Table of Contents
- Default
- Attack
- Special
- Injured
| Berkut - Prideful Prince |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 19 | 8 | 5 | 7 | 7 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 43 | 34 | 22 | 31 | 24 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
This unit has no access to IVs.
Skill Sets
Prince of Scorn (Range Enemy Phase)
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Berkut’s Lance+ (+Res) Alternate: Berkut's Lance+ |
A | Distant Counter Alternate: Water Boost 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 Alternate: Quick Riposte 2 |
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Iceberg Alternate: Glacies |
C | Even Def Wave 3 Alternate: Hone Cavalry |
| SP | 1,695 | S | Distant Def 3 |
- Weapon: Berkut's Lance+ (+Res)
- Assist: Reposition / Flexible
- Special: Iceberg / Glacies
- A Slot: Distant Counter / Distant Def / Water Boost
- B Slot: Quick Riposte / Guard
- C Slot: Even Def Wave / Panic Ploy / Hone Cavalry / Flexible
- Sacred Seal: Distant Def / Quickened Pulse / Resistance +3
For those looking to take advantage of Berkut's unique weapon, the Rigelian heir demands some hefty inheritance. Distant Counter is a necessity in order to retaliate and KO mage heroes who can't punch through his boosted Resistance stat: without it, the best Berkut can do is soak hits and charge his Special skill. Water Boost is a more budget alternative that can improve Berkut's survivability, though at the cost of his ability to deal damage. Put bluntly, this build is hard to recommend without Distant Counter.
The rest of Berkut's skills are self-explanatory, and serve to bolster his effectiveness in this role. Quick Riposte is a fantastic addition to his kit in order to mitigate the consequences of his low Speed. The second attack that the skill provides will enable Berkut to deal an Iceberg-powered attack to guarantee his enemy's defeat. For a more defensive option, Guard is among the best choices, though the extra bulk comes at a heavy decrease in Berkut's already limited KO potential.
Even Def Wave is an expensive skill, but undoubtedly the best choice for Berkut if he cannot rely on any cavalry teammates. If he does have a cavalry hero alongside him, Berkut should use Hone Cavalry instead, with his partner wielding Fortify Cavalry. Berkut benefits much more from defensive buffs than the offensive buffs, as the former improves both his survivability as well as his damage output from Iceberg.
Distant Def is the cherry on top for Berkut, providing a significant +6 to his defensive stats when defending from a ranged attack. Combined with his lance, this seal pushes his defensive stats to 37/41 in Defense and Resistance respectively, which should be enough to ensure Berkut doesn't fall to enemy attacks despite his low Speed.
Rigelian General (Melee Enemy Phase)
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Slaying Lance+ (+Def) Alternate: Berkut’s Lance+ (+Def) |
A | Close Def 3 Alternate: Water Boost 3 |
|---|---|---|---|
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Reposition | B | Guard 3 Alternate: Quick Riposte 2 |
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Bonfire Alternate: Ignis |
C | Even Def Wave 3 Alternate: Hone Cavalry |
| SP | 1,545 | S | Close Def 3 |
- Weapon: Slaying Lance+ (+Def) / Berkut's Lance+ (+Def)
- Assist: Reposition / Swap
- Special: Bonfire /
- Passive A: Close Def / Water Boost
- Passive B: Guard / Quick Riposte / Swordbreaker / Lancebreaker
- Passive C: Even Def Wave / Panic Ploy / Hone Cavalry / Flexible
- Sacred Seal: Close Def
Though his base kit pushes Berkut towards a magically defensive role, he still possesses a workable 31 Defense. With some investment, Berkut's melee capability can be greatly improved. For his weapon, a Slaying Lance (+Def) is the slightly stronger option, providing more general benefit by accelerating his Special skill. With that said, while it might be counter-intuitive, sticking to Berkut's Lance might be beneficial in the melee Enemy Phase to deal with the dragon threats and offers a more budget alternative.
Close Def 3 occupying both his Sacred Seal slot and Passive A grants Berkut an impressive +12 to Defense and Resistance during the Enemy Phase, pushing his defensive stats to 43/36 with a Slaying Lance, or 43/43 with Berkut's Lance. This provides fantastic mixed bulk to shrug off most enemy attacks with relative ease and improves the damage of Bonfire a great deal.
Guard vs. Quick Riposte comes down to how much offensive presence Berkut has to have within his team. Guard will safeguard Berkut from powerful Specials such as Regnal Astra, Fire Emblem and Black Luna on red units, so Guard may be favorable for some to ensure that these skills do not activate. Swordbreaker or Lancebreaker can also be strong choices if Berkut's role within the team needs to be more focused towards a specific weapon type.
