Table of Contents
- Default
- Attack
- Special
- Injured
| Arden - Strong and Tough |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 25 | 10 | 3 | 13 | 3 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 60 | 36 | 16 | 41 | 16 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
This unit has no access to IVs.
Skill Sets
The Power of PURSUIT! (Mixed Phase)
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Slaying Edge+ (+Def) Alternate: Brave Sword+ |
A | Steady Breath Alternate: Atk/Def Bond 3 |
|---|---|---|---|
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Swap | B | Bold Fighter 3 Alternate: Follow-Up Ring |
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Bonfire Alternate: Ignis |
C | Armor March 3 Alternate: Drive Def 2 |
| SP | 1,605 | S | Quick Riposte 3 |
- Weapon: Slaying Edge+ (+Def/Atk) / Brave Sword+
- Assist: Swap
- Special: Bonfire / Ignis
- Passive A: Steady Breath / Atk/Def Bond / Fire Boost / Distant Counter
- Passive B: Bold Fighter / Follow-up Ring
- Passive C: Armor March / Drive Def / Flexible
- Sacred Seal: Quick Riposte / Close Def / Heavy Blade / Quickened Pulse
Arden mastered the power of pursuit with his Follow-up Ring, but the Bold Fighter/Quick Riposte Seal combo is arguably a bit stronger due to Bold Fighter’s lack of an HP threshold as well as the increased Special charge. A Slaying Edge is ideal to maximize Arden’s incredibly min-maxed stat spread by allowing him to quickly unleash powerful Ignis nukes, but on a budget his base Brave Sword can work. A +Def refine is generally best, but +Atk is worth considering if running Distant Counter due to Arden being reliant on KO’ing mages in one hit in order to not get torn apart due to his low Resistance.
Steady Breath works best with a Slaying Edge and Bonfire, as it allows Arden to activate his Special on every counterattack. Alternatively, Arden can use the Quickened Pulse Seal and Ignis to be able to activate a much stronger Special, at the cost of losing the ability to double on Enemy Phase unless using Follow-up Ring. Atk/Def Bond boosts both of Arden’s key stats, with the additional benefit of working on both phases. However, Bond skills can be a bit difficult to utilize on Player Phase due to the positioning requirement. If this is a concern, then Fire Boost can also function on both phases though it gives less stats overall than Atk/Def Bond. Finally, Distant Counter is an option if really wanting Arden to be able to handle ranged threats - he is adept at handling physical ranged threats like archers and dagger users, but he will struggle against mages unless he can KO them in a single counterattack. One way to counter this is to use the Quickened Pulse Seal along with Bonfire and a Slaying Edge in order to allow Arden to instantly activate Bonfire on his first counterattack.
Bold Fighter’s extra Special charge allows Arden to activate Bonfire even when initiating on enemies that can’t counterattack. However, this build will function just as well with his base Follow-up Ring. Using Follow-up Ring also frees up Arden’s Sacred Seal slot for something other than Quick Riposte; Close Def will increase his bulk further against melee threats and is a good choice if using Steady Breath. Otherwise, Heavy Blade allows Arden to access the increased Special charge even with Follow-up Ring, but it can be a bit dicey to reliably activate without a +Atk refined weapon and/or team support. Finally, the Quickened Pulse Seal allows Arden to use Ignis with Steady Breath if wanting a bigger initial nuke, or to have an instant Bonfire activation if using an A skill other than Steady Breath, such as Distant Counter.
Strong and Tough (Defensive Tank)
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Wo Dao+ (+Def) Alternate: Slaying Edge+ (+Def) |
A | Sturdy Stance 2 Alternate: Steady Breath |
|---|---|---|---|
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Swap | B | Vengeful Fighter 3 Alternate: Guard 3 |
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Ignis Alternate: Bonfire |
C | Panic Ploy 3 Alternate: Drive Def 2 |
| SP | 1,605 | S | Close Def 3 |
- Weapon: Wo Dao+ (+Def) / Safeguard+ (+Def) / Slaying Edge+ (+Def)
- Assist: Swap
- Special: Ignis / Bonfire
- Passive A: Sturdy Stance / Atk/Def Bond / Steady Breath
- Passive B: Vengeful Fighter / Guard
- Passive C: Panic Ploy / Drive Def / Flexible
- Sacred Seal: Close Def / Quick Riposte
Arden’s incredibly low Speed can be used to his advantage if focusing entirely on Enemy Phase; since he’s almost always going to get doubled, he can utilize a Wo Dao along with Ignis and Vengeful Fighter to unleash insanely potent Ignis nukes. Wo Dao can be replaced by Safeguard for a more defensive option. For a more conservative approach, Arden can utilize a Slaying Edge, Guard, and the Quick Riposte Seal to be sturdier by not having to worry about taking high damage from powerful enemy Specials. Ignis is generally the Special of choice unless running a Slaying Edge and Steady Breath, in which case Bonfire is better due to Arden being able to activate it on every counterattack.
