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Alm

Overall Rating
4.5
Analysis by RedFerrari1998
Alm - Hero of Prophecy

5

Obtainable as a 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
158
HP 45
ATK 33
SPD 30
DEF 28
RES 22
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 20 8 5 5 4
Middle 21 9 6 6 5
High 22 10 7 7 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 42 30 27 24 19
Middle 45 33 30 28 22
High 48 36 33 31 25
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Boon

  • A +ATK boon takes Alm from 33 to 36 attack, giving him a nice boost to his damage output.

  • A +SPD boon takes Alm from 30 to 33, making him better at avoiding double attacks in general, though some of the really fast units such as Ayra and Mia will have no trouble doubling him still.

  • A +HP boon can also work, particularly if you want him to serve as a pseudo-healer.

Neutral

  • DEF is useful on Alm since the majority of units who will be capable of counter-attacking him will be physical attackers. Not useful enough to recommend as a boon, but useful enough to not want reduced. Can work as a bane if there’s no other option.

Bane

  • -RES is Alm’s optimal bane. His resistance is poor to begin with and many mages have no trouble with Alm regardless, so ditching it for other stats will serve Alm well.
Skill Sets
Conquering Lion (Brave Offense)
Recommended
Falchion (Echoes) (Refined) A Death Blow 3
Alternate: Attack +3
Reposition B Windsweep 3
Moonbow
Alternate: Draconic Aura
C Threaten Def 3
SP1,410SHeavy Blade 3

Show Explanation/Analysis
  • Preferred IV: +Atk or +Spd / -Res

  • Weapon: Falchion (+Eff)

  • Assist: Reposition / Player Preference

  • Special: Moonbow / Glimmer / Draconic Aura

  • Passive A: Death Blow 3 / Swift Sparrow 2 / Attack +3

  • Passive B: Windsweep 3 / Renewal 3 / Quick Riposte 3

  • Passive C: Threaten Def 3 / Player Preference

  • Sacred Seal: Heavy Blade 3 / Phantom Speed 3 / Attack +3

With his new refined Falchion, Alm can sweep his way through the battlefield as a strong offensive sword unit.

The refined Falchion is the star of the show, granting him a brave effect when at full HP as well as Renewal 3 and super effective damage against dragons. You’ll ideally want a Attack boon with a resistance bane to go along with this for the most damage possible. A speed boon also works nice, increasing Windsweep’s proc chance. The assist slot is open to preference for whatever you desire. Reposition works well for a nice safe choice but anything can work. Moonbow and Glimmer both make for great specials as their low cooldown allows Alm to proc them consistently, potentially even every round of combat with Heavy Blade. His default Draconic Aura is also a nice budget option.

Death Blow in the A slot gives Alm a great boost of damage when combined with his Falchion. One could also use Swift Sparrow for a slightly lesser boost to attack in exchange for more speed which in turn aids Alm in activating Windsweep. His default Attack +3 works well enough for a budget option. Windsweep in the B slot prevents the follow-up of anyone he attacks and has more speed than, meaning he can safely attack and damage bulkier units like Effie who he may be unable to KO. Renewal will stack with his Falchion, giving him 20 HP every other turn, allowing him to take a bit more damage and still potentially heal up to reactivate Falchion. Quick Riposte is another good option to allow him to also function well for baiting on enemy phase. Threaten Defense in the C slot will debuff the defense of anyone within 2 spaces, giving Alm even more damage potential. Still, the C slot is very flexible and anything can really work.

Heavy Blade and Phantom Speed both make for ideal seals of choice. Heavy Blade works great with Moonbow and Glimmer as the increased cooldown charge means he can activate either special every battle if he can activate Heavy Blade. Phantom Speed also works well to greatly increase Alm’s chance to activate Windsweep. A simple attack seal also serves as a viable option to increase his damage output.

The Alm-bulance (Healer build)
Falchion (Echoes) (Refined) A Fury 3
Alternate: Attack +3
Reciprocal Aid B Renewal 3
Draconic Aura C Panic Ploy 3
SP1,445SHP +5

Show Explanation/Analysis
  • Preferred IV: +HP / -Res

  • Weapon: Falchion (+Eff)

  • Assist: Reciprocal Aid / Ardent Sacrifice

  • Special: Draconic Aura / Sol / Aether

  • Passive A: Fury 3 / Attack +3

  • Passive B: Renewal 3

  • Passive C: Panic Ploy 3 / Infantry Pulse 3 / Player Preference

  • Sacred Seal: HP +5 / Panic Ploy 3

With a good HP pool, Alm can function well in a pseudo-healer set, making for a great support unit while also remaining effective in combat.

