Table of Contents
- Default
- Attack
- Special
- Injured
| Adrift Corrin (F) - Dream Princess |
|---|
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 14 | 6 | 6 | 5 | 4 |
| Middle | 15 | 7 | 7 | 6 | 5 |
| High | 16 | 8 | 8 | 7 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 38 | 28 | 34 | 29 | 23 |
| Middle | 41 | 31 | 37 | 32 | 27 |
| High | 44 | 34 | 41 | 35 | 30 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
-
+ATK: A +ATK boon will always be a benefit to Corrin: Dream Princess. With her base Attack sitting at a mediocre 31, the Attack boon can offer stronger value from her follow-up attacks granted by her high Speed or from skills like Quick Riposte. Given Corrin's ability to guarantee follow-up attacks through her passive skills, +ATK is arguably her best boon.
-
+SPD: With her impressive base Speed stat of 37, Corrin: Dream Princess can make great use of a +SPD boon. Base 41 Speed turns Corrin into a powerful defensive threat who can capitalise on her access to skills like Fierce Breath and Wrath, while still performing reasonably well on Player Phase. Sacred seals such as Quick Riposte and Darting Stance can also greatly augment this role and complement a +SPD boon.
Neutral
-
DEF: A +DEF boon pushes Corrin’s defense up to a reasonable base 35, though this boon is generally less favourable than +SPD or +ATK. While her base stat 32 is not the strongest defense among dragons, this stat is still worth preserving whenever possible as it provides a considerable advantage.
-
RES: While a +RES boon would push Corrin to a decent base 30, again, it’s generally inferior to other possible boons. A -RES bane is worth avoiding given the superbane pushing her down to a measly 23.
Banes
-
-HP: Corrin’s most expendable stat is her HP: Corrin’s high Speed ensures that she’ll be a difficult foe to make a follow-up attack against, so she has little fear of KO outside of powerful red heroes that can best her in a single hit.
Skill Sets
Scion of Dreams (Enemy Phase)
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Draconic Rage | A | Distant Counter Alternate: Fury 3 |
|---|---|---|---|
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Rally Atk/Spd+ | B | Quick Riposte 3 |
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Blue Flame Alternate: Aether |
C | Even Atk Wave 3 Alternate: Fortify Dragons |
| SP | 1,670 | S | Atk/Def Bond 3 |
- Preferred IV: +ATK or +SPD / -HP or -RES
- Weapon: Draconic Rage
- Assist: Rally Atk/Spd+ / Flexible
- Special: Blue Flame / Aether / Bonfire
- Passive A: Distant Counter / Fierce Breath / Atk/Spd Bond / Warding Breath / Fury
- Passive B: Quick Riposte / Guard / Wrath
- Passive C: Even Atk Wave / Flexible
- Sacred Seal: Atk/Def Bond / Darting Stance / Quickened Pulse / Attack +3
Corrin’s optimal build aims to supplement her powerful unique breath attack with a wide range of defensive skills. Draconic Rage is the core of this build, offering Special acceleration and a solid bonus to Attack and Speed. Many of Corrin’s other skills are chosen to support Draconic Rage’s effect requirement: to be nearby friendly allies. Either +ATK or +SPD are great choices for this build: +ATK is often the better between the two however as Draconic Rage provides a sufficient amount of Speed. Distant Counter is difficult to surpass given it’s fantastic utility and scoring potential, but most typical Enemy Phase skills will be a serviceable replacement.
Blue Flame offers a powerful Special skill with an easy to activate bonus effect for a considerable 25 damage. This Special is without a doubt Corrin’s best option, though more accessible choices include Aether and Bonfire. In addition, the Atk/Def Bond Sacred Seal offers a further +5 Attack as well as some much appreciated bulk while sharing an activation requirement with Blue Flame. A +ATK/-HP Corrin with Atk/Def Bond will boast an impressive stat-spread of 38/60/43/37/27, with the potential for an additional 6 Attack if under the influence of Even Atk Wave. With these stats, Corrin can deliver powerful attacks while avoiding follow-up attacks and sustaining little damage.