Sturdy Stance and Atk/Def Bond are both fantastic skills that boost Arden’s key stats. Since this build is entirely focused on Enemy Phase, he can utilize either without much trouble. Sturdy Stance will always work regardless of positioning, but Atk/Def Bond gives slightly more stats at the cost of requiring Arden to be adjacent to an ally. The extra Special charge gained from Steady Breath doesn’t stack with that of Vengeful Fighter, but both can still work decently well together if considering Vengeful Fighter as a better Quick Riposte. However, this isn’t as efficient as utilizing either Sturdy Stance or Atk/Def Bond since Arden will likely be able to activate Ignis regardless. Steady Breath works best with a Slaying Edge and Bonfire for instant Special activations.
Close Def offers a strong boost in Arden’s defenses; despite his low base Resistance, Arden has enough HP that many dragons will actually struggle to KO him, so Close Def can be useful in that regard as well. If using Guard, then the Quick Riposte Seal is a must to ensure that Arden can double.
Introduction
Arden is a prime example of what a heavily min-maxed statline can do for a unit, particularly one that has the benefit of armor BST. He has insanely high HP and Defense as well as a strong Attack stat. His Speed and Resistance are both very poor; Arden can easily circumvent his Speed thanks to his base Follow-up Ring or other skills like Bold Fighter or Vengeful Fighter, but he can’t really get away from his awful Resistance. Fortunately, Arden’s massive HP pool sometimes lets him survive magical damage threats.
Another problem that Arden faces is his limited availability and lack of access to IVs. This means that his potential is heavily limited. Fortunately, Arden is strong (and tough!) enough that he can easily hold his own despite these setbacks. While Arden is arguably outclassed by other sword armors, he is still a fantastic unit that can excel even with little investment.
Strengths
Massive Physical Bulk
With 60 HP and 41 Defense, Arden is a gigantic physical wall that very few units can break through.
Armor Unit
As a result of being an armored unit, Arden has access to unique skills like Bold Fighter and Vengeful Fighter as well as buffs such as Ward Armor.
Follow-up Ring
One of Arden’s claims to fame, his unique Follow-up Ring allows him to consistently be able to double on either phase. While it can be overshadowed by the likes of Bold/Vengeful Fighter, it still holds its own (particularly for budget purposes).
Strong Budget Set
Thanks to having Follow-up Ring, Arden can be very effective even with a very budget build. All he needs is an Assist, Special, and A skill and he’s ready to go.
Weaknesses
Awful Resistance
Arden’s Resistance is easily his biggest weakness. His massive HP pool helps make up for it somewhat, but many magical damage threats are capable of burning through it.
Poor Mobility
He hates being called slow, but Arden’s mobility is a big problem for him. He will struggle to engage enemies on Player Phase without Armor March support because of it.
Anti-Armor Weapons
As an armored unit, Arden shares a weakness to anti-armor weapons like Slaying Spear and Micaiah’s Thani. He could mitigate this with Svalinn Shield, but severely hinders his build to do so.
Team Options
Counters
- Strong Blues: Arden is susceptible to enemies that can overpower him with color advantage like Effie, Ephraim, and Cordelia.
- Magic Damage: Arden will easily succumb to magic damage from units like Reinhardt, Ishtar, Lilina, Nowi, and Tiki (Young).
- Anti-Armor Weapons: Units wielding anti-armor weapons like Micaiah, Nephenee, Clair, and Hoshidan Summer Micaiah can completely devastate Arden.
- Guard: Arden is reliant on his Specials for a big chunk of his damage, so tanky units with Guard like Lukas, Shiro, and Corrin (F) can effectively shut him down.
