Table of Contents
- Default
- Attack
- Special
- Injured
| Alfonse - Prince of Askr |
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 19 | 9 | 6 | 8 | 5 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 43 | 35 | 25 | 32 | 22 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Alfonse does not have access to boons or banes.
Skill Sets
Bulky Benchlord (Arena Tank)
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Fólkvangr (+Eff) Alternate: Fólkvangr (+Res) |
A | Distant Counter Alternate: Fury 3 |
|---|---|---|---|
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Reposition Alternate: Rally Def/Res |
B | Swordbreaker 3 Alternate: Chill Atk 3 |
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Moonbow Alternate: Aether |
C | Spur Def/Res 2 Alternate: Spur Spd/Def 2 |
| SP | 2,035 | S | Quick Riposte 3 |
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Weapon: Fólkvangr (+Eff) / Fólkvangr (+Res)
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Assist: Reposition / Rally Def/Res
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Special: Moonbow / Aether
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Passive A: Distant Counter / Fury
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Passive B: Swordbreaker / Chill Atk / Wrath
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Passive C: Spur Def/Res / Spur Spd/Def / Spur Atk
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Sacred Seal: Quick Riposte / Def Tactic / Spur Atk
There are two types of people who use Alfonse: Those who do by choice, and those who are forced into it. This build is for the latter, maximizing Alfonse’s potential and team impact in an Arena setting. Many of the slash options on this set are high-SP skills built to maximize his score weight, but the primary choices are designed to make him an effective combatant of his own.
His +Eff refine makes Alfonse very reliable against green foes, and is a nice way to allow Alfonse to nab a few extra kills for some bonus score. However, those wishing to take Alfonse to the extreme in terms of Arena score will want to use his Resistance refine in order to better tank red mages and dragons. Dropping the +Eff refine means Alfonse can be used against weakened blue units as well.
Reposition is the classic option, and makes Arena just a little less stressful. Rally Def/Res is another great choice, increasing his score and allowing him to buff your core team members. This goes hand in hand with your choice of Spur skill for his C slot. Alfonse can make good use of any Dual Rally skill.
Distant Counter maximises score and allows Alfonse to handle green mages and most archers sent his way. However, if your Arena core already has sufficient Distant Counter units, Fury is the best general choice, boosting his stats and making Fólkvangr’s stat boosts easier to trigger. Swordbreaker is taken to allow Alfonse to beat the vast majority of sword units, even the Slaying Weapon/Wrath sets used by many high tier swords. Chill Atk is a higher-scoring option that gives Alfonse a bigger emphasis on team support. He’s also a perfectly good user of Wrath, but it has poor synergy with Aether.
Finally, his Seal slot. Quick Riposte does wonders in patching up Alfonse’s poor Speed, and is required to score one round KO’s against many high-Defense green units. Def Tactic and Spur Atk are support options, the former being useful in a mixed-movement team and the latter as a catch-all option.
Brazen Benchlord (Offensive Threshold Sweeper)
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Fólkvangr (+Atk) | A | Brazen Atk/Def 3 Alternate: Death Blow 4 |
|---|---|---|---|
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Ardent Sacrifice Alternate: Reciprocal Aid |
B | Desperation 3 |
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Glimmer | C | Spur Def/Res 2 Alternate: Spur Atk 3 |
| SP | 1,945 | S | Brash Assault 3 |
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Weapon: Fólkvangr (+Atk)
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Assist: Ardent Sacrifice / Reciprocal Aid / Rally Def/Res
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Special: Glimmer
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Passive A: Brazen Atk/Def / Death Blow / Fury
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Passive B: Desperation
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Passive C: Spur Def/Res / Spur Atk
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Sacred Seal: Brash Assault
Those people who love Alfonse and want to see him tear through teams might instead prefer this offensive set. Alfonse’s ability to stack Attack buffs is impressive, making him one of the best threshold sweepers in the game. His playstyle revolves around lowering his HP to half or less, then initiating combat on foes. Although it is a gimmicky set, it is relatively cheap to build, fun to use and surprisingly effective, given the right support. As a side effect, this set also makes Alfonse incredibly resilient against physical damage once he’s under 80% HP.