Quick Riposte is recommended to guarantee follow-up attacks on the Enemy Phase, but if Corrin doesn’t find herself short on Speed, Guard or Wrath make for fine alternatives. Similarly, Darting Stance can be a suitable replacement for Atk/Def Bond while also freeing up Corrin’s B slot for one of these two skills. If you have the means to do so, see which variation you prefer.
Blossom Dance (Offensive Special Nuke)
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Draconic Rage | A | Distant Counter Alternate: Death Blow 3 |
|---|---|---|---|
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Rally Atk/Spd+ | B | Wrath 3 Alternate: Quick Riposte 3 |
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Moonbow | C | Even Atk Wave 3 Alternate: Fortify Dragons |
| SP | 1,470 | S | Quickened Pulse |
- Preferred IV: +ATK, +SPD / -HP or -RES
- Weapon: Draconic Rage
- Assist: Rally Atk/Spd+ / Flexible
- Special: Moonbow / Bonfire
- Passive A: Distant Counter / Atk/Spd Bond / Swift Sparrow / Death Blow
- Passive B: Wrath / Quick Riposte / Guard
- Passive C: Even Attack Wave / Flexible
- Sacred Seal: Quickened Pulse / Atk/Def Bond / Attack +3 / Speed +3
This build exchanges Corrin’s longevity for a more powerful initial attack. With Quickened Pulse and Draconic Rage, Corrin can have Moonbow ready to go at the start of the battle. Combined with the destructive power of Wrath, Corrin can deal impressive damage.
Distant Counter remains the best choice for the A slot skill given the unrivalled functionality. With that said, for those prioritising Corrin’s melee combat, Atk/Spd Bond or Swift Sparrow can be strong alternatives. Wrath and Even Attack Wave provide a significant boost to Corrin’s damage output. The Quickened Pulse seal enables Corrin’s Special skill on the initial attack, though if partners with Infantry Pulse are available, alternatives include Atk/Def Bond or Attack or Speed +3.
Introduction
Corrin: Dream Princess emerges as the fastest green dragon in the game as of the time of her release, as well as the fastest dragon hero alongside Tiki: Beachside Scion. Like her previous infantry iteration, Corrin: Dream Princess can excel as a defensive hero thanks to her high base Speed: with an impressive BST and stat spread thanks to her position as a generation 2 infantry hero with trainee bonuses, Corrin’s stat-line is well suited to fit the role of a front-line defensive dragon.
Corrin’s other noteworthy feature is her unique breath attack: Draconic Rage. This weapon accelerates her Special skill and provides a hefty bonus to Attack and Speed if she finds herself among more allies than enemies. This skill cements her role as a defensive bulwark. If equipped with a range of complementary skills such as Distant Counter, Bond or Breath skills, Corrin can perform exceptionally well.
With that said, her green typing leaves her incredibly vulnerable to Falchion: despite her reasonable Defense, the effective damage it grants will decimate Corrin. In addition, Corrin must also be wary of foes who can circumvent or surpass her high Speed stat, as this is her primary defense mechanism.
“I have a big secret that's driving me. I can't tell anyone about it... But that doesn't mean I can't have friends who trust me regardless.”
Corrin - Fire Emblem Fates: Revelations
Strengths
Impressive Stats
Corrin: Dream Princess boasts a strong base 37 Speed, and respectable base 31 Attack and 32 Defense. These stats mold Corrin into a capable frontline hero who can take and deliver damage very well.
Draconic Rage
This breath skill, unique to Corrin: Dream Princess and Corrin: Dream Prince, accelerates her Special cooldown and offers a substantial boost to Attack and Speed. The trigger is easy to achieve, as Corrin’s stats complement a defense-oriented Enemy Phase playstyle, making Draconic Rage a powerful asset in Corrin’s skillset.
Good Skill Synergy
As touched on above, Corrin: Dream Princess can wield a variety of complementary skills. Draconic Rage is a core asset, and can be augmented with Sacred Seals like Atk/Def Bond, Quick Riposte or Darting Stance. Corrin can also excel with powerful B slot skills like Guard and Wrath.
