Table of Contents

Tier Rating

Analysis by RedFerrari1998
Amelia - Rose of the War

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
173
HP 47
ATK 34
SPD 34
DEF 35
RES 23

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 18 5 7 8 3
Middle 19 6 8 9 4
High 20 7 9 10 5

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 44 31 31 32 20
Middle 47 34 34 35 23
High 50 37 37 38 27

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Boons

  • +ATK: An Attack boon will take Amelia’s Attack from 34 to 37, giving her a great boost in power. An Attack boon also pairs well with the Vengeful Fighter, Bold Fighter, and Quick Riposte skills where she doesn’t need the extra Speed to double.

  • +SPD: A Speed boon is a great all-around choice for Amelia. Even if you are using skills such as Vengeful or Bold Fighter, Amelia will enjoy the extra Speed to give her more security from double attacks. If you are not running skills which give her a guaranteed follow-up such as Special Fighter, the Speed boon will help her acquire more double attacks naturally.

  • +DEF: Given Amelia’s high base Defense, this stat makes for a great choice as a boon to increase her physical bulk even further.

Neutral

  • HP: HP is a useful stat for Amelia. Even with her low Resistance, her high HP does give her decent magical bulk. An HP bane is acceptable, but this will reduce her overall bulk while making her slightly less effective at utilizing HP based skills such as Earth Boost and Panic Ploy.

Banes

  • -RES: Resistance is the recommended bane for Amelia as it allows her to retain her great physical bulk and offensive stats while sacrificing her lowest stat. Her magical bulk is relatively unhindered, though she can struggle to survive common blue mages now such as Reinhardt and Ishtar.

Skill Sets

Silva's Hero (Mixed Phase)

Recommended
Slaying Axe+ (+Atk) A Distant Counter
Alternate: Earth Boost 3
Pivot B Bold Fighter 3
Bonfire C Armor March 3
SP1,575SQuick Riposte 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -RES
  • Weapon: Slaying Axe+ (+Atk)

  • Assist: Pivot / Player Preference

  • Special: Bonfire / Ignis

  • Passive A: Distant Counter / Earth Boost

  • Passive B: Bold Fighter

  • Passive C: Armor March / Panic Ploy / Armor Boost

  • Sacred Seal: Quick Riposte

With this set, Amelia can be a powerhouse on both Player and Enemy Phase.

Amelia will want either a Speed or Attack boon with a Resistance bane. Attack helps her offensively while Speed gives her more protection from doubles. Her default Slaying Axe serves as the best option for this set, giving her reduced cooldown for any Special. An Attack, Speed or Defense forge all work great depending on what you want. Attack increases her offensive power in general, Speed increases her ability to avoid doubles, and Defense increases her physical bulk. Pivot is a great general Assist for armors, increasing her mobility, but this slot is fairly open, with skills such as Swap and Dual Rallies being good choices. Bonfire and Ignis both make for great choices for her Special. Ignis will proc on Amelia’s second attack when using Bold Fighter if she is counterattacked, but won’t always activate with Quick Riposte. Bonfire, meanwhile, will always activate on her second attack regardless of phase, making it the more consistent choice overall.

For Player Phase, Amelia carries Bold Fighter which allows her to obtain a guaranteed double and extra special cooldown on her initiation. This makes her very powerful when used on Player Phase. During Enemy Phase, Amelia has Distant Counter and the Quick Riposte Sacred Seal, allowing her to retaliate on ranged opponents and perform a guaranteed double when above 80% HP, making it difficult for the enemy to safely attack her. While she won’t retaliate on ranged foes, her default Earth Boost serves as a good budget option, increasing her physical bulkiness by a good amount.

Amelia’s armored status can make it difficult for her to utilize Bold Fighter, but luckily for her, she comes with Armor March by default, increasing her movement range by 1 when starting the turn adjacent to an armored unit, allowing her to better utilize Bold Fighter without any extra investment. Outside of an armor team, Panic Ploy makes for a great C slot option. If you don’t want to utilize Armor March on an armor team for whatever reason, she can also make use of any of the armor boosts such as Ward Armor.

Duessel’s Protégé (Enemy Phase)

Recommended
Slaying Axe+ (+Def) A Distant Counter
Pivot B Special Fighter 3
Alternate: Vengeful Fighter 3
Bonfire
Alternate: Aether
C Armor March 3
SP1,545SQuick Riposte 3

Show Explanation/Analysis
  • Preferred IV: +SPD, +ATK, or +DEF / -RES

  • Weapon: Slaying Axe+ (+Def)

  • Assist: Pivot / Player Preference

  • Special: Bonfire / Aether / Ignis

  • Passive A: Distant Counter

  • Passive B: Special Fighter / Vengeful Fighter / Quick Riposte

  • Passive C: Armor March / Panic Ploy / Armor Boost

  • Sacred Seal: Quick Riposte / Distant Def

With this set, Amelia makes for a great Enemy Phase unit.

