Table of Contents
- Default
- Attack
- Special
- Injured
| Aversa - Dark One |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 18 | 7 | 8 | 4 | 7 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 42 | 33 | 34 | 17 | 24 |
| High |
This unit has no access to IVs.
Skill Sets
The Grimleal's Curse (Bladetome)
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Rauðrblade+ | A | Swift Sparrow 2 Alternate: Life and Death 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 Alternate: Atk/Def Link 3 |
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Glimmer Alternate: Moonbow |
C | Even Spd Wave 3 Alternate: Odd Res Wave 3 |
| SP | 1,995 | S | Speed +3 |
- Preferred IV: N/A
- Weapon: Rauðrblade+
- Assist: Reposition
- Special: Glimmer / Moonbow
- Passive A: Swift Sparrow / Life and Death / Fury / Death Blow
- Passive B: Desperation / Chill Spd / Atk/Def Link
- Passive C: Even Spd Wave / Odd Res Wave / Goad Fliers
- Sacred Seal: Spd +3 / Atk + 3
Someday, Intelligent Systems will introduce some kind of competition to the damage that emblem mages can do with bladetomes. Until that day happens, we have another emblem mage who foregoes her prf tome for a bladetome in her optimal build.
Aversa has remarkably decent stats for being a free unit, despite the fact that she's the first free flier mage in the game. With 33 Attack and 34 Speed, she outshines a neutral Halloween Nowi and can surpass a Summer Tana with poor IVs. This makes her a blessing for f2p players, as Aversa's power is remarkably similar to both of the 5 star exclusive seasonal red fliers currently available in the game.
As far as the actual build is concerned- it's fairly straightforward. Since Bladetomes allow the user to add all points of visible buffs to their Attack stat when in combat, the aim with Aversa is to give her as many buffs as possible. These buffs can be supplied by her team with Hone and Fortify Fliers, but she can also utilize newer skills to buff herself with minimal help from her teammates.
Swift Sparrow in her A slot is the best of both worlds, granting Aversa an additional +4/+4 to Attack and Speed. If unavailable, you can choose to give her Life and Death instead, which grants +5/+5, but at the expense of her Defense and Resistance. Fury and Death Blow are slightly more budget options which will still benefit her offensively, though not as much as the first two skills. Note here that Fury and Desperation have excellent synergy, as Aversa can utilize the recoil from Fury to enter into the HP threshold for Desperation.
Speaking of which, Desperation is a fairly common skill to see on blade mages, as they can use it to attack twice without being countered, as long as they are under the HP threshold. For a high HP mage like Aversa, this is a little trickier, but ultimately Aversa's high HP works well for her by giving her the bulk needed to survive a retaliatory hit which would simultaneously knock her into Desperation range. Alternatively, Aversa can use Chill Spd to try and ensure that she doubles in the first place. With her being unable to get a boon, 34 Speed is not generally high enough to double most of the speedy metagame, and if she can't double in the first place, then Desperation is pointless.
Finally, we have Atk/Def Link, which is a very useful option for Blade mages as it allows a teammate to give Aversa a double +6/+6 buff simply by using a movement Assist skill on her. This synergizes well with Even Spd Wave or Odd Res Wave, as Aversa can get three +6 buffs without her allies having any sort of buffing skill at all- useful if you’re running her in mixed teams, or if your allies need to utilize their C slots for something other than buffs.
Even Spd Wave is ideal in her C slot, as it is the most important buff she can utilize, and so having it active for a guaranteed 50% of the time is useful if you don’t have an ally around who can buff or Reposition her.
Glimmer is a given for her Special, since the Bladetome increases her Special cooldown- Glimmer is chosen over Moonbow due to its increased damage when Aversa is fully buffed, as well as the fact that Moonbow will proc off of her opponent’s generally-lower Resistance.
Grima's Blessing (Aversa's Night)
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Aversa's Night | A | HP/Spd 2 Alternate: Swift Sparrow 2 |
|---|---|---|---|
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Reposition | B | Renewal 3 Alternate: Wings of Mercy 3 |
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Iceberg Alternate: Blue Flame |
C | Savage Blow 3 Alternate: Odd Res Wave 3 |
| SP | 1,385 | S | HP/Res 2 |
- Preferred IV: N/A
- Weapon: Aversa’s Night
- Assist: Reposition
- Special: Iceberg / Blue Flame / Noontime / Glimmer
- Passive A: HP/Spd 2 / Swift Sparrow / Wind Boost
- Passive B: Renewal / Wings of Mercy / Swordbreaker
- Passive C: Savage Blow / Odd Res Wave
- Sacred Seal: Hp/Res 2 / Savage Blow / Spd Ploy
Aversa’s Night is certainly unique, with an ability to hit every enemy on the field with an all stat down -3 and Panic Ploy, regardless of their position to her, as long as they are adjascent to an ally and she has 3 more HP than them. With Aversa’s high HP stat, her tome’s effect can proc on the majority of the threats you may find in the Arena or in intermediate PvE content. This build seeks to utilize her tome to its full effectiveness by increasing her HP stat when possible and keeping her HP high.
24 Res may not seem like much to use Iceberg as a Special, but her native tome adds +3 to this number, and additional stats (such as HP/Res2 from her Seal slot or Odd Res Wave in her C slot) can increase it even further until it easily hits over 30, making Iceberg do 15+ damage. If using her as a more supportive unit with a Wings of Mercy build, you may consider using Blue Flame as her Special instead, as she will do 25 flat damage upon teleporting next to an ally. Glimmer is a typical low charge Special, but Noontime will help Aversa to keep her HP high while trading blows with her opponents.
In her A slot, her native HP/Spd is actually perfect for her, as it boosts her HP to 46 and her Speed to 36, activating her tome on any unit with 43 HP or below. Of course, there are other options here- Swift Sparrow makes Aversa more of a combat-oriented unit, while Boost skills are interesting options which have the same HP threshold as Aversa’s Night and increases any chosen stat by 6 in both phases.
B slot gives us Renewal in order to maintain her high HP, by healing off 10 combat damage every other turn and maintaining the effect of her native tome. Wings of Mercy is another alternative that allows her to support her lower-HP allies on the battlefield, while Swordbreaker simply allows Aversa to double the faster units in the game without relying on a Speed check.
In her C slot, her native Odd Res Wave is effective, particularly if she’s going to be carrying any Ploy skills or using Iceberg as her Special. However, Savage Blow also has an interesting synergy with her tome in that it does chip damage to opponents in an AoE, effectively lowering their HP to make them even more vulnerable to the effects of her tome. This can be stacked with Savage Blow in her Seal slot as well, or she can take HP/Res 2 in order to further buff her HP- if Hp/Spd is in her A slot and HP/Res is in her seal slot, then she hits a neutral HP stat of 50, which is enough to hit units like Legendary Hector, Halloween Myrrh, Legendary Tiki, and Amelia with her Panic Debuff effect.
Introduction
Aversa finally arrives 20 months into the lifespan of Fire Emblem Heroes, making her one of the most long-awaited and highly-anticipated units to be released thusfar. As a Grand Hero Battle unit, Aversa is the first free flier mage in the game, and her stats are thankfully comparable with those who came before her.
With an offensive stat spread of 33 Atk/34 Spd, Aversa isn’t setting any Speed or damage records, but it does allow her to keep up the pace with her rivals, Summer Tana and Halloween Nowi, who have 33/36 and 34/32, respectively. Defensively, Aversa is a little lacking, with only 17 Defense and 24 Resistance- however, what she loses here, she makes up for in her HP bulk of 42, some of the highest HP of all mages in the game.
This synergizes well with her prf tome, the Aversa’s Night, which debuffs all enemies on the field with -3 to all stats and the Panic status effect, so long as they are adjacent to an ally and have 3 less HP than her. With this tome, she can debuff an opponent for as much as -9 to any stat, giving her an extremely powerful weapon for team support.
All in all, Aversa is definitely a strong addition to anyone’s barracks and should be a shoe-in candidate for a promotion to 5 stars, regardless of who else you may have.
Strengths
Good Attack and Speed
Aversa’s Attack and Speed are comparable to other red flier mages.
She is better than neutral Halloween Nowi at most builds, as her Speed is higher and she’ll be able to double attack more often.
Her prf tome adds 14 extra mt, which gives her an decent 47 Attack after equipping it.
Free Flier Mage
As the first flier mage that all summoners can obtain for free, Aversa opens the door to many different kinds of strategies for f2p players.
She works well with a blade tome, which can add +24 damage when properly buffed.
She could also prove useful in future challenge content.
Aversa’s Night
Due to her unique nature of wanting HP stats, she sets herself apart from most units who prefer to take HP as a bane. This helps her to proc her tome’s special effect against units in Arena and Arena Assault, resulting in easy wins.
While her tome won’t help much in Abyssal difficulty maps where HP stats are inflated, she can mass debuff units in game modes like Grand Conquests, or other challenge maps.
Weaknesses
No Access to IVs
Being stuck at 34 Speed is somewhat painful- she’d love to take a boon in Speed if she could, just to help her keep up with speedier mages
This can be mitigated somewhat with skills and buffs, but her being locked at 34 Speed with a limited number of merges ultimately puts a hard cap on how high her Speed (and therefore her damage potential) can go.
This also means that she can’t take a +HP IV, which could also further help her to activate Aversa’s Night against high HP dragons or armored units.
Reliant On HP and Enemy Positioning
If running Aversa’s Night, she relies on her HP stat to be higher than her opponent’s- if it is not, then she loses a lot of functionality.
Because of this, she loses value when she enters combat and is damaged by her opponent.
Additionally, she relies on enemy team positioning- enemy teammates must be adjacent to one another for her tome to proc its powerful debuffs.
Team Options
Counters
Aversa shares flier weaknesses, as well as a weakness to blues.
- Archers: Archers can rip through her low defenses easily. Units such as Bridal Cordelia, Brave Lyn, and Halloween Niles all pose a threat to her.
- Blue Units: L!Tiki and Brave Hector are instant deaths to her with their native DC and armored stats.
- Physical Reds: Aversa’s low defenses makes her weak to her own color, with units such as WT Reinhardt, Ayra, and Owain posing the ability to take her out.
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Aversa's Night | A | Mirror Strike 2 |
|---|---|---|---|
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Reposition | B | Windsweep 3 |
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Iceberg | C | Odd Res Wave 3 |
| S | HP/Res 2 | ||
This build is centred on making Aversa quite a powerful support character in a lot of teams. Her prf. weapon is amazing at debuffing the enemy and she provides a large amount of support with that and her Odd Res Wave. I think that Windsweep is a good choice for her as she is in a speed tier where there are a lot of enemies who are hard to double as there is very little difference in their speed stat. Windsweep makes up for this because she isn't going to double many heroes, but she can out speed them just enough to avoid counter attacks
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Aversa's Night | A | HP/Spd 2 |
|---|---|---|---|
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Reposition | B | Renewal 3 |
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Iceberg | C | Savage Blow 3 |
| S | Savage Blow 3 | ||
Aversa is one of the best 3 flier red tomes at the moment (2° between to a neutral Nowi(H) but not good as Tana(S).
This build is the budget playstyle concentrated on her tome,the objective is reach as much hp as possible (or atleast this is the plan).
In this build Aversa hold the role of aggressive support:
-Agg. Support-
Weapon:Aversa's Night is the base for this build,if the enemy has less than 3 hp of Aversa's HP and that enemy is adjacent to another enemy, inflicts Atk/Spd/Def/Res-3 on that enemies and bonuses on that enemies become penalties through its next action.
A:HP/spd is a best choise (also +5 HP is a good choise but not the best).
B:Renewal allow Aversa to gain 10HP every 2 turns, hold the HP of Aversa is the key of this build.
C:Savage blow is the best choise, let her the possibility to proc the ability of her tome.
Seal:Savage blow for the same reason; also HP/Res 2 and HP+5 is a good choise.
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Aversa's Night | A | HP +5 |
|---|---|---|---|
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Ardent Sacrifice | B | Renewal 3 |
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Aether | C | Hone Fliers |
| S | HP +5 | ||
This build is a support build, because her tome, while seeming niche, is actually a fairly good support option. If possible (and if you're willing to make the investment), use R Duel Flying instead of HP+5, as HP+5 has a fairly low SP cost, and Aversa has a fairly low BST.
With both HP+5 skills, she reaches 52 HP. Enough to punish any hero at 49 health and below, which is a range where common high tier armors also start to get caught up. Merge her to get 53 for any foe at 50 or below if you're willing to invest the feathers.
She can be a nice hero to bring even when she isn't a bonus hero, since her debuffs will make it easier for your bonus heroes to score their kills. When she is a bonus hero, her +10 HP essentially assures that she'll affect all but the very largest health pools. Her ability to panic globally also counters any emblem team that bases itself around hones and fortifies rather than goads and wards. If cavalry emblem ever becomes the meta again, she's here to counter it (RIP Reinhardt).
Renewal is simple. Should she end up taking damage, or should you feel the need to use her as a nurse, it will help getting her back at enough HP to trigger Aversa's Night.
Special is fairly flexible. Use a sun special to help her stay in range or a moon special to help her deal damage. Perhaps use Aether if you really want to pander to the arena, or the fancy new Blue Flame depending on how much you want your team to stick together (but you wouldn't want to fodder off an Owain now would you?).
Assist is either Reposition or a Nurse skill. Just whatever helps the composition. Same can be said for the C-slot. What I've marked is simply what she might want to use on a Flier Emblem team, but she can really run whatever. Having Panic Ploy in the slot might be a bit of a waste though.
Either way, this should be a fairly competent Support build, so have fun using it.
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Rauðrblade+ | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Glimmer | C | Goad Fliers |
| S | Speed +3 | ||
Aversa is one of the best 3 flier red tomes at the moment (2° between to a neutral Nowi (H) but not good as Tana(S).
This build is a classic budget friedly for an aggressive playstyle, gain the best vantage insert on a flier team.
Aversa can hold an aggressive red unite role:
-Aggressive-
Weapon:Rauðrblade+ is the best choise and go perfectly in synergy with the other Goad Fliers and Hone Fliers allies C passives
Special:Glimmer and Moonbow are the best choise.
A:Fury is a good budget skill, also you can use Swift Sparrow, but for a good synergy Fury works a bit better with desperation.
B:Desperation is perfect frendly budget skill, also Atk/Spd link is a viable choise.
C:Goad Fliers or Hone Fliers are both a fantastic choise...a matter of taste, also Savage Blow is a good choise.
Seal:Speed +3 is best choise, also a Attack +3 is the same (not really).
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Rauðrblade+ | A | Fury 3 |
|---|---|---|---|
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Draw Back | B | Desperation 3 |
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Glimmer | C | Even Res Wave 3 |
| S | Brazen Atk/Res 3 | ||
Aversa's role is either:
1. Debuffing all enemies adjacent to each other, dramatically reducing the difficulty of Grand Conquest, Rival Domains, and Arena Assault.
To boost her HP, 5 hp summoner support and at least one 3 HP legendary hero buff is strongly recommended.
2. Nuke enemies with +32 damage blade tome flier buffs.
Specials:
-> (Aversa's Night) Luna scales of the enemy instead of Aversa, as she does not have any outstanding good stats
-> (Rauorblade+) Glimmer is for Bladetome over kill
Assist:
Can be Draw Back or Reposition to move allies
A.
-> (Aversa's Night) HP / Speed is best for maintaining tome effect. Speed is useful when she needs to fight.
-> (Rauorblade+) Fury improves her offense stats. She does need some DEF to survive Distant Counter and Res will let her approach the 40 break point.
B.
-> (Aversa's Night) Renewal will keep her HP high to maintain her tome bonus
-> (Rauorblade+) Desperation will allow her to double safely. Combos with Fury.
C. This should be built around her permanent team. Her default is decent cheap option and allows her to bait magic enemies
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Red Tome Users Only
|
50 | 2 | 4 |
| Learns by default at 3 ★ Red Tome Users Only
|
100 | 2 | 6 |
| Learns by default at 4 ★ Unlocks at 3 ★ Red Tome Users Only
|
200 | 2 | 9 |
| Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 2 | 14 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Dragon GazeBoosts Atk by 30%.
Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | 4 |
Dragon FangBoosts Atk by 50%.
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | 4 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Inheritable by all units.
|
30 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
100 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | A |
| Inheritable by all units.
|
60 | C |
| Inheritable by all units.
|
120 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
240 | C |
Other Info
| Origin |
Fire Emblem: Awakening
|
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Banners Featured In
None

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