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Silver Sword+ (+Atk) | A | Sturdy Blow 2 |
|---|---|---|---|
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Harsh Command | B | Bold Fighter 3 |
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Aether | C | Panic Ploy 3 |
| S | Defense +3 | ||
If my last Arden was a full defensive, then this one is a full offensive. same idea as last time,deals crap tons of damage, can take hits and survive with aether
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Wo Dao+ | A | Steady Breath |
|---|---|---|---|
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Swap | B | Follow-Up Ring |
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Ignis | C | Hone Armor |
| S | Defense +3 | ||
*Armor Emblem Build*
STRONK
UND
TUFF
For some reason, FE Heroes just likes bringing back the Sword Meta, first Black Knight ushered in the new era of Sword Dominance. Now Arden has taken full reins of physical wall.
With the most Defense and HP in the game, Arden is a big boi with a big shield, further boosted by Fortify Armor, Def+3, and The Bref (Steady Breath) for 54 Defense, while is slightly more defense than most sword users have attack, that means 0 damage from Ike (what’s a sword breaker?). With a Follow up Ring, Arden is guaranteed 2 attacks during while above 30 HP (its nigh impossible to get him down below that without Magic Damage/Effie). With Pow DOA (Wo Doa+), and Ignis trigger, he deals a seismic +53 Damage on his attack under perfect conditions (being attacked when he’s fortified), which is all but guaranteed with The Bref and Follow Up Ring. The Pow DOA can be changed for a Slaying Edge, and change Ignis for Bonfire, this allows him to fire his special every attack under east conditions, the best set up giving him +27 Damage on both hits for +54 total. His weakness to magic should be considered for caution, as Reinhardt will immediately take him out with no effort, other meta mag users will cause him serious problems as well, but Rein is his biggest threat and needs to be countered
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Brave Sword+ | A | Steady Blow 2 |
|---|---|---|---|
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Pivot | B | Follow-Up Ring |
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Galeforce | C | Goad Armor |
| S | Brash Assault 3 | ||
My second Arden build, level 40+1 and equipped with the Brash Assault seal. The Brash Assault seal ensures that if he ever falls below 50% HP, he will still make follow-ups and continue his Galeforce legacy. He carries Armored blow so he doesn't take much damage when he initiates combat against somebody else, making sure he lives for the longest amount of time possible. Pivot is to get out of the way of enemy mages so rather Hector or Black Knight can finish them off. He carries Goad Armor so he doesn't get the attack boost so it's more likely he can quad enemies, that and he doesn't need any additional speed since it's already so horrid. Plus, the other two units on the armor team can carry Ward Armor, further increasing his defense.
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Brave Sword+ | A | Death Blow 3 |
|---|---|---|---|
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Pivot | B | Follow-Up Ring |
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Galeforce | C | Armor March 3 |
| S | Deflect Magic 3 | ||
The infinite turn Arden (This is level 40+1 stats.)
Brave sword and follow-up ring secure that Arden always 4x's his opponent. If he's fighting a melee unit, they can counter attack and that would cause 5 turns to pass, enough for Arden to trigger galeforce (assuming that the opponent isn't dead by then). From there he can take another action on a melee unit and have galeforce up and ready again. His high def makes it possible for him to do this multiple times and the only time he will never get a galeforce is if they die before 5 turns can pass or they're a ranged unit (you can only have 4 turns pass when attacking them). Deflect Magic helps him survive hits from afar tome users that he normally wouldn't be able to survive. He carries pivot in case he needs to quickly get out of combat by moving to the other side of a nearby unit. I have armor march because for my personal armor emblem team, I already have two goads and one ward, only thing missing was armor march. The C skill is always interchangeable.
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Brave Sword+ | A | Earth Boost 3 |
|---|---|---|---|
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Swap | B | Follow-Up Ring |
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Holy Vestments | C | Threaten Atk 3 |
| S | Deflect Magic 3 | ||
**Deflect Magic Seal in Effect**
Unkillable Arden!
Eleventymillion physical defense, and you just need to get Arden into one fight before a mage gets any funny ideas. Then he'll take 50% damage from their first shot thanks to Holy Vestments, then 20% from their second thanks to deflect missile.
The lower your resistance, the more a % reducer reduces *taps forehead*
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Only Inheritable by Sword Units.
|
200 | 1 | 5 |
| Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Sword Units.
|
300 | 1 | 8 |
Special Skills
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-Inheritable skill.
|
300 | B |
| Inheritable by all units.
|
50 | C |
| Inheritable by all units.
|
120 | C |
| Inheritable by all units.
|
240 | C |
Other Info
| Origin |
Fire Emblem: Genealogy of the Holy War
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Banners Featured In
None

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