A Speed, Attack, or Defense boon with a Resistance bane will be ideal. Attack gives her greater KO potential, Speed gives her more protection from doubles and Defense increases her tankiness and the power of Bonfire and Ignis. Her Slaying Axe makes for the ideal option for this set, granting her reduced cooldown on all Specials. A Defense forge makes for a great option given she’ll appreciate all the protection she can get in order to help keep her above the HP threshold for Special Fighter, Vengeful Fighter, or Quick Riposte. Pivot is a great general Assist for armors in order to aid mobility, but this slot is fairly open. Bonfire makes for a fantastic Special, given that Amelia will be able to activate it immediately when attacked if she has Special Fighter. Bonfire is also great if you Quick Riposte is being used in the B slot instead. Aether is also extremely strong with a Special Fighter Amelia since she’ll be able to activate it on her second attack on enemy phase. With Vengeful Fighter, Ignis is a solid option which will always activate on Amelia’s second attack.

Distant Counter allows Amelia to retaliate against ranged foes. This in combination with a skill such as Special Fighter or Vengeful Fighter makes her a terror for enemies to initiate combat against. Speaking of, Special Fighter allows Amelia to charge her Special faster while preventing the enemy from charging their own, making it a fantastic B slot. Vengeful Fighter is another strong option, giving Amelia a guaranteed follow-up attack and giving her increased Special charge on her attack, allowing for consistent Ignis activation. Quick Riposte is a nice budget option if neither Special Fighter or Vengeful Fighter is available, giving the same general effect as Vengeful Fighter but with a higher HP requirement and no Special cooldown boost. Her default Armor March works great on an armor team, granting herself and her armored allies increased mobility. An armor boost such as Ward Armor works nicely too and Panic Ploy is a great option outside of Armor teams.

For Sacred Seal, Quick Riposte is her best option with Special Fighter, making sure she can obtain that follow-up attack during enemy phase. Distant Def is also a strong choice, giving her a nice boost to Defense and Resistance when attacked at range.

Protecting Shield (Physical Tank)

Slaying Axe+ (+Def) A Steady Stance 4
Alternate: Steady Stance 3
Pivot B Special Fighter 3
Alternate: Vengeful Fighter 3
Bonfire
Alternate: Aether
C Armor March 3
SP1,575SQuick Riposte 3

Show Explanation/Analysis
  • Preferred IV: +SPD, +ATK, or +DEF / -RES

  • Weapon: Slaying Axe+ (+Def)

  • Assist: Pivot / Player Preference

  • Special: Bonfire / Aether / Ignis

  • Passive A: Steady Stance / Close Def / Earth Boost

  • Passive B: Special Fighter / Vengeful Fighter / Quick Riposte

  • Passive C: Armor March / Panic Ploy / Armor Boost

  • Sacred Seal: Quick Riposte / Close Def

This set for Amelia is all about Amelia’s ability to combat physical units.

Again, Amelia will want a boon in either Speed, Attack, or Defense with a Resistance bane. Attack will give her a nice damage boost, Speed will help her to avoid doubles, and Defense will increase her physical bulk. Her Slaying Axe with a Defense forge will work fantastically with this set, giving her decreased Special cooldown and additional Defense. Pivot is a nice assist for armors to help with her mobility, but this slot is mostly open to player preference. Bonfire is the ideal Special choice with Special Fighter, as Amelia will activate it immediately after being attacked. Bonfire is also recommended with Quick Riposte to allow her to consistently activate her Special. Aether is also a fantastic choice with Special Fighter, with Amelia being able to activate it on her second attack on enemy phase. Ignis is ideal if Vengeful Fighter is used as it will activate on Amelia’s second attack assuming Vengeful Fighter is active.

For the A slot, Steady Stance 4 grants Amelia with a huge boost to Defense whenever she is attacked. While the Guard effect of this skill would be mostly wasted with Special Fighter, it is still a superior skill to Steady Stance 3. Regardless, Steady Stance 3 is still a solid option. Close Def is an alternative which boosts both Defense and Resistance by six, but only when attacked at close quarters. Earth Boost is a solid budget option which also provides a six point Defense boost so long as Amelia has three more HP than her foe. Special Fighter serves as the ideal B slot, granting increased Special charge and preventing the opponent from charging their Special whenever she is above 50% HP. Vengeful Fighter is another strong serving, granting Amelia a guaranteed follow-up attack and increased Special charge on her attack when attacked while above 50% HP Quick Riposte is a great alternative to Vengeful Fighter, granting the same guaranteed follow-up attack, though with a stricter requirement and no increased cooldown charge. Armor March works great for an Armor team, allowing Amelia to grant increased mobility to herself and her allies. She can also run an Armor Boost such as Ward Armor or can also utilize Panic Ploy outside of an armor team.

