Table of Contents
- Default
- Attack
- Special
- Injured
| Alfonse - Prince of Askr |
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 19 | 9 | 6 | 8 | 5 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 43 | 35 | 25 | 32 | 22 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Alfonse does not have access to boons or banes.
Skill Sets
Bulky Benchlord (Arena Tank)
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Fólkvangr (+Eff) Alternate: Fólkvangr (+Res) |
A | Distant Counter Alternate: Fury 3 |
|---|---|---|---|
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Reposition Alternate: Rally Def/Res |
B | Swordbreaker 3 Alternate: Chill Atk 3 |
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Moonbow Alternate: Aether |
C | Spur Def/Res 2 Alternate: Spur Spd/Def 2 |
| SP | 2,035 | S | Quick Riposte 3 |
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Weapon: Fólkvangr (+Eff) / Fólkvangr (+Res)
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Assist: Reposition / Rally Def/Res
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Special: Moonbow / Aether
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Passive A: Distant Counter / Fury
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Passive B: Swordbreaker / Chill Atk / Wrath
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Passive C: Spur Def/Res / Spur Spd/Def / Spur Atk
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Sacred Seal: Quick Riposte / Def Tactic / Spur Atk
There are two types of people who use Alfonse: Those who do by choice, and those who are forced into it. This build is for the latter, maximizing Alfonse’s potential and team impact in an Arena setting. Many of the slash options on this set are high-SP skills built to maximize his score weight, but the primary choices are designed to make him an effective combatant of his own.
His +Eff refine makes Alfonse very reliable against green foes, and is a nice way to allow Alfonse to nab a few extra kills for some bonus score. However, those wishing to take Alfonse to the extreme in terms of Arena score will want to use his Resistance refine in order to better tank red mages and dragons. Dropping the +Eff refine means Alfonse can be used against weakened blue units as well.
Reposition is the classic option, and makes Arena just a little less stressful. Rally Def/Res is another great choice, increasing his score and allowing him to buff your core team members. This goes hand in hand with your choice of Spur skill for his C slot. Alfonse can make good use of any Dual Rally skill.
Distant Counter maximises score and allows Alfonse to handle green mages and most archers sent his way. However, if your Arena core already has sufficient Distant Counter units, Fury is the best general choice, boosting his stats and making Fólkvangr’s stat boosts easier to trigger. Swordbreaker is taken to allow Alfonse to beat the vast majority of sword units, even the Slaying Weapon/Wrath sets used by many high tier swords. Chill Atk is a higher-scoring option that gives Alfonse a bigger emphasis on team support. He’s also a perfectly good user of Wrath, but it has poor synergy with Aether.
Finally, his Seal slot. Quick Riposte does wonders in patching up Alfonse’s poor Speed, and is required to score one round KO’s against many high-Defense green units. Def Tactic and Spur Atk are support options, the former being useful in a mixed-movement team and the latter as a catch-all option.
Brazen Benchlord (Offensive Threshold Sweeper)
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Fólkvangr (+Atk) | A | Brazen Atk/Def 3 Alternate: Death Blow 4 |
|---|---|---|---|
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Ardent Sacrifice Alternate: Reciprocal Aid |
B | Desperation 3 |
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Glimmer | C | Spur Def/Res 2 Alternate: Spur Atk 3 |
| SP | 1,945 | S | Brash Assault 3 |
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Weapon: Fólkvangr (+Atk)
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Assist: Ardent Sacrifice / Reciprocal Aid / Rally Def/Res
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Special: Glimmer
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Passive A: Brazen Atk/Def / Death Blow / Fury
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Passive B: Desperation
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Passive C: Spur Def/Res / Spur Atk
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Sacred Seal: Brash Assault
Those people who love Alfonse and want to see him tear through teams might instead prefer this offensive set. Alfonse’s ability to stack Attack buffs is impressive, making him one of the best threshold sweepers in the game. His playstyle revolves around lowering his HP to half or less, then initiating combat on foes. Although it is a gimmicky set, it is relatively cheap to build, fun to use and surprisingly effective, given the right support. As a side effect, this set also makes Alfonse incredibly resilient against physical damage once he’s under 80% HP.
