Table of Contents
- Default
- Attack
- Special
- Injured
| Arden - Strong and Tough |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 25 | 10 | 3 | 13 | 3 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 60 | 36 | 16 | 41 | 16 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
This unit has no access to IVs.
Skill Sets
The Power of PURSUIT! (Mixed Phase)
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Slaying Edge+ (+Def) Alternate: Brave Sword+ |
A | Steady Breath Alternate: Atk/Def Bond 3 |
|---|---|---|---|
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Swap | B | Bold Fighter 3 Alternate: Follow-Up Ring |
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Bonfire Alternate: Ignis |
C | Armor March 3 Alternate: Drive Def 2 |
| SP | 1,605 | S | Quick Riposte 3 |
- Weapon: Slaying Edge+ (+Def/Atk) / Brave Sword+
- Assist: Swap
- Special: Bonfire / Ignis
- Passive A: Steady Breath / Atk/Def Bond / Fire Boost / Distant Counter
- Passive B: Bold Fighter / Follow-up Ring
- Passive C: Armor March / Drive Def / Flexible
- Sacred Seal: Quick Riposte / Close Def / Heavy Blade / Quickened Pulse
Arden mastered the power of pursuit with his Follow-up Ring, but the Bold Fighter/Quick Riposte Seal combo is arguably a bit stronger due to Bold Fighter’s lack of an HP threshold as well as the increased Special charge. A Slaying Edge is ideal to maximize Arden’s incredibly min-maxed stat spread by allowing him to quickly unleash powerful Ignis nukes, but on a budget his base Brave Sword can work. A +Def refine is generally best, but +Atk is worth considering if running Distant Counter due to Arden being reliant on KO’ing mages in one hit in order to not get torn apart due to his low Resistance.
Steady Breath works best with a Slaying Edge and Bonfire, as it allows Arden to activate his Special on every counterattack. Alternatively, Arden can use the Quickened Pulse Seal and Ignis to be able to activate a much stronger Special, at the cost of losing the ability to double on Enemy Phase unless using Follow-up Ring. Atk/Def Bond boosts both of Arden’s key stats, with the additional benefit of working on both phases. However, Bond skills can be a bit difficult to utilize on Player Phase due to the positioning requirement. If this is a concern, then Fire Boost can also function on both phases though it gives less stats overall than Atk/Def Bond. Finally, Distant Counter is an option if really wanting Arden to be able to handle ranged threats - he is adept at handling physical ranged threats like archers and dagger users, but he will struggle against mages unless he can KO them in a single counterattack. One way to counter this is to use the Quickened Pulse Seal along with Bonfire and a Slaying Edge in order to allow Arden to instantly activate Bonfire on his first counterattack.
Bold Fighter’s extra Special charge allows Arden to activate Bonfire even when initiating on enemies that can’t counterattack. However, this build will function just as well with his base Follow-up Ring. Using Follow-up Ring also frees up Arden’s Sacred Seal slot for something other than Quick Riposte; Close Def will increase his bulk further against melee threats and is a good choice if using Steady Breath. Otherwise, Heavy Blade allows Arden to access the increased Special charge even with Follow-up Ring, but it can be a bit dicey to reliably activate without a +Atk refined weapon and/or team support. Finally, the Quickened Pulse Seal allows Arden to use Ignis with Steady Breath if wanting a bigger initial nuke, or to have an instant Bonfire activation if using an A skill other than Steady Breath, such as Distant Counter.
Strong and Tough (Defensive Tank)
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Wo Dao+ (+Def) Alternate: Slaying Edge+ (+Def) |
A | Sturdy Stance 2 Alternate: Steady Breath |
|---|---|---|---|
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Swap | B | Vengeful Fighter 3 Alternate: Guard 3 |
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Ignis Alternate: Bonfire |
C | Panic Ploy 3 Alternate: Drive Def 2 |
| SP | 1,605 | S | Close Def 3 |
- Weapon: Wo Dao+ (+Def) / Safeguard+ (+Def) / Slaying Edge+ (+Def)
- Assist: Swap
- Special: Ignis / Bonfire
- Passive A: Sturdy Stance / Atk/Def Bond / Steady Breath
- Passive B: Vengeful Fighter / Guard
- Passive C: Panic Ploy / Drive Def / Flexible
- Sacred Seal: Close Def / Quick Riposte
Arden’s incredibly low Speed can be used to his advantage if focusing entirely on Enemy Phase; since he’s almost always going to get doubled, he can utilize a Wo Dao along with Ignis and Vengeful Fighter to unleash insanely potent Ignis nukes. Wo Dao can be replaced by Safeguard for a more defensive option. For a more conservative approach, Arden can utilize a Slaying Edge, Guard, and the Quick Riposte Seal to be sturdier by not having to worry about taking high damage from powerful enemy Specials. Ignis is generally the Special of choice unless running a Slaying Edge and Steady Breath, in which case Bonfire is better due to Arden being able to activate it on every counterattack.