Desperation and Brash Assault are the two core skills of the build. In combination, they let Alfonse guarantee follow-up attacks at 50% HP or less, and perform both his attacks immediately when initiating combat. Foes who can’t counterattack (such as archers) won’t be subject to being doubled. This functions as a pseudo-Brave weapon, albeit with much stronger attacking power: Fólkvangr with an Atk refine and Attack boost reaches an effective 25 Mt. For his A slot skill, Brazen Atk/Def gives Alfonse the strongest boost, and shares its activation requirements with Fólkvangr. Death Blow is nearly as good, but makes him more frail. Fury is a decent option that packs less power, but makes it easier for Alfonse to reach his required HP level.
Ardent Sacrifice or Reciprocal Aid are recommended as tools to get Alfonse to low HP. He can also run Rally Def/Res as a support skill if HP-altering skills aren’t proving useful. Glimmer’s low charge time mean it can be activated many times, and it scales well with Alfonse’s high raw Attack. His C slot skill is largely down to player preference, but Spur Def/Res is a fantastic general choice, as is his natural C skill Spur Atk.
Introduction
A fan favorite unit, Alfonse is the blue-haired lord and one of the protagonists of Fire Emblem Heroes. Although he’s one of the first units that players receive, Alfonse is notorious for being an underperforming unit. This is due to his inability to gain merges, poor statline, lack of a boon/bane and underwhelming unique weapon.
The story of Alfonse is a sad one, as he is overshadowed by nearly every other sword user in the game. However, it would be unwise to assume he is completely useless. Fólkvangr’s new refine options have given him a new lease on life and help to circumvent some of Alfonse’s traditional problems.
Thanks to his importance in the story, Alfonse is in a unique situation. Many players are forced to use him for modes like Arena, and he is often included in Grand Hero Battle rerun quests. Even if you aren’t a fan of the “Bench Lord”, it’s still recommended to give him a basic build. Alfonse can pull his weight with just a few common skills, meaning anyone can make good use of Askr’s Prince.
Strengths
Huge Attack
Alfonse’s greatest strength is his base Attack stat of 35. This makes him a hard-hitting unit, even without a boon to raise his Attack. His unique weapon Fólkvangr allows Alfonse to power up even more, giving him a +7 in-combat boost to Attack and Defense. Combined with the weapon’s Triangle Adept effect, and Alfonse can cleanly OHKO most green units in the game, and 2HKO the rest while taking little damage in return.
Good physical defense.
At base 32 Defense, Alfonse is a reasonably tanky swordsman and can weather assaults from physical sources of damage. Fólkvangr’s special refine also gives him a +7 boost to his Defense, further helping him tank damage. Such a high Defense means that he often doesn't mind suffering follow-up attacks from physical units, helping to mitigate his low Speed.
Weaknesses
Poor Resistance.
Base 22 Resistance is nothing to write home about, making him a poor counter to magic-based threats such as mages and dragons. However, with Triangle Adept on his weapon, he can afford to run Distant Counter in his A slot and have both skills simultaneously. This allows Alfonse to reliably counter green mages, something he couldn’t do before Fólkvangr’s refine.
Low Speed.
Alfonse’s poor Speed stat of 25 is far below that of other sword users, and makes him prone to follow-up attacks. Many high-tier swords have exceptional Speed, forcing Alfonse to rely on Swordbreaker or Quick Riposte to score follow-up attacks. Alfonse’s Speed makes it easy for foes to trigger Speed-based skills such as Windsweep, and makes him more susceptible to weapons such as the Vassal’s Blade wielded by Karla.
Cannot merge at all.
Arguably the biggest nail in Alfonse’s coffin is his inability to gain merges. While other units can accrue increases of up to +4 in each stat, Alfonse is stuck with his base stats. He also can’t optimize his statline with boons and banes. Bonus unit stat boosts in Arena help him out somewhat, but do not affect other modes and apply to other units as well as Alfonse. With extra score awarded for KO’s with bonus units, Alfonse is not a particularly attractive choice compared to other units.
Team Options
Counters
Alfonse is even more susceptible to foes with weapon triangle advantage due to Fólkvangr granting the effects of Triangle Adept. Most of his other counters can eliminate him by exploiting his two statistical weak points: his low Speed and Resistance. Alfonse is easily defeated by mages, can be speed creeped by faster Swordbreakers, or slain by Wrath-boosted Specials from other units. He also fears healers who can dodge his Distant Counter and slowly whittle down his HP.
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Blue Units: Thanks to having Triangle Adept, Alfonse is stopped cold by blue units, who wield a 40% damage boost on him. Commonly seen are Effie, Nephenee, Cordelia, Tana, Fjorm, Gwendolyn, Nowi and Corrin(F).
