Table of Contents
- Default
- Attack
- Special
- Injured
| Berkut - Prideful Prince |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 19 | 8 | 5 | 7 | 7 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 43 | 34 | 22 | 31 | 24 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
This unit has no access to IVs.
Skill Sets
Prince of Scorn (Range Enemy Phase)
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Berkut’s Lance+ (+Res) Alternate: Berkut's Lance+ |
A | Distant Counter Alternate: Water Boost 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 Alternate: Quick Riposte 2 |
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Iceberg Alternate: Glacies |
C | Even Def Wave 3 Alternate: Hone Cavalry |
| SP | 1,695 | S | Distant Def 3 |
- Weapon: Berkut's Lance+ (+Res)
- Assist: Reposition / Flexible
- Special: Iceberg / Glacies
- A Slot: Distant Counter / Distant Def / Water Boost
- B Slot: Quick Riposte / Guard
- C Slot: Even Def Wave / Panic Ploy / Hone Cavalry / Flexible
- Sacred Seal: Distant Def / Quickened Pulse / Resistance +3
For those looking to take advantage of Berkut's unique weapon, the Rigelian heir demands some hefty inheritance. Distant Counter is a necessity in order to retaliate and KO mage heroes who can't punch through his boosted Resistance stat: without it, the best Berkut can do is soak hits and charge his Special skill. Water Boost is a more budget alternative that can improve Berkut's survivability, though at the cost of his ability to deal damage. Put bluntly, this build is hard to recommend without Distant Counter.
The rest of Berkut's skills are self-explanatory, and serve to bolster his effectiveness in this role. Quick Riposte is a fantastic addition to his kit in order to mitigate the consequences of his low Speed. The second attack that the skill provides will enable Berkut to deal an Iceberg-powered attack to guarantee his enemy's defeat. For a more defensive option, Guard is among the best choices, though the extra bulk comes at a heavy decrease in Berkut's already limited KO potential.
Even Def Wave is an expensive skill, but undoubtedly the best choice for Berkut if he cannot rely on any cavalry teammates. If he does have a cavalry hero alongside him, Berkut should use Hone Cavalry instead, with his partner wielding Fortify Cavalry. Berkut benefits much more from defensive buffs than the offensive buffs, as the former improves both his survivability as well as his damage output from Iceberg.
Distant Def is the cherry on top for Berkut, providing a significant +6 to his defensive stats when defending from a ranged attack. Combined with his lance, this seal pushes his defensive stats to 37/41 in Defense and Resistance respectively, which should be enough to ensure Berkut doesn't fall to enemy attacks despite his low Speed.
Rigelian General (Melee Enemy Phase)
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Slaying Lance+ (+Def) Alternate: Berkut’s Lance+ (+Def) |
A | Close Def 3 Alternate: Water Boost 3 |
|---|---|---|---|
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Reposition | B | Guard 3 Alternate: Quick Riposte 2 |
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Bonfire Alternate: Ignis |
C | Even Def Wave 3 Alternate: Hone Cavalry |
| SP | 1,545 | S | Close Def 3 |
- Weapon: Slaying Lance+ (+Def) / Berkut's Lance+ (+Def)
- Assist: Reposition / Swap
- Special: Bonfire /
- Passive A: Close Def / Water Boost
- Passive B: Guard / Quick Riposte / Swordbreaker / Lancebreaker
- Passive C: Even Def Wave / Panic Ploy / Hone Cavalry / Flexible
- Sacred Seal: Close Def
Though his base kit pushes Berkut towards a magically defensive role, he still possesses a workable 31 Defense. With some investment, Berkut's melee capability can be greatly improved. For his weapon, a Slaying Lance (+Def) is the slightly stronger option, providing more general benefit by accelerating his Special skill. With that said, while it might be counter-intuitive, sticking to Berkut's Lance might be beneficial in the melee Enemy Phase to deal with the dragon threats and offers a more budget alternative.
Close Def 3 occupying both his Sacred Seal slot and Passive A grants Berkut an impressive +12 to Defense and Resistance during the Enemy Phase, pushing his defensive stats to 43/36 with a Slaying Lance, or 43/43 with Berkut's Lance. This provides fantastic mixed bulk to shrug off most enemy attacks with relative ease and improves the damage of Bonfire a great deal.
Guard vs. Quick Riposte comes down to how much offensive presence Berkut has to have within his team. Guard will safeguard Berkut from powerful Specials such as Regnal Astra, Fire Emblem and Black Luna on red units, so Guard may be favorable for some to ensure that these skills do not activate. Swordbreaker or Lancebreaker can also be strong choices if Berkut's role within the team needs to be more focused towards a specific weapon type.
Introduction
Berkut, Prince of Rigel, is often regarded as one of the strongest villains in the series. Unfortunately, his strength as a character does not translate to his strength as a hero: Berkut suffers from a mediocre stat-line, a class type and base kit that push him towards a niche and contradictory role, and the inability to greatly improve his strength with a boon/bane or merges.
