Alfonse

Analysis by takaminacchan
Alfonse
Prince of Askr

2 Star Story

Obtainable as a 2 from story
Hero Ratings
Overall Rating
3.5
/ 5
Attacker Rating4 / 5
Max Avg Total Stats at Lvl 40
157
HP 43
ATK 35
SPD 25
DEF 32
RES 22
Stat Variations
Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 19 9 6 8 5
High

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 43 35 25 32 22
High
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES
  • As a non-summonable unit, Alfonse doesn't have access to nature tuning.
    • If Alfonse ever obtains access to nature tuning, either +def or +atk and -spd or -res will be ideal for him.
Skill Sets
Defiance of the Prince
Budget
Optimal
Fólkvangr A Defiant Def 3
Reciprocal Aid B Brash Assault 3
Noontime C Threaten Atk 3

SP Cost1,765

  • Preferred nature: N/A
  • Weapon: Folkvangr
  • Assist: Reciprocal Aid / Reposition / Swap
  • Special: Noontime / Sol / Aether
  • A slot: Defiant Def 3
  • B slot: Brash Assault 3 / Seal Atk 3 / Seal Def 3
  • C slot: Threaten Atk 3 / Threaten Def 3

Alfonse's main assets are his sword and his high physical stats; this build seeks to cash on these assets.

Defiant Def synergizes with Folkvangr to grant Alfonse a massive +5/+7 atk/def at the beginning of any turn he starts below 50% hp (i.e. 21 hp or less), for a total of 56/39 atk/def. At this level of health, Brash Assault also triggers, which means you'll get guaranteed follow-up attacks when attacking melee foes.

Threaten Atk further increases Alfonse's bulk to tip the scales in his favor during exchanges, virtually nullifying incoming damage from axe wielders and greatly diminishing damage from non-blue attackers.

There is a certain level of risk and pacing at play with this build - although you can pair Alfonse with a healer and heal him to safety before an attack without wasting the defiant buff, Brash Assault won't activate if you do this.

This is why Noontime is the recommended Special, instead of Sol or Aether. When at high health (and potentially under the effect of a Rally/Fortify Def), Alfonse can bait a physical attacker to fall below 50% hp, hopefully get hit twice in the process to fully load Noontime and trigger it while attacking on the next turn (while under the defiant buff's effect). Pacing Alfonse's actions this way will ensure he successfully triggers both Brash Assault and Noontime on most turns.

Reciprocal Aid is the preferred Assist as it allows Alfonse to either heal allies or rebuild his health after a bad fluke. Alternately, Reposition or Swap can be used to engage in position play.

Alfonse Jaeger
Fólkvangr A Death Blow 3
Reposition B Drag Back
Draconic Aura C Threaten Def 3

SP Cost1,650

  • Preferred nature: N/A
  • Weapon: Folkvangr
  • Assist: Reposition / Swap
  • Special: Draconic Aura / Dragon Fang
  • A slot: Death Blow 3
  • B slot: Drag Back
  • C slot: Threaten Def 3

Alfonse is slow, which means many melee attackers will double-hit him on the bait, fully loading Draconic Aura (thanks to his bulk, he's unlikely to be killed in the process unless the attacker is a dragon or blue).

Use Folkvangr, Draconic Aura and Death Blow the next turn to deal a massive (51+5+6)x1.3 = 80 atk, likely destroying nearly anything not protected by their color or ridiculously tough bulk.

Threaten Def is there to further improve Draconic Aura's damage (assuming proper positioning).

This set is all about dealing extreme damage, and completely forgoes any concept of defense. It's entirely reliant on team support for survival.

Consider Dragon Fang if you want to deal even greater damage, but loading Dragon Fang (or any Special on a 4-timer) will require a lot more effort with Alfonse's low spd.

