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Berkut

Overall Rating
2
Analysis by Maskilraid
Berkut - Prideful Prince
Hero Stats
Max Avg Total Stats at Lvl 40
154
HP 43
ATK 34
SPD 22
DEF 31
RES 24
Stat Variations
Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 19 8 5 7 7
High

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 43 34 22 31 24
High
Skill Sets
Bravely Berkut
Optimal
Brave Lance+ A Death Blow 3
Reposition B Drag Back
Bonfire C Ward Cavalry
SP1,700SAttack +3

Show Explanation/Analysis
  • Weapon: Brave Lance+
  • Assist: Reposition
  • Special: Bonfire/Luna
  • A Slot: Death Blow
  • B Slot: Drag Back
  • C Slot: Ward Cavalry/Threaten Def
  • Sacred Seal:  Attack +3

Berkut's naturally high ATK makes a Brave weapon an easy pick. This build uses Death Blow, Drag Back, and Reposition for mobility and raw power.

Bonfire can be substituted for Luna for high DEF enemies, but with the right buffs Bonfire is the winner. 

C skill can be chosen as needed. Ward Cavalry is a fine pick for a cavalry team, while Threaten Def will land him +10 damage thanks to the Brave Lance's double. 

Blinged-Out Berkut
Berkut’s Lance+ (+Spd) A Distant Counter
Reposition B Quick Riposte 3
Budget: Quick Riposte 2
Bonfire C Panic Ploy 3
Budget: Fortify Cavalry
SP1,695SDistant Def 3

Show Explanation/Analysis
  • Weapon: Berkut's Lance+ (SPD)
  • Assist: Reposition
  • Special: Bonfire
  • A Slot: Distant Counter
  • B Slot: Quick Riposte 3
  • C Slot: Panic Ploy 3
  • Sacred Seal:  Distant Def 3

Berkut Lance, especially its refined form, is an extremely potent weapon that gives Berkut a huge amount of mixed bulk. While his SPD by himself is unimpressive, it could be somewhat remedied with the help of his horse friends with either Goad or Hone Cavalry.

Should you get his woes in SPD solved, Berkut could become a force to be reckoned with in the enemy phase. The huge mixed bulk meant that he is able to take most ranged threats, and the occasional melee reds and blues. Using some form of Goad Cavalry or spurs allows more fine-tuning of Berkut's SPD, to either get doubled and activate Bonfire on retaliation, or goad him up for a basic double and charge up Bonfire.

Introduction

Berkut is a Lance Cavalier unit that is obtainable as a Grand Hero Battle unit. He is more of a physically defensive archetype, with respectable amount of ATK, HP and DEF. This was in expense of his RES and most notably his SPD. His base kit attempts to cover his poor amount of RES, however it is not very efficient as he will still be taken down due to his slow SPD.

Strengths
  • He's on a horse
    • Access to horse buffs will make this character relevant
  • Great ATK
    • Highest base ATK stat of all lance cavalry.
  • Great physical bulk (HP and DEF).
    • Able to take physical punishments of most sword and lance units even after getting doubled. Can use Panic Ploy to good level of success.
  • Innate user of Berkut's Lance
    • Refined Berkut Lance allows him to achieve a good level of mixed bulk.
Weaknesses
  • Low SPD
    • Tied with Leo for the lowest SPD stat on a cavalry unit. Very vulnerable to double and quad hits. 
  • Limited availability for limited merge potential
    • As a GHB unit, Berkut only comes in 3 copies so far, limiting his merge potential. This i not too much of a problem if you don't run merges however.
  • Without his weapon, his RES is mediocre.
    • He probably can't take multiple hits from magical sources.
  • Low SPD
    • It should be listed twice, because Berkut's gonna get hit twice almost every time, making him frailer than you would think. This is especially dangerous against mages as they have the tendency of being at least relatively speedy.
Team Options

To reach Berkut's potential as a mixed tank, he should be used in horse emblem and given the full buff treatment. He pairs well with damage dealers such as Cain, blade tome Cecilia, of brave axe Frederick.

Dancers like Azura or Olivia will help keep him a fair distance away, the later can also destroy any green unit that gets close once equipped with a Ruby Sword. 

Counters

Nino is, unfortunately, still a problem for Berkut. As are most blue and green, or any mages for that matter if you choose to ditch his Lance. Speedy Axes could also be proven to be problematic.

Weapon Skills
Weapons SP Rng. Mt.
Iron Lance
Lance Users Only
50 1 6
Steel Lance
Learns by default at 3 ★
Lance Users Only
100 1 8
Berkut's LanceGrants Res+4 when the unit is under attack.
Learns by default at 4 ★
Unlocks at 3 ★
Lance Users Only
200 1 10
Berkut's Lance+Grants Res+4 when the unit is under attack.
Unlocks at 5 ★
Lance Users Only
300 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
Rising FlameBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Learns by default at 4 ★
Non-inheritable by Staff-wielding units.
150 4
Blazing FlameBefore combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's ATK minus foe's Def or Res).
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
300 4
Passive Skills
Passive Skills SP Slot
Water Boost 1If unit has at least 3 more HP than enemy at the start of combat, unit receives Res+2 during combat.
Inheritable by all units.
50
A
Water Boost 2If unit has at least 3 more HP than enemy at the start of combat, unit receives Res+4 during combat.
Unlocks at 4 ★
Inheritable by all units.
100
A
Water Boost 3If unit has at least 3 more HP than enemy at the start of combat, unit receives Res+6 during combat.
Unlocks at 5 ★
Inheritable by all units.
200
A
Spur Res 1Grants adjacent allies Res+2 during combat
Inheritable by all units.
50
C
Spur Res 2Grants adjacent allies Res+3 during combat
Inheritable by all units.
100
C
Ward CavalryGrants cavalry allies within 2 spaces Def/Res+4 during combat. Requires Spur Def 2 or Spur Res 2.
Unlocks at 4 ★
Only inheritable by cavalry units.
200
C
Other Info
Origin
Fire Emblem Echoes

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