Table of Contents
- Default
- Attack
- Special
- Injured
| Arden - Strong and Tough |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 25 | 10 | 3 | 13 | 3 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 60 | 36 | 16 | 41 | 16 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
This unit has no access to IVs.
Skill Sets
The Power of PURSUIT! (Mixed Phase)
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Slaying Edge+ (+Def) Alternate: Brave Sword+ |
A | Steady Breath Alternate: Atk/Def Bond 3 |
|---|---|---|---|
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Swap | B | Bold Fighter 3 Alternate: Follow-Up Ring |
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Bonfire Alternate: Ignis |
C | Armor March 3 Alternate: Drive Def 2 |
| SP | 1,605 | S | Quick Riposte 3 |
- Weapon: Slaying Edge+ (+Def/Atk) / Brave Sword+
- Assist: Swap
- Special: Bonfire / Ignis
- Passive A: Steady Breath / Atk/Def Bond / Fire Boost / Distant Counter
- Passive B: Bold Fighter / Follow-up Ring
- Passive C: Armor March / Drive Def / Flexible
- Sacred Seal: Quick Riposte / Close Def / Heavy Blade / Quickened Pulse
Arden mastered the power of pursuit with his Follow-up Ring, but the Bold Fighter/Quick Riposte Seal combo is arguably a bit stronger due to Bold Fighter’s lack of an HP threshold as well as the increased Special charge. A Slaying Edge is ideal to maximize Arden’s incredibly min-maxed stat spread by allowing him to quickly unleash powerful Ignis nukes, but on a budget his base Brave Sword can work. A +Def refine is generally best, but +Atk is worth considering if running Distant Counter due to Arden being reliant on KO’ing mages in one hit in order to not get torn apart due to his low Resistance.
Steady Breath works best with a Slaying Edge and Bonfire, as it allows Arden to activate his Special on every counterattack. Alternatively, Arden can use the Quickened Pulse Seal and Ignis to be able to activate a much stronger Special, at the cost of losing the ability to double on Enemy Phase unless using Follow-up Ring. Atk/Def Bond boosts both of Arden’s key stats, with the additional benefit of working on both phases. However, Bond skills can be a bit difficult to utilize on Player Phase due to the positioning requirement. If this is a concern, then Fire Boost can also function on both phases though it gives less stats overall than Atk/Def Bond. Finally, Distant Counter is an option if really wanting Arden to be able to handle ranged threats - he is adept at handling physical ranged threats like archers and dagger users, but he will struggle against mages unless he can KO them in a single counterattack. One way to counter this is to use the Quickened Pulse Seal along with Bonfire and a Slaying Edge in order to allow Arden to instantly activate Bonfire on his first counterattack.
Bold Fighter’s extra Special charge allows Arden to activate Bonfire even when initiating on enemies that can’t counterattack. However, this build will function just as well with his base Follow-up Ring. Using Follow-up Ring also frees up Arden’s Sacred Seal slot for something other than Quick Riposte; Close Def will increase his bulk further against melee threats and is a good choice if using Steady Breath. Otherwise, Heavy Blade allows Arden to access the increased Special charge even with Follow-up Ring, but it can be a bit dicey to reliably activate without a +Atk refined weapon and/or team support. Finally, the Quickened Pulse Seal allows Arden to use Ignis with Steady Breath if wanting a bigger initial nuke, or to have an instant Bonfire activation if using an A skill other than Steady Breath, such as Distant Counter.
Strong and Tough (Defensive Tank)
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Wo Dao+ (+Def) Alternate: Slaying Edge+ (+Def) |
A | Sturdy Stance 2 Alternate: Steady Breath |
|---|---|---|---|
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Swap | B | Vengeful Fighter 3 Alternate: Guard 3 |
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Ignis Alternate: Bonfire |
C | Panic Ploy 3 Alternate: Drive Def 2 |
| SP | 1,605 | S | Close Def 3 |
- Weapon: Wo Dao+ (+Def) / Safeguard+ (+Def) / Slaying Edge+ (+Def)
- Assist: Swap
- Special: Ignis / Bonfire
- Passive A: Sturdy Stance / Atk/Def Bond / Steady Breath
- Passive B: Vengeful Fighter / Guard
- Passive C: Panic Ploy / Drive Def / Flexible
- Sacred Seal: Close Def / Quick Riposte
Arden’s incredibly low Speed can be used to his advantage if focusing entirely on Enemy Phase; since he’s almost always going to get doubled, he can utilize a Wo Dao along with Ignis and Vengeful Fighter to unleash insanely potent Ignis nukes. Wo Dao can be replaced by Safeguard for a more defensive option. For a more conservative approach, Arden can utilize a Slaying Edge, Guard, and the Quick Riposte Seal to be sturdier by not having to worry about taking high damage from powerful enemy Specials. Ignis is generally the Special of choice unless running a Slaying Edge and Steady Breath, in which case Bonfire is better due to Arden being able to activate it on every counterattack.
