Table of Contents
- Default
- Attack
- Special
- Injured
| Arden - Strong and Tough |
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 25 | 10 | 3 | 13 | 3 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 60 | 36 | 16 | 41 | 16 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
This unit has no access to IVs.
Skill Sets
The Power of PURSUIT! (Mixed Phase)
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Slaying Edge+ (+Def) Alternate: Brave Sword+ |
A | Steady Breath Alternate: Atk/Def Bond 3 |
|---|---|---|---|
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Swap | B | Bold Fighter 3 Alternate: Follow-Up Ring |
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Bonfire Alternate: Ignis |
C | Armor March 3 Alternate: Drive Def 2 |
| SP | 1,605 | S | Quick Riposte 3 |
- Weapon: Slaying Edge+ (+Def/Atk) / Brave Sword+
- Assist: Swap
- Special: Bonfire / Ignis
- Passive A: Steady Breath / Atk/Def Bond / Fire Boost / Distant Counter
- Passive B: Bold Fighter / Follow-up Ring
- Passive C: Armor March / Drive Def / Flexible
- Sacred Seal: Quick Riposte / Close Def / Heavy Blade / Quickened Pulse
Arden mastered the power of pursuit with his Follow-up Ring, but the Bold Fighter/Quick Riposte Seal combo is arguably a bit stronger due to Bold Fighter’s lack of an HP threshold as well as the increased Special charge. A Slaying Edge is ideal to maximize Arden’s incredibly min-maxed stat spread by allowing him to quickly unleash powerful Ignis nukes, but on a budget his base Brave Sword can work. A +Def refine is generally best, but +Atk is worth considering if running Distant Counter due to Arden being reliant on KO’ing mages in one hit in order to not get torn apart due to his low Resistance.
Steady Breath works best with a Slaying Edge and Bonfire, as it allows Arden to activate his Special on every counterattack. Alternatively, Arden can use the Quickened Pulse Seal and Ignis to be able to activate a much stronger Special, at the cost of losing the ability to double on Enemy Phase unless using Follow-up Ring. Atk/Def Bond boosts both of Arden’s key stats, with the additional benefit of working on both phases. However, Bond skills can be a bit difficult to utilize on Player Phase due to the positioning requirement. If this is a concern, then Fire Boost can also function on both phases though it gives less stats overall than Atk/Def Bond. Finally, Distant Counter is an option if really wanting Arden to be able to handle ranged threats - he is adept at handling physical ranged threats like archers and dagger users, but he will struggle against mages unless he can KO them in a single counterattack. One way to counter this is to use the Quickened Pulse Seal along with Bonfire and a Slaying Edge in order to allow Arden to instantly activate Bonfire on his first counterattack.
Bold Fighter’s extra Special charge allows Arden to activate Bonfire even when initiating on enemies that can’t counterattack. However, this build will function just as well with his base Follow-up Ring. Using Follow-up Ring also frees up Arden’s Sacred Seal slot for something other than Quick Riposte; Close Def will increase his bulk further against melee threats and is a good choice if using Steady Breath. Otherwise, Heavy Blade allows Arden to access the increased Special charge even with Follow-up Ring, but it can be a bit dicey to reliably activate without a +Atk refined weapon and/or team support. Finally, the Quickened Pulse Seal allows Arden to use Ignis with Steady Breath if wanting a bigger initial nuke, or to have an instant Bonfire activation if using an A skill other than Steady Breath, such as Distant Counter.
