Table of Contents
- Default
- Attack
- Special
- Injured
| Alm - Hero of Prophecy |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 20 | 8 | 5 | 5 | 4 |
| Middle | 21 | 9 | 6 | 6 | 5 |
| High | 22 | 10 | 7 | 7 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 42 | 30 | 27 | 24 | 19 |
| Middle | 45 | 33 | 30 | 28 | 22 |
| High | 48 | 36 | 33 | 31 | 25 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boon
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+ATK: This boon takes Alm from 33 to 36 Attack, giving him a nice boost to his damage output.
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+SPD: A Speed boon takes Alm from 30 to 33, making him better at avoiding double attacks in general, though some of the really fast units such as Ayra and Mia will have no trouble doubling him still.
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+HP: A serviceable boon and can also work, particularly if you want him to serve as a pseudo-healer.
Neutral
-
DEF: Alm's Defense is best left at neutral since the majority of units who will be capable of counter-attacking him will be physical attackers. Not useful enough to recommend as a boon, but useful enough to not want to be reduced. Can work as a bane if there’s no other option.
Bane
- -RES: Alm’s optimal bane as his Resistance is poor to begin with, and many mages have no trouble with Alm regardless so ditching it for other stats will serve Alm well.
Skill Sets
Conquering Lion (Brave Offense)
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Falchion (Echoes) (Refined) | A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
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Reposition | B | Windsweep 3 |
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Moonbow Alternate: Draconic Aura |
C | Threaten Def 3 |
| SP | 1,560 | S | Heavy Blade 3 |
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Preferred IV: +ATK or +SPD / -RES
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Weapon: Falchion (+Eff)
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Assist: Reposition / Flexible
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Special: Moonbow / Glimmer / Draconic Aura
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Passive A: Death Blow / Swift Sparrow / Attack +3
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Passive B: Windsweep / Renewal / Quick Riposte
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Passive C: Threaten Def / Flexible
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Sacred Seal: Heavy Blade / Phantom Spd / Attack +3
With his new refined Falchion, Alm can sweep his way through the battlefield as a strong offensive sword unit.
The refined Falchion is the star of the show, granting him a brave effect when at full HP as well as Renewal 3 and super effective damage against dragons. You’ll ideally want an Attack boon with a Resistance bane to go along with this for the most damage possible. A Speed boon also works nice, increasing Windsweep’s proc chance. The assist slot is open to personal preference; Reposition works well for a nice safe choice but anything can work. Moonbow and Glimmer both make for great specials as their low cooldown allows Alm to proc them consistently, potentially even every round of combat with Heavy Blade. His default Draconic Aura is also a nice budget option.
Death Blow in the A slot gives Alm a great boost of damage when combined with his Falchion. One could also use Swift Sparrow for a slightly lesser boost to Attack in exchange for more Speed which in turn aids Alm in activating Windsweep. His default Attack +3 works well enough for a budget option. Windsweep in the B slot prevents the follow-up of anyone he attacks and has more Speed than, meaning he can safely attack and damage bulkier units like Effie who he may be unable to KO. Renewal will stack with his Falchion, giving him 20 HP every other turn, allowing him to take a bit more damage and still potentially heal up to reactivate Falchion. Quick Riposte is another good option to allow him to also function well for baiting on enemy phase. Threaten Def in the C slot will debuff the Defense of anyone within 2 spaces, giving Alm even more damage potential. Still, the C slot is very flexible and anything can really work.
Heavy Blade and Phantom Spd both make for ideal seals of choice. Heavy Blade works great with Moonbow and Glimmer as the increased cooldown charge means he can activate either special every battle if he can activate Heavy Blade. Phantom Spd also works well to greatly increase Alm’s chance to activate Windsweep. A simple Attack +3 Seal also serves as a viable option to increase his damage output.
The Alm-bulance (Healer build)
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Falchion (Echoes) (Refined) | A | Fury 3 Alternate: Attack +3 |
|---|---|---|---|
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Reciprocal Aid | B | Renewal 3 |
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Draconic Aura | C | Panic Ploy 3 |
| SP | 1,445 | S | HP +5 |
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Preferred IV: +HP / -RES
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Weapon: Falchion (+Eff)
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Assist: Reciprocal Aid / Ardent Sacrifice
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Special: Draconic Aura / Sol / Aether
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Passive A: Fury / Attack +3
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Passive B: Renewal
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Passive C: Panic Ploy / Infantry Pulse / Flexible
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Sacred Seal: HP +5 / Panic Ploy
With a good HP pool, Alm can function well in a pseudo-healer set, making for a great support unit while also remaining effective in combat.