Berkut's base skills push him towards the role of an anti-magic cavalry hero. This isn't an uncommon role among cavalry heroes, with Peri, Mathilda, and Jagen sharing this role, but Berkut's access to Water Boost and Berkut's Lance strengthen his ability to soak magic hits on the Enemy Phase. Berkut's biggest problem is his statline, which does not greatly benefit him in this role: 22 base Speed ensures that many different heroes will be able to make follow-up attacks against Berkut, mages included. On the other hand, 24 base Resistance with no access to boon/bane stats means that Berkut must rely on his skills to defend himself from magical attacks.
The other disadvantage Berkut has is that his role means that Distant Counter is a necessity, and occupies his A slot over potentially useful skills like Water Boost or Distant Def. This means that players must put considerable investment into Berkut so that he may fulfill his role, even when he faces so many stronger competitors. Nevertheless, with sufficient support, Berkut can be a serviceable anti-ranged hero with an extra point of movement to pick off vulnerable heroes.
"Grant me the power to set this land to ruin... For good and all! Take of me what price you will! I care not anymore!"
Berkut, Fire Emblem Echoes: Shadows of Valentia
Strengths
Good Attack
Berkut has a respectable Attack stat of 34. Although he could be surpassed by the other cavaliers with a +ATK IV, Berkut’s Attack should not be understated. This provides a solid foundation for strong attacks from skills like Quick Riposte.
Respectable Physical Bulk
Berkut's physical bulk is the most noteworthy trait. His base 43 HP and 31 Defense give Berkut adequate combat potential against melee heroes and allow him to take reasonable physical punishment. In addition, many of the defensive skills like Distant Def will also benefit Berkut's Defense, further augmenting his defensive strength.
Berkut’s Lance
Though he lacks his iconic Kriemhild lance from Shadows of Valentia, Berkut's Lance provides a similar effect in providing additional Resistance against enemy attacks. Granting 7 resistance during the Enemy Phase evens out Berkut’s bulk, making him magically bulky in relative terms.
Weaknesses
Low resistance
While Berkut’s Lance does provide him with extra bulk against magical attacks, his Resistance is still relatively low, which makes him a prime target for Ploy skills as the bonus Resistance from Berkut's Lance does not improve his threshold for protection from ploys.
Limited Trench Movement
As a cavalry hero, Berkut will struggle to operate in rough terrain with forest or trench tiles. This makes it difficult for him to consider using any Player Phase-oriented build, like an offensive Brave Lance set.
Low speed
Berkut is so slow, his Speed stat might as well be non-existent. The Rigelian Prince is incredibly vulnerable to follow-up attacks, and must rely on his defensive stats to protect himself. Berkut's low Speed also forces him to rely upon skills like Quick Riposte to deal considerable damage on the Enemy Phase.
Grand Hero Battle Unit
As a Grand Hero Battle reward hero, Berkut cannot benefit from IVs and is limited in the number of merges he can acquire.
Team Options
Counters
Berkut is a blue unit, so most green units should be able to take him down. Other than the obvious, it depends on the build that the Berkut is running to take him down. Against his anti-mage set, any bulky green heroes that can shrug off Berkut's physical attacks will dispatch him with ease. Conversely, mages with high Speed can take advantage of Berkut's poor Speed and Resistance if he opts for a more physically defensive set.
- Blue/Green Dragons: Dragons are one of Berkut's most prominent counters, as most of them are physically bulky and can easily double Berkut due to his poor speed. This includes Fae, Kana (F), Myrrh, Corrin (F), and Nowi.
- Green Mages: While Berkut’s Lance could somewhat salvage Berkut’s lack of magical bulk, it could not overcome his triangle disadvantage. A fully buffed Blade tome such as Nino and Olwen (WT) could easily take him down. In addition, if Berkut opts to exchange his lance for a Slaying Lance, any powerful mage will spell defeat for the Rigelian. Examples include Ishtar, Lewyn, Halloween Henry, and Lyn (LA).
- Green Player Phase: While Berkut’s defensive stats can be improved considerably, there are plenty of powerful green physical attackers that can punch through his defensive stats. Cherche and Raven can overwhelm Berkut with their vast Attack stats and ability to make follow-up attacks.
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Berkut's Lance+ | A | Fortress Def 3 |
|---|---|---|---|
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Reposition | B | Seal Def 3 |
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Bonfire | C | Threaten Spd 3 |
| S | Atk Smoke 3 | ||
"Ugh, I should not play games while drunk anymore."
A build created by drunk me a good while ago, making me question my thought process during the procedure.
Enough of me being drunk though, let´s talk about the build.
Pros:
This build works suprisingly well, spreading a lot of debuffs after combat and surviving multiple encounters thanks to Fortress Def, Distant Def and his lance, giving him 36DEF (42 when ranged) and 34RES unbuffed (except against dragons).
ATK Smoke allows him to survive even better, after tanking a hit from an enemy.
Oh and him being on a horse is pretty neat....
...that is, if you´re willing to give him a slot in your Horse Emblem team.