Desperation and Brash Assault are the two core skills of the build. In combination, they let Alfonse guarantee follow-up attacks at 50% HP or less, and perform both his attacks immediately when initiating combat. Foes who can’t counterattack (such as archers) won’t be subject to being doubled. This functions as a pseudo-Brave weapon, albeit with much stronger attacking power: Fólkvangr with an Atk refine and Attack boost reaches an effective 25 Mt. For his A slot skill, Brazen Atk/Def gives Alfonse the strongest boost, and shares its activation requirements with Fólkvangr. Death Blow is nearly as good, but makes him more frail. Fury is a decent option that packs less power, but makes it easier for Alfonse to reach his required HP level.
Ardent Sacrifice or Reciprocal Aid are recommended as tools to get Alfonse to low HP. He can also run Rally Def/Res as a support skill if HP-altering skills aren’t proving useful. Glimmer’s low charge time mean it can be activated many times, and it scales well with Alfonse’s high raw Attack. His C slot skill is largely down to player preference, but Spur Def/Res is a fantastic general choice, as is his natural C skill Spur Atk.
Introduction
A fan favorite unit, Alfonse is the blue-haired lord and one of the protagonists of Fire Emblem Heroes. Although he’s one of the first units that players receive, Alfonse is notorious for being an underperforming unit. This is due to his inability to gain merges, poor statline, lack of a boon/bane and underwhelming unique weapon.
The story of Alfonse is a sad one, as he is overshadowed by nearly every other sword user in the game. However, it would be unwise to assume he is completely useless. Fólkvangr’s new refine options have given him a new lease on life and help to circumvent some of Alfonse’s traditional problems.
Thanks to his importance in the story, Alfonse is in a unique situation. Many players are forced to use him for modes like Arena, and he is often included in Grand Hero Battle rerun quests. Even if you aren’t a fan of the “Bench Lord”, it’s still recommended to give him a basic build. Alfonse can pull his weight with just a few common skills, meaning anyone can make good use of Askr’s Prince.
Strengths
Huge Attack
Alfonse’s greatest strength is his base Attack stat of 35. This makes him a hard-hitting unit, even without a boon to raise his Attack. His unique weapon Fólkvangr allows Alfonse to power up even more, giving him a +7 in-combat boost to Attack and Defense. Combined with the weapon’s Triangle Adept effect, and Alfonse can cleanly OHKO most green units in the game, and 2HKO the rest while taking little damage in return.
Good physical defense.
At base 32 Defense, Alfonse is a reasonably tanky swordsman and can weather assaults from physical sources of damage. Fólkvangr’s special refine also gives him a +7 boost to his Defense, further helping him tank damage. Such a high Defense means that he often doesn't mind suffering follow-up attacks from physical units, helping to mitigate his low Speed.
Weaknesses
Poor Resistance.
Base 22 Resistance is nothing to write home about, making him a poor counter to magic-based threats such as mages and dragons. However, with Triangle Adept on his weapon, he can afford to run Distant Counter in his A slot and have both skills simultaneously. This allows Alfonse to reliably counter green mages, something he couldn’t do before Fólkvangr’s refine.
Low Speed.
Alfonse’s poor Speed stat of 25 is far below that of other sword users, and makes him prone to follow-up attacks. Many high-tier swords have exceptional Speed, forcing Alfonse to rely on Swordbreaker or Quick Riposte to score follow-up attacks. Alfonse’s Speed makes it easy for foes to trigger Speed-based skills such as Windsweep, and makes him more susceptible to weapons such as the Vassal’s Blade wielded by Karla.
Cannot merge at all.
Arguably the biggest nail in Alfonse’s coffin is his inability to gain merges. While other units can accrue increases of up to +4 in each stat, Alfonse is stuck with his base stats. He also can’t optimize his statline with boons and banes. Bonus unit stat boosts in Arena help him out somewhat, but do not affect other modes and apply to other units as well as Alfonse. With extra score awarded for KO’s with bonus units, Alfonse is not a particularly attractive choice compared to other units.
