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Amelia

Overall Rating
5
Analysis by RedFerrari1998
Amelia - Rose of the War

5

Obtainable as a 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
173
HP 47
ATK 34
SPD 34
DEF 35
RES 23
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 18 5 7 8 3
Middle 19 6 8 9 4
High 20 7 9 10 5

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 44 31 31 32 20
Middle 47 34 34 35 23
High 50 37 37 38 27
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Boons

  • +ATK: An attack boon will take Amelia’s attack from 34 to 37, giving her a great boost in power. An attack boon also pairs well with the Vengeful Fighter, Bold Fighter, and Quick Riposte skills where she doesn’t need the extra speed to double.

  • +SPD: A speed boon is a great all-around choice for Amelia. Even if you are using skills such as Vengeful or Bold Fighter, Amelia will enjoy the extra speed to give her more security from double attacks. If you are not running skills which give her a guaranteed follow-up, the speed boon will help her acquire more double attacks naturally.

  • +DEF: Given Amelia’s high base defense, this stat makes for a great choice as a boon to increase her physical bulk even further.

Neutral

  • HP: HP is a useful stat for Amelia. Even with her low resistance, her high HP does give her decent magical bulk. An HP bane is acceptable, but this will reduce her overall bulk while making her slightly less effective at utilizing HP based skills such as Earth Boost and Panic Ploy.

Banes

  • -RES: Resistance is the recommended bane for Amelia as it allows her to retain her great physical bulk and offensive stats while sacrificing her lowest stat. Her magical bulk is relatively unhindered, though she can struggle to survive common blue mages now such as Reinhardt and Linde.
Skill Sets
Silva's Hero (Mixed Phase)
Recommended
Slaying Axe+ (+Atk) A Distant Counter
Alternate: Earth Boost 3
Pivot B Bold Fighter 3
Bonfire C Armor March 3
SP1,575SQuick Riposte 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -RES
  • Weapon: Slaying Axe+ (+Atk)

  • Assist: Pivot / Player Preference

  • Special: Bonfire / Ignis

  • Passive A: Distant Counter / Earth Boost

  • Passive B: Bold Fighter

  • Passive C: Armor March / Panic Ploy / Armor Boost

  • Sacred Seal: Quick Riposte

With this set, Amelia can be a powerhouse on both Player and Enemy Phase.

Amelia will want either a speed or attack boon with a resistance bane. Attack helps her offensively while speed gives her more protection from doubles. Her default Slaying Axe serves as the best option for this set, giving her reduced cooldown for any Special. An attack, speed or defense forge all work great depending on what you want. Attack increases her offensive power in general, speed increases her ability to avoid doubles, and defense increases her physical bulk. Pivot is a great general assist for armors, increasing her mobility, but this slot is fairly open, with skills such as Swap and Rally skills being good choices. Bonfire and Ignis both make for great choices for her Special. Ignis will proc on Amelia’s second attack when using Bold Fighter if she is counter attacked, but won’t always activate with Quick Riposte. Bonfire, meanwhile, will always activate on her second attack regardless of phase, making it the more consistent choice overall.

For player phase, Amelia carries Bold Fighter which allows her to obtain a guaranteed double and extra special cooldown on her initiation. This makes her very powerful when used on Player Phase. During enemy phase, Amelia has Distant Counter and the Quick Riposte Sacred Seal, allowing her to retaliate on ranged opponents and perform a guaranteed double when above 80% HP, making it difficult for the enemy to safely attack her. While she won’t retaliate on ranged foes, her default Earth Boost serves as a good budget option, increasing her physical bulkiness by a good amount.

Amelia’s armored status can make it difficult for her to utilize Bold Fighter, but luckily for her, she comes with Armor March by default, increasing her movement range by 1 when starting the turn adjacent to an armored unit, allowing her to better utilize Bold Fighter without any extra investment. Outside of an armor team, Panic Ploy makes for a great C slot option. If you don’t want to utilize Armor March on a armor team for whatever reason, she can also make use of any of the armor boosts such as Ward Armor.

Duessel’s Protégé (Enemy Phase)
Slaying Axe+ (+Def) A Distant Counter
Pivot B Vengeful Fighter 3
Alternate: Quick Riposte 3
Ignis C Armor March 3
SP1,545SDistant Def 3

Show Explanation/Analysis
  • Preferred IV: +SPD, +ATK, or +DEF / -RES

  • Weapon: Slaying Axe+ (+Def)

  • Assist: Pivot / Player Preference

  • Special: Ignis / Bonfire / Aether

  • Passive A: Distant Counter

  • Passive B: Vengeful Fighter / Quick Riposte

  • Passive C: Armor March / Panic Ploy / Armor Boost

  • Sacred Seal: Distant Defense / Panic Ploy

With this set, Amelia makes for a great enemy phase unit.

