Table of Contents

Tier Rating

Analysis by RedFerrari1998
Alm - Hero of Prophecy


Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 45
ATK 33
SPD 30
DEF 28
RES 22

Stat Variations

Level 1 Stat Variation
Low 20 8 5 5 4
Middle 21 9 6 6 5
High 22 10 7 7 6

Level 40 Stat Variations
Low 42 30 27 24 19
Middle 45 33 30 28 22
High 48 36 33 31 25

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +ATK: This asset takes Alm from 33 to 36 Attack, giving him a nice boost to his damage output.

  • +SPD: A Speed asset takes Alm from 30 to 33, making him better at avoiding double attacks in general, though some of the really fast units such as Ayra and Mia will have no trouble doubling him still.

  • +HP: A serviceable asset and can also work, particularly if you want him to serve as a pseudo-healer.


  • DEF: Alm's Defense is best left at neutral since the majority of units who will be capable of counter-attacking him will be physical attackers. Not useful enough to recommend as a asset, but useful enough to not want to be reduced. Can work as a flaw if there’s no other option.


  • -RES: Alm’s optimal flaw as his Resistance is poor to begin with, and many mages have no trouble with Alm regardless so ditching it for other stats will serve Alm well.

Skill Sets

Conquering Lion (Brave Offense)

Falchion (Echoes) (Refined) A Death Blow 4
Alternate: Death Blow 3
Reposition B Windsweep 3
Alternate: Draconic Aura
C Threaten Def 3
SP1,560SHeavy Blade 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -RES

  • Weapon: Falchion (+Eff)

  • Assist: Reposition / Flexible

  • Special: Moonbow / Glimmer / Draconic Aura

  • Passive A: Death Blow / Swift Sparrow / Attack +3

  • Passive B: Windsweep / Renewal / Quick Riposte

  • Passive C: Threaten Def / Flexible

  • Sacred Seal: Heavy Blade / Phantom Spd / Attack +3

With his new refined Falchion, Alm can sweep his way through the battlefield as a strong offensive sword unit.

The refined Falchion is the star of the show, granting him a brave effect when at full HP as well as Renewal 3 and super effective damage against dragons. You’ll ideally want an Attack asset with a Resistance flaw to go along with this for the most damage possible. A Speed asset also works nice, increasing Windsweep’s proc chance. The assist slot is open to personal preference; Reposition works well for a nice safe choice but anything can work. Moonbow and Glimmer both make for great specials as their low cooldown allows Alm to proc them consistently, potentially even every round of combat with Heavy Blade. His default Draconic Aura is also a nice budget option.

Death Blow in the A slot gives Alm a great boost of damage when combined with his Falchion. One could also use Swift Sparrow for a slightly lesser boost to Attack in exchange for more Speed which in turn aids Alm in activating Windsweep. His default Attack +3 works well enough for a budget option. Windsweep in the B slot prevents the follow-up of anyone he attacks and has more Speed than, meaning he can safely attack and damage bulkier units like Effie who he may be unable to KO. Renewal will stack with his Falchion, giving him 20 HP every other turn, allowing him to take a bit more damage and still potentially heal up to reactivate Falchion. Quick Riposte is another good option to allow him to also function well for baiting on enemy phase. Threaten Def in the C slot will debuff the Defense of anyone within 2 spaces, giving Alm even more damage potential. Still, the C slot is very flexible and anything can really work.

Heavy Blade and Phantom Spd both make for ideal seals of choice. Heavy Blade works great with Moonbow and Glimmer as the increased cooldown charge means he can activate either special every battle if he can activate Heavy Blade. Phantom Spd also works well to greatly increase Alm’s chance to activate Windsweep. A simple Attack +3 Seal also serves as a viable option to increase his damage output.