The key to this build is his assist skill combined with Falchion and Renewal, as well as his large HP pool. With a HP boon, HP +5 seal, and Refined Falchion, Alm reaches 56 HP, enough to fully heal every unit in the game but Arden. You could opt to not refine Falchion for it’s brave effect and go for a different stat boost instead which will result in Falchion giving +5 HP, taking Alm to 58 HP, but this does not allow him to fully top off any more units than before so going for the brave forge is recommended to give Alm some great offensive potential. Refined Falchion and Renewal allow Alm to regain 20 HP every other turn, giving Alm great sustainability and he can then utilize either Reciprocal Aid or Ardent Sacrifice to pass on this constant HP flow to another unit.

Fury works well in the A slot, giving Alm a good boost to all stats and the health loss effect of Fury can be negated with his dual Renewal skills. Switching special is optional, but his default Draconic Aura works well with his good attack. You could run Sol or Aether too for even more healing potential. Thanks to this large HP pool with this set, Alm can very effectively run Panic Ploy, allowing Alm to support his team in this way as well. Alm can also utilize Infantry Pulse to assist his infantry team-mates. Outside of Panic Ploy and Infantry Pulse, almost anything makes for a good C slot. You can also run Panic Ploy as a seal if you wish and don’t mind losing some of Alm’s healing potential.

Introduction

Alm comes through as another wielder of the divine blade Falchion, making him the fourth unit in the game to possess this weapon. His balanced stat line makes him appear to be the least desirable of the Falchion users, but this is absolutely not the case anymore thanks to the Weapon Refinery. With the 2.2 update came Falchion refinements and with it, Alm went from being the least desirable Falchion user to arguably the best of the bunch thanks to his new refinement options.

With 45 HP, 33 attack, 30 speed, 28 defense and 22 resistance, Alm suffers from balanced stat syndrome. He has decent to good stats in all areas, but nothing that stands out. His most notable aspects are his plentiful HP stat of 45 and his fairly good attack stat of 33, allowing him to soak some damage with his HP and deal some good damage with his attack.

His Falchion is what truly allows Alm to shine though. Alm’s refined Falchion gives him Renewal 3 as opposed to Renewal 2 but most importantly, he gains a brave effect whenever he’s at 100% HP, meaning he’ll make an second attack immediately after his first. This effectively gives Alm a 16 might brave weapon with no speed penalty when he’s at full HP. This does come at the cost of 5 HP of non-lethal damage after using the effect, but this is only a small problem given Falchion has Renewal 3 built in as well. Of course, on top of all this, his Falchion still deals super effective damage to dragon units.

Alm’s power has skyrocketed thanks to the Weapon Refinery. His amazing Falchion finally gives him his own niche among the Falchion users. He still suffers from his balanced statline but his weapon makes up for it by a considerable amount. Alm is definitely a combatant worthy of your consideration now. Trust in Falchion and you will find one hell of a sword fighter in Alm.

Strengths

Falchion

Alm’s Refined Falchion is nothing short of amazing. The unrefined Falchion is nothing special, granting Renewal 2 and effectiveness against dragons. Alm’s refined Falchion however grants +3 HP, Renewal 3, the same effectiveness against dragons, and the ability to attack twice in quick succession when attacking and at 100%, though at the cost of 5 HP when the effect is activated. However, Falchion’s built-in Renewal 3 can easily offset this HP issue and restore Alm to full so he can utilize the effect again.

Good Attack

While not the highest, 33 attack is fairly good overall. This is the same attack stat as Ayra. Alm can put this good attack stat to very good use thanks to his refined Falchion granting him a brave effect.

Good Bulk

Alm has good physical defense and a plentiful HP pool at 45 HP and 28 defense. While not bulk on the level of Chrom, his higher speed makes him better at avoiding double attacks. He can also benefit well from the refined Falchion’s built-in Renewal 3 which grants him some good self-sustainability.

