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Tier Rating

Analysis by Cecil
Amelia - Rose of the War

5 Legacy

Obtainable as a 5 during certain summoning events only.

Hero Stats

Max Avg Total Stats at Lvl 40
173
HP 47
ATK 34
SPD 34
DEF 35
RES 23

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 18 5 7 8 3
Middle 19 6 8 9 4
High 20 7 9 10 5

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 44 31 31 32 20
Middle 47 34 34 35 23
High 50 37 37 38 27

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Amelia is a true all-rounder, with great stats in all areas save for Resistance. Her key stats are Attack and Speed, which help her to hit harder and win more Speed matchups. Physical defense is important to her in order to survive Bold Fighter initiations, while her Resistance helps her to survive against dragons and mages. Amelia hates a flaw in any stat, so it’s highly recommended to go for at least one merge when using her.

Assets

  • +ATK: Amelia is by no means weak, but falls a little behind other armored units. An Attack asset goes a long way to boosting her KO power.

  • +SPD: Speed is a very important stat for Amelia, largely due to her proficiency with Special Fighter. A Speed asset is her second best choice, but can be overkill depending on what buffs she is receiving.

Neutral

  • DEF: Because Amelia can’t stop armor with Bold Fighter from getting follow-up attacks when initiating, she needs all the Defense she can get. Better defense also boosts the power of Bonfire and Ignis, her most common Special choices.

  • HP: This is an important stat due to affecting Amelia’s overall bulk. She isn’t hurt too badly by a flaw in HP, but it’s not ideal.

Flaws

  • -RES: Amelia’s high HP means she is hard to KO, and mages who could possibly defeat her with two attacks will be destroyed by Amelia’s retaliation. Although Resistance helps her a lot when facing dragons, it is ultimately her least impactful stat.

Skill Sets

General Amelia (All-rounder)

Recommended
Grado Poleax (+Eff) A Distant Counter
Alternate: Fury (3 or 4)
Reposition
Alternate: Swap
B Special Fighter 3
Blue Flame
Alternate: Bonfire
C Hone Armor
Alternate: Armor March 3
SP2485SAtk/Spd Bond 3

Show Explanation/Analysis
  • Preferred Asset/Flaw: +ATK / -RES

  • Weapon: Grado Poleax (+Eff)

  • Assist: Reposition / Swap

  • Special: Blue Flame / Bonfire / Ignis

  • Passive A: Distant Counter / Fury

  • Passive B: Special Fighter

  • Passive C: Hone Armor / Armor March / Atk Tactic

  • Sacred Seal: Atk/Spd Bond / Quickened Pulse

Armor are known for their mixed phase prowess, often through a combination of Bold Fighter and Quick Riposte. However, these builds are often weighed heavily towards offense or defense (such is the case with Hector and (LA)Hector).

Amelia is a different kind of unit, instead leveraging her Speed to secure follow-ups and allowing her to make use of Special Fighter. This set gives Amelia well-placed boosts and allows her to duel almost any other unit, while circumventing some of the typical armored unit weaknesses.

Her core skill is Special Fighter, which is a three-in-one skill which grants her a combination of Guard, Steady Breath, and Heavy Blade. It allows Amelia to charge her Specials quickly while denying them to her opponent, and is the most important skill within this build.

Because Special Fighter does not guarantee follow-up attacks like Bold Fighter, Amelia needs Speed to help her win duels. Grado Poleax’s refine helps with this, as Atk/Spd Bond, which combine to grant Amelia an extra 10 Speed and some valuable Attack and Defense. Distant Counter is irreplaceable due to its unique effect, but a budget choice like Fury is her next best choice (She’ll need to manually retaliate against ranged attackers, though).

Blue Flame just edges out Bonfire for damage, but both are excellent choices for Amelia. She also has the option of running Ignis alongside Quickened Pulse, but this may leave her lacking in the Speed department and weaken her offensive power slightly overall.

Reposition and Swap are great movement tools, and are especially good if Amelia is being run as a part of an armor team. Hone Armor and Armor March are her best C slot skills, each giving her armored allies a different kind of boost. If using Amelia on a mixed squad, a Tactic skill is a better choice for her.

GG, Grado Galeforce (Galeforce Sweeper)

Recommended
Grado Poleax (+Eff) A Atk/Spd Solo 3
Alternate: Swift Sparrow 2
Swap B Special Fighter 3
Alternate: Chill Def 3
Galeforce C Armor March 3
SP2335SDarting Blow 3

Show Explanation/Analysis
  • Preferred Asset/Flaw: +ATK / -RES

  • Weapon: Grado Poleax (+Eff)

  • Assist: Swap / Pivot

  • Special: Galeforce

  • Passive A: Atk/Spd Solo / Fury / Life and Death / Swift Sparrow

  • Passive B: Special Fighter / Chill Def

  • Passive C: Armor March

  • Sacred Seal: Darting Blow / Flashing Blade / Even Def Wave / Def Tactic

Because her Grado Poleax has a slaying effect and comes with bonus Speed, it makes Amelia a great candidate for a Galeforce build. Although gimmicky, this set is a lot of fun and is sure to surprise opponents in the Arena and Aether Raids.

Unlike most Galeforce users, Amelia does not need to attack twice to trigger it: Because of Special Fighter, she only needs to hit once (and be hit once) to activate her Special. This means that although she is one of the fastest units, she is less reliant on Speed than other Galeforce users.