The Alm-bulance (Healer build)

Falchion (Echoes) (Refined) A Fury 3
Alternate: Attack +3
Reciprocal Aid B Renewal 3
Draconic Aura C Panic Ploy 3
SP1,445SHP +5

Show Explanation/Analysis
  • Preferred IV: +HP / -RES

  • Weapon: Falchion (+Eff)

  • Assist: Reciprocal Aid / Ardent Sacrifice

  • Special: Draconic Aura / Sol / Aether

  • Passive A: Fury / Attack +3

  • Passive B: Renewal

  • Passive C: Panic Ploy / Infantry Pulse / Flexible

  • Sacred Seal: HP +5 / Panic Ploy

With a good HP pool, Alm can function well in a pseudo-healer set, making for a great support unit while also remaining effective in combat.

The key to this build is his assist skill combined with Falchion and Renewal, as well as his large HP pool. With an HP asset, HP +5 seal, and Refined Falchion, Alm reaches 56 HP, enough to fully heal every unit in the game but Arden. You could opt to not refine Falchion for its Brave effect and go for a different stat boost instead which will result in Falchion giving +5 HP, taking Alm to 58 HP; this, however, detracts from his ability to successfully defeat his opponent, making his Brave forge his best option. Refined Falchion and Renewal allow Alm to regain 20 HP every other turn, giving Alm great sustainability and he can then utilize either Reciprocal Aid or Ardent Sacrifice to pass on this constant HP flow to another unit.

Fury works well in the A slot, giving Alm a good boost to all stats and the health loss effect of Fury can be negated with his dual Renewal skills. Switching his Special is optional, but his default Draconic Aura works well with his good attack. You could run Sol or Aether too for even more healing potential. Thanks to this large HP pool with this set, Alm can very effectively run Panic Ploy, allowing Alm to support his team in this way as well. Alm can also utilize Infantry Pulse to assist his infantry team-mates. Outside of Panic Ploy and Infantry Pulse, almost anything makes for a good C slot. You can also run Panic Ploy as a seal if you wish and don’t mind losing some of Alm’s healing potential.


Alm comes through as another wielder of the divine blade Falchion, making him the fourth unit in the game to possess this weapon. His balanced stat line makes him appear to be the least desirable of the Falchion users, but this is absolutely not the case anymore thanks to the Weapon Refinery. With the 2.2 update came Falchion refinements and with it, Alm went from being the least desirable Falchion user to arguably the best of the bunch thanks to his new refinement options.

With 45 HP, 33 Attack, 30 Speed, 28 Defense and 22 Resistance, Alm suffers from balanced stat syndrome. He has decent to good stats in all areas, but nothing that stands out. His most notable aspects are his plentiful HP stat of 45 and his fairly good attack stat of 33, allowing him to soak some damage with his HP and deal some good damage with his Attack.

His Falchion is what truly allows Alm to shine though. Alm’s refined Falchion gives him Renewal 3 as opposed to Renewal 2 but most importantly, he gains a Brave effect whenever he’s at 100% HP, meaning he’ll make a second attack immediately after his first. This effectively gives Alm a 16 might Brave weapon with no speed penalty when he’s at full HP. This does come at the cost of 5 HP of non-lethal damage after using the effect, but this is only a small problem given Falchion has Renewal 3 built in as well. Of course, on top of all this, his Falchion still deals effective damage to dragon units.

Alm’s power has skyrocketed thanks to the Weapon Refinery. His amazing Falchion finally gives him his own niche among the Falchion users. He still suffers from his balanced stat line but his weapon makes up for it by a considerable amount. Alm is definitely a combatant worthy of your consideration now. Trust in Falchion and you will find one hell of a sword fighter in Alm.



Alm’s Refined Falchion is nothing short of amazing. The unrefined Falchion is nothing special, granting Renewal 2 and effectiveness against dragons. Alm’s refined Falchion, however, grants +3 HP, Renewal 3, the same effectiveness against dragons, and the ability to attack twice in quick succession when attacking at 100%, though at the cost of 5 HP when the effect is activated. However, Falchion’s built-in Renewal 3 can easily offset this HP issue and restore Alm to full so he can utilize the effect again.

Good Attack

While not the highest, 33 Attack is fairly good overall. This is the same Attack stat as Ayra. Alm can put this good attack stat to very good use thanks to his refined Falchion granting him a Brave effect.