A speed, attack, or defense boon with a resistance bane will be ideal. Attack gives her greater KO potential, speed gives her more protection from doubles and defense increases her tankiness and the power of Bonfire and Ignis. Her Slaying Axe makes for the ideal option for this set, granting her reduced cooldown on all Specials. A defense forge makes for a great option given she’ll appreciate all the protection she can get in order to help keep her above the HP threshold for Vengeful Fighter or Quick Riposte. Pivot is a great general assist for armors in order to aid mobility, but this slot is fairly open. Ignis makes for a fantastic special and she’ll always activate it on her second attack when she’s attacked with Vengeful Fighter. Bonfire can be used if you opt for Quick Riposte instead. She can also use Aether effectively, giving her increased damage and some self sustainability.

Distant Counter allows Amelia to retaliate against ranged foes. This in combination with Vengeful Fighter which gives her a guaranteed double and decreased cooldown on enemy phase makes her a terror for enemies to initiate combat against. With the decreased cooldown from Vengeful Fighter, Amelia will be able to activate Ignis with every round of combat on her second attack, making her deal a huge amount of damage. Quick Riposte is a nice budget option if Vengeful Fighter is not available, giving the same general effect but with a higher HP requirement and no special cooldown boost. Bonfire is recommended over Ignis if you choose Quick Riposte. Her default Armor March works great on a armor team, granting herself and her armored allies increased mobility. An armor boost such as Ward Armor works nicely too and Panic Ploy is a great option outside of Armor teams.

For Sacred Seal, Distant Defense gives her a nice boost to defense and resistance when attacked at range, giving her great resilience. Panic Ploy is also another seal option should you not be using it in the C slot.

Protecting Shield (Physical Tank)
Slaying Axe+ (+Def) A Steady Stance 3
Alternate: Earth Boost 3
Pivot B Vengeful Fighter 3
Alternate: Quick Riposte 3
Ignis C Armor March 3
SP1,425SClose Def 3

Show Explanation/Analysis
  • Preferred IV: +SPD, +ATK, or +DEF / -RES

  • Weapon: Slaying Axe+ (+Def)

  • Assist: Pivot / Player Preference

  • Special: Ignis / Bonfire

  • Passive A: Steady Stance / Close Defense / Earth Boost

  • Passive B: Vengeful Fighter / Quick Riposte

  • Passive C: Armor March / Panic Ploy / Armor Boost

  • Sacred Seal: Close Defense / Panic Ploy

This set for Amelia is all about Amelia’s ability to combat physical units.

Again, Amelia will want a boon in either speed, attack, or defense with a resistance bane. Attack will give her a nice damage boost, speed will help her to avoid doubles, and defense will increase her physical bulk. Her Slaying Axe with a defense forge will work fantastically with this set, giving her decreased Special cooldown and additional defense. Pivot is a nice assist for armors to help with her mobility, but this slot is mostly open to player preference. Ignis is ideal if Vengeful Fighter is used as it will activate on Amelia’s second attack assuming Vengeful Fighter is active. Bonfire is recommended with Quick Riposte to allow her to consistently activate her Special.

For the A slot, Steady Stance grants Amelia with a flat 6 point boost to defense whenever she is attacked, granting her a good boost to physical bulk. Close Defense is an alternative which boosts both defense and resistance by 6, but only when attacked at close quarters. Earth Boost is a solid budget option which also provides a 6 point defense boost so long as Amelia has 3 more HP than her foe. Vengeful Fighter serves as the ideal B slot, granting a guaranteed double attack and increased cooldown charge whenever she is attacked above 50% HP. Quick Riposte is a great alternative to Vengeful Fighter, granting the same guaranteed double though with a stricter requirement and no increased cooldown charge. Armor March works great for an Armor team, allowing Amelia to grant increased mobility to herself and her allies. She can also run an Armor Boost such as Ward Armor or can also utilize Panic Ploy outside of a Armor team.

For Sacred Seal, Close Defense works great, giving Amelia a nice boost to her defenses when attacked at melee range. Panic Ploy also works nice if you don’t have it equipped in the C slot.

Introduction

Coming all the way from her home in Grado, Amelia joins the world of Heroes as a armored axe fighter. Possessing great all round stats and one of the most coveted armor based skills by skills, Amelia is a powerful fighter who can be utilized by almost anyone in a variety of situations.

Thanks to her trainee status, Amelia possesses a boosted BST of 173. While this is not as special as it once was thanks to recent armor units possessing similarly boosted BST, it is still a total stat boost regardless. Her offensive spread of 34 attack and 34 speed is also pretty good, giving her good offensive potential as well as good security from doubles. Her physical bulk is also great with 47 HP and 35 defense, giving her good resilience against physical units. Her resistance is lacklustre at 23, but her high HP still gives her alright magical bulk.

On top of this, she even comes by default with Armor March, one of the most sought after skills for armor-centric teams, making her a great and cheap option for anyone trying to start running a team of four armored units. All in all, Amelia is simply a solid axe unit with great stats and great starting skills, making her a fantastic unit for almost anyone. Train her well and Amelia will show you just how far she’s come.

Strengths

High BST

At a base stat total of 173, Amelia has one of highest stat totals in the game. This makes her great for anyone who wants to earn a high arena score since her high BST makes her one of the best units for scoring in arena.