For Sacred Seal, Quick Riposte is the best option with Special Fighter, giving Amelia a guaranteed follow-up attack on enemy phase when she’s above 70% HP. Close Def works great too, giving Amelia a nice boost to her defenses when attacked at melee range.

Grado’s Most Special (Speedy Special Fighter)

Slaying Axe+ (+Spd) A Swift Sparrow 2
Alternate: Fury 3
Pivot B Special Fighter 3
Aether
Alternate: Bonfire
C Armor March 3
SP1,860SQuick Riposte 3

Show Explanation/Analysis
  • Preferred IV: +SPD / -RES

  • Weapon: Slaying Axe+ (+Spd)

  • Assist: Pivot / Player Preference

  • Special: Aether / Bonfire

  • Passive A: Swift Sparrow / Fury

  • Passive B: Special Fighter

  • Passive C: Armor March / Panic Ploy / Armor Boost

  • Sacred Seal: Quick Riposte / Darting Stance

The Special Fighter skill is incredibly powerful, merging the increased Special charge effect of Steady Breath and the effect of Guard into a single B slot skill. For the armored units who can use this skill, this is a massive power increase, particularly if said unit can easily acquire a follow-up attack without Bold Fighter or Vengeful Fighter. Amelia is one armored unit who can pull this off incredibly well thanks to her high Speed.

For this build to work as best as it can, Amelia wants to be as capable of naturally performing follow-up attacks as possible. As such, she’ll ideally want a Speed boon. She’ll also want a Speed refine on her Slaying Axe. This alone will put Amelia at 40 Speed, already making her quite capable of performing follow-up attacks, but she can still struggle against higher Speed opponents.

Ideally, the A slot should be utilized to increase follow-up potential on Player Phase with the Sacred Seal utilized to increase follow-up potential on Enemy Phase. Swift Sparrow is the best A slot choice for this, granting a strong boost to Attack and Speed when initiating combat. Fury is a good budget alternative that boosts all stats bar HP and will also help her on enemy phase, but the recoil damage sustained after combat hurts given that Special Fighter has an HP requirement. As for the Sacred Seal, Quick Riposte is simply the most effective option, allowing her to perform a follow-up attack whenever attacked while above 70% HP. However, as this is a highly contested Sacred Seal, other options such as Darting Stance which gives Amelia a large Speed boost when attacked should be considered.

The Assist slot is open to whatever one wants. Pivot and Swap are both great choices for armored units, or a dual rally could be used for Arena scoring. Both Aether and Bonfire are exceptional Special choices. Aether will be consistently activated so long as Amelia gets attacked during combat, while Bonfire will always activate so long as Amelia performs a follow-up attack. Last but not least, there’s little reason to swap out her default C slot, Armor March, for anything else. If she’s not alongside fellow armors, then Panic Ploy is a solid alternative.

Introduction

Coming all the way from her home in Grado, Amelia joins the world of Heroes as an armored axe fighter. Possessing great all-around stats and one of the most coveted armor based skills by skills, Amelia is a powerful fighter who can be utilized by almost anyone in a variety of situations.

Thanks to her trainee status, Amelia possesses a boosted BST of 173. While this is not as special as it once was thanks to recent armor units possessing similarly boosted BST, it is still a total stat boost regardless. Her offensive spread of 34 Attack and 34 Speed is also pretty good, giving her good offensive potential as well as good security from doubles. Her physical bulk is also great with 47 HP and 35 Defense, giving her good resilience against physical units. Her Resistance is lackluster at 23, but her high HP still gives her alright magical bulk.

On top of this, she even comes by default with Armor March, one of the most sought-after skills for armor-centric teams, making her a great and cheap option for anyone trying to start running a team of four armored units. All in all, Amelia is simply a solid axe unit with great stats and great starting skills, making her a fantastic unit for almost anyone. Train her well and Amelia will show you just how far she’s come.

Strengths

High BST

At a base stat total of 173, Amelia has one of highest stat totals in the game. This makes her great for anyone who wants to earn a high arena score since her high BST makes her one of the best units for scoring in Arena.

Great offensive stats

With 34 in both Attack and Speed, Amelia has great offensive potential. She has 48 Attack neutral with the Slaying Axe which allows her to deal good damage. Her 34 Speed gives her good security from some double attacks, though she can still be doubled by some of the really fast enemies such as Ayra.

Great physical bulk

With 47 HP and 35 Defense, Amelia possesses very good physical bulk. She will be able to resist both lance and axe units with little trouble, especially if she has a Defense boon or other Defense boosting skills such as her default Earth Boost. Sword units can still potentially do high damage given their weapon triangle advantage, so do be cautious when placing her against sword units.

