Table of Contents
- Default
- Attack
- Special
- Injured
| Bartre - Fearless Warrior |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 20 | 9 | 5 | 6 | 2 |
| Middle | 21 | 10 | 6 | 7 | 3 |
| High | 22 | 11 | 7 | 8 | 4 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 46 | 33 | 22 | 30 | 10 |
| Middle | 49 | 36 | 25 | 33 | 13 |
| High | 52 | 39 | 29 | 36 | 16 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Bartre is a one-dimensional character, preferring Attack in every build. His impressive physical bulk means that he would prefer not to sacrifice HP or Defense, leaving Speed and Resistance as the least important of his stats. Ultimately, only Attack really matters and everything else is secondary.
Boons
-
+ATK: The single best boon for Bartre, and the only one he should ever run. It improves his one-shot damage which is Bartre’s greatest strength.
Neutral
-
HP: Bartre has excellent HP, and is one of the best users of Panic Ploy and Infantry Pulse. These are recommended skills, so it’s advised to keep this neutral.
-
DEF: Bartre rarely runs Bonfire or Ignis, but his high base Defense is still one of his signature strengths. It’s not recommended to reduce this.
Banes
-
-SPD: Completely unnecessary for Bartre, as he aims to OHKO his opponents. His anti-armor set runs Axebreaker to shortcut his low Speed.
- -RES: At base 13, Bartre’s Resistance is a joke. He dies to mages of all colors, so this can be reduced safely.
Skill Sets
Brave Axe (OHKO build)
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Brave Axe+ | A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
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Reposition Alternate: Swap |
B | Chill Def 3 Alternate: Wrath 3 |
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Glimmer Alternate: Moonbow |
C | Panic Ploy 3 Alternate: Infantry Pulse 3 |
| SP | 2,145 | S | Attack +3 |
-
Preferred IV: +ATK / -SPD or -RES
-
Weapon: Brave Axe+ (+Atk)
-
Assist: Reposition / Swap
-
Special: Glimmer / Moonbow
-
Passive A: Death Blow / Fire Boost
-
Passive B: Chill Def / Wrath
-
Passive C: Panic Ploy / Infantry Pulse
-
Sacred Seal: Attack +3 / Brazen Atk/Res
Bartre’s raw power makes him effective at running a OHKO set with a Brave Axe. He combines several skills that boost his Attack to give him a large upfront power boost. This set is straightforward and brutal: simply attack the enemy you want removed from the field. This set is flexible provided every skill choice seeks to further increase Bartre’s Attack.
Death Blow and Brazen Atk/Res give Bartre a combined +15 to his Attack when initiating combat. Chill Def acts as another Attack booster, by reducing the foe’s Defense prior to Bartre’s assault. These skills are the most reliable, but he can also go for Wrath and Brazen Atk/Res. Doing so makes him slightly stronger when under 75% HP, but significantly weaker when at full HP. Fire Boost is an alternate choice, but is unreliable and is dependent on Bartre’s current HP.
Panic Ploy and Infantry Pulse are both great team support skills that take advantage of Bartre’s massive HP stat. Panic Ploy is the best general choice, as Infantry Pulse requires a team to be built around it. However, Bartre is the strongest user of Infantry Pulse in the game, and is very potent on Infantry teams. Reposition and Swap are strong Assist skill choices, giving Bartre the ability to save allies or dive into danger himself.
Virile Bruiser (Anti-Armor)
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Axe of Virility (+Eff) | A | Fury 3 |
|---|---|---|---|
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Reposition Alternate: Swap |
B | Guard 3 Alternate: Axebreaker 3 |
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Glimmer Alternate: Dragon Fang |
C | Infantry Pulse 3 Alternate: Spur Spd/Def 2 |
| SP | 1,785 | S | Quick Riposte 3 |
-
Preferred IV: +ATK / -RES
-
Weapon: Axe of Virility+ (+Eff)
-
Assist: Reposition / Swap
-
Special: Glimmer / Dragon Fang
-
Passive A: Fury
-
Passive B: Guard / Axebreaker
-
Passive C: Infantry Pulse
-
Sacred Seal: Quick Riposte
Bartre’s defensive build has a completely different playstyle to his offensive set, but it’s a very solid choice. The great thing about this set is that it gives him some much-needed Speed: up to 31, which is enough to prevent many more follow-up attacks. It’s primary function is to defeat armor, but it works well in many general scenarios. Coincidentally, it’s rather cheap and stands as Bartre’s premier budget option. It also performs better than his recommended set at the highest levels of the Arena.
