Table of Contents
- Default
- Attack
- Special
- Injured
| Berkut - Prideful Prince |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 19 | 8 | 5 | 7 | 7 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 43 | 34 | 22 | 31 | 24 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
This unit has no access to IVs.
Skill Sets
Prince of Scorn (Range Enemy Phase)
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Berkut’s Lance+ (+Res) Alternate: Berkut's Lance+ |
A | Distant Counter Alternate: Water Boost 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 Alternate: Quick Riposte 2 |
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Iceberg Alternate: Glacies |
C | Even Def Wave 3 Alternate: Hone Cavalry |
| SP | 1,695 | S | Distant Def 3 |
- Weapon: Berkut's Lance+ (+Res)
- Assist: Reposition / Flexible
- Special: Iceberg / Glacies
- A Slot: Distant Counter / Distant Def / Water Boost
- B Slot: Quick Riposte / Guard
- C Slot: Even Def Wave / Panic Ploy / Hone Cavalry / Flexible
- Sacred Seal: Distant Def / Quickened Pulse / Resistance +3
For those looking to take advantage of Berkut's unique weapon, the Rigelian heir demands some hefty inheritance. Distant Counter is a necessity in order to retaliate and KO mage heroes who can't punch through his boosted Resistance stat: without it, the best Berkut can do is soak hits and charge his Special skill. Water Boost is a more budget alternative that can improve Berkut's survivability, though at the cost of his ability to deal damage. Put bluntly, this build is hard to recommend without Distant Counter.
The rest of Berkut's skills are self-explanatory, and serve to bolster his effectiveness in this role. Quick Riposte is a fantastic addition to his kit in order to mitigate the consequences of his low Speed. The second attack that the skill provides will enable Berkut to deal an Iceberg-powered attack to guarantee his enemy's defeat. For a more defensive option, Guard is among the best choices, though the extra bulk comes at a heavy decrease in Berkut's already limited KO potential.
Even Def Wave is an expensive skill, but undoubtedly the best choice for Berkut if he cannot rely on any cavalry teammates. If he does have a cavalry hero alongside him, Berkut should use Hone Cavalry instead, with his partner wielding Fortify Cavalry. Berkut benefits much more from defensive buffs than the offensive buffs, as the former improves both his survivability as well as his damage output from Iceberg.
Distant Def is the cherry on top for Berkut, providing a significant +6 to his defensive stats when defending from a ranged attack. Combined with his lance, this seal pushes his defensive stats to 37/41 in Defense and Resistance respectively, which should be enough to ensure Berkut doesn't fall to enemy attacks despite his low Speed.
Rigelian General (Melee Enemy Phase)
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Slaying Lance+ (+Def) Alternate: Berkut’s Lance+ (+Def) |
A | Close Def 3 Alternate: Water Boost 3 |
|---|---|---|---|
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Reposition | B | Guard 3 Alternate: Quick Riposte 2 |
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Bonfire Alternate: Ignis |
C | Even Def Wave 3 Alternate: Hone Cavalry |
| SP | 1,545 | S | Close Def 3 |
- Weapon: Slaying Lance+ (+Def) / Berkut's Lance+ (+Def)
- Assist: Reposition / Swap
- Special: Bonfire /
- Passive A: Close Def / Water Boost
- Passive B: Guard / Quick Riposte / Swordbreaker / Lancebreaker
- Passive C: Even Def Wave / Panic Ploy / Hone Cavalry / Flexible
- Sacred Seal: Close Def
Though his base kit pushes Berkut towards a magically defensive role, he still possesses a workable 31 Defense. With some investment, Berkut's melee capability can be greatly improved. For his weapon, a Slaying Lance (+Def) is the slightly stronger option, providing more general benefit by accelerating his Special skill. With that said, while it might be counter-intuitive, sticking to Berkut's Lance might be beneficial in the melee Enemy Phase to deal with the dragon threats and offers a more budget alternative.
Close Def 3 occupying both his Sacred Seal slot and Passive A grants Berkut an impressive +12 to Defense and Resistance during the Enemy Phase, pushing his defensive stats to 43/36 with a Slaying Lance, or 43/43 with Berkut's Lance. This provides fantastic mixed bulk to shrug off most enemy attacks with relative ease and improves the damage of Bonfire a great deal.
Guard vs. Quick Riposte comes down to how much offensive presence Berkut has to have within his team. Guard will safeguard Berkut from powerful Specials such as Regnal Astra, Fire Emblem and Black Luna on red units, so Guard may be favorable for some to ensure that these skills do not activate. Swordbreaker or Lancebreaker can also be strong choices if Berkut's role within the team needs to be more focused towards a specific weapon type.