Sturdy Stance and Atk/Def Bond are both fantastic skills that boost Arden’s key stats. Since this build is entirely focused on Enemy Phase, he can utilize either without much trouble. Sturdy Stance will always work regardless of positioning, but Atk/Def Bond gives slightly more stats at the cost of requiring Arden to be adjacent to an ally. The extra Special charge gained from Steady Breath doesn’t stack with that of Vengeful Fighter, but both can still work decently well together if considering Vengeful Fighter as a better Quick Riposte. However, this isn’t as efficient as utilizing either Sturdy Stance or Atk/Def Bond since Arden will likely be able to activate Ignis regardless. Steady Breath works best with a Slaying Edge and Bonfire for instant Special activations.
Close Def offers a strong boost in Arden’s defenses; despite his low base Resistance, Arden has enough HP that many dragons will actually struggle to KO him, so Close Def can be useful in that regard as well. If using Guard, then the Quick Riposte Seal is a must to ensure that Arden can double.
Introduction
Arden is a prime example of what a heavily min-maxed statline can do for a unit, particularly one that has the benefit of armor BST. He has insanely high HP and Defense as well as a strong Attack stat. His Speed and Resistance are both very poor; Arden can easily circumvent his Speed thanks to his base Follow-up Ring or other skills like Bold Fighter or Vengeful Fighter, but he can’t really get away from his awful Resistance. Fortunately, Arden’s massive HP pool sometimes lets him survive magical damage threats.
Another problem that Arden faces is his limited availability and lack of access to IVs. This means that his potential is heavily limited. Fortunately, Arden is strong (and tough!) enough that he can easily hold his own despite these setbacks. While Arden is arguably outclassed by other sword armors, he is still a fantastic unit that can excel even with little investment.
Strengths
Massive Physical Bulk
With 60 HP and 41 Defense, Arden is a gigantic physical wall that very few units can break through.
Armor Unit
As a result of being an armored unit, Arden has access to unique skills like Bold Fighter and Vengeful Fighter as well as buffs such as Ward Armor.
Follow-up Ring
One of Arden’s claims to fame, his unique Follow-up Ring allows him to consistently be able to double on either phase. While it can be overshadowed by the likes of Bold/Vengeful Fighter, it still holds its own (particularly for budget purposes).
Strong Budget Set
Thanks to having Follow-up Ring, Arden can be very effective even with a very budget build. All he needs is an Assist, Special, and A skill and he’s ready to go.
Weaknesses
Awful Resistance
Arden’s Resistance is easily his biggest weakness. His massive HP pool helps make up for it somewhat, but many magical damage threats are capable of burning through it.
Poor Mobility
He hates being called slow, but Arden’s mobility is a big problem for him. He will struggle to engage enemies on Player Phase without Armor March support because of it.
Anti-Armor Weapons
As an armored unit, Arden shares a weakness to anti-armor weapons like Slaying Spear and Micaiah’s Thani. He could mitigate this with Svalinn Shield, but severely hinders his build to do so.
Team Options
Counters
- Strong Blues: Arden is susceptible to enemies that can overpower him with color advantage like Effie, Ephraim, and Cordelia.
- Magic Damage: Arden will easily succumb to magic damage from units like Reinhardt, Ishtar, Lilina, Nowi, and Tiki (Young).
- Anti-Armor Weapons: Units wielding anti-armor weapons like Micaiah, Nephenee, Clair, and Hoshidan Summer Micaiah can completely devastate Arden.
- Guard: Arden is reliant on his Specials for a big chunk of his damage, so tanky units with Guard like Lukas, Shiro, and Corrin (F) can effectively shut him down.
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Brave Sword+ | A | HP +5 |
|---|---|---|---|
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Swap | B | Follow-Up Ring |
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Sol | C | Panic Ploy 3 |
| S | Quick Riposte 3 | ||
A set for four attacks despite his ridiculous speed!
A Brave Sword + to allow him to attack twice in the player phase. Combined with the Follow-up ring, he will be able to attack four times.
For the enemy phase, the Quick Ripost seal is there to ensure the role of the Brave Sword as long as the HP is above 75%.
Sol is there to allow him to heal, which he will do almost every fight.
With its demented PV, the Panic Ploy is sure to be activated.
Other possibilities:
Weapon: Wo Dao + (Atk +) for a boost of HP and Attacks, plus additional damage for Sol, but blocks the set of X4 attacks to the enemy phase.
A: Svalinn Shield for anti-armor weapons.
Ideally it should be surrounded by:
A trainer with Kindled-Fire Balm and Drive Atk,
-A green flying unit with Guidance and the Iote's Shield seal. Personally, I took Myrrh, so that it can be done all blue, especially anti armor.
- A blue wizard with a lot of Res, mine is Bridal Ninian, who is given Blue Tomebreaker to take charge of the Blue tomes (bigger threats of Arden) and red. Can also take care of Falchion (If she to Fury)
The remaining threats are the Green Mages. If Arden can tank Julia and Deirdre quietly, Nino, Lewin and others hurt her a lot. If the healer is well mounted, he can serve as a tank Res, although it is risky. As long as it's not Naga or Divine Naga, Myrrh can serve as a green Tomebreaker.
Falchion can be blocked by the blue mage.
