Berkut

Analysis by SpecialKei
Berkut
Prideful Prince
Hero Ratings
Overall Rating
2
/ 5
Max Avg Total Stats at Lvl 40
154
HP 43
ATK 34
SPD 22
DEF 31
RES 24
Stat Variations
Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 19 8 5 7 7
High

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 43 34 22 31 24
High
Skill Sets
Magic Defender + Horses
Berkut's Lance+ A Water Boost 3
Pivot B Vantage 3
Sacred Cowl C Ward Cavalry
SP1,525S-

Show Explanation/Analysis
  • Weapon: Berkut's Lance+
  • Assist: Pivot
  • Special: Sacred Cowl
  • A Slot: Water Boost
  • B Slot: Vantage
  • C Slot: Ward Cavalry
  • Sacred Seal:  Resistance +1

This build utilizes Berkut's natural affinity towards RES, while giving him a kit that will do some damage. Pivot helps Berkut get away from the many threats he faces. Water Boost combined with Sacred Cowl will give you the beef to absorb a hit, and next turn dish out the pain. After taking those hits, preferably from a Dragon or Mage, Vantage combined with his naturally high ATK stat secures his survivability. 

Arriving with built-in Ward Cavalry, this cavalier will be a nice addition to an anti-mage Horse Emblem team. 

Blinged-Out Berkut
Berkut's Lance+ A Distant Counter
Draw Back B Quick Riposte 3
Ignis C Threaten Def 3
SP1,935S-

Show Explanation/Analysis
  • Weapon: Berkut's Lance+
  • Assist: Draw Back
  • Special: Bonfire/Ignis
  • A Slot: Distant Counter
  • B Slot: Quick Riposte
  • C Slot: Threaten Def
  • Sacred Seal:  Attack +1

Berkut's maximum potential can be a force to be reckoned with. His innate 14MT weapon is a safe pick, with Killer Lance+ being a strong runner up to help proc his 15 damage Bonfire. Draw Back can be replaced with Pivot, but this unit's skills will put him at the front of the fight more often than not. Distant Counter is an obvious pick, while Quick Riposte allow Berkut to actually get follow-up attacks. 

The differences between this Berkut and Camus are the speed and the resistance. Camus, will mostly be hit magically once and take a lot of damage, whereas Berkut will be hit twice for moderate damage. You can use this fact and Quick Riposte to your advantage to charge up your special. Bonfire will assure you the kill, whereas Ignis will be up for you to dish pain on your next enemy.

Bravely Berkut
Optimal
Brave Lance+ A Death Blow 3
Reposition B Drag Back
Bonfire C Ward Cavalry
SP1,700S-

Show Explanation/Analysis
  • Weapon: Brave Lance+
  • Assist: Reposition
  • Special: Bonfire/Luna
  • A Slot: Death Blow
  • B Slot: Drag Back
  • C Slot: Ward Cavalry/Threaten Def
  • Sacred Seal:  Attack +1

Berkut's naturally high ATK makes a Brave weapon an easy pick. This build uses Death Blow, Drag Back, and Reposition for mobility and raw power.

Bonfire can be substituted for Luna for high DEF enemies, but with the right buffs Bonfire is the winner. 

C skill can be chosen as needed. Ward Cavalry is a fine pick for a cavalry team, while Threaten Def will land him +10 damage thanks to the Brave Lance's double. 

User Submitted Builds
Submit a Hero Build

= Has Build Explanation

Hero Updated
Berkut by Kaze_Gaming 1 day ago
Berkut by Berkut 3 days ago
Berkut by Haruka 1 week ago
Berkut by Anthiese 1 week ago
Berkut by Berkut07 1 week ago
User Submitted Build Statistics
Weapon Skills
Learns by default at 3 ★
SP:
200
Rng:
1
Mt:
10

Grants Res+4 when the unit is under attack.

Learns by default at 4 ★
Unlocks at 3 ★
Unlocks at 5 ★
Special Skills
SP:
150
CD:
5 Turns

Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).

Learns by default at 4 ★
SP:
300
CD:
5 Turns

Before combat this unit initiates, foes in an area near target
take damage equal to 1.5 x (unit's ATK minus foe's DEF or RES).

Unlocks at 4 ★
Passive Skills
SP:
50
Slot:
A

If unit has at least 3 more HP than enemy at the start of combat, unit receives Res+2 during combat.

SP:
100
Slot:
A

If unit has at least 3 more HP than enemy at the start of combat, unit receives Res+4 during combat.

Unlocks at 4 ★
SP:
200
Slot:
A

If unit has at least 3 more HP than enemy at the start of combat, unit receives Res+6 during combat.

Unlocks at 5 ★
SP:
50
Slot:
C

Grants adjacent allies Res+2 during combat

SP:
100
Slot:
C

Grants adjacent allies Res+3 during combat

SP:
200
Slot:
C

Grants cavalry allies within 2 spaces Def/Res+4 during combat.

  • Requires Spur Def 2 or Spur Res 2.
Unlocks at 4 ★
Introduction

Pros:

  • Interesting weapon that synergizes with A skill
  • Highest ATK lance cavalry unit

Cons:

  • 22 base speed. 
  • 24 base RES is very low, considering his kit

Berkut is a lance cavalier you'll put some work into. The spread of his stats is fair, with the exception of his speed, and his weapon and A skill will give him a natural role to fill: magic-based tank. 34 RES (with skills, on opponents turn) and 31 DEF without horse buffs give him the protection he needs to get good hits in. And those hits will hurt; his natural weapon and cavalry buffs can get him over 55 ATK. 

Strengths
  • He's on a horse
    • Access to horse buffs will make this character relevant
  • Great ATK
    • Highest base ATK stat of all lance cavalry.
  • Unique Weapon + Water Boost Synergy
    • The 14Mt on Berkut's Lance+ is useable, and the +6 RES with Water Boost 3 is a total of 10 points to his resistances.
Weaknesses
  • Low SPD
    • Tied with Leo for the lowest SPD stat on a cavalry unit. Very vulnerable to double and quad hits. 
  • Typically Outclassed
    • Berkut's stats make him, not the best option in most scenarios where you could use Abel, Camus, or S!Xander. 
  • Low SPD
    • It should be listed twice, because Berkut's gonna get hit twice almost every time, making him frailer than you would think.
  • Limited availability for limited merge potential
    • As a GHB unit, Berkut only comes in 3 copies so far, limiting his merge potential. This i not too much of a problem if you don't run merges however
Team Options

To reach Berkut's potential as a mixed tank, he should be used in horse emblem and given the full buff treatment. He pairs well with damage dealers such as Cain, blade tome Cecilia, of brave axe Frederick.

Dancers like Azura or Olivia will help keep him a fair distance away, the later can also destroy any green unit that gets close once equipped with a Ruby Sword. 

Counters

Nino is, unfortunately, still a problem for Berkut. As are most blue and green mages. Any unit as fast or faster than Florina (28 SPD) and with decent attack will do well against him. That's a lot of units. 

From Series
Fire Emblem Echoes
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