Table of Contents
- Default
- Attack
- Special
- Injured
| Barst - The Hatchet |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 19 | 8 | 7 | 5 | 3 |
| Middle | 20 | 9 | 8 | 6 | 4 |
| High | 21 | 10 | 9 | 7 | 5 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 43 | 30 | 29 | 27 | 13 |
| Middle | 46 | 33 | 32 | 30 | 17 |
| High | 49 | 36 | 35 | 33 | 20 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
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+SPD: Paired with a Speed refine, this greatly boosts Barst's ability to both perform and avoid follow-ups.
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+DEF: A Defense boon allows Barst to get surprisingly tanky—especially with his huge HP pool—and grants him a very deadly Bonfire and Ignis.
Neutral
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ATK: Though of course never bad as a boon, reaching higher Speed tiers or boosting his tanking power will often be more impactful. Preferred as a boon only if keeping his default Brave Axe.
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HP: With one of the highest HP stats among infantry, Barst is a great user of skills like Infantry Pulse and prefers to keep his HP neutral.
Banes
- -RES: A bane to Barst's Resistance effects almost none of his matchups and is his clear dump stat. Usually Barst will instead be relying on his high HP to allow him to take a hit from enemy dragons.
Skill Sets
The Archanean Mercenary (Bulky Tank)
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Wo Gùn+ (+Def) Alternate: Wo Gùn+ (+Spd) |
A | Steady Breath Alternate: Fierce Breath |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 Alternate: Quick Riposte 2 |
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Ignis Alternate: Moonbow |
C | Infantry Pulse 3 Alternate: Spur Atk 3 |
| SP | 1,530 | S | Close Def 3 |
- Preferred IV: +DEF or +SPD / -RES
- Weapon: Wo Gùn+ (+Def/Spd)
- Assist: Reposition
- Special: Ignis / Moonbow
- Passive A: Steady Breath
- Passive B: Quick Riposte
- Passive C: Infantry Pulse / Panic Ploy / Drive Spd / Spur Atk
- Sacred Seal: Close Def / Panic Ploy / HP +5
Barst's high bulk and strong overall combination of Defense and Speed make him a great user of Wo Gùn. Following, with his boon and refine Barst can choose to either invest in his Defense or his Speed. Generally more Defense will result in stronger Specials and more melee victories while more Speed, though less immediately powerful, results in less defeats from opposing mages and Speed-invested dragons, and also boosts his Player Phase potential. The choice should be made based on whether one prefers stronger specialist combat or safer generalist combat.
Ignis is Barst's bread and butter when combined with Wo Gùn, Steady Breath, and Quick Riposte. Barst should be able to activate Ignis every combat and is what lets him demolish whatever fails to take him out first. Moonbow is the generalist alternative that offers less burst damage, but will activate twice and thus have similar performance against anything that doubles yet fails to defeat him. The particular interaction however that may make it noteworthy is that it will be ready to activate on Player Phase whenever Barst takes a ranged attack but is not doubled.
With 51 HP after a refined weapon, Barst is a great user of either Infantry Pulse or Panic Ploy. If one does not want to invest either skill, then a powerful team support skill such as Drive Spd or his default Spur Atk can work just fine.
While Close Def is Barst's preferred Sacred Seal due to the significant bulk it grants him, the Panic Ploy Sacred Seal is also a good option, as can be an HP +5 Seal if already running Infantry Pulse or Panic Ploy in his C slot.
The Scourge of Talysian Seas (Wrath Offensive)
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Slaying Axe+ (+Spd) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Wrath 3 |
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Glimmer Alternate: Moonbow |
C | Infantry Pulse 3 Alternate: Spur Atk 3 |
| SP | 1,470 | S | Close Def 3 |
- Preferred IV: +SPD / -RES
- Weapon: Slaying Axe+ (+Spd)
- Assist: Reposition
- Special: Glimmer / Moonbow
- Passive A: Fury
- Passive B: Wrath
- Passive C: Infantry Pulse / Panic Ploy / Drive Spd / Spur Atk
- Sacred Seal: Close Def / Quickened Pulse / Speed +3
Barst's fairly decent Attack and Speed still hold up quite well and allow him to be built into a deadly offensive attacker. With a Speed boon, Speed refine, and Fury 3, Barst's Atk/Spd reaches a fairly strong 50/41, all whilst maintaining a very hefty 51 HP and 33 Defense.
