Azura

Analysis by takaminacchan
Azura
Lady of the Lake

5

Obtainable as a 5 only
Hero Ratings
Overall Rating
5
/ 5
Attacker Rating4 / 5
Max Avg Total Stats at Lvl 40
149
HP 36
ATK 31
SPD 33
DEF 21
RES 28
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 4 6 3 5
Middle 17 5 7 4 6
High 18 6 8 5 7

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 33 28 30 18 24
Middle 36 31 33 21 28
High 40 34 36 24 31
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES
  • Azura will want to maximize either her atk or her spd, depending on her teammates.
    • 33 base spd is awkward and it may not be worth investing nature tuning in it as Life and Death +spd Nino and Linde builds will nearly always double and destroy her.
  • -hp is probably the least handicapping dump stat for Azura.
Skill Sets
Azure Flash
Optimal
Sapphire Lance+ A Fury 3
Sing B Wings of Mercy 3
Moonbow C Hone Atk 3
SP1,260S-

Show Explanation/Analysis
  • Preferred nature: +atk/-hp
  • Weapon: Sapphire Lance+
  • Assist: Dance
  • Special: Moonbow
  • A slot: Fury 3
  • B slot: Wings of Mercy 3 / Swordbreaker 3
  • C slot: Hone Atk 3 / Hone Spd 3 / Fortify Def 3

Wings of Mercy is a very basic synergy skill to give to dancers, and Azura is a dancer. Thanks to Sapphire Lance+ and her reasonably high atk, Azura can actually finish foes off instead of transferring her turn to whoever she's warping to.

Swordbreaker guarantees one-engagement kills on virtually every sword user, and may be used instead of Wings of Mercy if needed.

If you're running Wings of Mercy, consider pairing Azura with a cavalry melee attacker wielding Knock Back. Units surviving the cavalry unit's initial attack can easily be finished off by Azura (who will warp in their former position) that way.

When you hit the water, the water hits you
Silver Lance+ A Fury 3
Sing B Quick Riposte 3
Moonbow C Threaten Def 3
SP1,710S-

Show Explanation/Analysis
  • Preferred nature: +atk/-hp
  • Weapon: Silver Lance+ / Sapphire Lance+
  • Assist: Dance
  • Special: Moonbow
  • A slot: Fury 3 / Life and Death 3
  • B slot: Quick Riposte 3 / Vantage 3
  • C slot: Threaten Def 3

Defense phase-focused build. Life and Death may be used to turn Azura into a kamikaze bomb, but your mileage will definitely vary depending on what you're fighting and what you pair her with. Fury will produce more consistent results.

Water always wins in the end
Sapphire Lance+ A Fury 3
Sing B Renewal 3
Sol C Threaten Spd 3
SP1,260S-

Show Explanation/Analysis
  • Preferred nature: +atk/-hp
  • Weapon: Sapphire Lance+
  • Assist: Dance
  • Special: Sol
  • A slot: Fury 3
  • B slot: Renewal 3
  • C slot: Threaten Spd 3

A durability-oriented variation of Azure Flash. Sol and Renewal greatly increase Azura's survival rate, allowing her to be less apologetic about her red nuking.

Obviously, keep her away from green foes as no amount of support will make her viable against them.

User Submitted Builds
Submit a Hero Build

= Has Build Explanation

Hero Updated
Azura by Gwynnbeidd 2 hours ago
Azura by Yiu 4 hours ago
Azura by ficfil 21 hours ago
Azura by TWF 1 day ago
Azura by TeddyCreekwater 1 day ago
User Build Statistics
Support # of Builds
Sing 361
Dance 23
Rally Speed 1
Ardent Sacrifice 1
Martyr 1
Weapon Skills
SP:
200
Rng:
1
Mt:
8

Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantge.

SP:
300
Rng:
1
Mt:
12

Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantge.

Learns by default at 5 ★
Support Skills
SP:
150

Enables target to take another action. Cannot be used on units with Sing or Dance

Learns by default at 5 ★
Passive Skills
Unlocks at 5 ★
SP:
50
Slot:
C

Grants adajacent allies Res+2 through their next actions at the start of each turn.

SP:
100
Slot:
C

Grants adajacent allies Res+3 through their next actions at the start of each turn.

SP:
200
Slot:
C

Grants adjacent allies Res+4 through their next actions at the start of each turn.

Unlocks at 5 ★
Introduction

Pros:

  • Nearly automatically good just by virtue of being a dancer.
  • Native Sapphire Lance+ is immediately useful.
  • Very usable stat spread, especially for offense.
  • Blue is less limiting a color to double in a team composition than red, which makes Azura less costly to use than Olivia.
    • Olivia is cheaper to obtain, though - Azura is 5star-only.

Cons:

  • She gets the dancer stat penalty, which means her stats are a little weak for a melee infantry unit.
  • Red mages aren't particularly rampant. Azura's res will mostly be relevant against blue mages and dragons, and the faster ones will destroy her either way.
    • Linde, the scariest blue mage, will frequently be able to double Azura unless Azura runs Life and Death (which is usually counterproductive).

The original blue dancer. When compared with Olivia (the original red dancer), Azura has greater atk and res and worse def - combined with her native Sapphire Lance+, this makes her more immediately useful as an attacker.

With skill inheritance factored in, Olivia and Azura are largely equivalent and beyond availability issues (Azura is 5star-only), picking one over the other is mostly a matter of color complementarity with the remainder of your team (running Olivia likely means not having an offensive red slot, which can be detrimental depending on your box).

Strengths
  • Greatly amplifies any non-dancer teammate, and by extension any team.
  • Excellent at handling red units - can safely destroy most of them.
    • With Lancebreaker she can also handle some lancers, but be careful - her low def will be a liability against them.
Weaknesses
  • Low base stat total.
  • Green units will nuke her due to Sapphire Lance+.
Team Options

As a dancer, Azura will work in virtually any team. With that being said, unlike Olivia she does not cost a red slot which makes her less costly to include in your team building.

Most teams will want to double their blue slot, and Azura is a decent anti-red nuke so you should probably pair her with a more defensive blue tank capable of shielding her from felow blue units.

Make sure to include a red unit in her team, as green units are her absolute bane (you should be running at least one red unit most of the time either way).

Counters

Virtually every green unit counters her on the spot, especially Hector and the numerous wyvern riders (Michalis, Minerva, Cherche, Camilla, etc.).

She also can't really do much to blue tanks such as Gwendolyn or Effie - her atk is too low to really pierce their defense in an impactful way.

From Series
Fire Emblem Fates
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