The key to this build is his assist skill combined with Falchion and Renewal, as well as his large HP pool. With an HP boon, HP +5 seal, and Refined Falchion, Alm reaches 56 HP, enough to fully heal every unit in the game but Arden. You could opt to not refine Falchion for its Brave effect and go for a different stat boost instead which will result in Falchion giving +5 HP, taking Alm to 58 HP; this, however, detracts from his ability to successfully kill his opponent, making his Brave forge his best option. Refined Falchion and Renewal allow Alm to regain 20 HP every other turn, giving Alm great sustainability and he can then utilize either Reciprocal Aid or Ardent Sacrifice to pass on this constant HP flow to another unit.
Fury works well in the A slot, giving Alm a good boost to all stats and the health loss effect of Fury can be negated with his dual Renewal skills. Switching his Special is optional, but his default Draconic Aura works well with his good attack. You could run Sol or Aether too for even more healing potential. Thanks to this large HP pool with this set, Alm can very effectively run Panic Ploy, allowing Alm to support his team in this way as well. Alm can also utilize Infantry Pulse to assist his infantry team-mates. Outside of Panic Ploy and Infantry Pulse, almost anything makes for a good C slot. You can also run Panic Ploy as a seal if you wish and don’t mind losing some of Alm’s healing potential.
Introduction
Alm comes through as another wielder of the divine blade Falchion, making him the fourth unit in the game to possess this weapon. His balanced stat line makes him appear to be the least desirable of the Falchion users, but this is absolutely not the case anymore thanks to the Weapon Refinery. With the 2.2 update came Falchion refinements and with it, Alm went from being the least desirable Falchion user to arguably the best of the bunch thanks to his new refinement options.
With 45 HP, 33 Attack, 30 Speed, 28 Defense and 22 Resistance, Alm suffers from balanced stat syndrome. He has decent to good stats in all areas, but nothing that stands out. His most notable aspects are his plentiful HP stat of 45 and his fairly good attack stat of 33, allowing him to soak some damage with his HP and deal some good damage with his Attack.
His Falchion is what truly allows Alm to shine though. Alm’s refined Falchion gives him Renewal 3 as opposed to Renewal 2 but most importantly, he gains a Brave effect whenever he’s at 100% HP, meaning he’ll make a second attack immediately after his first. This effectively gives Alm a 16 might Brave weapon with no speed penalty when he’s at full HP. This does come at the cost of 5 HP of non-lethal damage after using the effect, but this is only a small problem given Falchion has Renewal 3 built in as well. Of course, on top of all this, his Falchion still deals effective damage to dragon units.
Alm’s power has skyrocketed thanks to the Weapon Refinery. His amazing Falchion finally gives him his own niche among the Falchion users. He still suffers from his balanced stat line but his weapon makes up for it by a considerable amount. Alm is definitely a combatant worthy of your consideration now. Trust in Falchion and you will find one hell of a sword fighter in Alm.
Strengths
Falchion
Alm’s Refined Falchion is nothing short of amazing. The unrefined Falchion is nothing special, granting Renewal 2 and effectiveness against dragons. Alm’s refined Falchion, however, grants +3 HP, Renewal 3, the same effectiveness against dragons, and the ability to attack twice in quick succession when attacking at 100%, though at the cost of 5 HP when the effect is activated. However, Falchion’s built-in Renewal 3 can easily offset this HP issue and restore Alm to full so he can utilize the effect again.
Good Attack
While not the highest, 33 Attack is fairly good overall. This is the same Attack stat as Ayra. Alm can put this good attack stat to very good use thanks to his refined Falchion granting him a Brave effect.
Good Bulk
Alm has good physical bulk with a plentiful pool of HP of 45 HP and 28 Defense. While this bulk is not on the same level of Chrom's, his higher Speed makes him better at avoiding double attacks. He can also benefit well from the refined Falchion’s built-in Renewal which grants him some good self-sustainability.
Weaknesses
Low Resistance
At a low base value of 22, Alm has quite poor Resistance. He will fall very easily to blue mages such as Reinhardt, Linde, and Delthea while also struggling with resisting red mages such as Celica and Eirika (SM). While he fares better against green mages such as Nino thanks to the Weapon Triangle advantage, green mages can still dent him quite badly. Nino in particular is capable of a ORKO against Alm, though this does require some buffs from one of her teammates.
Balanced Stat Distribution
Alm’s balanced stat line does him a disservice. With good HP, good Attack, average Speed, average Defense and low Resistance, it’s hard to call Alm anything more than average when based on stats alone. Luckily though, his refined Falchion helps to alleviate this issue quite considerably.
Team Options
Counters
Alm’s biggest weakness is blue units of any kind, namely bulky blues and blue mages. Blue dragons are not a massive issue with his Refined Falchion, but they can still be threatening if they attack Alm first. He can also suffer from strong sword units if they can get the attack on him.