Who trusts dumb shiny sticks anyway
Brave Sword+ A Death Blow 3
Reciprocal Aid B Swordbreaker 3
Aether C Threaten Def 3

SP Cost2,225

  • Preferred nature: N/A
  • Weapon: Brave Sword+
  • Assist: Reciprocal Aid / Swap / Reposition
  • Special: Aether / Sol
  • A slot: Death Blow 3
  • B slot: Swordbreaker 3 / Brash Assault 3
  • C slot: Threaten Def 3

Alfonse's stat spread is very similar to Chrom's, and as such he's perfectly capable of wielding a Brave Sword+ instead of Folkvangr. Unfortunately, not having access to nature tuning means Alfonse has a comparatively much harder time actually reaching massive damage outputs (he maxes out at 49 atk, 53 atk with Hone/Rally Atk).

Aether is the preferred Special for this build as Brave Sword+ and Swordbreaker greatly increase the amount of blows traded by Alfonse.

Weapon Skills
Learns by default at 2 ★
Unlocks at 2 ★
Unlocks at 3 ★
SP:
400
Rng:
1
Mt:
16

Grants Atk+5 at start of turn if HP<=50%

Unlocks at 5 ★
Special Skills
SP:
100
CD:
4 Turns

Heal 30% of damage dealt

Learns by default at 2 ★
SP:
200
CD:
4 Turns

Heal 50% of damage dealt

Unlocks at 4 ★
Passive Skills
SP:
50
Slot:
A

Grants Atk+2 if unit initiates combat.

Unlocks at 1 ★
SP:
100
Slot:
A

Grants Atk+4 if unit initiates combat.

Unlocks at 2 ★
SP:
200
Slot:
A

Grants Atk+6 if unit initiates combat.

Unlocks at 4 ★
SP:
50
Slot:
C

Grants adjacent allies Atk+2 during combat.

Unlocks at 3 ★
SP:
100
Slot:
C

Grants adjacent allies Atk+3 during combat.

Unlocks at 4 ★
SP:
200
Slot:
C

Grants adjacent allies Atk+4 during combat.

Unlocks at 5 ★
Introduction

Pros:

  • Excellent atk, great def.
    • His atk is further increased by Folkvangr's Defiant Atk 2.
  • Good base kit - Death Blow combines well with Folkvangr, allowing Alfonse to reach extremely high firepower levels on the offense.
  • Featured every third Arena season - building Alfonse is a good investment if you want to save feathers and orbs in the long run.

Cons:

  • Slow and bad at resisting magic.
  • Needs Brash Assault or Brave Sword+ to secure double-hits.
    • Brash Assault forces Alfonse in dangerous play styles, and Brave Sword+ removes his main asset (Folkvangr) from the table.
  • Noontime is usually better than Sol for him, due to timing considerations.

Among the three base characters every player is granted at the beginning of the game, Alfonse is the slow, beefy brute. Frequently overshadowed by other red sword users, he nevertheless has great potential as an attacker - especially if paired with adequate support.

Strengths/Weaknesses

Strengths:

  • One of the highest potential atk among infantry units.
  • Relatively tough defense (although not quite armor-level).
  • Great investment as he'll likely keep on being featured in one third of Arena seasons.
    • Unless you're at the point where you run full Armor Emblem teams into Arena and running an infantry unit is a liability, he's probably better than a good portion of the featured units in any given season.

Weaknesses:

  • Slow and weak to magic.
  • Unable to deploy double attacks without either significant support, Brash Assault or Brave Sword+. There are downsides either way.
    • With that being said, he's still perfectly capable of successfully running Brash Assault strategies.
  • Requires investment to become useful.
  • Tricky to buff. Folkvangr is incompatible with Hone/Rally Atk, and you'll likely run him with Defiant Def, which only leaves spd and res available to buff externally - and neither of these stats is redeemable for Alfonse.
    • On the other hand, he can connect to spur users just fine and they can turn him into a true monster.
Team Options

Healers and especially Physic / Breath of Life / Ardent Sacrifice users pair unusually well with him, as they allow him to fine-tune his hp reserve during duels (fine-tuning his hp based on his foes is essential to his ability to do his job). He has a hard time resisting magic, so pairing him with a magus killer such as Niles or Julia is sensible.

Counters

High atk blue units are particularly threatening to him, especially if they're magic users (Effie and Nowi get special mentions). Units with extremely high atk capable of killing him before he manages to engage Defiant Def also ruin his groove.

From Series
Fire Emblem Heroes
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