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Tier Rating

Analysis by Lunare
Berkut - Prideful Prince

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
HP 43
ATK 34
SPD 22
DEF 31
RES 24

Stat Variations

Level 1 Stat Variation
Middle 19 8 5 7 7

Level 40 Stat Variations
Middle 43 34 22 31 24

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

This unit has no access to IVs.

Skill Sets

Prince of Scorn (Range Enemy Phase)

Berkut’s Lance+ (+Res)
Alternate: Berkut's Lance+
A Distant Counter
Alternate: Water Boost 3
Reposition B Quick Riposte 3
Alternate: Quick Riposte 2
Alternate: Glacies
C Even Def Wave 3
Alternate: Hone Cavalry
SP1695SDistant Def 3

Show Explanation/Analysis
  • Weapon: Berkut's Lance+ (+Res) 
  • Assist: Reposition / Flexible
  • Special: Iceberg / Glacies
  • A Slot: Distant Counter / Distant Def / Water Boost
  • B Slot: Quick Riposte / Guard
  • C Slot: Even Def Wave / Panic Ploy / Hone Cavalry / Flexible
  • Sacred Seal: Distant Def / Quickened Pulse / Resistance +3

For those looking to take advantage of Berkut's unique weapon, the Rigelian heir demands some hefty inheritance. Distant Counter is a necessity in order to retaliate and KO mage heroes who can't punch through his boosted Resistance stat: without it, the best Berkut can do is soak hits and charge his Special skill. Water Boost is a more budget alternative that can improve Berkut's survivability, though at the cost of his ability to deal damage. Put bluntly, this build is hard to recommend without Distant Counter.

The rest of Berkut's skills are self-explanatory, and serve to bolster his effectiveness in this role. Quick Riposte is a fantastic addition to his kit in order to mitigate the consequences of his low Speed. The second attack that the skill provides will enable Berkut to deal an Iceberg-powered attack to guarantee his enemy's defeat. For a more defensive option, Guard is among the best choices, though the extra bulk comes at a heavy decrease in Berkut's already limited KO potential.

Even Def Wave is an expensive skill, but undoubtedly the best choice for Berkut if he cannot rely on any cavalry teammates. If he does have a cavalry hero alongside him, Berkut should use Hone Cavalry instead, with his partner wielding Fortify Cavalry. Berkut benefits much more from defensive buffs than the offensive buffs, as the former improves both his survivability as well as his damage output from Iceberg.

Distant Def is the cherry on top for Berkut, providing a significant +6 to his defensive stats when defending from a ranged attack. Combined with his lance, this seal pushes his defensive stats to 37/41 in Defense and Resistance respectively, which should be enough to ensure Berkut doesn't fall to enemy attacks despite his low Speed.

Rigelian General (Melee Enemy Phase)

Slaying Lance+ (+Def)
Alternate: Berkut’s Lance+ (+Def)
A Close Def 3
Alternate: Water Boost 3
Reposition B Guard 3
Alternate: Quick Riposte 2
Alternate: Ignis
C Even Def Wave 3
Alternate: Hone Cavalry
SP1545SClose Def 3

Show Explanation/Analysis
  • Weapon: Slaying Lance+ (+Def) / Berkut's Lance+ (+Def)
  • Assist: Reposition / Swap
  • Special: Bonfire 
  • Passive A: Close Def / Water Boost
  • Passive B: Guard / Quick Riposte / Swordbreaker / Lancebreaker
  • Passive C: Even Def Wave / Panic Ploy / Hone Cavalry / Flexible
  • Sacred Seal: Close Def 

Though his base kit pushes Berkut towards a magically defensive role, he still possesses a workable 31 Defense. With some investment, Berkut's melee capability can be greatly improved. For his weapon, a Slaying Lance (+Def) is the slightly stronger option, providing more general benefit by accelerating his Special skill. With that said, while it might be counter-intuitive, sticking to Berkut's Lance might be beneficial in the melee Enemy Phase to deal with the dragon threats and offers a more budget alternative.

Close Def 3 occupying both his Sacred Seal slot and Passive A grants Berkut an impressive +12 to Defense and Resistance during the Enemy Phase, pushing his defensive stats to 43/36 with a Slaying Lance, or 43/43 with Berkut's Lance. This provides fantastic mixed bulk to shrug off most enemy attacks with relative ease and improves the damage of Bonfire a great deal.

Guard vs. Quick Riposte comes down to how much offensive presence Berkut has to have within his team. Guard will safeguard Berkut from powerful Specials such as Regnal Astra, Fire Emblem and Black Luna on red units, so Guard may be favorable for some to ensure that these skills do not activate. Swordbreaker or Lancebreaker can also be strong choices if Berkut's role within the team needs to be more focused towards a specific weapon type.


Berkut, Prince of Rigel, is often regarded as one of the strongest villains in the series. Unfortunately, his strength as a character does not translate to his strength as a hero: Berkut suffers from a mediocre stat-line, a class type and base kit that push him towards a niche and contradictory role, and the inability to greatly improve his strength with a boon/bane or merges.

Berkut's base skills push him towards the role of an anti-magic cavalry hero. This isn't an uncommon role among cavalry heroes, with Peri, Mathilda, and Jagen sharing this role, but Berkut's access to Water Boost and Berkut's Lance strengthen his ability to soak magic hits on the Enemy Phase. Berkut's biggest problem is his statline, which does not greatly benefit him in this role: 22 base Speed ensures that many different heroes will be able to make follow-up attacks against Berkut, mages included. On the other hand, 24 base Resistance with no access to boon/bane stats means that Berkut must rely on his skills to defend himself from magical attacks.

The other disadvantage Berkut has is that his role means that Distant Counter is a necessity, and occupies his A slot over potentially useful skills like Water Boost or Distant Def. This means that players must put considerable investment into Berkut so that he may fulfill his role, even when he faces so many stronger competitors. Nevertheless, with sufficient support, Berkut can be a serviceable anti-ranged hero with an extra point of movement to pick off vulnerable heroes.

"Grant me the power to set this land to ruin... For good and all! Take of me what price you will! I care not anymore!"

Berkut, Fire Emblem Echoes: Shadows of Valentia


Good Attack

Berkut has a respectable Attack stat of 34. Although he could be surpassed by the other cavaliers with a +ATK IV, Berkut’s Attack should not be understated. This provides a solid foundation for strong attacks from skills like Quick Riposte.

Respectable Physical Bulk

Berkut's physical bulk is the most noteworthy trait. His base 43 HP and 31 Defense give Berkut adequate combat potential against melee heroes and allow him to take reasonable physical punishment. In addition, many of the defensive skills like Distant Def will also benefit Berkut's Defense, further augmenting his defensive strength.

Berkut’s Lance

Though he lacks his iconic Kriemhild lance from Shadows of Valentia, Berkut's Lance provides a similar effect in providing additional Resistance against enemy attacks. Granting 7 resistance during the Enemy Phase evens out Berkut’s bulk, making him magically bulky in relative terms.


Low resistance

While Berkut’s Lance does provide him with extra bulk against magical attacks, his Resistance is still relatively low, which makes him a prime target for Ploy skills as the bonus Resistance from Berkut's Lance does not improve his threshold for protection from ploys.

Limited Trench Movement

As a cavalry hero, Berkut will struggle to operate in rough terrain with forest or trench tiles. This makes it difficult for him to consider using any Player Phase-oriented build, like an offensive Brave Lance set.

Low speed

Berkut is so slow, his Speed stat might as well be non-existent. The Rigelian Prince is incredibly vulnerable to follow-up attacks, and must rely on his defensive stats to protect himself. Berkut's low Speed also forces him to rely upon skills like Quick Riposte to deal considerable damage on the Enemy Phase.

Grand Hero Battle Unit

As a Grand Hero Battle reward hero, Berkut cannot benefit from IVs and is limited in the number of merges he can acquire.

Team Options

Berkut’s defining traits are his Attack stat and his mixed bulk if he opts for Berkut’s Lance. As such, one should focus on enhancing his bulk so that he would take minimum damage from attacks.

  • Cavaliers: Any Cavaliers that can provide buffs to Berkut are suitable allies regardless of build. Potential partners are Brave Lyn, Sigurd, Reinhardt (WT), Olwen (WT), Spring Alfonse, and Frederick.
  • Red Heroes: As a blue cavalier, Berkut will continue to struggle against most green heroes. Therefore, a strong red hero is recommended to cover for Berkut’s weaknesses. This could include bulky heroes like Black Knight and Legendary Ike, or more offensive heroes like Ayra and Karla.
  • Defensive Support: Anything that could enhance Berkut’s mixed bulk is appreciated. This ranges from Dancers that can augment Berkut's stats, such as Performing Azura, New Year Azura, or Olivia (YT), to heroes with beneficial C slot skills.


Berkut is a blue unit, so most green units should be able to take him down. Other than the obvious, it depends on the build that the Berkut is running to take him down. Against his anti-mage set, any bulky green heroes that can shrug off Berkut's physical attacks will dispatch him with ease. Conversely, mages with high Speed can take advantage of Berkut's poor Speed and Resistance if he opts for a more physically defensive set.

  • Blue/Green Dragons: Dragons are one of Berkut's most prominent counters, as most of them are physically bulky and can easily double Berkut due to his poor speed. This includes Fae, Kana (F), Myrrh, Corrin (F), and Nowi.
  • Green Mages: While Berkut’s Lance could somewhat salvage Berkut’s lack of magical bulk, it could not overcome his triangle disadvantage. A fully buffed Blade tome such as Nino and Olwen (WT) could easily take him down. In addition, if Berkut opts to exchange his lance for a Slaying Lance, any powerful mage will spell defeat for the Rigelian. Examples include Ishtar, Lewyn, Halloween Henry, and Lyn (LA).
  • Green Player Phase: While Berkut’s defensive stats can be improved considerably, there are plenty of powerful green physical attackers that can punch through his defensive stats. Cherche and Raven can overwhelm Berkut with their vast Attack stats and ability to make follow-up attacks.

Weapon Skills

Weapons SP Rng. Mt.
Steel Lance
Learns by default at 3 ★
Lance Users Only
100 1 8
Berkut's LanceGrants Res+4 when the unit is under attack.
Learns by default at 4 ★
Unlocks at 3 ★
Lance Users Only
200 1 10
Berkut's Lance+Grants Res+4 when the unit is under attack.
Unlocks at 5 ★
Lance Users Only
300 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Rising FlameBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Learns by default at 4 ★
Non-inheritable by Staff-wielding units.
150 4
Blazing FlameBefore combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's ATK minus foe's Def or Res).
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
300 4

Passive Skills

Passive Skills SP Slot
Water Boost 1If unit has at least 3 more HP than enemy at the start of combat, unit receives Res+2 during combat.
Inheritable by all units.
Water Boost 2If unit has at least 3 more HP than enemy at the start of combat, unit receives Res+4 during combat.
Inheritable by all units.
Unlocks at 4 ★
Water Boost 3If unit has at least 3 more HP than enemy at the start of combat, unit receives Res+6 during combat.
Inheritable by all units.
Unlocks at 5 ★
Spur Res 1Grants adjacent allies Res+2 during combat
Inheritable by all units.
Spur Res 2Grants adjacent allies Res+3 during combat
Inheritable by all units.
Ward CavalryGrants cavalry allies within 2 spaces Def/Res+4 during combat. Requires Spur Def 2 or Spur Res 2.
Only inheritable by cavalry units.
Unlocks at 4 ★

Other Info

Fire Emblem Echoes

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