Weaknesses

Low Resistance

At 22, Alm has quite poor resistance. He will fall very easily to blue mages such as Reinhardt, Linde and Delthea while also struggling with resisting red mages such as Celica and SM Eirika. While he fares better against green mages such as Nino thanks to the weapon triangle advantage, green mages can still dent him quite badly. Nino in particular is capable of a ORKO against Alm, though this does require some buffs from one of her teammates.

Balanced Stat Distribution

Alm’s balanced stat line does him a disservice. With good HP, good attack, average speed, average defense and low resistance, it’s hard to call Alm anything more than average when based on stats alone. Luckily though, his refined Falchion helps to alleviate this issue quite considerably.

Team Options

If you’re using Alm as on offensive unit, he will appreciate protection from strong blues and units which can support him offensively. If you’re running him as a support unit with a healer set, you should think less about what units support Alm and more about which units benefit the most from Alm’s support.

  • Effie, Nowi, and Ephraim: Tanky blue units such as these three benefit well from Alm’s support. Not only can Alm keep them healthy with a healer set, he can also cover for their green weakness.

  • Arden, Hector, and Zephiel: Tanky armored units such as these three will appreciate a healer Alm to help keep them healthy. Alm’s HP is high enough to fully restore Hector and Zephiel while almost fully healing Arden. Hector also makes a great blue counter, allowing him to protect Alm in this regard.

  • Celica: Ironically, Celica benefits well from being near healer Alm as he can heal her to full again in order to make use of Ragnarok.

  • Dorcas, Myrrh and Fae: These three green units are all a great counter to blue units. They all carry good stats and can all run Distant Counter on their weapon, though you’d want the Distant Counter A slot skill on Myrrh because of her Great Flame, making them all capable of dealing with blues at any range. Take caution with Dorcas against mages as his low resistance can sometimes still leave him KO’d by blue mages.

  • Brave Lucina, Linde, and Delthea: These three can all support Alm well. Brave Lucina can boost Alm’s attack and speed with her Geirskogul and Drive Speed while Linde and Delthea can both provide a significant attack boost with Dark Aura. Delthea also comes with Drive Attack by default, allowing her to easily provide an even bigger boost. All three can also aid Alm in combating red units that he can sometimes struggle with.
Counters

Alm’s biggest weakness is blue units of any kind, namely bulky blues and blue mages. Blue dragons are not a massive issue with his Refined Falchion, but they can still be threatening if they attack Alm first. He can also suffer against strong sword units if they can get the attack on him.

  • Effie, Tana, and Ephraim: These three units possess good defensive potential. Effie comes with Wary Fighter thus preventing follow-ups, Tana has Vidofnir granting a defense boost whenever she is attacked and Ephraim simply possesses good defense. It is best to avoid attacking these types of units with Alm or allowing them to attack him, especially in the case of Ephraim with his refined Siegmund.

  • Reinhardt, Linde, and Delthea: Blue mages such as these three will have no problem at all with Alm thanks to their weapon triangle advantage and his low resistance.

  • Ayra and Mia: Fast sword units such as these two can tear through Alm thanks to their high attack and speed. This weakness can be mitigated if Alm is equipped with Swordbreaker.
Weapon Skills
Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Only Inheritable by Sword Units.
200 1 11
FalchionEffective against dragons. At the start of every third turn, unit recovers 10 HP.
Learns by default at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
Dragon GazeBoosts Atk by 30%.
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 4
Draconic AuraBoosts Atk by 30%.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 3
Passive Skills
Passive Skills SP Slot
Attack +1Grants Atk+1.
Inheritable by all units.
30
A
Attack +2Grants Atk+2.
Inheritable by all units.
60
A
Attack +3Grants Atk+3.
Unlocks at 5 ★
Inheritable by all units.
120
A
Windsweep 1If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, if unit’s Spd - foe’s Spd ≥ 5, foe can’t counterattack.
Non-inheritable by Staff-wielding units.
50
B
Windsweep 2If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, if unit’s Spd - foe’s Spd ≥ 3, foe can’t counterattack.
Non-inheritable by Staff-wielding units.
100
B
Windsweep 3If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, if unit’s Spd - foe’s Spd ≥ 1, foe can’t counterattack.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
240
B
Other Info
Origin
Fire Emblem Echoes

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