Paired with a Slaying Edge, Glimmer (or Moonbow) is Barst's preferred Special due to its short cooldown and ability to be fully charged at the start of every turn once under the HP threshold of Wrath. This can be accomplished rather reliably from the recoil of Fury or even mid-combat after taking a hit on Enemy Phase.
Infantry Pulse and Panic Ploy remain fantastic options for Barst due to his above average HP, as do skills like Drive Spd or his default Spur Atk for more generic teamplay.
The Close Def Sacred Seal grants Barst the bulk he desires to trade hits effectively, though alternatively it can be swapped with Quickened Pulse in order to grant him a stronger opening Player Phase as his Glimmer/Moonbow will be immediately charged similar to when he is in Wrath range. A simple Sacred Seal such as Speed +3 is also a fine and accessible option for making him even speedier.
The Peaceful Grustian Woodcutter (Brave Axe / Budget)
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Brave Axe+ | A | Death Blow 3 Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Lancebreaker 3 Alternate: Axebreaker 3 |
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Bonfire Alternate: Ignis |
C | Spur Atk 3 |
| SP | 1,550 | S | Attack +3 |
- Preferred IV: +ATK / -RES or -SPD
- Weapon: Brave Axe+
- Assist: Reposition
- Special: Bonfire / Luna / Ignis
- Passive A: Death Blow / Fury
- Passive B: Lancebreaker / Axebreaker
- Passive C: Spur Atk
- Sacred Seal: Attack +3 / Spur Atk / Flexible
A low investment set that requires no inherits from heroes unable to be obtained as 3 star units.
Pairing Barst's base Brave Axe with an Attack boon, Death Blow, and an Attack +3 Sacred Seal makes him into quite a powerful burst attacker. Though Barst's Resistance is still rather irrelevant to him, Speed also becomes a viable choice as a bane as at 27 it will likely be too low to utilize offensively, though be careful of the doubles it might open him up to.
Bonfire and Luna will be Barst's best options for his Special, activating on his second initiation all the same as a a 2-cooldown Special would. Ignis is a good option though if one wants to maximize the damage dealt by a Barst that takes a hit between a quad attack granted by his B skill.
Lancebreaker allows Barst to strike four times against any opposing lancer and can help him win versus the tankiest lancers such as Effie or Brave Hector. Axebreaker, however, helps Barst likely break out the win in his most-neutral matchups, making him more flexible overall.
While an Attack +3 Sacred Seal is Barst's strongest option for maximizing his offense, a Spur Atk Sacred Seal can be an interesting option as it will stack with his base Spur Atk and grant a significant +8 Atk to any allies beside him.
Introduction
Barst is an infantry axe unit featuring a rather common statline: possessing nice HP, decent Attack, decent Speed, and decent Defense, at the cost of a rather horrid Resistance. He benefits quite well from recent weapons and skills, and makes for a pretty strong tank or duelist. His most defining trait is very high HP which makes him one of the best available users of Infantry Pulse, but unfortunately for him, that's about his only defining trait.
Barst falls into the increasing category of units that sit in relative obscurity not because his statline is actually flawed or weak, but because he is otherwise aggressively average in a world with filled with units that can offer much more. Additionally, the existence of units such as Libra and Linus who feature similar base stat lines (but simply with more points tacked on) lower Barst's value quite a bit, and in truth it doesn't help that he is one of the only regularly summonable owners of one of the most coveted inheritable assist skills in the game, Reposition.
Barst's ability to abuse skills such as Infantry Pulse will generally have to be one's driving force when choosing to build him over his competitors, and of course such a quality is certainly not a trait to overlook; good Infantry Pulse support can completely make or break the combat potential of teams built around it. Still, while Barst is a unit that likely won't disappoint when given the proper weapons and skills, he likely won't blow minds either. But Barst never wished to be a star anyway—after years of war and combat, Barst lives the life of the exact type of guy he has long wished to be: just a guy who chops wood.
Strengths
High HP & Physical Bulk
With one of the highest HP stats among Infantry, Barst is also by nature one of the game's best users of Infantry Pulse. His 30 Defense isn't anything to scoff at either, giving a very high overall physical bulk.
Good Offensives
Though of course not the cutting-edge of more recent units, when all is said and done Barst's 33/32 Atk/Spd still holds up decently. After boosts from a boon, refine, and the like, Barst can reach fairly ridiculous Speed all while maintaining his high bulk.
Weaknesses
Terrible Resistance
Barst's 17 Resistance makes him a very easy target for enemy magical units. Barst will typically find himself defeated by almost any magical unit that can outspeed him.