Fury and the Axe of Virility give Bartre +6 to all his stats, notably boosting his base Speed to 31. This is now enough to avoid many doubles from Axe-users, and prevent some Special Fighter users from doubling Bartre. Guard and Quick Riposte are a classic defensive combination, and they prevent foes from activating Specials while allowing Bartre to double attack on enemy phases. Axebreaker is a passable B slot alternative, however it’s highly recommended to go for Guard.
Glimmer is the Special of choice, and it’s a great way to deal with red armor that Bartre can’t beat normally. Dragon Fang is ridiculously powerful, but Bartre is unlikely to get the opportunity to fully charge it during a round. Reposition and Swap are again strong choices, giving him the power to save allies from death or jump into the frontline. His C slot skill is entirely dependent on playstyle. Bartre’s Infantry Pulse is fantastic on this set, especially when paired up with a Slaying-Wrath sword unit (like his daughter!)
Introduction
Bartre is Fir’s overbearing father and hails from Fire Emblem: The Binding Blade. He is an axe-wielding Infantry unit famous for having stellar Attack and HP. Bartre is such a commonly summoned unit that he’s known as a meme within the community. But, this makes him easy to merge and to get a better boon/bane set.
His stats are one-sided with excellent Attack and HP, but poor Speed and Resistance. Despite his great physical defense, he is best as an offensive unit who aims for OHKO’s on other units. This is because his Speed and Resistance let him down significantly as a defensive unit, especially against magic damage. Although, Bartre’s Axe of Virility also allows him to be built as a generic bruiser with great anti-armor capacities.
Many see him as a joke, but with armor being so common in the Arena, Bartre is far from unviable. He’s an excellent user of Panic Ploy and enables interesting team ideas with skills such as Infantry Pulse. Being commonly available and cheap to build makes Bartre a good investment for free to play players, or anyone struggling with armored units in the Arena or Arena Assault.
Bartre is one of our recommended units for a Duel Skill build. For more information on Duel Skills, see our guide to G Duel Infantry.
Strengths
Stellar Attack
Base 36 is exceptionally high, and makes him one of the strongest units in the game. Having such a high base Attack is what lets Bartre great at OHKO’ing enemies with his sets. Both of Bartre’s sets revolve around his huge Attack stat, and it’s his most defining trait as a unit.
Very High HP
Bartre boasts a massive 49 base HP, which he combines with a decent Defense of 33 to make him very strong defensively. Not only is he great at taking hits, but having such a high HP makes him an excellent user of certain skills such as Panic Ploy and Infantry Pulse.
Weaknesses
Low Speed and Resistance.
Where Bartre falls down is in his Speed and Resistance. Base 25 is far too low for Bartre to avoid follow-up attacks, and even with Fury plus Axe of Virility, he reaches only 31 Speed. He finds himself easily doubled by sword-users who are super effective against him. His Resistance means he takes heavy damage from dragons and mages, both foes with enough Speed to double him.
Can’t counter threats other green axes can.
The prevalence of blue (and sometimes green) mages means that it’s very common for green units to run Distant Counter. Bartre does have this option, but his Resistance is so pitifully low that he’s in danger of being KO’d. Unfortunately, Bartre is one of the poorer anti-mage options among Axe-users.
Team Options
Counters
Bartre’s list of counters is largely determined by his low Speed and Resistance. He can’t take magic damage well, especially if the foe has enough speed to double Bartre. His attacks also can’t pierce the defenses of strong red tanks.
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Mages: By far, Bartre’s biggest weakness is mages. Many are high-speed units and can easily double him on his nearly non-existent Resistance. Sanaki, Nino, Linde, Reinhardt, and L’Arachel are some of the most prominent examples, but he fears the existence of practically any mage.