Weaknesses

Low Mobility

Thanks to her armored status, Amelia suffers from being only able to move a single space per turn. This is somewhat offset by the fact that she carries Armor March naturally, allowing herself and any adjacent armored unit to move two spaces that turn. However, this requires her to start the turn adjacent to an armored unit, so it won’t always activate.

Low Resistance

While not being downright bad, her Resistance stat of 23 does leave a lot to be desired. Her high HP does give her alright magical bulk, but in most cases, it isn’t enough. Both red and green magic users will be able to deal high damage to her if not outright KO her. Take caution if you use her to bait mages without Distant Counter since she won’t always survive the occasion, especially against red mages such as Celica and SM Eirika.

Team Options

  • Armored units: Being an armored unit, Amelia benefits heavily from being alongside other armored units. Having a blue armored unit such as Brave Hector, LA Lyn, Winter Robin, or Legendary Tiki will be appreciated to protect Amelia from red units while red armored units such as Zelgius, Halloween Myrrh, or Winter Tharja will help Amelia against green units she may sometimes struggle against. Halloween Jakob is also a strong armor and is currently the only colorless armored unit available.

  • Blue Offensive Support: Any blue units with both offensive and supportive capabilities will make a great pairing for Amelia. To this extent, Brave Lucina, Delthea, and Linde are all great pairings for Amelia. Not only can all three protect her from red units, but they can also provide her with good offensive boosts through their weapons and skills.

  • Anti-mage: Mages in general are Amelia’s biggest weakness, so someone dedicated to taking care of them will be appreciated. Micaiah, Fjorm, and Lute are all great anti-mage options for Amelia thanks to their advantage against red mages and their high Resistance. Faye, Felicia, and Halloween Sakura are all great anti-mage units for dealing with almost any color of mage thanks to their high Resistance.

Counters

  • Red mages: Given her low Resistance and Weapon Triangle disadvantage, red mages are able to deal with Amelia relatively easily. Celica, Summer Tana, Lilina, and SM Eirika are all quite capable of an ORKO against Amelia. Winter Tharja also possesses good defenses and can quite easily KO Amelia if she lets Amelia attack her.

  • Green mages: Despite the lack of Weapon Triangle advantage, powerful green mages are still capable to greatly denting Amelia. SF Nino, Lewyn, and Spring Sharena are all strong offensive mages and can double Amelia with the right IVs and setup, making them all strong against her.

  • Strong red melee units: There are plentiful strong red melee units available in Heroes, and many of them are more than capable of standing against Amelia. Zelgius, Halloween Myrrh, and Black Knight all possess high Defense and make for formidable targets. Ayra, Karla, Legendary Marth, and Owain are all also strong, being fast enough to potentially double Amelia in the right circumstances.

Weapon Skills

Weapons SP Rng. Mt.
Iron Axe
Inheritable by Axe users only.
50 1 6
Steel Axe
Inheritable by Axe users only.
100 1 8
Slaying AxeAccelerates Special trigger (cooldown count-1).
Inheritable by Axe users only.
200 1 10
Slaying Axe+
Learns by default at 5 ★
Inheritable by Axe users only.
300 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Holy VestmentsReduces damage inflicted by attacks from foes 2 spaces away by 30%.
Learns by default at 5 ★
Unlocks at 3 ★
Restricted to melee units.
100 3
Sacred CowlReduces damage inflicted by attacks from foes 2 spaces away by 30%
Restricted to melee units.
200 2

Passive Skills

Passive Skills SP Slot
Earth Boost 1If unit has at least 3 more HP than enemy at the start of combat, unit receives Def+2 during combat.
Inheritable by all units.
50
A
Earth Boost 2If unit has at least 3 more HP than enemy at the start of combat, unit receives Def+4 during combat.
Inheritable by all units.
100
A
Earth Boost 3If unit has at least 3 more HP than enemy at the start of combat, unit receives def+6 during combat.
Unlocks at 5 ★
Inheritable by all units.
200
A
Armor March 1If unit has 100% HP and an adjacent armored ally at start of turn, unit and any such allies can move 1 extra space. (That turn only; does not stack.)
Only inheritable by armor units.
60
C
Armor March 2If unit has ≥ 50% HP and an adjacent armored ally at start of turn, unit and any such allies can move 1 extra space. (That turn only; does not stack.)
Only inheritable by armor units.
120
C
Armor March 3If unit has an adjacent armored ally at the start of turn, unit and any such allies can move 1 extra space. (That turn only, does not stack.)
Unlocks at 5 ★
Only inheritable by armor units.
240
C

Other Info

Origin
Fire Emblem: The Sacred Stones

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