Sturdy Stance and Atk/Def Bond are both fantastic skills that boost Arden’s key stats. Since this build is entirely focused on Enemy Phase, he can utilize either without much trouble. Sturdy Stance will always work regardless of positioning, but Atk/Def Bond gives slightly more stats at the cost of requiring Arden to be adjacent to an ally. The extra Special charge gained from Steady Breath doesn’t stack with that of Vengeful Fighter, but both can still work decently well together if considering Vengeful Fighter as a better Quick Riposte. However, this isn’t as efficient as utilizing either Sturdy Stance or Atk/Def Bond since Arden will likely be able to activate Ignis regardless. Steady Breath works best with a Slaying Edge and Bonfire for instant Special activations.
Close Def offers a strong boost in Arden’s defenses; despite his low base Resistance, Arden has enough HP that many dragons will actually struggle to KO him, so Close Def can be useful in that regard as well. If using Guard, then the Quick Riposte Seal is a must to ensure that Arden can double.
Introduction
Arden is a prime example of what a heavily min-maxed statline can do for a unit, particularly one that has the benefit of armor BST. He has insanely high HP and Defense as well as a strong Attack stat. His Speed and Resistance are both very poor; Arden can easily circumvent his Speed thanks to his base Follow-up Ring or other skills like Bold Fighter or Vengeful Fighter, but he can’t really get away from his awful Resistance. Fortunately, Arden’s massive HP pool sometimes lets him survive magical damage threats.
Another problem that Arden faces is his limited availability and lack of access to IVs. This means that his potential is heavily limited. Fortunately, Arden is strong (and tough!) enough that he can easily hold his own despite these setbacks. While Arden is arguably outclassed by other sword armors, he is still a fantastic unit that can excel even with little investment.
Strengths
Massive Physical Bulk
With 60 HP and 41 Defense, Arden is a gigantic physical wall that very few units can break through.
Armor Unit
As a result of being an armored unit, Arden has access to unique skills like Bold Fighter and Vengeful Fighter as well as buffs such as Ward Armor.
Follow-up Ring
One of Arden’s claims to fame, his unique Follow-up Ring allows him to consistently be able to double on either phase. While it can be overshadowed by the likes of Bold/Vengeful Fighter, it still holds its own (particularly for budget purposes).
Strong Budget Set
Thanks to having Follow-up Ring, Arden can be very effective even with a very budget build. All he needs is an Assist, Special, and A skill and he’s ready to go.
Weaknesses
Awful Resistance
Arden’s Resistance is easily his biggest weakness. His massive HP pool helps make up for it somewhat, but many magical damage threats are capable of burning through it.
Poor Mobility
He hates being called slow, but Arden’s mobility is a big problem for him. He will struggle to engage enemies on Player Phase without Armor March support because of it.
Anti-Armor Weapons
As an armored unit, Arden shares a weakness to anti-armor weapons like Slaying Spear and Micaiah’s Thani. He could mitigate this with Svalinn Shield, but severely hinders his build to do so.
Team Options
Counters
- Strong Blues: Arden is susceptible to enemies that can overpower him with color advantage like Effie, Ephraim, and Cordelia.
- Magic Damage: Arden will easily succumb to magic damage from units like Reinhardt, Ishtar, Lilina, Nowi, and Tiki (Young).
- Anti-Armor Weapons: Units wielding anti-armor weapons like Micaiah, Nephenee, Clair, and Hoshidan Summer Micaiah can completely devastate Arden.
- Guard: Arden is reliant on his Specials for a big chunk of his damage, so tanky units with Guard like Lukas, Shiro, and Corrin (F) can effectively shut him down.
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Wo Dao+ (+Def) | A | HP +5 |
|---|---|---|---|
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Pivot | B | Follow-Up Ring |
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Pavise | C | Threaten Atk 3 |
| S | HP +5 | ||
Arden currently has the highest HP in the game and this build aims to push his HP to the limit.
Wo Dao+ is used to make up for the lack of extra damage when his special triggers. The Def refinement is the best option as it further increases Arden's HP and his already high Set.
Pavise is a strong choice for Arden because it's so effective at keeping him alive. In combination with his high HP and Def, he isn't dying any time soon.
HP+5 speaks for itself, five extra HP is a generous increase so it makes sense to double it with the HP+5 Seal.
Follow-up Ring helps Arden to initiate follow-up attacks, which he could not normally do as he has absurdly low Spd. It is best to keep this skill to maximize his damage output.
Threaten Atk 3 reduces the amount of damage received, since Arden's Def is already high enough and his Res is not high enough for investment, it is best to reduce the enemy's Atk.
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Slaying Edge+ (+Def) | A | Steady Breath |
|---|---|---|---|
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Swap | B | Follow-Up Ring |
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Bonfire | C | Panic Ploy 3 |
| S | Atk/Def 2 | ||
With finally obtaining Steady Breath fodder I have been able to finish my Arden.