Introduction
Berkut, Prince of Rigel, is often regarded as one of the strongest villains in the series. Unfortunately, his strength as a character does not translate to his strength as a hero: Berkut suffers from a mediocre stat-line, a class type and base kit that push him towards a niche and contradictory role, and the inability to greatly improve his strength with a boon/bane or merges.
Berkut's base skills push him towards the role of an anti-magic cavalry hero. This isn't an uncommon role among cavalry heroes, with Peri, Mathilda, and Jagen sharing this role, but Berkut's access to Water Boost and Berkut's Lance strengthen his ability to soak magic hits on the Enemy Phase. Berkut's biggest problem is his statline, which does not greatly benefit him in this role: 22 base Speed ensures that many different heroes will be able to make follow-up attacks against Berkut, mages included. On the other hand, 24 base Resistance with no access to boon/bane stats means that Berkut must rely on his skills to defend himself from magical attacks.
The other disadvantage Berkut has is that his role means that Distant Counter is a necessity, and occupies his A slot over potentially useful skills like Water Boost or Distant Def. This means that players must put considerable investment into Berkut so that he may fulfill his role, even when he faces so many stronger competitors. Nevertheless, with sufficient support, Berkut can be a serviceable anti-ranged hero with an extra point of movement to pick off vulnerable heroes.
"Grant me the power to set this land to ruin... For good and all! Take of me what price you will! I care not anymore!"
Berkut, Fire Emblem Echoes: Shadows of Valentia
Strengths
Good Attack
Berkut has a respectable Attack stat of 34. Although he could be surpassed by the other cavaliers with a +ATK IV, Berkut’s Attack should not be understated. This provides a solid foundation for strong attacks from skills like Quick Riposte.
Respectable Physical Bulk
Berkut's physical bulk is the most noteworthy trait. His base 43 HP and 31 Defense give Berkut adequate combat potential against melee heroes and allow him to take reasonable physical punishment. In addition, many of the defensive skills like Distant Def will also benefit Berkut's Defense, further augmenting his defensive strength.
Berkut’s Lance
Though he lacks his iconic Kriemhild lance from Shadows of Valentia, Berkut's Lance provides a similar effect in providing additional Resistance against enemy attacks. Granting 7 resistance during the Enemy Phase evens out Berkut’s bulk, making him magically bulky in relative terms.
Weaknesses
Low resistance
While Berkut’s Lance does provide him with extra bulk against magical attacks, his Resistance is still relatively low, which makes him a prime target for Ploy skills as the bonus Resistance from Berkut's Lance does not improve his threshold for protection from ploys.
Limited Trench Movement
As a cavalry hero, Berkut will struggle to operate in rough terrain with forest or trench tiles. This makes it difficult for him to consider using any Player Phase-oriented build, like an offensive Brave Lance set.
Low speed
Berkut is so slow, his Speed stat might as well be non-existent. The Rigelian Prince is incredibly vulnerable to follow-up attacks, and must rely on his defensive stats to protect himself. Berkut's low Speed also forces him to rely upon skills like Quick Riposte to deal considerable damage on the Enemy Phase.
Grand Hero Battle Unit
As a Grand Hero Battle reward hero, Berkut cannot benefit from IVs and is limited in the number of merges he can acquire.
Team Options
Counters
Berkut is a blue unit, so most green units should be able to take him down. Other than the obvious, it depends on the build that the Berkut is running to take him down. Against his anti-mage set, any bulky green heroes that can shrug off Berkut's physical attacks will dispatch him with ease. Conversely, mages with high Speed can take advantage of Berkut's poor Speed and Resistance if he opts for a more physically defensive set.
- Blue/Green Dragons: Dragons are one of Berkut's most prominent counters, as most of them are physically bulky and can easily double Berkut due to his poor speed. This includes Fae, Kana (F), Myrrh, Corrin (F), and Nowi.
- Green Mages: While Berkut’s Lance could somewhat salvage Berkut’s lack of magical bulk, it could not overcome his triangle disadvantage. A fully buffed Blade tome such as Nino and Olwen (WT) could easily take him down. In addition, if Berkut opts to exchange his lance for a Slaying Lance, any powerful mage will spell defeat for the Rigelian. Examples include Ishtar, Lewyn, Halloween Henry, and Lyn (LA).
- Green Player Phase: While Berkut’s defensive stats can be improved considerably, there are plenty of powerful green physical attackers that can punch through his defensive stats. Cherche and Raven can overwhelm Berkut with their vast Attack stats and ability to make follow-up attacks.
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Berkut’s Lance+ (+Res) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Aether | C | Panic Ploy 3 |
| S | Distant Def 3 | ||
Resident tank of the team, finally completed. Stats are shown at +3 merge.
Berkut has always been a very unusual unit, but with this build, he has the ability to tank hits and sustain himself from both distances. The Res refine and Distant Def go hand in hand with his default lance; when attacked by a mage, his negligible resistance goes from 29 all the way up to 42. With Distant Counter, it'll allow him to hit right back and build up charges for Aether so he can maintain his Quick Riposte. Panic Ploy will help him reverse buffs on the enemy team with his surprisingly high HP.
He's meant, first and foremost, as an enemy phase unit, as that is where he truly shines.
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Berkut’s Lance+ (+Def) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Bonfire | C | Hone Cavalry |
| S | Distant Def 3 | ||
Hybrid tank Berkut, uses Berkut's Lance+ refinery, Distant Counter and the Distant Def Sacred Seal to increase his Res to 37 while getting attacked by mages and retaliating.
However, it uses the Def refinement to reliably increase the damage of his special and to be able to counter archers and dagger users aswell, as his Def is the same as his Res after Berkut's Lance+ refinement and both get increased by the Distant Def Sacred Seal. Using the Def refinement ensures a higher damage Bonfire in case Berkut needs to initiate combat and doesn't get the Res boost from his lance. His final Def is 41 when attacked from a distance, and the output damage of Bonfire is 20 in that case (6 more than Draconic Aura and the equivalent to proccing Luna against a 40 Def enemy. If Res was chosen as the refinement and Iceberg as the special, the damage would be the same). When he initiates the attack, his Bonfire damage is 17 (3 more than Draconic Aura and Iceberg + Res refinement, the equivalent of proccing Luna against a 34 Def).
Hone Cavalry and Reposition are for team support and mobility purposes.
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Berkut’s Lance+ (+Res) | A | Fury 2 |
|---|---|---|---|
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Swap | B | Quick Riposte 2 |
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Draconic Aura | C | Ward Cavalry |
| S | Distant Def 3 | ||
Being the rightful heir to the Rigelian throne,Berkut needs to be able to wall off magic and physical hits. With the +res berkut's lance,summoner support,the +7 res from the lance,+2 with fury,distant defence sacred seal,and horse buffs,he reaches 51 resistance and 45 defence when attacked at range.Beware Reinhardts with lance breaker and Brave Lyns because Berkut is in the house!
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Berkut’s Lance+ (+Res) | A | Close Def 3 |
|---|---|---|---|
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Reposition | B | Lancebreaker 3 |
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Iceberg | C | Hone Cavalry |
| S | Distant Def 1 | ||
This set aims at making use of his base weapon: Berkut’s Lance. Before refinery, the weapon was more or less underwhelming. With it, however, song with a +Res refine, Berkut sits at 35 Res on Enemy Phase. Adding both Close and Distant Defense on ensures that he consistently has 41 Res and 37 Def on Enemy Phase, making him a very effective mixed tank. Adding onto him Cavalry buffs, and his Res will be 47, and Def at 43. 48 Atk (54 under Hone Cav.) is fairly moderate, but it’ll be enough to generally take care of the mages who attempt to kill him. He’s so slow that mages will typically double him, but with all his bulk, this can be an advantage, allowing him to charge Iceberg quicker for a free 17 damage, with that being 20 under Close/Distant Def, and 23 under Fortify Cav. plus all of that.
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Berkut’s Lance+ (+Def) | A | Distant Counter |
|---|---|---|---|
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Swap | B | Quick Riposte 3 |
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Bonfire | C | Goad Cavalry |
| S | Attack +3 | ||
A distinct lack of Camus? Berkut with Distant Counter and Quick Riposte makes for an excellent mixed tank, and his increased health thanks to the weapon refinement helps him fit the archetype quite well.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Lance Users Only
|
50 | 1 | 6 |
| Learns by default at 3 ★ Lance Users Only
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
|
200 | 1 | 10 |
| Unlocks at 5 ★ Lance Users Only
|
300 | 1 | 14 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Rising FlameBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Learns by default at 4 ★ Non-inheritable by Staff-wielding units.
|
150 | 4 |
Blazing FlameBefore combat this unit initiates, foes in an area near target
take damage equal to 1.5 x (unit's ATK minus foe's Def or Res).
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
300 | 4 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
50 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
100 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | A |
| Inheritable by all units.
|
50 | C |
| Inheritable by all units.
|
100 | C |
| Unlocks at 4 ★ Only inheritable by cavalry units.
|
200 | C |
Other Info
| Origin |
Fire Emblem Echoes
|
|---|
Banners Featured In
None

Fate Grand Order
Dragonball Legends

IV Calc
Heroes