Remains the anti-armor swords but the Blue Mage can also take care of it and / or weakened by the healer.
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Brave Sword+ | A | Fire Boost 3 |
|---|---|---|---|
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Pivot | B | Follow-Up Ring |
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Ignis | C | Panic Ploy 3 |
| S | Atk/Def 2 | ||
One of the units who I find fun to use is Arden. What I like about this guy is his humongous hp and defense. Making it hard for physical attackers and even some lance users to try and dent him. This build has skills that makes use of his very very VERY high hp.
For his sword I prefer to keep brave sword as with his follow up ring he can quad. Plus he won’t mind about the -5 spd as his spd is already pitifully low.
For his assist skill I prefer pivot to slightly improve his mobility.
For his special pavise was a bit of an overkill because he is already bulky enough to take less damage from physical attackers, so I switched it to ignis to make use of his sky high defense. He will deal bursting nuke damage when he has this ready.
For his A skill I prefer fire boost. Unlike death blow, fire boost will activate even in enemy phase, making it useful. It will increase his damage output.
For his B skill I prefer to keep follow up ring as it makes up for his pitiful spd. It’s basically a combination of quick riposte and brash assault but needs to stay above hp in order to use its effects. Although it has became obsolete with the existence of some skills like bold fighter or vengeful fighter, the skill still has its uses.
Last for the C skill I prefer panic ploy. I had a bad iv Luke so I disposed him to Arden. Arden having extremely high hp means he’s the best user of panic ploy. With it he can turn buffs on foe into debuffs. The only problem is that because of his low mobility, he will usually have trouble using it depending on the map. Still a pretty good skill regardless.
For the sacred seal I prefer atk/def. It gives him a basic boost to attack and defense which are two of his important stats.
Overall I think Arden is an awesome bulky unit. It’s insane that he has 60 base hp and 41 def. Not saying it’s a problem but it’s crazy. In my opinion he’s better than Zephiel.
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Safeguard+ (+Def) | A | Brazen Atk/Def 3 |
|---|---|---|---|
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Ardent Sacrifice | B | Renewal 3 |
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Bonfire | C | Even Def Wave 3 |
| S | HP +5 | ||
This build is really just a generic Arden build safeguard def refine, bonfire, butnthe main part of tis buld is the synergising of Arden-t Sacrifice and Brazen AtkDef. Arden-t Sacrifice reduces Ardens hp by 10 every time so making him a bit of a healer tank
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Barrier Blade+ (+Res) | A | Warding Breath |
|---|---|---|---|
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Swap | B | Follow-Up Ring |
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Ignis | C | Panic Ploy 3 |
| S | Close Def 3 | ||
Aren't you tired of all those generic builds? Maybe you want something that can do more than just armor skills. Well, have an Arden build that's sure to tickle your fancy.
Arden is already unique with his extremely high HP and Defense, with Follow-Up Ring giving him offensive power on both phases. Barrier Blade can now be used as a means of circumventing his main weakness: magic.
With a res refined Barrier Blade, Warding Breath and Close Defense, Arden reaches upwards of 37 Resistance before buffs, making him an effective mixed wall on enemy phase, being guaranteed to activate Ignis in the process via Warding Breath. Combined with Panic Ploy, Arden can take hits from dragons that are honed with little effort, and can still do the same with mages; however, it should be mentioned that he can't counter against them, and unless he runs a seal like Fortress Res, he will only have 31 resistance rather than the full 37. His HP and Panic Ploy can still fill up that gap fairly reliably, and he will have Ignis ready to go.
Follow-up Ring also grants Arden the option of eliminating his 2 often frail range opponents before even being attacked, allowing him flexibility against multiple enemies, magical or physical.
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Safeguard+ (+Def) | A | Earth Boost 3 |
|---|---|---|---|
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Pivot | B | Follow-Up Ring |
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Bonfire | C | Armor March 3 |
| S | Close Def 3 | ||
This is a defensive build for Arden to get the best out of his great defense First starting off with safeguard(def) This boosts
Not only his defense but also his attack from 44 to 50 thanks to it’s might of 14 but back to defenses, With regular safeguard + giving a +7 defense boost and then with the refine adding 3 more defense that makes +10 defense adding that to his base 41 defense Makes 51 defense and it doesn’t stop there, now Earth boost is best thanks to Arden’s huge amount of hp this makes him get a boost of +6 defense when earth boost is in effect adding that to the total of 51 to 57 and close def giving him +6 def in effect during combat if the foe initiates the fight,that brings the total from 57 all the way to 63 def during enemy phase, he’ll be able to tank out all sorts of units, such as
Hardin,zelgius,Arya,nephnee,etc.
His only flaw is his resistance so keep him away from mages and clerics and dragons.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Only Inheritable by Sword Units.
|
200 | 1 | 5 |
| Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Sword Units.
|
300 | 1 | 8 |
Special Skills
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-Inheritable skill.
|
300 | B |
| Inheritable by all units.
|
50 | C |
| Inheritable by all units.
|
120 | C |
| Inheritable by all units.
|
240 | C |
Other Info
| Origin |
Fire Emblem: Genealogy of the Holy War
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Banners Featured In
None

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