Azura (Young)

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Tier Rating

Analysis by Cecil
Azura (Young) - Young Songstress

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
HP 36
ATK 33
SPD 29
DEF 17
RES 25

Stat Variations

Level 1 Stat Variation
Middle 14 7 5 4 6

Level 40 Stat Variations
Middle 36 33 29 17 25

This unit has no access to IVs.

Skill Sets

Savage Songstress (Offensive)

Book of Shadows A Fury 3
Alternate: Spd/Res Bond 3
Sing B Guard 3
Alternate: Wings of Mercy 3
Moonbow C Atk Tactic 3
Alternate: Spur Def/Res 2

Show Explanation/Analysis
  • Weapon: Book of Shadows
  • Assist: Sing

  • Special: Moonbow

  • Passive A: Fury / Spd/Res Bond

  • Passive B: Guard / Wings of Mercy

  • Passive C: Atk Tactic / Odd Atk Wave / Even Atk Wave / Spur Def/Res

  • Sacred Seal: Atk/Def Bond

Azura’s best set optimises her for combat, enabling her to take the offensive against blue and green units. With this build, she can pick or choose whether she wants to fight or Sing, and be effective at both. It also leverages as much stat gain as possible to level the playing field between her and her opponent. With one or two exceptions, this set is rather cheap to build and also serves as Azura’s best budget choice.

The Book of Shadows is perfect for Azura, as it offsets a large part of her statistical penalty. Fury performs best in A slot, while Atk/Def Bond works very well in her seal slot, and shares the same activation condition as her Book of Shadows does. Moonbow is the best choice of Special, scaling well with Azura’s relatively low Attack.

Guard is one of the most important parts of this build, as it stops opponents from activating their Specials against Azura. Being so frail, she stands little chance at surviving enemy Specials. Wielding Guard greatly extends her survivability. The HP loss from Fury combined with Guard isn’t a problem, as Azura is usually only strong enough to beat one opponent per round anyway. If you’re looking for a budget choice, Wings of Mercy will give her a mobility boost and let her reach wounded allies much easier.

Atk Tactic or Odd/Even Atk Wave are her best C slot skills. Tactics are better in mixed teams, otherwise go for Odd Atk Wave. If she’s paired up with defensive units, Spur Def/Res works wonders and is a very good option for her.

Supportive Singer (Full Support)

Dancer's Ring+ (+Spd)
Alternate: Book of Shadows
A Fury 3
Alternate: Triangle Adept 3
Sing B Geyser Dance 2
Alternate: Wings of Mercy 3
Moonbow C Atk Tactic 3
Alternate: Breath of Life 3
SP1545SBreath of Life 3

Show Explanation/Analysis
  • Weapon: Dancer’s Ring+ (+Spd) / Book of Shadows

  • Assist: Sing

  • Special: Moonbow

  • Passive A: Fury / Triangle Adept

  • Passive B: Geyser Dance / Wings of Mercy

  • Passive C: Atk Tactic / Odd Atk Wave / Even Atk Wave / Breath of Life

  • Sacred Seal: Gale Dance / Breath of Life

Are you the kind of person who wonders why people bother to build refresher units offensively? Then this set is for you, as it maximises Azura’s ability to support allies with Sing. Thanks to Dance skills, Azura can boost up to three of her Sing target’s stats at once. This is a highly modular build, with many different choices based on user preference.

Dancer’s Ring is chosen for its Breath of Life effect, which enables Azura to take on a healing role if she chooses to attack her enemies. However, the Book of Shadows works well as a budget option. As for her A slot Skill Fury is the best general performer, but Triangle Adept is a very safe alternative that allows Azura to fight some colorless units well.

Where this set comes alive is in its choice of B, C and seal slots. Geyser Dance combined with Gale Dance allow Azura to buff an allies’ Speed, Defense and Resistance. And combined with an Attack buff in her C slot, she can provide buffs to all stats. Wings of Mercy is a very good alternative, especially if acquiring the rare Geyser Dance skill isn’t possible. Wings of Mercy is also better if you want to use Azura on your Arena or Aether Raid defense teams.

Atk Tactic or Odd/Even Atk Wave are her best C slot skills. Tactics are better in mixed teams, otherwise go for Odd Atk Wave. If she’s paired up with defensive units, Spur Def/Res works wonders and is a very good option for her. One option she has is to double down on Breath of Life, taking it in her C slot skill and seal to total +21 HP restored to allies. However, buffing Skills are still recommended, as they’re more reliable.


Fan favourite Azura returns to Fire Emblem Heroes, this time appearing as a youthful kid! This version of Azura comes as a Green tome-wielding infantry unit. Most importantly, Azura retains the trait all of her forms have: the ability to Sing for allies in order to refresh their actions. Being able to fulfill two roles on a team makes Azura a stellar unit, regardless of how you choose to build her.

Statwise, Azura has little to boast about. Her status as a ranged refresher mean her base stats suffer large penalties. However, her base Attack of 33 redeems her somewhat, only putting her slightly behind many mages in terms of power. With the right build and support, Azura can tear through enemies, although she can’t Sing and initiate combat in the same turn.

She is ultimately let down by her defensive stats and lack of Speed, which make her statistically worse than other mages. As a free unit, she’s also unable to optimise her stats with a boon/bane set. Despite these weaknesses, Azura is a great free unit who can be built cheaply to clear a lot of content.


Great at support teams, due to Sing.