Strong and Tough (Defensive Tank)
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Wo Dao+ (+Def) Alternate: Slaying Edge+ (+Def) |
A | Sturdy Stance 2 Alternate: Steady Breath |
|---|---|---|---|
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Swap | B | Vengeful Fighter 3 Alternate: Guard 3 |
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Ignis Alternate: Bonfire |
C | Panic Ploy 3 Alternate: Drive Def 2 |
| SP | 1,605 | S | Close Def 3 |
- Weapon: Wo Dao+ (+Def) / Safeguard+ (+Def) / Slaying Edge+ (+Def)
- Assist: Swap
- Special: Ignis / Bonfire
- Passive A: Sturdy Stance / Atk/Def Bond / Steady Breath
- Passive B: Vengeful Fighter / Guard
- Passive C: Panic Ploy / Drive Def / Flexible
- Sacred Seal: Close Def / Quick Riposte
Arden’s incredibly low Speed can be used to his advantage if focusing entirely on Enemy Phase; since he’s almost always going to get doubled, he can utilize a Wo Dao along with Ignis and Vengeful Fighter to unleash insanely potent Ignis nukes. Wo Dao can be replaced by Safeguard for a more defensive option. For a more conservative approach, Arden can utilize a Slaying Edge, Guard, and the Quick Riposte Seal to be sturdier by not having to worry about taking high damage from powerful enemy Specials. Ignis is generally the Special of choice unless running a Slaying Edge and Steady Breath, in which case Bonfire is better due to Arden being able to activate it on every counterattack.
Sturdy Stance and Atk/Def Bond are both fantastic skills that boost Arden’s key stats. Since this build is entirely focused on Enemy Phase, he can utilize either without much trouble. Sturdy Stance will always work regardless of positioning, but Atk/Def Bond gives slightly more stats at the cost of requiring Arden to be adjacent to an ally. The extra Special charge gained from Steady Breath doesn’t stack with that of Vengeful Fighter, but both can still work decently well together if considering Vengeful Fighter as a better Quick Riposte. However, this isn’t as efficient as utilizing either Sturdy Stance or Atk/Def Bond since Arden will likely be able to activate Ignis regardless. Steady Breath works best with a Slaying Edge and Bonfire for instant Special activations.
Close Def offers a strong boost in Arden’s defenses; despite his low base Resistance, Arden has enough HP that many dragons will actually struggle to KO him, so Close Def can be useful in that regard as well. If using Guard, then the Quick Riposte Seal is a must to ensure that Arden can double.
Introduction
Arden is a prime example of what a heavily min-maxed statline can do for a unit, particularly one that has the benefit of armor BST. He has insanely high HP and Defense as well as a strong Attack stat. His Speed and Resistance are both very poor; Arden can easily circumvent his Speed thanks to his base Follow-up Ring or other skills like Bold Fighter or Vengeful Fighter, but he can’t really get away from his awful Resistance. Fortunately, Arden’s massive HP pool sometimes lets him survive magical damage threats.
Another problem that Arden faces is his limited availability and lack of access to IVs. This means that his potential is heavily limited. Fortunately, Arden is strong (and tough!) enough that he can easily hold his own despite these setbacks. While Arden is arguably outclassed by other sword armors, he is still a fantastic unit that can excel even with little investment.
Strengths
Massive Physical Bulk
With 60 HP and 41 Defense, Arden is a gigantic physical wall that very few units can break through.
Armor Unit
As a result of being an armored unit, Arden has access to unique skills like Bold Fighter and Vengeful Fighter as well as buffs such as Ward Armor.
Follow-up Ring
One of Arden’s claims to fame, his unique Follow-up Ring allows him to consistently be able to double on either phase. While it can be overshadowed by the likes of Bold/Vengeful Fighter, it still holds its own (particularly for budget purposes).
Strong Budget Set
Thanks to having Follow-up Ring, Arden can be very effective even with a very budget build. All he needs is an Assist, Special, and A skill and he’s ready to go.
Weaknesses
Awful Resistance
Arden’s Resistance is easily his biggest weakness. His massive HP pool helps make up for it somewhat, but many magical damage threats are capable of burning through it.
Poor Mobility
He hates being called slow, but Arden’s mobility is a big problem for him. He will struggle to engage enemies on Player Phase without Armor March support because of it.
Anti-Armor Weapons
As an armored unit, Arden shares a weakness to anti-armor weapons like Slaying Spear and Micaiah’s Thani. He could mitigate this with Svalinn Shield, but severely hinders his build to do so.
Team Options
Counters
- Strong Blues: Arden is susceptible to enemies that can overpower him with color advantage like Effie, Ephraim, and Cordelia.
- Magic Damage: Arden will easily succumb to magic damage from units like Reinhardt, Ishtar, Lilina, Nowi, and Tiki (Young).