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Non-green magic damage: With only 22 base Resistance, Alfonse is annihilated by non-green sources of magical damage. Ninian, Tiki(Young), Summer Tiki(Young), Delthea, Linde, Lute, Micaiah, Reinhardt, Lilina and Winter Tharja have the power to easily OHKO Alfonse.
- Staff-users: While they can help Alfonse by activating Fólkvangr’s effects, they are more often a menace than helpful. Not only do they ignore Distant Counter with Dazzling Staff, many can double and KO Alfonse thanks to his low Speed and Resistance. Wielders of Gravity+ are especially annoying, preventing Alfonse from escaping fights. Maribelle, Nanna, Elise, Genny, Sakura, Serra and Bridal Lyn are very dangerous foes for Alfonse.
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Fólkvangr (+Def) | A | Brazen Atk/Def 3 |
|---|---|---|---|
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Reposition | B | Wrath 3 |
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Ignis | C | Even Def Wave 3 |
| S | Close Def 3 | ||
This build’s entire purpose is maximizing the damge output of Ignis. During enemy phase, even without Wrath and Brazen A/D, the Benchlord will do at least 33 damage when Ignis procs. With Brazen A/D and Wrath, he will do a whopping 50 damage, before factoring in how much damage he does on his own.
Fólkvangr’s refine plays a vital role in this build, allowing Alfonse to get a +7 buff to his atk and def at a healthy 38 HP. For the sake of the build, a +def refine is most effective, but a +eff or +atk refine would serve just fine.
Ignis is the special I find to be most effective, as it maximizes damage output, but Bonfire works well if you want more activations.
This set use Brazen Atk/Def 3, as it stacks with Fòlkvangr, and it is easilt accesible, but there are other options. Steady Breath works well if you want Ignis to activate more often, or Steady Stance 4 to ward off an enemy’s Moonbow or the like, keeping this Benchlord alive.
Wrath is the B slot of choice, because the HP threshold for it works particularly well with Fòlkvanger’s and Brazen A/D’s HP thresholds, as it is only a 2 point difference. When the turn starts, it will cut one turn off the cooldown timer, and when the special procs, it does an additional 10 damage. Of course, Wrath is an expensive skill, and so Vantage or Swordbreaker will work in its place.
The C slot is flexible. I chose Def Wave just to increase damage output from a special proc on that turn, and also increase physical bulk. This isn’t necessary, and almost anything will do.
The Seal for this set is Close Def, which increases def and res by 6 when being attacked by a melee unit. The extra res can keep Alfonse alive from a potential attack from a dragon, but it isn’t recommended to let him duel them. The +6 def will increase his physical bulk, but also will count towards Ignis.
During enemy phase, and when at 38 HP or less, Alfonse’s atk will be at a solid 65, and his def stat will be at a massive 56, making him a tank in his own right.
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Fólkvangr (+Spd) | A | Swift Sparrow 2 |
|---|---|---|---|
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Draw Back | B | Wrath 3 |
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Draconic Aura | C | Panic Ploy 3 |
| S | Initiate Seal Spd 3 | ||
Summoner’s Support, Water Blessing for Fjorm.
WARNING: DO NOT ATTEMPT THIS BUILD. UNLESS YOU ARE STUPID, LIKE ME.
This Alfonse was created to prove a point to my friend that Alfonse is not useless. He is mainly meant for use during Arena Bonus, where he reaches 41 Speed using this kit.
Swift Sparrow 2 helps Alfonse greatly on initiation, making him a huge threat on Player Phase. The A slot can be Darting Blow 3 if on a budget, or can also be substituted for Atk/Spd Bond 3 or Atk/Spd Solo 3 to further increase Alfonse’s middling Speed during both phases.
The B Slot’s best choice is Wrath 3. The additional +10 damage on Draconic Aura is very strong, and punches holes through bulkier reds. Other options can include Chill Spd 3, Chill Atk 3, and Quick Riposte 2 or 3.
The C Slot is run as Panic Ploy 3. During Bonus Season, he reaches 63 HP, and is able to debuff even top Armour Units. Odd Spd Wave 3 or Even Spd Wave 3 are also beneficial choices to keep Alfonse’s Speed at very high levels.
The S Seal must be Speed +3 (or one of its variants). This, along with refined Folkvàngr, puts him at 31 Speed. While not great, 31 prevents some doubles, especially when combined with buffs and other skills. With investment and proper teammates, Alfonse can reach upwards of 50 Speed.
As for the weapon, Folkvàngr is kept for the boost in Attack and Defence, though Wo Dao (+Spd) is another great choice to make his Special much stronger.