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Tanky Blues: These types of units possess great defensive potential and Weapon Triangle advantage over Alm, making it best to avoid attacking these types of units with Alm or allowing them to attack him; some notable examples are Effie, Ephraim, and Tana.
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Blue Mages: Blue mages such as Reinhardt, Linde, and Delthea will have no problem at all with Alm thanks to their weapon triangle advantage and his low resistance.
- Fast Sword Units: Fast sword units like Ayra and Mia can tear through Alm thanks to their combination of good Attack and fantastic Speed. This weakness can be mitigated if Alm is equipped with Swordbreaker.
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Falchion (Echoes) (Refined) | A | Death Blow 4 |
|---|---|---|---|
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Rally Atk/Spd+ | B | Mystic Boost 3 |
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Growing Light | C | Def Smoke 3 |
| S | Heavy Blade 3 | ||
Just an interesting use of Mystic Boost to let Alm use Double Lion every combat. For example, attacking once, getting danced, and then activating his special before attacking the next person, hopefully leaving the remaining enemies at low enough health to kill in one hit
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Falchion (Echoes) (Refined) | A | Death Blow 4 |
|---|---|---|---|
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Reposition | B | Mystic Boost 3 |
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Galeforce | C | Def Smoke 3 |
| S | Heavy Blade 3 | ||
Simple idea. Mystic Boost 3 nullifies the self damage taken from Falchion, allowing Alm to stay at 100% HP and therefore also allows him to keep benefitting from the double strike it grants him. So now he just has a 16 Mt Brave Sword that he can use as much as he wants.
DB4 can work very well for maximizing his double strike damage. Alternatively, if he has a spd boon, he could potentially run Swift Sparrow or Life & Death to aim for quads, although this will be less effective since getting hit by a counter-attack between the second and third strike will remove his double strike ability.
Def Smoke is obviously a great fit, allowing Alm to secure more kills if he manages to start a rampage. His special could be Galeforce to help him target more opponents or retreat to safety, or he could run Dragon Fang or Moonbow. The seal should probably be Heavy Blade if he uses Moonbow or Galeforce, but he can also make use of seals like Atk+3 to further boost his base damage or Hardy Bearing to avoid being embarrased by Vantage enemies.
Either way, I strongly suspect that Mystic Boost is going to become the new Alm meta.
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Falchion (Echoes) (Refined) | A | Death Blow 4 |
|---|---|---|---|
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Reposition | B | Renewal 3 |
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Glimmer | C | Infantry Pulse 3 |
| S | Heavy Blade 3 | ||
His b skill is Special Spiral (Wasn't popping up in the Menu). Combined with Heavy blade, Special Spiral Guarantees that Glimmer is charged after first combat and Double Lion refine just guarantees that he kills if Glimmer didn't.
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Falchion (Echoes) (Refined) | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Glimmer | C | Odd Atk Wave 3 |
| S | Flashing Blade 3 | ||
With Alm's Falchion refine it is fully able for him to quad the first enemy he encounters when at full HP, if hes fast enough. With Life and Death Alm gets insane attack and speed, which allows him to hit extremely hard at the expense of his bulk. When running LaD with desperation it will allow Alm to double before the foe can counter if his HP is low enough, basically retaining his Double Lion under 75% HP. This is extremely good, especially for dragons. However, with sub-par defenses as it is it may be difficult to keep him alive in certain situations, most notably against heavy armored foes with QR. But besides that there is little that can stand in the way of this Alm, thought this build shouldn't be used as a normal set, as it takes a lot of Skill Inheritance and may take a while to get the units for it to function properly.
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Falchion (Echoes) (Refined) | A | Swift Sparrow 2 |
|---|---|---|---|
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Reposition | B | Hit and Run |
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Galeforce | C | Panic Ploy 2 |
| S | Heavy Blade 3 | ||
He may not stand out but he does not actually work alone, if he’s at least one space from brave lucina he will gain +9 and with summoner support he gains an extra 2 and swift sparrow stacks giving him an additional 4 spd, basically this build has alm relying on the team itself to buff him and make the most out of his falchion refine despite his low spd
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Only Inheritable by Sword Units.
|
200 | 1 | 11 |
| Learns by default at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Dragon GazeBoosts Atk by 30%.
Learns by default at 5 ★ Non-inheritable by Staff-wielding units.
|
100 | 4 |
Draconic AuraBoosts Atk by 30%.
Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | 3 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
30 | A |
| Inheritable by all units.
|
60 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
120 | A |
| Non-inheritable by Staff-wielding units.
|
50 | B |
| Non-inheritable by Staff-wielding units.
|
100 | B |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
240 | B |
Other Info
| Origin |
Fire Emblem Echoes
|
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Fate Grand Order
Dragonball Legends

IV Calc
Heroes