The combo between Slaying Edge, Bonfire, and Steady Breath goes like thus: when Arden is attacked he instantly procs an absolutely titanic Bonfire. If they live they have to eat another. Player phase, he is guaranteed a Bonfire proc here if he is counter attacked (unless Guard is in play).
You can also do what I did before this and run Ignis with Wo Dao, put that's more big numbers over practicality (granted hitting for 58 damage in one special proc is very gratifying).
Follow Up Ring is a beautiful thing and it's very important for this set. Though I guess you could be a square and use Wary if ya wanted to.
Panic Ploy was just because I was pity broken by Luke a long time ago, and Atk/Def seal is taken because it helps him in both phases. Take Close Def for better enemy phase or whatever seal you want
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Brave Sword+ | A | Earth Boost 3 |
|---|---|---|---|
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Swap | B | Follow-Up Ring |
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Ignis | C | Fortify Armor |
| S | Panic Ploy 3 | ||
Earth Boost and Panic Ploy are a no-brainer looking at Arden's HP. Ignis works splendidly with his guaranteed doubles and his astronomical defense plus Earth Boost.
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Slaying Edge+ (+Def) | A | Brazen Atk/Def 3 |
|---|---|---|---|
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Swap | B | Follow-Up Ring |
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Ignis | C | Panic Ploy 3 |
| S | Brash Assault 3 | ||
This build is to use his follow up ring to the highest potential. Brazen attack/defence is overall the better slot A along with slaying edge being his best weapon. This is a very great build because he is garenteed to proc Ignis. Fury just has bad synergy with follow up ring. Brazen atk/def gives him the necessary boosts to his 2 best stats and will score you hella arena points when you want to put him on your armor emblem team.
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Slaying Edge+ (+Atk) | A | HP +5 |
|---|---|---|---|
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Ardent Sacrifice | B | Follow-Up Ring |
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Sol | C | Panic Ploy 3 |
| S | HP +5 | ||
Joke build for Arden.
Having the highest HP and Def in the game, Arden is a mean son-of-a-bitch to take down (at least, in physical combat). Today, we're focusing on making his HP even higher — the highest it can go.
A refined Slaying Edge (which puts Sol's charge at 2), S-Rank Summoner Support, HP+5 A Passive, and HP+5 Seal all give him a bonus of 20 HP. Adding that to his own puts him at a whopping 80 HP (hello Awakening).
Follow-Up Ring is meant to keep him dealing damage and charging Sol. Panic Ploy takes advantage of his outrageous HP for dealing with Field Bonus teams. Ardent Sacrifice lets him shave off a small fraction (really small...that's 1/8 of his max HP) for healing an ally. The +Atk upgrade for his Slaying Edge+ is the best choice here, because focusing on more damage for Sol's sustain is more important here than more bulk.
Also, the Summoner Support gives him +2 each stat (putting him at 38/18/43/18). With the +Atk Slaying Edge+ he gains 16 Might (as opposed to the 8 Might of Brave Sword+), putting him at 52 Atk.
Alone, he'll probably fail (especially against Mages), but in an Armor Emblem team he'll be able to take full advantage of Armor Buffs and his allies' Reposition/Swap/Draw Back and the like. If he happens to have an S-class Ally Support with an adjacent ally during combat, he'll gain another +2 for each stat (putting him at 40/20/45/20, putting him at 54 Atk with his weapon), and that's excusing any in-combat buffs.
Despite the amount of skills he's learning here, it should be pretty inexpensive to make (except for Panic Ploy, but that can be replaced). Slaying Edge can just be forged from a Killing Edge+ from Navarre, Lon'qu, or Fir (though if you want to skip the SP grind you can sacrifice Saber for the upgrade). A total of 8 unit naturally have Ardent Sacrifice, including Florina who is very common. While Sol does have 7 units itself, most of them are actually pretty rare except for Chrom and Raven.(and Alfonse is one of the Askr trio, so he can't be sacrificed). I'm not sure how well Noontime would do for his sustain, but if you have a spare Ogma, Faye, or Laslow (the last of whom is pretty common) you can use that instead. While a lot of common units (8 in total) have HP+5, only 3 of them can give them at 4* rarity (Donnel, Arthur, and Seliph). Finally, Panic Ploy...if you really want to mirror this build (joke as it is), Luke, Valter, and Zelgius have it at 5* rarity...but if you want a rarer skill be my guest.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Only Inheritable by Sword Units.
|
200 | 1 | 5 |
| Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Sword Units.
|
300 | 1 | 8 |
Special Skills
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-Inheritable skill.
|
300 | B |
| Inheritable by all units.
|
50 | C |
| Inheritable by all units.
|
120 | C |
| Inheritable by all units.
|
240 | C |
Other Info
| Origin |
Fire Emblem: Genealogy of the Holy War
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Banners Featured In
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