Team Options
Counters
Alfonse is even more susceptible to foes with weapon triangle advantage due to Fólkvangr granting the effects of Triangle Adept. Most of his other counters can eliminate him by exploiting his two statistical weak points: his low Speed and Resistance. Alfonse is easily defeated by mages, can be speed creeped by faster Swordbreakers, or slain by Wrath-boosted Specials from other units. He also fears healers who can dodge his Distant Counter and slowly whittle down his HP.
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Blue Units: Thanks to having Triangle Adept, Alfonse is stopped cold by blue units, who wield a 40% damage boost on him. Commonly seen are Effie, Nephenee, Cordelia, Tana, Fjorm, Gwendolyn, Nowi and Corrin(F).
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Non-green magic damage: With only 22 base Resistance, Alfonse is annihilated by non-green sources of magical damage. Ninian, Tiki(Young), Summer Tiki(Young), Delthea, Linde, Lute, Micaiah, Reinhardt, Lilina and Winter Tharja have the power to easily OHKO Alfonse.
- Staff-users: While they can help Alfonse by activating Fólkvangr’s effects, they are more often a menace than helpful. Not only do they ignore Distant Counter with Dazzling Staff, many can double and KO Alfonse thanks to his low Speed and Resistance. Wielders of Gravity+ are especially annoying, preventing Alfonse from escaping fights. Maribelle, Nanna, Elise, Genny, Sakura, Serra and Bridal Lyn are very dangerous foes for Alfonse.
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Fólkvangr (+Res) | A | Brazen Atk/Res 3 |
|---|---|---|---|
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Reposition | B | Def/Res Link 2 |
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Iceberg | C | Even Spd Wave 3 |
| S | Fortress Res 3 | ||
Check this out, realest ones: Iceman Alfonse. He's finally here. He's got the potential to reach a nice 44 Res while having 62 attack. He's the real iceman, don't sleep on this boi. When he's taken just a lick of damage, he'll jump up 6 tiers in the blink of an eye. I'd like to see your silly "blue mage nukes" take a chunk out of this thicc boi. You can't, it's impossible. If you think this isn't optimal, just wait and see. I bet you Gamepress will be on my doorstep asking to use this set. I'll probably say yes.
Anyways, I should explain what everything is there for. Folkvangr (I'm not putting the accent) is Res refined for those 4 juicy points of Res, and the innate Brazen Atk/Def effect synergizes well with the iceman's repertoire. Reposition is just a really good skill, and it even works with Def/Res Link. Iceberg is what makes him the iceman in the first place, and at full power they hit harder than that iceberg hit the Titanic. You'll know what I'm talking about if you're a real one. Brazen Atk/Res syncs up with his weapon's effect for extra power all around. Def/Res Link is what makes this all work, because +6 to his already e x t r a t h i c c defenses will rock worlds. Even Spd Wave can improve his awful Spd marginally. It still sucks, just not as much. Fortress Res 3 is just +5 Res. Nobody cares.
All in all, Alfonse is the realest of icemen, and you cannot go wrong with this set. Well, unless you didn't get any of the fodder you need, in which case, sucks to be you. Guess you'll never taste the power of the iceman.
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Fólkvangr (+Def) | A | Warding Breath |
|---|---|---|---|
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Reposition | B | Swordbreaker 3 |
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Ignis | C | Atk Smoke 3 |
| S | Fortress Def 3 | ||
This Alfonse build aims to capitalize on the very powerful Brazen Atk/Def 3 effect Fólkvangr gains after refinement with the new update. Sporting a good defense value of 41, 45 on enemy initiation, and 52 if under 80% health, Alfonse can take hits from axes and swords, especially with swordbreaker in the B slot. This build mainly looks to take just enough damage to get put under 80% from enemy initiation, and hit back with a massive Ignis. The Triangle Adept refinement can be used in place of a +Def refinement to improve his effectiveness against greens, though it reduces the nuking potential of Ignis and his bulk against reds, and possibly even blues.
(Though it is not shown, Fortress Def is used in the seal slot)
An alternative build can use Guard in the B slot and Quick Riposte in the Seal slot. That will reduce his defense by 5, however will give him a more favorable matchup against units who fire off specials in one combat, such as Karla.