Azura is one of a lucky few units with access to Sing or Dance. Sing allows Azura to sacrifice her turn in order to refresh another unit who has already acted that turn. It enables some powerful strategies and for many, makes battles easier. Having Sing also makes her a good filler fourth unit, when the other three slots are filled with core team members.

High Attack for a refresher unit.

Base 33 Attack is nothing to write home about, especially for a unit unable to get an Attack boon. But in Azura’s case, she’s already providing value through Sing: Her combat potential is just icing on the cake. The Book of Shadows is a great tome for her, helping to alleviate her statistical penalties and fight on even ground. Azura can build offensively to smash foes, although she’ll need some buff support to perform well.


Low stat total weakens combat potential.

Azura’s most obvious weakness is her low stat total compared to other units. Her stats total 140, almost 40 points lower than Legendary Tiki or Halloween Myrrh. She simply lacks the raw stats to scrap with other units on an even footing. Azura’s 17/25 Defense and Resistance isn’t nearly enough to survive common neutral damage. And while she can fight well when supported, the same support offered to other mages will still produce better results. On Azura’s combat set, she must dedicate many Skills to offsetting this weakness.

Can fulfill two roles, but not on the same turn.

Azura’s biggest claim to fame is her dual role as both refresher and ranged attacker. The problem with this, is that Azura needs to use her turn to do both of these things. If Azura uses Sing on her turn, she won’t be able to initiate combat, and vice versa. Building her to fight on the enemy phase is also not a good idea due to her poor HP, Defense and Resistance.

Team Options

Azura’s versatile strengths lend themselves well to all kinds of allies. To each kind of ally, she provides a different benefit with her refreshing capability. When fighting foes herself, Azura does a much better job when given buffs to her Attack and Speed.

  • Offensive units: Ranged offensive units are all much deadlier with a Sing user behind them. Azura can grant these glass cannons two attacks in one round, or give them a turn to move to safety. Only some are listed, but Azura works well with every ranged offensive unit in the game. Examples include Reinhardt, Brave Lyn, Ophelia, Lewyn, Bridal Tharja, Jamke, Bridal Cordelia, Lilina, Legendary Lucina and Flora.

  • Staff users: Receiving Sing from Azura lets healers effectively double their healing output in a single round. In return, they allow Azura to keep sustained through multiple fights. Genny, Brave Veronica, Maribelle, Wrys, Clarine and Elise are just some examples, but Azura works well with all healers.

  • Armor: The biggest weakness of armor is their reduced base movement. This is especially true for offensive armored units, who hit like a truck but can find it tough to engage enemies while remaining safe themselves. Azura’s Sing doubles their movement, letting them move up to two spaces normally, or four spaces with Armor March! Examples include Winter Tharja, Halloween Jakob, Arden, Winter Chrom, Halloween Niles and Halloween Kagero.


Having just 140 Base stats means Azura is destined to be the underdog in combat. A pitiful 17 Defense means that Azura is stopped cold by physical damage, and those with Distant Counter can beat her on both phases. Strong neutral magic damage can seal her fate, and Brave weapons cut through her like warm butter.

  • Offensive ranged units: Ironically, Azura is beaten by most of the units she supports well. Units wielding a Brave Bow or Blade tome can easily KO her. Even with buffs, she lacks the physical defense to survive their assaults. Brave Lyn, Lewyn, Bridal Tharja, Jamke, Bridal Cordelia, Lilina, Legendary Lyn and Flora are all deadly opponents to Azura.

  • Distant Counter units: Many red units choose to run Distant Counter, and with weapon triangle advantage they easily decimate Azura. Even those without Distant Counter are often seen with threshold skills such as Wrath and Vantage, which Azura can unwittingly trigger to doom her whole team. Karla, Ayra, Karel, Soleil, Mia, Fir, Hana, Saber and Ogma are all out of Azura’s league.

  • Dragons: Dragons are bad news for Azura, as they commonly have high Resistance, high Speed or enough damage to OHKO the young songstress. Their ability to attack on the lower of Azura’s defensive stats also makes it very hard for her to build against them. Worse still, the offensive units Azura enables also tend to struggle with dragons.Tiki(A), Tiki(Y), Halloween Myrrh, Myrrh, Fae, Kana(F) are examples of dragons that Azura must beware of.

Weapon Skills

Weapons SP Rng. Mt.
Green Tome Users Only
50 2 4
Green Tome Users Only
100 2 6
Learns by default at 4 ★
Green Tome Users Only
200 2 9
Book of ShadowsGrants Spd+3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat.
Learns by default at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
SingEnables target to take another action. Cannot be used on units with Sing or Dance
Learns by default at 4 ★
1 150

Passive Skills

Passive Skills SP Slot
Spd/Res Bond 1Grants Spd/Res+3 to this unit during combat if unit is adjacent to an ally.
Inheritable by all units.
Spd/Res Bond 2Grants Spd/Res+4 to this unit during combat if unit is adjacent to an ally.
Inheritable by all units.
Spd/Res Bond 3Grants Spd/Res+5 to this unit during combat if unit is adjacent to an ally.
Inheritable by all units.
Unlocks at 5 ★
Torrent Dance 1If Sing or Dance is used, target also granted Res+3.
Non-inheritable by Staff-wielding units.
Torrent Dance 2If Sing or Dance is used, grants Res+4 to target.
Non-inheritable by Staff-wielding units.
Torrent Dance 3If Sing or Dance is used, grants Res+5 to target.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★

Other Info

Fire Emblem Heroes

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