|Key stats worth increasing through nature if possible.|
|Complementary stats that matter, but not to the point of picking them over key stats for nature increase.|
|Relatively worthless stat that can safely be decreased through nature.|
Alfonse does not have access to boons or banes.
|Fólkvangr||A||Triangle Adept 3|
|Bonfire||C||Threaten Def 3|
|SP||1,825||S||Atk Smoke 3|
This build is for those who might not necessarily want to use Alfonse, but are forced to thanks to him being an Arena bonus unit. Triangle Adept/Swordbreaker is the crux of this set, fixing his bad matchups against swords, and allowing him to counter greens with little side effect. He hits hard with Bonfire, and packs Reposition to help assist his offensive allies. Threaten Def and Atk Smoke make Alfonse a pain to engage against, and allow his allies to capitalise on debuffed enemies.
|Slaying Edge+||A||Steady Breath|
|Bonfire||C||Panic Ploy 3|
Expensive but effective, this Alfonse build threatens massive damage on counterattacks with Bonfire and Wrath. With Steady Breath, his defense becomes an excellent 38, enough to safely survive multiple physical blows. While his speed remains low, he won’t often get doubled, as he will destroy most foes with his counterattack. Aether/Quick Riposte is an alternative more suited toward PVE game modes such as the Tempest Trials or Chain Challenge.
|Brave Sword+||A||Death Blow 3|
|Bonfire||C||Threaten Def 3|
|SP||1,775||S||Brash Assault 3|
Thanks to his excellent attack, Alfonse can pull of an incredibly deadly quad-attack build thanks to being able to combine Desperation and Brash Assault, a combination previously only usable by Lyn. Once he is under the health threshold, he can fire off Bonfires with every attack he initiates, utterly destroying foes. Keep in mind that this version does not use Drag Back, a valuable skill for attackers that lets them retreat out of range. A simple double attack build can be used instead, with Drag Back instead of Desperation, and Atk+3 instead of Brash Assault. It’s a good idea to pair him up with allies who can support him with Reposition, as he has few defensive merits with this build.
Grants Atk+5 at start of turn if HP<=50%
Heal 30% of damage dealt
Heal 50% of damage dealt
Grants Atk+2 if unit initiates combat.
Grants Atk+4 if unit initiates combat.
Grants Atk+6 if unit initiates combat.
Grants adjacent allies Atk+2 during combat.
Grants adjacent allies Atk+3 during combat.
Grants adjacent allies Atk+4 during combat.
- Great physical defense.
- Hits hard with Folkvangr and high attack.
- Low speed and resistance.
- Poor matchup spread.
The first member of the Askr crew is Alfonse, a red sword-user with great physical defense and high attack. Alfonse is a decent physical tank due to his high defense and health. However, he falls far short of the norm for red swords, with a relatively poor statline compared to his contemporaries. His presence in the Arena as a bonus unit motivates many to build him for points despite being a low-tier unit. Despite his flaws, Alfonse can pull his weight with minimal investment and be a useful unit in his own right.
Great physical defense.
- With a respectable 43 hp and great defense at 32, Alfonse can survive a lot of physical punishment from foes. Defensive build archetypes remain his best, thanks to this fact and his relatively low value as an offensive unit compared to others
Hits hard with Folkvangr and high attack.
- Alfonse’s excellent base 35 attack allows him to hit hard and score some critical KO’s. With Swordbreaker, he can oneround common Arena swords such as Ryoma, Lucina, Ayra and Ike (provided the latter doesn’t also have Swordbreaker). He can also run a deadly Brave Sword build, but there are generally better choices for offensive units.
Low speed and resistance.
- Like many tanks, Alfonse’s speed is a stat that betrays him. With newlyreleased tanks such as Nephenee, Amelia and the Black Knight coming with high speed, Alfonse finds it much harder to compete with them in their defense role. Lack of merging and boon/bane sets makes it even harder for him to compete, as he will take high damage from physical units that can double him.
Poor matchup spread.
- Rather than a weakness by itself, this is more of a culmination of weaknesses. Alfonse has an extremely poor matchup spread, being weak to mages that easily double him on his low resistance, and physical units who can double him and fire off one-round specials such as Moonbow. He lacks a Falchion to hurt dragons, who either have the speed to double him or pack Triangle Adept to punish Lucina. Alfonse can bypass these weaknesses to an extent, but still falls short of many other sword-users.
Alfonse has a long, long list of counters. Sources of magic pulverise him thanks to his low resistance, and nearly all mages can double attack him and get an easy KO. Swordbreaker lets him cheat his way through many matchups, but if any of them also have Swordbreaker, Alfonse will be doubled and likely KO’d or rendered useless. Some of his most dangerous enemies are Nowi, Corrin-F, Linde, Tailtiu, Delthea, Reinhardt, Ursula and Effie.