Great offensive stats

With 34 in both attack and speed, Amelia has great offensive potential. She has 48 attack neutral with the Slaying Axe which allows her to deal good damage. Her 34 speed gives her good security from some double attacks, though she can still be doubled by some of the really fast enemies such as Ayra.

Great physical bulk

With 47 HP and 35 defense, Amelia possess very good physical bulk. She will be able to resist both lance and axe units with little trouble, especially if she has a defense boon or other defense boosting skills such as her default Earth Boost. Sword units can still potentially do high damage given their weapon triangle advantage, so do be cautious when placing her against sword units.

Weaknesses

Low Mobility

Thanks to her armored nature, Amelia suffers from being only able to move a single space per turn. This is somewhat offset by the fact that she carries Armor March naturally, allowing herself and any adjacent armored unit to move two spaces that turn. However, this requires her to start the turn adjacent to an armored unit, so it won’t always activate.

Low resistance

While not being downright bad, her resistance stat of 23 does leave a lot to be desired. Her high HP does give her alright magical bulk, but in most cases it isn’t enough. Both red and green magic users will be able to deal high damage to her if not outright KO her. Take caution if you use her to bait mages without Distant Counter since she won’t always survive the occasion, especially against red mages such as Celica and SM Eirika.

Team Options
  • Armored units: Being an armored unit, Amelia benefits heavily from being alongside other armored units. Having a blue armored unit such as LA Eliwood, LA Lyn, Winter Robin, or Effie will be appreciated to protect Amelia from red units while red armored units such as Zelgius, Black Knight, or Winter Tharja will help Amelia against green units she may sometimes struggle against. Halloween Jakob is also a strong armor and the only armor currently capable of wielding bows.

  • Blue Offensive Support: Any blue units with both offensive and supportive capabilities will make a great pairing for Amelia. To this extent, Brave Lucina, Delthea, and Linde are all great pairings for Amelia. Not only can all three protect her from red units, they can provide her with good offensive boosts through their weapons and skills.

  • Anti-mage: Mages in general are Amelia’s biggest weakness, so someone dedicated to taking care of them will be appreciated. Micaiah, Fjorm, and Delthea are all great anti-mage options for Amelia thanks to their advantage against red mages and their high resistance. Faye, Felicia, and Halloween Sakura are all great anti-mage units for dealing with almost any color of mage thanks to their high resistance.
Counters
  • Red mages: Given her low resistance and weapon triangle disadvantage, red mages are able to deal with Amelia relatively easily. Celica, Katarina, and SM Eirika all only need a slight speed boost from IVs or skills to ORKO Amelia. Winter Tharja also possesses good defenses and can quite easily KO Amelia if she lets Amelia attack her.

  • Green mages: Despite the lack of weapon triangle advantage, powerful green mages are still capable to greatly denting Amelia. Nino, Summer Elise, and Rhajat are all strong offensive mages and can double Amelia with the right IVs and setup, making them all strong against her.

  • Fast offensive sword units: Ayra, Hana, and Mia all possess high speed and good attack, allowing them to consistently double Amelia and deal high damage in return. Hana also naturally comes with the Armorslayer which can be forged to become the Armorsmasher and deal extremely high damage to Amelia, if not OHKO her should she be using it.
Weapon Skills
Weapons SP Rng. Mt.
Iron Axe
Inheritable by Axe users only.
50 1 6
Steel Axe
Inheritable by Axe users only.
100 1 8
Slaying AxeAccelerates Special trigger (cooldown count-1).
Inheritable by Axe users only.
200 1 10
Slaying Axe+
Learns by default at 5 ★
Inheritable by Axe users only.
300 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
Holy VestmentsReduces damage inflicted by attacks from foes 2 spaces away by 30%.
Learns by default at 5 ★
Unlocks at 3 ★
Restricted to melee units.
100 3
Sacred CowlReduces damage inflicted by attacks from foes 2 spaces away by 30%
Restricted to melee units.
200 2
Passive Skills
Passive Skills SP Slot
Earth Boost 1If unit has at least 3 more HP than enemy at the start of combat, unit receives Def+2 during combat.
Inheritable by all units.
50
A
Earth Boost 2If unit has at least 3 more HP than enemy at the start of combat, unit receives Def+4 during combat.
Inheritable by all units.
100
A
Earth Boost 3If unit has at least 3 more HP than enemy at the start of combat, unit receives def+6 during combat.
Unlocks at 5 ★
Inheritable by all units.
200
A
Armor March 1If unit has 100% HP and an adjacent armored ally at start of turn, unit and any such allies can move 1 extra space. (That turn only; does not stack.)
Only inheritable by armor units.
60
C
Armor March 2If unit has ≥ 50% HP and an adjacent armored ally at start of turn, unit and any such allies can move 1 extra space. (That turn only; does not stack.)
Only inheritable by armor units.
120
C
Armor March 3If unit has an adjacent armored ally at the start of turn, unit and any such allies can move 1 extra space. (That turn only, does not stack.)
Unlocks at 5 ★
Only inheritable by armor units.
240
C
Other Info
Origin
Fire Emblem: The Sacred Stones

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