Introduction
Berkut, Prince of Rigel, is often regarded as one of the strongest villains in the series. Unfortunately, his strength as a character does not translate to his strength as a hero: Berkut suffers from a mediocre stat-line, a class type and base kit that push him towards a niche and contradictory role, and the inability to greatly improve his strength with a boon/bane or merges.
Berkut's base skills push him towards the role of an anti-magic cavalry hero. This isn't an uncommon role among cavalry heroes, with Peri, Mathilda, and Jagen sharing this role, but Berkut's access to Water Boost and Berkut's Lance strengthen his ability to soak magic hits on the Enemy Phase. Berkut's biggest problem is his statline, which does not greatly benefit him in this role: 22 base Speed ensures that many different heroes will be able to make follow-up attacks against Berkut, mages included. On the other hand, 24 base Resistance with no access to boon/bane stats means that Berkut must rely on his skills to defend himself from magical attacks.
The other disadvantage Berkut has is that his role means that Distant Counter is a necessity, and occupies his A slot over potentially useful skills like Water Boost or Distant Def. This means that players must put considerable investment into Berkut so that he may fulfill his role, even when he faces so many stronger competitors. Nevertheless, with sufficient support, Berkut can be a serviceable anti-ranged hero with an extra point of movement to pick off vulnerable heroes.
"Grant me the power to set this land to ruin... For good and all! Take of me what price you will! I care not anymore!"
Berkut, Fire Emblem Echoes: Shadows of Valentia
Strengths
Good Attack
Berkut has a respectable Attack stat of 34. Although he could be surpassed by the other cavaliers with a +ATK IV, Berkut’s Attack should not be understated. This provides a solid foundation for strong attacks from skills like Quick Riposte.
Respectable Physical Bulk
Berkut's physical bulk is the most noteworthy trait. His base 43 HP and 31 Defense give Berkut adequate combat potential against melee heroes and allow him to take reasonable physical punishment. In addition, many of the defensive skills like Distant Def will also benefit Berkut's Defense, further augmenting his defensive strength.
Berkut’s Lance
Though he lacks his iconic Kriemhild lance from Shadows of Valentia, Berkut's Lance provides a similar effect in providing additional Resistance against enemy attacks. Granting 7 resistance during the Enemy Phase evens out Berkut’s bulk, making him magically bulky in relative terms.
Weaknesses
Low resistance
While Berkut’s Lance does provide him with extra bulk against magical attacks, his Resistance is still relatively low, which makes him a prime target for Ploy skills as the bonus Resistance from Berkut's Lance does not improve his threshold for protection from ploys.
Limited Trench Movement
As a cavalry hero, Berkut will struggle to operate in rough terrain with forest or trench tiles. This makes it difficult for him to consider using any Player Phase-oriented build, like an offensive Brave Lance set.
Low speed
Berkut is so slow, his Speed stat might as well be non-existent. The Rigelian Prince is incredibly vulnerable to follow-up attacks, and must rely on his defensive stats to protect himself. Berkut's low Speed also forces him to rely upon skills like Quick Riposte to deal considerable damage on the Enemy Phase.
Grand Hero Battle Unit
As a Grand Hero Battle reward hero, Berkut cannot benefit from IVs and is limited in the number of merges he can acquire.
Team Options
Counters
Berkut is a blue unit, so most green units should be able to take him down. Other than the obvious, it depends on the build that the Berkut is running to take him down. Against his anti-mage set, any bulky green heroes that can shrug off Berkut's physical attacks will dispatch him with ease. Conversely, mages with high Speed can take advantage of Berkut's poor Speed and Resistance if he opts for a more physically defensive set.
- Blue/Green Dragons: Dragons are one of Berkut's most prominent counters, as most of them are physically bulky and can easily double Berkut due to his poor speed. This includes Fae, Kana (F), Myrrh, Corrin (F), and Nowi.
- Green Mages: While Berkut’s Lance could somewhat salvage Berkut’s lack of magical bulk, it could not overcome his triangle disadvantage. A fully buffed Blade tome such as Nino and Olwen (WT) could easily take him down. In addition, if Berkut opts to exchange his lance for a Slaying Lance, any powerful mage will spell defeat for the Rigelian. Examples include Ishtar, Lewyn, Halloween Henry, and Lyn (LA).
- Green Player Phase: While Berkut’s defensive stats can be improved considerably, there are plenty of powerful green physical attackers that can punch through his defensive stats. Cherche and Raven can overwhelm Berkut with their vast Attack stats and ability to make follow-up attacks.
