familiar face if you’ve ever pulled green orbs, but her utility is far beyond what most would imagine just by glancing over her stats. With a sky-high defense and a high HP pool to match, it’s downright difficult to take her out in one fight, and her incredible sustain allows her to charge up a long Ignis special and hit for a massive amount of damage.

While she struggles as a standalone unit, Beruka finds a very strong home in a flier-oriented team where she can support the Player Phase nuke units with offensive and speed buffs and receive defensive buffs from them in turn and shield them from their counters.

There’s not much to state for Beruka save for her immense physical soak. Her Attack, Resistance, and Speed all leave something to be desired, though the Attack stat at least can be mitigated by a boon.


Flying Fortress

Beruka’s Defense stat of 37 outclasses even most armor units and she has the highest possible defense of any flier.

Her mobility, coupled with her Defense, allows her to quickly swoop in to rescue teammates from the enemy range.

High HP

Beruka’s high HP is beneficial to her as it increases her physical soak and makes her incredibly difficult to oneshot with physical damage.

This also helps her to utilize Panic Ploy in order to debuff and cripple enemy Blade tomes and other emblem buffs.

Good Availability

Being available at a 3 star rarity means that Beruka is a common sight in many barracks.

This makes it very easy to get ideal IVs for her.


Low Speed

Beruka’s 23 base Speed ensures that she’ll never be a top tier Player Phase unit.

Attempting to increase her Speed is all but pointless unless you plan on investing heavily into her, and even then there are other units better suited for the job.

This ensures that she will almost always be doubled, which can make her more fragile than she appears.

Middling Attack

At 29 Attack, Beruka has difficulty doing an appropriate amount of damage, particularly with her native Killer Axe.

She will need a weapon upgrade investment as well as a generous IV in order to make her more lethal.

The need for an +ATK boon in IV takes away from potential defensive boons that could also benefit her.

Team Options

Beruka shines where she can function as an Enemy Phase unit with heavy defensive buffs.

  • Flier Buffs: No team can uplift her as much as flier emblem, particularly Caeda, New Year Camilla, and Minerva for Fortify and Ward fliers.
  • Red Squishies: She also protects her red allies from blue threats and can work well with Ayra, Ryoma, Elincia, and Halloween Nowi.
  • Low Mobility: Her flying ability makes her a good teammate for armor units like Hardin, Zelgius, and Arden.


Beruka’s low Resistance and Speed can be taken advantage of and countered easily with the right setup.

  • Red Mages: These in particular are lethal, such as Sanaki, Tharja, and Celica.
  • Dragons: She has difficulty against manaketes such as Young Tiki, Fae, and Myrrh
  • Flier Weaknesses: She must always be wary of units who are effective against fliers, like Brave Lyn, Bridal Cordelia, and Merric.

Weapon Skills

Weapons SP Rng. Mt.
Iron Axe
Inheritable by Axe users only.
50 1 6
Steel Axe
Learns by default at 3 ★
Inheritable by Axe users only.
100 1 8
Killer AxeAccelerates Special trigger (cooldown count-1).
Learns by default at 4 ★
Unlocks at 3 ★
Inheritable by Axe users only.
200 1 7
Killer Axe+Accelerates Special trigger (cooldown count-1).
Learns by default at 5 ★
Unlocks at 5 ★
Inheritable by Axe users only.
300 1 11
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Night SkyBoosts damage dealt by 50%.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
GlimmerBoosts damage dealt by 50%.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Defiant Def 1Grants Def+3 at start of turn if unit's HP < 50%
Inheritable by all units.
Defiant Def 2Grants Def+5 at start of turn if unit's HP < 50%
Inheritable by all units.
Unlocks at 3 ★
Defiant Def 3Grants Def+7 at start of turn if unit's HP < 50%
Inheritable by all units.
Unlocks at 4 ★
LungeIf unit initiates attack, after combat, unit and targeted foe swap places.
Restricted to melee units.
Unlocks at 3 ★

Other Info

Fire Emblem Fates

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