Tier Rating
Analysis by Maskilraid
Berkut - Prideful Prince
Hero Stats
Max Avg Total Stats at Lvl 40
HP 43
ATK 34
SPD 22
DEF 31
RES 24
Stat Variations
Level 1 Stat Variation
Middle 19 8 5 7 7

Level 40 Stat Variations
Middle 43 34 22 31 24
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

This unit has no access to IVs.

Skill Sets
Undaunting Berkut
Berkut’s Lance+ (+Def) A Close Def 3
Alternate: Water Boost 3
Reposition B Guard 3
Alternate: Quick Riposte 2
Bonfire C Ward Cavalry
SP1,385SClose Def 3

Show Explanation/Analysis
  • Weapon: Berkut Lance+ (+DEF)
  • Assist: Reposition / Swap
  • Special: Bonfire
  • Passive A: Close DEF 3 / Water Boost
  • Passive B: Guard / Vantage / Quick Riposte
  • Passive C: Varies
  • Sacred Seal: Close DEF 3

This set focuses on playing Berkut as a melee enemy phase unit.

While it might be counter-intuitive, sticking to Berkut Lance might be beneficial in the melee enemy phase to deal with the dragon threats. This build focuses on getting as much mixed bulk as possible with Close DEF 3 occupying both his Sacred Seal slot and Passive A. This meant that Berkut could be really difficult to take out in close quarters. This build also utilises Water Boost fairly well, which is his innate ability.

Similar to the above build, Berkut would opt for enemy phase skills such as Quick Riposte and Vantage. However, with very powerful specials such as Regnal Astra and Black Luna existing on red units, Guard might be a better skill to utilise to ensure that these skills does not activate. 

After all the stat boosts are considered, Berkut will still do the most damage with Bonfire in the enemy phase. However, Iceberg is also a decent option.

Magical Boy Berkut (Range Enemy Phase)
Berkut’s Lance+ (+Spd) A Distant Counter
Reposition B Quick Riposte 3
Alternate: Quick Riposte 2
Iceberg C Panic Ploy 3
Alternate: Fortify Cavalry
SP1,695SDistant Def 3

Show Explanation/Analysis
  • Weapon: Berkut's Lance+ (+RES)
  • Assist: Reposition
  • Special: Iceberg
  • A Slot: Distant Counter
  • B Slot: Quick Riposte 3
  • C Slot: Varies
  • Sacred Seal: Distant Def 3

This set focuses on enabling Berkut to take as many magical hits as possible, and hit back as though the mage is Titanic (that’s an Iceberg joke).

Berkut’s Lance is a phenomenal weapon despite its non-legendary status. It gives Berkut a ton of resistance especially with the resistance refine. While Berkut’s base resistance is not impressive, when coupled with Berkut’s Lance and Distant Def, he could take quite a bit of magical punishment.

Distant Counter and Iceberg allows Berkut to leverage on the newfound resistance and take out the magical threats. Enemy Phase skills, such as Quick Riposte and Vantage, are mostly preferred due to the focus of baiting mages during the enemy phase. 

The assist skills and C slot are not integral part of the build, and is dependent on the player’s preference.

Bravely Berkut (Player Phase)
Brave Lance+ A Death Blow 3
Alternate: Attack +3
Reposition B Drag Back
Draconic Aura
Alternate: Moonbow
C Ward Cavalry
SP1,700SAttack +3

Show Explanation/Analysis
  • Weapon: Brave Lance+
  • Assist: Reposition / Swap
  • Special: Draconic Aura / Moonbow
  • Passive A: Death Blow 3
  • Passive B: Drag Back / Hit and Run
  • Passive C: Varies
  • Sacred Seal: Attack + 3 / Heavy Blade

This set focuses on playing Berkut as a player-phase unit.

With a high attack stat, Berkut could be utilised as a player-phase unit with a Brave Lance set. The selection of passives are relatively straightforward; just pick anything that increases his attack. This means running Death Blow for his A slot and Attack + 3 in the seal. In a cavalry team, it might be worthwhile for Berkut to utilise Heavy Blade for an instant activation of Moonbow every combat.

The Brave Lance’s speed penalty meant that he should never be left in the opponent’s range as he will eat a follow-up attack. As such, having mobility skills in the B-slot, such as Drag Back and Hit and Run, allows allies to get Berkut to safety with more ease.

The selection of special would depend on whether you are using Heavy Blade. If Heavy Blade is not used, most of the times specials would activate in the second round of combat, hence a 3-turn special such as Bonfire or Draconic Aura is preferred. Moonbow or any 2-turn special would be compatible with a Heavy Blade set-up.