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Brave Lance+ | A | Death Blow 3 |
|---|---|---|---|
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Reposition | B | Lancebreaker 3 |
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Bonfire | C | Threaten Def 3 |
Seal: (personal preference)
Berkut is criminally underrated within the english meta. 34 ATK is nothing to scoff at, and paired with Death Blow, an effective 48 ATK puts him on par with most typical Brave users in the game. His poor SPD means he doesn't miss the extra 5 points taken from the Brave Lance+, either.
Berkut's good offense and excellent bulk makes him fairly unique among typical Brave users: Berkut can bait red and blue melee units. Lancebreaker guarantees him Bonfire on any lance matchup if he doesn't kill them before it activates, meaning he's sure to kill almost every lance user he's put against, and his excellent bulk mean's he'll survive any lance encounter he doesn't win.
Of course, the Brave Lance+ plus his good offense means he tears through every red and blue mage he initiates combat with, and a good chunk of the green mages too. His decent RES coupled with his high HP means he'll also survive hits from mages who don't double him (so, mages who are carrying Windsweep or Watersweep).
His C skill honestly boils down to the needs of the team he's on, but Threaten Def is a solid option due to his ability to bait and high mobility.
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Berkut's Lance+ | A | Distant Counter |
|---|---|---|---|
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Swap | B | Quick Riposte 2 |
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Bonfire | C | Goad Cavalry |
The Berkut I use on calvary teams and as my support unit. He has goad in order to support his offensive teammates where he receives hone fortify and ward from his teammates. He also has the hp+3 seal.
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Brave Lance+ | A | Life and Death 3 |
|---|---|---|---|
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Ardent Sacrifice | B | Desperation 3 |
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Moonbow | C | Fortify Cavalry |
Neutral-
Life and death try's to help with his terrible speed, using desperation can actually make quad units and fortify cavalry just helps bulking some other units up.
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Brave Lance+ | A | Death Blow 3 |
|---|---|---|---|
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Draw Back | B | Lancebreaker 3 |
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Bonfire | C | Goad Cavalry |
So I know a lot of the community hated on IS and Berkut for not being on par with the top tier Horse Units and not have his signature weapon from SOV but having started a little late, I don't have access to those Horse units so I decided to make Berkut as good as possible so this is the set I came up with to make him good. With this set he is able to ORKO all red units (except Draug and Zephiel but can do that after a Hone Cavalry), all blue units (except Effie, Corrin (F) and Nowi but after a Hone Cavalry buff Corrin dies, Nowi lives with 1 and Effie lives with 6), all colourless units and all green mages except Boey. Most of the green cast still manages to KO him on retaliation.
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Brave Lance+ | A | Fury 3 |
|---|---|---|---|
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Draw Back | B | Renewal 3 |
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Bonfire | C | Threaten Atk 3 |
Effie on wheels.
The idea behind the build is to capitalize on Berkut's naturally high attack and bulk.
Brave lance+ is the bread and butter allowing for the double attacks on initiation. Obviously the downside to brave lance is the speed loss, but Berkut's speed is already so low that it hardly makes a difference, which is perfect for this weapon.
Outside this, fury is too good of a skill. It helps increase his overall already good bulk and attack. The 6 damage is mitigable due to taking less damage from the increased bulk and can also be restored through renewal.
A slot can always be changed out for death blow to give more oomph to his attack, but i like having him a little more well-rounded with fury.
B slot is completely optional. I went renewal to help with losing HP to fury and it also generally goes well with him due to his bulk.
You could go with lancebreaker instead to have Berkut come out more favorable in those matchups. Swordbreaker isn't recommended as he already does well against most sword users.
As for his C skill, like most builds it's team dependent. I went with threaten atk to further increase Berkut's ability to tank physical attacks. Threaten def could be used here to increase one shot chances instead.
Outside this, if you're using him on a horse emblem team you could drop any needed cavalry buff on him. Or else just use a standard spur or fortify C.
I really like Berkut. Although he's outclassed by many other units, I feel with the right amount of love and devotion you can make him work wonders.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Lance Users Only
|
50 | 1 | 6 |
| Learns by default at 3 ★ Lance Users Only
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
|
200 | 1 | 10 |
| Unlocks at 5 ★ Lance Users Only
|
300 | 1 | 14 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Rising FlameBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Learns by default at 4 ★ Non-inheritable by Staff-wielding units.
|
150 | 4 |
Blazing FlameBefore combat this unit initiates, foes in an area near target
take damage equal to 1.5 x (unit's ATK minus foe's Def or Res).
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
300 | 4 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
50 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
100 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | A |
| Inheritable by all units.
|
50 | C |
| Inheritable by all units.
|
100 | C |
| Unlocks at 4 ★ Only inheritable by cavalry units.
|
200 | C |
Other Info
| Origin |
Fire Emblem Echoes
|
|---|
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