Good Bulk

Alm has good physical bulk with a plentiful pool of HP of 45 HP and 28 Defense. While this bulk is not on the same level of Chrom's, his higher Speed makes him better at avoiding double attacks. He can also benefit well from the refined Falchion’s built-in Renewal which grants him some good self-sustainability.


Low Resistance

At a low base value of 22, Alm has quite poor Resistance. He will fall very easily to blue mages such as Reinhardt, Linde, and Delthea while also struggling with resisting red mages such as Celica and Eirika (SM). While he fares better against green mages such as Nino thanks to the Weapon Triangle advantage, green mages can still dent him quite badly. Nino in particular is capable of a ORKO against Alm, though this does require some buffs from one of her teammates.

Balanced Stat Distribution

Alm’s balanced stat line does him a disservice. With good HP, good Attack, average Speed, average Defense and low Resistance, it’s hard to call Alm anything more than average when based on stats alone. Luckily though, his refined Falchion helps to alleviate this issue quite considerably.

Team Options

If you’re using Alm as an offensive unit, he will appreciate protection from strong blues and units which can support him offensively. If you’re running him as a support unit with a healer set, you should think less about what units support Alm and more about which units benefit the most from Alm’s support.

  • Tanky Blues: Tanky blue units such as Effie, Nowi, and Ephraim benefit well from Alm’s support. Not only can Alm keep them healthy with a healer set, he can also cover for their green weakness.

  • Tanky Armors: Tanky armored units such as Arden, Hector, and Zephiel will appreciate a healer Alm to help keep them healthy. Alm’s HP is high enough to fully restore Hector and Zephiel while almost fully healing Arden. Hector also makes a great blue counter, allowing him to protect Alm in this regard.

  • Strong Greens: Units such as Dorcas, Myrrh, and Fae are all a great counter to blue units, who otherwise prove to be a nuisance to Alm. These examples, in particular, are great options, carrying good stats and can all run Distant Counter on their weapon which makes them all capable of dealing with blues at any range. Take caution with Dorcas against mages as his low Resistance can sometimes still leave him KO’d by blue mages.

  • Buffers: Buffers such as Brave Lucina, Linde, and Delthea can all support Alm extremely well; all three of the aforementioned options can also aid Alm in combating tanky red units that he can sometimes struggle with.


Alm’s biggest weakness is blue units of any kind, namely bulky blues and blue mages. Blue dragons are not a massive issue with his Refined Falchion, but they can still be threatening if they attack Alm first. He can also suffer from strong sword units if they can get the attack on him.

  • Tanky Blues: These types of units possess great defensive potential and Weapon Triangle advantage over Alm, making it best to avoid attacking these types of units with Alm or allowing them to attack him; some notable examples are Effie, Ephraim, and Tana.

  • Blue Mages: Blue mages such as Reinhardt, Linde, and Delthea will have no problem at all with Alm thanks to their weapon triangle advantage and his low resistance.

  • Fast Sword Units: Fast sword units like Ayra and Mia can tear through Alm thanks to their combination of good Attack and fantastic Speed. This weakness can be mitigated if Alm is equipped with Swordbreaker.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Only Inheritable by Sword Units.
200 1 11
FalchionEffective against dragons. At the start of every third turn, unit recovers 10 HP.
Learns by default at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Dragon GazeBoosts Atk by 30%.
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 4
Draconic AuraBoosts Atk by 30%.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Attack +1Grants Atk+1.
Inheritable by all units.
Attack +2Grants Atk+2.
Inheritable by all units.
Attack +3Grants Atk+3.
Unlocks at 5 ★
Inheritable by all units.
Windsweep 1If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, dagger, or beast damage, if unit’s Spd - foe’s Spd ≥ 5, foe can’t counterattack.
Non-inheritable by Staff-wielding units.
Windsweep 2If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, dagger, or beast damage, if unit’s Spd - foe’s Spd ≥ 3, foe can’t counterattack.
Non-inheritable by Staff-wielding units.
Windsweep 3If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, or beast damage, if unit’s Spd - foe’s Spd ≥ 1, foe can’t counterattack.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.

Other Info

Fire Emblem Echoes

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