-
Healers: Many healers have the power to severely dent or KO Bartre with Wrathful Staff damage. Elise, Priscilla, and Clarine are especially deadly when buffed with Hone Cavalry.
- Red units: Strong red units like Lucina, Adult Tiki, Vanguard Ike, and Fallen Celica can all wall Bartre with ease due to their high Defense and color advantage.
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Slaying Axe+ | A | Steady Breath |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Ignis | C | Panic Ploy 3 |
| S | Quickened Pulse | ||
Ignis activation in the first bait... Muahh haa haa. 0 damage for the majorit of blue melee and some axe users. Great fight against sword users also. killing lots of them :)
The seal Deflect melee 3 is also a great option, once he will activate ignis anyway and he will be able to deal with brave users that quad attack bartre. Deflect magic seal will let bartre bait some magic users such as Linde, delthe and many others that kill him in 2 attacks. Blade tomes will continue OHK Bartre. And Sanaki, Celica, tharja may OHK him also.
If you aren't going with Quickened pulse and will use deflect melee, bonfire is a great choice, onse you're going to activate it 2 times in the same bait. If the one survive on the first blow. Muah ha ha.
A great choice for the team, is some healer or pseudo healers to back for quick ripost range, and some tanky blue unity, to absorb damage from red mages or really strong sword user, such as Mia, BK, Arden or Ayra.
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Brave Axe+ | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Axebreaker 3 |
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Bonfire | C | Threaten Def 3 |
| S | Attack +2 | ||
just a set that kills most green and lance units and even some Red units use him with a strong blue unit like Linde and a mage check like H!sakura so you have counters 2 his counters (ivs aren't what i want and this stats are of the +3 5* verion i advise +atk -res ivs)
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Brave Axe+ | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Axebreaker 3 |
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Luna | C | Infantry Pulse 3 |
| S | Panic Ploy 1 | ||
First off, Infantry Pulse 3 is hard to come by. However, I got a Spring Xander and because I don't care for the character and he had average IVs, I canned him to my Bartre. And it works wonders!
Bartre has the highest HP out of the infantry units, so every infantry unit is going to get -1 on their special cooldown. In TT, this happens every round (which is amazing if you have a healer in case he gets hurt).
Brave Axe + works wonders with Axe Breaker 3, allowing Bartre to kill the likes of Hector easily! Any other axe unit is as good as dead! Virtually every blue, green, and colorless unit is dead by this Bartre. Even some frail reds crumble!
Fury 3 is nice for securing certain kills like that of Hector. Extra bulk is also appreciated.
Reposition is fantastic as always, although any support would work well here.
Luna is used to kill bulky axe units that Bartre will hit for 4 times.
And Panic Ploy seal works great with his high HP.
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Brave Axe+ | A | Sturdy Blow 2 |
|---|---|---|---|
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Ardent Sacrifice | B | Brash Assault 3 |
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Bonfire | C | Threaten Def 3 |
This is a theoretical set up (Therefore not done in-game yet) that attempts to make Brash Assault allow Bartre to Quad strike and still live against physical targets. For Ivs -Spd is the best for this set up as Bartre's speed is already ruined by the brave axe, +def allows him to survive more while +atk allows him to dish out more damage. the C and support skills can be whatever your team needs. Bonfire is useful as it scales off of Bartre's good defence.
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Brave Axe+ | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Axebreaker 3 |
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Bonfire | C | Threaten Def 3 |
This set will net KOs on all Blue units and most Green units, including Hector if Threaten Def has activated. Some physically frail Red units will also suffer major damage.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Inheritable by Axe users only.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Inheritable by Axe users only.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Inheritable by Axe users only.
|
200 | 1 | 8 |
| Unlocks at 5 ★ Inheritable by Axe users only.
|
300 | 1 | 12 |
| Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
SmitePush adjacent ally 2 spaces farther away.Learns by default at 4 ★ Unlocks at 3 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
50 | A |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
100 | A |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | A |
| Inheritable by all units.
|
50 | B |
| Unlocks at 3 ★ Inheritable by all units.
|
100 | B |
| Unlocks at 4 ★ Inheritable by all units.
|
200 | B |
Other Info
| Origin |
Fire Emblem: The Binding Blade
Fire Emblem: The Blazing Blade
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes