Updated for 2.0
Overall Rating
Analysis by CatDisc
Arvis - Emperor of Flame
Hero Stats
Max Avg Total Stats at Lvl 40
HP 33
ATK 34
SPD 31
DEF 17
RES 33
Stat Variations
Level 1 Stat Variation
Middle 18 8 7 4 7

Level 40 Stat Variations
Middle 33 34 31 17 33
Skill Sets
Blazing Emperor (Offensive Utility)
Valflame A Fury 3
Ardent Sacrifice B Recover Ring
Iceberg C Spd Ploy 3
Budget: Def Ploy 3
SP1,385SDef Ploy 3

Show Explanation/Analysis
  • Weapon: Valflame
  • Assist: Ardent Sacrifice / Reciprocal Aid / Reposition
  • Special: Iceberg / Glacies
  • Passive A: Fury 3
  • Passive B: Recover Ring / G Tomebreaker 3 / Quick Riposte 3
  • Passive C: Spd Ploy 3 / Def Ploy 3 / Varies On Team
  • Sacred Seal: Def Ploy 3 / Speed +3

When it comes to debuffers, you can't get much better than Arvis. With the ability to consistently land three ploys thanks to his fantastic RES stat, Arvis is a premium support unit that doesn't sacrifice any offensive power. Alongside being a great debuffer, his B slot flexibility can give him two other roles: a psuedo-healer or a green mage counter.

Recover Ring, Arvis' unique B skill, acts as a better version of Renewal 3, and when combined with an Assist skill like Ardent Sacrifice or Reciprocal Aid, makes Arvis a fairly decent recover bot. If you want a more aggressive Arvis, equipping him with G Tomebreaker can shore up his middling SPD when dealing with powerful green tome units. With his innately high RES, most green mages will struggle to scratch Arvis as they won't be able to double him.

For Arvis' Special, either Iceberg or Glacies will suffice due to his previously stated good RES and a standard Fury 3 for his A skill gives all of his stats a respectable boost. He really needs the extra SPD to avoid some doubles and bonus RES to guarantee a ploy landing never hurts. Finally, to capitalize on Arvis' unique tome, picking either Spd or Def Ploy is the cherry on top for debuffing. While Arvis comes prepackaged with Def Ploy 3, Spd Ploy overall is a better choice if you're team isn't all physical units.

With the Stepping into the New Year Tempest Trials Mini, a certain Sacred Seal dropped that completed Arvis dream of quad-debuffing. The Def Ploy seal allows Arvis to lower ALL stats of a unit with lower RES than he does, making his supportive capabilities one of the best in the game.

Rising Phoenix (Specialized Raven)
Rauðrraven+ A Triangle Adept 3
Reposition B Bowbreaker 3
Iceberg C Hone Atk 3
Budget: Def Ploy 3
SP1,875SDistant Def 3

Show Explanation/Analysis
  • Weapon: Rauðrraven+
  • Support Skill: Reposition / Draw Back
  • Special: Iceberg / Glacies
  • A Slot: Triangle Adept 3
  • B Slot: Swordbreaker 3 / Bowbreaker 3 / Quick Riposte 3
  • C Slot: Hone Atk 3 / Def Ploy 3 / Varies On Team
  • Sacred Seal: Distant Def 3 / Atk Ploy 3

This build mirrors a basic red mage Raven build the likes of Lilina or Sanaki would traditionally run. Thanks to a combination of a Raven tome, Triangle Adept, and a Breaker skill, Arvis becomes much more specialized and aims to destroy specific types of units. One other small thing that separates Arvis from the traditional Raven mage is his respectable 31 SPD, meaning he can avoid being doubled by some units in the same SPD tier. 

When choosing breakers, ask yourself first what you plan to hard counter. Even with his pitiful physical bulk, Arvis with Bowbreaker can easily bait then kill prevalent Arena archers like Brave Lyn or Bride Cordelia. However, be wary of the increasing popularity of Firesweep Bow and Cancel Affinity. The other options would be Swordbreaker and Quick Riposte. Swordbreaker makes Arvis more of a threat on the offense, easily disposing the growing pool of high SPD low RES sword units, while Quick Riposte shores up Arvis' poor SPD and Enemy Phase.