- Anti-Armor Weapons: Units wielding anti-armor weapons like Micaiah, Nephenee, Clair, and Hoshidan Summer Micaiah can completely devastate Arden.
- Guard: Arden is reliant on his Specials for a big chunk of his damage, so tanky units with Guard like Lukas, Shiro, and Corrin (F) can effectively shut him down.
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Brave Sword+ | A | Death Blow 3 |
|---|---|---|---|
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Pivot | B | Follow-Up Ring |
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Ignis | C | Armor March 3 |
| S | Panic Ploy 3 | ||
This build takes advantage of Arden's massive HP and Def to use it as offense and utility. If he has more HP than his enemy and/or is above 50% HP, he'll quad attack with his Brave Sword + Follow-Up Ring combo and/or his Atk will go up to 50 thanks to Fire Boost.
Ignis will deal 32 damage and can easily be procced in one round of combat thanks to his quad attacking capabilities if he initiates the attack.
Armor March and Pivot help Arden initiate combat, which is the objective of this build, or position himself to revert enemy buffs with Panic Ploy, which is almost guaranteed, as he has the highest HP in the game.
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Slaying Edge+ (+Def) | A | Earth Boost 3 |
|---|---|---|---|
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Reciprocal Aid | B | Renewal 3 |
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Sol | C | Ward Armor |
| S | HP +5 | ||
Seal: HP+
Merge: +1
--
Arden's slowly beome more of my ramshackle armour team's medic more than an offensive unit.
Wo Dao might also be worth considering.
Other options could be Firesweep+Death Blow+HnR to try to get in and preserve his health while securing what few kills he could and try to restore HP with Sol so he can load up on HP to trade with. However that one seems to be pretty circumstantial and might suffer from consistency issues.
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Brave Sword+ | A | Brazen Atk/Def 3 |
|---|---|---|---|
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Swap | B | Follow-Up Ring |
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Ignis | C | Drive Def 2 |
| S | Panic Ploy 3 | ||
Brazen Attack/Def works really well with his follow up ring due to his massive HP pool. It's honestly not that hard to get him into brazen range.
Everything else is standard with Drive Def 2 as a budget option.
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Slaying Edge+ (+Res) | A | Distant Counter |
|---|---|---|---|
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Pivot | B | Follow-Up Ring |
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Ignis | C | Ward Armor |
| S | Distant Def 3 | ||
Arden is known for having two weaknesses: his abysmal speed and resistance. His speed is fixed by the Follow-Up Ring, but by putting Arden in a ward emblem his res can be patched up as well, turning him into a very durable mixed tank.
The basis of this build is a res forged weapon, I suggest the Slaying Edge because it also gives him faster special trigger activation, and the Distant Defense seal. With these he reaches 26 res when he is attacked by a mage, but if you take ward buffs into account, he can reach up to 38 res, which is works fantastic allong his titanic 65 hp. The Follow-Up Ring is an obvios choice because it allows him to bypass his terrible speed stat.
For his a skill Distant Counter is suggested because it pairs well with the Follow-Up Ring, guaranteeing two hits against anyone who attacks him. For his special, Ignis and Aether are both viable options; the choice is mainly a matter of rythm. Ignis will proc every time he baits an enemy and give between 42 and 47 extra damage, while Aether would be charged for a fresh enemy after one engagement and would keep him healthy longer.
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Brave Sword+ | A | Earth Boost 3 |
|---|---|---|---|
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Swap | B | Follow-Up Ring |
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Ignis | C | Fortify Armor |
| S | Panic Ploy 1 | ||
He served me so well on my Armor Emblem until being replaced by Winter Chrom. His low resistance and speed makes him die to literally any mage and/or dragon.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Only Inheritable by Sword Units.
|
200 | 1 | 5 |
| Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Sword Units.
|
300 | 1 | 8 |
Special Skills
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-Inheritable skill.
|
300 | B |
| Inheritable by all units.
|
50 | C |
| Inheritable by all units.
|
120 | C |
| Inheritable by all units.
|
240 | C |
Other Info
| Origin |
Fire Emblem: Genealogy of the Holy War
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Banners Featured In
None

Fate Grand Order
Dragonball Legends

IV Calc
Heroes