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Fólkvangr (+Def) | A | Brazen Atk/Def 3 |
|---|---|---|---|
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Swap | B | Vantage 3 |
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Ignis | C | Threaten Def 3 |
| S | Brazen Atk/Res 3 | ||
(Stats above are raw stats of a lvl 40 unit, it doesn’t count merges, weapon refinement or Summoner Support)
• IVs: NEUTRAL
Bench Prince of Askr can be stronger than it looks. Thanks to his weapon refinement he can use a triple Brazen set to boost his stats like crazy.
Taking advantage of Fólkvangr’s Brazen refinement, I decided to grant him 4 extra defense points as he can be quite tanky.
Having more defense will also work well with Ignis (or Bonfire) as his Special. When in Brazen range, he will deal a crazy amount of damage for a neutral unmerged unit.
Fólkvangr’s Brazen will give him +7 Atk/Def when in range; combined with the same Brazen skill in his A skill slot he can reach +14 Atk/Def. Not that bad huh?
If you add the new Brazen Atk/Res Sacred Seal he will gain +21 Atk, +14 Def and +7 Res as soon as he reaches Brazen range, for a total of 72 Atk, 50 Def and 29 Res (without allies’ buffs).
For a more defensive build, Brazen Def/Res 3 can be used in his A slot.
Triple Brazen can work very well and deal a monstrous amount of damage, but Alfonse still has a very low speed and its probably going to get doubled by everyone. To avoid dying in Enemy Phase, Vantage can help him. Quick Riposte is another option, though more expensive.
Threaten Def 3 is a budget option as his C skill, as it will help him lower his foes defense and hit them harder.
With the right team and buffs, Alfonse can be a very nice unit to use and it’s probably the best one of the Askrian Trio to use in Arena as a bonus unit.
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Fólkvangr (+Atk) | A | Brazen Atk/Def 3 |
|---|---|---|---|
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Reposition | B | Wrath 3 |
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Dragon Fang | C | Odd Atk Wave 3 |
| S | Brazen Atk/Res 3 | ||
The assist skill doesn't really matter, its more of a preference.
Inside of Brazen range Alfonse reaches a terrifying 74 attack, with 46 defense, before considering on field buffs.
And with the current Brazen seal out at the moment, Either Dragon Fang or Ignis do almost the exact same damage, (Increasing by .4 if opting for +def) dealing 120.8 damage with wrath, The addition of odd atk wave makes Dragon Fang deal 130 on odd turns.
With (+def) and a defense wave skill Ignis still deals 126 damage, and in the case of a Brazen atk/def seal is added the Ignis set will deal 131.6 out classing the Dragon Fang set.
To put this into perspective the hypothetical Ignis set would One-Shot a +10 Arden with Close Defense 6 and armor buffs.
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Fólkvangr (+Def) | A | Sturdy Stance 2 |
|---|---|---|---|
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Reposition | B | Dull Close 3 |
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Aether | C | Drive Def 2 |
| S | Fortress Def 3 | ||
An Enemy Phase that I made for Alfonse that makes him a physical tank. The refinery upgrade gives him Brazen attack and defense 3 to make him take a hit and becomes even more of a "fortress". Aether for sustain but can be substituted for Bonfire/Ignis to take advantage of his +41 def. Sturdy Stance for his A skill to make him tank and hit a little more but can subbed out for a Brazen or Fortress Def. Dull Close for his B skill makes it easier for Alfonse to survive/kill his targets easier but Chill/Breaker skills can also be used and also Wrath or Renewal. C skill is very flexible like for every unit but I chose Drive Def to make his allies take physical hits a bit better.
Fortress Def as his Seal to make his def go pass 40 naturally without his Brazen but can be subbed out with Quick Riposte to proc his special faster.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Learns by default at 2 ★ Only Inheritable by Sword Units.
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50 | 1 | 6 |
| Unlocks at 2 ★ Only Inheritable by Sword Units.
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100 | 1 | 8 |
| Unlocks at 3 ★ Only Inheritable by Sword Units.
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200 | 1 | 11 |
| Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 1 ★ Non-inheritable by Staff-wielding units.
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50 | A |
| Unlocks at 2 ★ Non-inheritable by Staff-wielding units.
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100 | A |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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200 | A |
| Unlocks at 3 ★ Inheritable by all units.
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50 | C |
| Unlocks at 4 ★ Inheritable by all units.
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100 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem Heroes
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Banners Featured In
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