_
Cons:
Fortress Def reduces Berkut´s attack, making him hit like a wet noodle, if his Bonfire is not up.
His role is strictly tanking and debuffing, making him much less flexible in pretty much anything.
_
But that´s pretty much all I can say about the build.
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Berkut's Lance+ | A | Distant Def 3 |
|---|---|---|---|
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Reciprocal Aid | B | Renewal 3 |
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Sacred Cowl | C | Fortify Cavalry |
| S | Resistance +3 | ||
This build works to maximize Berkut's natural bulk and put him to work as a healer. Berkut's Lance+ provides him with decent offence in addition +4 Res when attacked. Distant Defense adds +6 to Defense and Resistance when attacked at range and Sacred Cowl further reduced ranged damage. Renewal grants Berkut some extra staying power as well as a way to continuously act as a healer. Reciprocal Aid will often allow Berkut to heal his allies to full with his pretty good HP and his bulk makes it unlikely enemies will be able to score a kill on him after he heals an ally. You could also run Ardent Sacrifice on Berkut if you'd rather not leave him on low HP and are fine with healing smaller amounts of damage but from my experience Reciprocal Aid works out fine for him. As for his C skill obviously you'll want some kind of Horse buff but specifically which one you give him will depend on your team composition. However if you're not running him in Horse Emblem then Threaten Attack or Speed could help him tank even better while offering the same benefits to your allies. The Resistance+ Seal just gives him extra protection against magic, but this could really just be replaced with whatever works best for you. And finally the S summoner support is very beneficial giving him more HP, Def and Res for tanking/healing and some better offensive potential with added Attack.
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Sapphire Lance+ | A | Distant Counter |
|---|---|---|---|
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Reposition | B | B Tomebreaker 3 |
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Bonfire | C | Ward Cavalry |
| S | Squad Ace A 3 | ||
This build aims to capitalize on Berkut's niche of higher resistance than other cavaliers, while giving him more specialization due to his speed, which would otherwise cripple him via double attacks.
By giving Berkut a Sapphire Lance, he turns into a horse that can effectively tank and deal with some of the most common threats of arena in sword units, while also being able to take on powerful red mages such as horse emblem Leo, Celica and Tharja simply due to Sapphire Lance's TA effect and distant counter, taking advantage of his surprising balanced bulk.
To this end, quick riposte is used to secure kills, though blue tomebreaker can be taken to help Berkut defeat blue mages such as Linde and Olwen, allowing him to duel them by tanking one attack with his niche res.
Bonfire is given due to it being his best 3 cd damaging skill, especially given that he will often be going against swords and mages, neither of which have a majority that are bulky enough to necessitate Luna instead. Berkut can take next to any seal, though HP +5 will generally help to boost his overall bulk.
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Berkut's Lance+ | A | Water Boost 3 |
|---|---|---|---|
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Reposition | B | Cancel Affinity 3 |
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Iceberg | C | Savage Blow 3 |
| S | Resistance +1 | ||
This build on Berkut gives you the maximum potential to his Res based build.
Berkuts lance- gives him Res+4 if attacked giving him 29 with the seal.
Water boost gives him an effective 35 Res if he has 3 hp higher
Cancel Affinity is used to check Julia and Cecilia who do effectively no damage if he reaches this resistance... he can also get Buffs from Horse emblem and have a 41 Res stat which is phenomenal. They won't do ANY damage at that rate
Savage blow is optional... it's only used to add damage to non mages like Ryoma to ensure an OHKO so vantage doesn't activate.
Iceberg can deal up to 26 damage up and 3 cooldown isn't that much, He can commonly do 17/20 bonus damage
This build can be a great check for those pesky Cecilia's or Julia packing TA.
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Berkut's Lance+ | A | Defiant Def 3 |
|---|---|---|---|
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Swap | B | Lancebreaker 3 |
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Bonfire | C | Spur Spd 3 |
Berkut's Lance is a bad weapon, but is budget and offers some protection from mages. This build focuses on fighting off red and blue Lance units. Defiant Def helps tank physical Attacks, while Lance Breaker is to counter other Lance units. Bonfire helps capitalize on his decent 31 defense, 38 with Defiant Defense 3. Swap helps reposition him and Spur Speed helps support other units to double.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Lance Users Only
|
50 | 1 | 6 |
| Learns by default at 3 ★ Lance Users Only
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
|
200 | 1 | 10 |
| Unlocks at 5 ★ Lance Users Only
|
300 | 1 | 14 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Rising FlameBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Learns by default at 4 ★ Non-inheritable by Staff-wielding units.
|
150 | 4 |
Blazing FlameBefore combat this unit initiates, foes in an area near target
take damage equal to 1.5 x (unit's ATK minus foe's Def or Res).
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
300 | 4 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
50 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
100 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | A |
| Inheritable by all units.
|
50 | C |
| Inheritable by all units.
|
100 | C |
| Unlocks at 4 ★ Only inheritable by cavalry units.
|
200 | C |
Other Info
| Origin |
Fire Emblem Echoes
|
|---|
Banners Featured In
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