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Fólkvangr (+Def) | A | Brazen Atk/Def 3 |
|---|---|---|---|
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Reposition | B | Vantage 3 |
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Bonfire | C | Savage Blow 3 |
| S | Quick Riposte 3 | ||
A fairly low cost build that makes Alfonse a tough physical wall in Brazen range. Savage Blow could be replaced with Atk Smoke to help his survivability or Def Smoke if you feel like making this cost more. Consider replacing Quick Riposte with Close Defence for a better wall.
Once he gets into Brazen range, he has +14 atk/def, bringing him to a solid 65/50 atk/def with the refine. The efficiency refine is not really worth grabbing unless it fits into your team, since Alfonse has respectable attack.
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Fólkvangr | A | Brazen Atk/Def 3 |
|---|---|---|---|
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Reposition | B | Wrath 3 |
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Bonfire | C | Atk Smoke 3 |
| S | Close Def 3 | ||
This build is meant to make Alfonse into a big threat in Arena as a bonus unit with the upcoming changes.
Starting off with his new refine, He is getting Brazen Atk/Def in all of them, so Def is the best option here, as it will increase his defense to 36 and he becomes capable of tanking some hits combining it with his solid 48 HP after the refine.
Assist skill can be anything wou want, as it does not influence anything on the rest of the build.
Now its where he gets interesting,when hit for the first time he'll take some damage putting him into double Brazen range, and he reaches a staggering 50 Defense, and a amazing 65 Atk. Also, he'll be in Wrath Range, meaning his Special will have +10 flat damage on top of it, making the last part of this build really important. With his low speed, he won't be able to double his opponent and thus his Moonbow will be charged to the next turn, where he'll be on Wrath range. The next turn, you can kill off a enemy just by using his empowered Moonbow, and you'll have a enemy team Atk Smoked, making his enemy phase devastating from this point on, and having a Moonbow proc every enemy engagement on you.
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Fólkvangr | A | Close Def 3 |
|---|---|---|---|
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Rally Spd/Res | B | Swordbreaker 3 |
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Bonfire | C | Drive Atk 2 |
| S | Quick Riposte 3 | ||
My man Alfonse finally got a refine, which means a hell of a lot of new sets for this bad boy. This set right here is for dealing with all your Green and Red problems in Arena. Fólkvangr (Triangle Adept) is an amazing weapon, giving him the Brazen Atk/Def 3 effect and the Triangle Adept effect, allowing him to become a physical tank of unknown proportions when under 80% HP. The reason I chose Close Def 3 over Steady Breath was to deal with green dragon units such as Myrrh and Fae, who Alfonse can easily take on with his abilities. The rest of the build is fairly simple: Swordbreaker to deal with Reds, Quick Riposte to deal with speedy units, and Bonfire for a 3 turn special that takes advantage of his powerful refined weapon. If you’re going for max arena score, replace Close Def with Steady Breath (or Warding Breath if you feel Fólkvangr’s passive gives enough Def) and run Aether for recovery. Swordbreaker can also be replaced by Wrath to give specials a bit more of a kick, but it leaves Alfonse vulnerable to units such as Karla, Mia, and Ayra.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Learns by default at 2 ★ Only Inheritable by Sword Units.
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50 | 1 | 6 |
| Unlocks at 2 ★ Only Inheritable by Sword Units.
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100 | 1 | 8 |
| Unlocks at 3 ★ Only Inheritable by Sword Units.
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200 | 1 | 11 |
| Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 1 ★ Non-inheritable by Staff-wielding units.
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50 | A |
| Unlocks at 2 ★ Non-inheritable by Staff-wielding units.
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100 | A |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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200 | A |
| Unlocks at 3 ★ Inheritable by all units.
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50 | C |
| Unlocks at 4 ★ Inheritable by all units.
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100 | C |
| Unlocks at 5 ★ Inheritable by all units.
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200 | C |
Other Info
| Origin |
Fire Emblem Heroes
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|---|
Banners Featured In
None

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