With her Grado Poleax in hand, Amelia only needs four charges to activate Galeforce. And thanks to Special Fighter, she can get the job done with just two hits. If Special Fighter can’t be obtained, Chill Def (with Flashing Blade in her seal slot) is a great alternative.

Atk/Spd Solo is recommended for the biggest boost to her offensive stats. Fury, Life and Death, and Swift Sparrow are all decent alternatives that bolster her Attack and Speed. The Darting Blow seal is a great choice, but one might find the extra Speed unnecessary: A support ability such as Even Def Wave or Def Tactic works wonders in its stead.

Armor March is required here to help Amelia get around, and it’s highly recommended she opts for either Swap or Pivot to get herself into the action faster.

Introduction

Hailing from Sacred Stones, Amelia is a young girl from Grado who joins the war effort as a recruit. She had many promotion paths in her main game, and her appearance in Fire Emblem Heroes is inspired by her promotion to a General. She’s an armored unit who wields axes, and is best known for her all-rounder statline that excels in Speed and Defense.

Amelia is great in general, having a well-rounded statline that sees her excel in all but Resistance. She is among the best Special Fighter users in the game and is an oddity amongst green armor, who often has very low Speed. Compared to Brave Ephraim, she has lower Attack and has a harder time handling opponents that use Wary Fighter. In return she is much stronger defensively, mostly due to her high Speed.

She stands as one of the most balanced units in the game, and thus, has very little in the way of weaknesses. Her low Resistance can be exploited by mages, although they have difficulty OHKO’ing Amelia. Lack of Bold Fighter and Quick Riposte mean she is more susceptible to skills such as Wary Fighter and Axebreaker that control follow-up attacks.

Strengths

Amazing statline that excels in Speed and Defense

Amelia has incredible stats across the board, especially in Speed and Defense. 34 base Speed makes her one of the fastest armored units, and the boost from her Grado Poleax raises it to 39. This also gives Amelia an effective 40 base Defense, making her difficult to KO and letting her fire off insanely strong Bonfire and Ignis Specials.

Can make very good use of Special Fighter

Having an effective 39 base Speed makes Amelia one of the best users of Special Fighter. While most armored units must rely on Bold Fighter and Quick Riposte to get follow-up attacks, Amelia can simply rely on her Speed. This frees up her seal slot and gives her the effects of Guard, making it very for opponents to KO Amelia.

Is a reliable all-rounder

Amelia is one of the game’s few true all-rounders, being very strong on both phases and only having one HP conditional. While Bold Fighter users tend to lean toward offense and Wrath users lean toward defense, Amelia has balanced power in both phases due to her high Speed and defensive stats. Special Fighter also starts activated and has a very generous HP range.

Weaknesses

Low Resistance

Amelia’s statline only leaves her Resistance wanting. At base 23 it is lower than most armored units, and means she’ll take heavy damage from magical attacks. She is susceptible to Ploy skill debuffs and dragons with Bold Fighter. Mages with an extreme amount of attack or use Infantry Pulse can OHKO Amelia.

Lacks guaranteed follow-up attacks.

Because most slower armors use Bold Fighter and Quick Riposte, they can guarantee follow-up attacks which Amelia can’t. This means they’re better at punching through units like Myrrh and Legendary Hector, who force Amelia to a stalemate. Although rare, Axebreaker can be a problem for Amelia if she fails to OHKO with Bonfire upon retaliation.

Weapon Skills

Weapons SP Rng. Mt.
Iron Axe
Inheritable by Axe users only.
50 1 6
Steel Axe
Inheritable by Axe users only.
100 1 8
Slaying AxeAccelerates Special trigger (cooldown count-1).
Inheritable by Axe users only.
200 1 10
Slaying Axe+
Learns by default at 5 ★
Inheritable by Axe users only.
300 1 14
Grado PoleaxAccelerates Special trigger (cooldown count -1)
Unlocks at 5 ★
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Holy VestmentsReduces damage inflicted by attacks from foes 2 spaces away by 30%.
Learns by default at 5 ★
Unlocks at 3 ★
Restricted to melee units.
100 3
Sacred CowlReduces damage inflicted by attacks from foes 2 spaces away by 30%
Restricted to melee units.
200 2

Passive Skills

Passive Skills SP Slot
Earth Boost 1If unit has at least 3 more HP than enemy at the start of combat, unit receives Def+2 during combat.
Inheritable by all units.
50
A
Earth Boost 2If unit has at least 3 more HP than enemy at the start of combat, unit receives Def+4 during combat.
Inheritable by all units.
100
A
Earth Boost 3If unit has at least 3 more HP than enemy at the start of combat, unit receives def+6 during combat.
Inheritable by all units.
Unlocks at 5 ★
200
A
Armor March 1If unit has 100% HP and an adjacent armored ally at start of turn, unit and any such allies can move 1 extra space. (That turn only; does not stack.)
Only inheritable by armor units.
60
C
Armor March 2If unit has ≥ 50% HP and an adjacent armored ally at start of turn, unit and any such allies can move 1 extra space. (That turn only; does not stack.)
Only inheritable by armor units.
120
C
Armor March 3If unit has an adjacent armored ally at the start of turn, unit and any such allies can move 1 extra space. (That turn only, does not stack.)
Only inheritable by armor units.
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem: The Sacred Stones

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Official Hero Artwork