Generally Outclassed
Barst's stat line is, admittedly, quite average, and there are a number of units with rather similar stats that simply offer more due to boosted BSTs, such as Libra and Summer Innes, or access to exclusive weapons, such as Raven, Linus, and Minerva. Additionally, conveniences such as Armor March and Bold Fighter realistically make the majority of axe armors far superior in practice as well. For instance, every single one of Amelia's stats is at least 1 point higher than Barst's.
Team Options
Counters
Barst's low Resistance is very easily exploitable and is easily the biggest factor in determining most of his counters. Of course, Barst's rather average statline also makes him rather susceptible to enemy tanks, as well.
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Fast Magical Attackers: Any magical attackers that outspeed him will easily demolish Barst, including mages like Scattered Fangs Nino and Summer Tana, dragons like Summer Young Tiki and Legendary Female Robin, or staff users like Brave Veronica and Maribelle.
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Dragons: Dragons in general pose a huge threat for Barst, dealing magic damage and often possessing above average bulk. Whilst Barst may be able to handle Enemy Phase dragons by baiting them to attack him on his own Enemy Phase first, those with Player Phase ability like Fallen Male Robin, Female Kana, and Adrift Female Corrin can pierce through Barst.
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Red Tanks: While Barst can dish out some heavy burst damage, it generally will never be enough to take out the likes of units such as Zelgius who is fairly bulky and hits back extremely hard. Units such as Winter Tharja and Adult Tiki are especially dangerous as not only are they quite tanky but they also deal magical damage.
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Wo Gùn+ (+Def) | A | Steady Breath |
|---|---|---|---|
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Rally Spd/Def | B | Wrath 3 |
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Aether | C | Infantry Pulse 3 |
| S | Spd/Def 2 | ||
Defensive Barst build (+10). He's got a great defensive balance, being able to prevent a lot of doubles thanks to 41 Spd. SB allows for more defense and allows him to proc Aether more. Wrath +Wo Gun makes for harder hitting specials. Heavy investment
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Poleaxe+ (+Def) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Bonfire | C | Threaten Def 3 |
| S | Brash Assault 3 | ||
I Always Used Barst, Because He Was My Star Unit In My Playthrough Of FE12. With This Build, Barst Can Be Someway Useful,Allowing Him To Double, And Actually Destroy Horse Emblem.(He's +6 BTW)
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Poleaxe+ (+Res) | A | Fortress Res 3 |
|---|---|---|---|
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Ardent Sacrifice | B | Chill Res 3 |
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Glacies | C | Threaten Res 3 |
| S | Fortress Res 3 | ||
This is, quite simply put, THE best thing ever made by man. Fire? The sickle? Villages? Advanced agriculture? Factories? The computer? The phone?! All of it cannot compare to THIS! The amazing Iceman Barst! Nothing you can name can come CLOSE to this crowning achievement of mankind as we know it! This is the perfect cavalry counter and will make the likes of B!Lyn run and hide in pure terror at how awesome his Res is!
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Poleaxe+ (+Def) | A | Earth Boost 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Sol | C | Panic Ploy 3 |
| S | HP +5 | ||
With the advent of the Poleaxe one can finally have Barst's sprite look at least somewhat close to the artwork (sure it's not perfect, but it's the closest we got). To capitalize on using the premium resource, how does one make Barst shine? Simply look at his physical Bulk! This build synergizes around keeping Barst's HP high. While Reciprocal Aid would certainly be a great assist skill for him, Reposition is far better when paired with a singer/dancer (for retreating purposes).
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Giant Spoon+ (Spd) | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Wrath 3 |
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Moonbow | C | Atk Tactic 3 |
| S | Speed +3 | ||
In my testing, this seems to be the absolute best Barst build. It is expensive, but if you really want to go all in, this is my personal recommendation.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Inheritable by Axe users only.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Inheritable by Axe users only.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Inheritable by Axe users only.
|
200 | 1 | 5 |
| Unlocks at 5 ★ Inheritable by Axe users only.
|
300 | 1 | 8 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
RepositionMoves adjacent ally to opposite side of unit.Learns by default at 4 ★ Unlocks at 3 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Restricted to melee units.
|
150 | B |
| Inheritable by all units.
|
50 | C |
| Unlocks at 3 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon and the Blade of Light
|
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Fate Grand Order
Dragonball Legends

IV Calc
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