Berkut is a Lance Cavalier unit that is obtainable as a Grand Hero Battle unit. He is more of a physically defensive archetype, with respectable amount of attack, defence and HP. With the refined Berkut’s Lance, Berkut could actually achieve a respectable amount of mixed bulk with a good resistance stat. If one choose not to pass his lance to someone else, Berkut’s mixed bulk would be his main defining trait.

However, his lack of speed meant that his foes will mostly be able to follow-up. This could somewhat undermine his bulk in some occasions. 


Good attack

Berkut has one of the highest attack stat of a lance cavalier at base. Although he could be surpassed by the other cavaliers with a +ATK IV, Berkut’s attack could not be understated. This means that he could hit the offensive numbers when required.

Great Physical Bulk

He does have the physical defenses and HP to back him up. This meant that he is a suitable candidate to run a melee enemy phase set as he will be able to take the physical punishment.

Berkut’s Lance

Although it is unfortunate that he does not have his trademark lance from Shadows of Valentia, this does not make Berkut Lance a terrible weapon. Granting 7 resistance in the enemy phase evens out Berkut’s bulk, making him magically bulky in relative terms.


Low resistance

While Berkut’s Lance does provide him with survivability, his resistance is still relatively low, which makes him a prime target for ploy skills as the bonus stats from Berkut Lance is not inside the calculations for ploys.

Limited Trench Movement

Berkut might want to opt for a more offensive Brave Lance set, however with trenches being more and more common in map designs, going for a player-phase set on a melee physical player phase might be a challenge. Berkut is no exception to this rule.

Low speed

Berkut is so slow, his speed stat might as well be non-existent. He will get followed up on a lot, and do not expect him to follow-up unless you run the relevant breakers or Quick Riposte.

Grand Hero Battle Unit

As part of the Grand Hero Battle daily rotation, it is unlikely that Berkut will be able to be fully merged for the foreseeable future.

Team Options

Berkut’s defining trait are his attack stat and his mixed bulk if he opt for Berkut’s Lance. As such, one should focus on enhancing his bulk so that he would take minimum damage from attacks.

  • Cavaliers: Any Cavaliers that can provide buffs to Berkut are suitable allies regardless of build. This could include Brave Lyn, Sigurd and Frederick.
  • Red Units: As a blue cavalier, Berkut will continue to struggle against green units in general. Running a red unit is relatively important to cover for Berkut’s weaknesses. This could include Black Knight and Legendary Ike.
  • Bulk Support: Anything that could enhance Berkut’s mixed bulk is appreciated. New Year Corrin is the most notable example, however any units with the relevant buffs could be used.

Berkut is a blue unit, so most green units should be able to take him down. Other than the obvious, it depends on the build that the Berkut is running to take him down.

  • Blue/Green Dragons: Dragons are the biggest counter against Berkut, as most of them are physically bulky, and most of them could easily double Berkut due to his poor speed. This includes Fae, Myrrh and Nowi.
  • Green Mages: While Berkut’s Lance could somewhat salvage Berkut’s lack of magical bulk, it could not overcome his triangle disadvantage. A fully buffed Blade tome such as Nino and Olwen (WT) could easily take him down.
  • Green Player Phase: While Berkut’s bulk are impressive, things could go south real fast when against very strong green player phase unitsn when he is without the relevant buffs. This includes Cherche and Raven and any bold fighter armors.
Weapon Skills
Weapons SP Rng. Mt.
Iron Lance
Lance Users Only
50 1 6
Steel Lance
Learns by default at 3 ★
Lance Users Only
100 1 8
Berkut's LanceGrants Res+4 when the unit is under attack.
Learns by default at 4 ★
Unlocks at 3 ★
Lance Users Only
200 1 10
Berkut's Lance+Grants Res+4 when the unit is under attack.
Unlocks at 5 ★
Lance Users Only
300 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
Rising FlameBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Learns by default at 4 ★
Non-inheritable by Staff-wielding units.
150 4
Blazing FlameBefore combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's ATK minus foe's Def or Res).
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
300 4
Passive Skills
Passive Skills SP Slot
Water Boost 1If unit has at least 3 more HP than enemy at the start of combat, unit receives Res+2 during combat.
Inheritable by all units.
Water Boost 2If unit has at least 3 more HP than enemy at the start of combat, unit receives Res+4 during combat.
Unlocks at 4 ★
Inheritable by all units.
Water Boost 3If unit has at least 3 more HP than enemy at the start of combat, unit receives Res+6 during combat.
Unlocks at 5 ★
Inheritable by all units.
Spur Res 1Grants adjacent allies Res+2 during combat
Inheritable by all units.
Spur Res 2Grants adjacent allies Res+3 during combat
Inheritable by all units.
Ward CavalryGrants cavalry allies within 2 spaces Def/Res+4 during combat. Requires Spur Def 2 or Spur Res 2.
Unlocks at 4 ★
Only inheritable by cavalry units.
Other Info
Fire Emblem Echoes

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