With the new wave of Genealogy characters arriving, the Emperor of Flame, Arvis, appears as a Grand Hero Battle unit with a rather interesting kit. Arvis boasts above average ATK and RES at the cost of middling SPD and terrible HP and DEF. Atrocious physical bulk aside, Arvis brings two brand new, non-inheritable skills to Heroes: the legendary tome Valflame and a unique B skill, Recover Ring.

Essentially, Arvis' tome Valflame combines Atk and Res Ploy 2 along with a premium 14 MT to boot. He becomes even more insane when you throw in a C skill like his native Def Ploy or inherit Deirdre's Spd Ploy giving him a triple ploy. (I guess you can also give him a Panic Ploy 3 Sacred Seal to become the ultimate Ploy Boy, but with 33 base HP, you aren't reducing squat). 

More interestingly, Arvis' unique B skill, Recover Ring, is a beefed up version of Renewal 3, restoring 10 HP every turn rather than every second turn. With this insane health regen, the only thing limiting Arvis from becoming a full-on Reciprocal Aid healer like Marth or Lucina is his pitiful HP, capped at a measly 33. Overall, Arvis is a fantastic GHB unit that not only brings insane team support, but also packs a surprising punch.


Great ATK and RES

High ATK and RES makes Arvis a great offensive unit along with being a decent mage check

High RES combined with easy access to ploys

Because of his fantastic RES and Valflame, Arvis can reliably and consistently reduce enemies' stats through the use of ploys

Unrivaled support ability

Arvis' stat distribution combined with Valflame's debuffing and Recover Ring's healing potential all in one package makes him one of the best support units in the game


Grand Hero Battle unit

In the long run, the lack of IVs and merging punishes Arvis' overall viability in Arena 

Terrible physical bulk

Sporting a pitiful 33 HP and 17 DEF, a vulnerable Arvis will get destroyed by physical units without the help of his team or certain skills

Team Options

Arvis fits into most team compositions fairly comfortably due to all the indirect support he offers. He functions almost as a reverse Eirika or Ephraim, making the enemy useless rather than supplying buffs to the team. It should be noted that if he intends to offer support in a fully physical team his native Def Ploy can be incredibly valuable, but when used in a balanced comp Spd Ploy takes the cake.

  • Fae - green dragon with a giant RES stat that can take care of mages like Reinhardt, Olwen, and Linde
  • Sonya, Julia, Nino, Soren, and Spring Camilla - easily deals with blue enemies that cause trouble for Arvis from afar
  • Azura, Olivia, Performing Inigo, and any other dancers - provides more team support and assists in positioning Arvis to debuff
  • Hector, Amelia, and Sheena - armored green units that can absorb almost any blue threat on an enemy team

Arvis shares a fairly common weakness of a generic tome user: archers and units of the advantageous color. In Arena, watch out for surprise units with DC as well.

  • Reinhardt , Olwen, and Ursula - blue calvary units that can surprise Arvis with their movement combined with a dancer
  • Linde, Mae, Spring Lucina, Delthea, and Bridal Caeda - fast blue mages that can double Arvis' below average 31 SPD
  • Nowi, Effie, and Ephraim - bulky blue units that can take plenty of hits before going down
  • Sigurd and Seliph - ( ͡° ͜ʖ ͡°) (...Arvis actually struggles to kill Sigurd because of Divine Tyrfing and Crusader's Ward)
  • Bridal Cordelia, Brave Lyn, Innes, and other archers - unless you're running a TA Raven set, these guys will rip through his poor DEF
Weapon Skills
Weapons SP Rng. Mt.
Red Tome Users Only
50 2 4
Learns by default at 3 ★
Red Tome Users Only
100 2 6
Learns by default at 4 ★
Unlocks at 3 ★
Red Tome Users Only
200 2 9
ValflameAt start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk/Res-4 until the end of foe's next action.
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
Rising FlameBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
150 4
Growing FlameBefore combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res).
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
300 4
Passive Skills
Passive Skills SP Slot
Recover RingRestores 10 HP at the start of each turn. (Skill cannot be inherited.)
Unlocks at 5 ★
Non-Inheritable skill.
Def Ploy 1At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Def-3 until the end of foe's next action.
Inheritable by all units.
Def Ploy 2At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Def-4 until the end of foe's next action.
Inheritable by all units.
Def Ploy 3At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Def-5 until the end of foe's next action.
Unlocks at 4 ★
Inheritable by all units.
Other Info
Fire Emblem: Genealogy of the Holy War

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