Weaknesses
Glaring Weakness to Falchion
As a green dragon, Corrin: Dream Princess has the survivability of a puddle in a volcano when it comes to Falchion users. The effective damage paired with triangle advantage is enough to obliterate her, despite her modest defensive prowess. Therefore arena threats like Alm, Marth and Legendary Marth pose a significant threat.
Middling Resistance
Corrin doesn’t have too many weaknesses beyond Falchion, but of all her stats, her Resistance is the weakest. With a base total of 27, Corrin may find herself susceptible to powerful red mages who can OHKO her or surpass her strong Speed stat.
Team Options
Counters
Without a doubt, Corrin’s greatest threat is the plethora of Falchion users. Though each have their own unique strengths and weaknesses, the shared trait of effective damage against dragon heroes will rend Corrin helpless against any attack, especially considering the bonus damage granted by her triangle disadvantage.
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Dragon-effective Weapons: Heroes with weapons that deal bonus damage against dragon heroes can decimate Corrin; the most notable of which being the Falchion. Other threatening weapons include the Naga tome and the Cloud Maiougi.
- Red Heroes: Powerful red heroes can deal heavy damage to Corrin thanks to their triangle advantage. Corrin should avoid these threats and leave them for her teammates.
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Dark Breath+ (+Def) | A | Brazen Atk/Def 3 |
|---|---|---|---|
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Rally Atk/Spd+ | B | Windsweep 3 |
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Draconic Aura | C | Atk Smoke 3 |
| S | Brazen Atk/Res 3 | ||
A different approach to building A!F!Corrin is to go for a tanky/dubuffing build, alongside with Windsweep and a surprising Spd superboon.
Draconic Rage is somewhat an unreliable weapon as it requires there to be more allies than foes in 2 spaces, exactly like L!Lyns weapon. Shes also got quite high Spd for a unit like her and that makes her offensive. I turned her into her vanilla version with a tanky Buffing/Debuffing set up with Light/Dark breath (Any is a great option). Lightning Breath is also a great weapon, but it’s highly overrated and overused.
Draconic Aura is going to help her a lot as once she’s in Brazen range, she will deal more damage and that means Draconic Aura will deal more damage. Moonbow is another option.
Brazen Atk/Def is a really great skill to be used in this tanky A!F!Corrin build as it raises her bulk so that she can survive more hits. Especially with the recent Brazen Atk/Res seal makes her hit even harder and gain some more additional bulk. Skills like Fury and Swift sparrow are also bonuses, but they have their penalties. Swift Sparrow doesn’t activate on the enemy phase and fury deals 6 Damage to the skill wielder after any combat. Distant Counter could be another option as well.
Windsweep is the only skill that needs to be in this build as it prevents enemies from attacking so this allows A!F!Corrin to Buff/Debuff her allies/foes. (Depends if you use Dark or Light Breath)
Her C skill is pretty flexible, but as her weapon isn’t Dark Breath you can run Atk Smoke. This reduces Damage taken. If you’re running Light Breath, you can use Smoke skills, such as Def, Res or Spd Smoke.
Brazen Atk/Res is the only skill that can be used here as it has great synergy with Brazen Atk/Def (obviously) or you can change it to Qr so you can double foes in enemy phase.
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Draconic Rage | A | Distant Counter |
|---|---|---|---|
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Rally Atk/Spd+ | B | Chill Res 3 |
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Aether | C | Even Def Wave 3 |
I instantly +10 her when first saw the banner, although theres the hates of the banner around. I have not +10 units for awhile now, but when there's one, my wallet cried. Amazing all round unit, can be both player or enemy phase and defensive or offensive unit. However, imo, +SPD boon is a must due to pushing her into 169BST.
She's one of my favorite FE character after all!!! How can you resist your favourite unit wearing a costume of your another favorite unit (Azura)??!!
Nothing more can be said, she speaks for herself.
NB. The stats here is from lv40+10
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Draconic Rage | A | Distant Counter |
|---|---|---|---|
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Rally Atk/Spd+ | B | Wrath 3 |
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Aether | C | Even Atk Wave 3 |
| S | Flashing Blade 3 | ||
If you're looking for an optimal Arena build, this set aims to take advantage of strong, expensive skills to make Adrift FCorrin a powerhouse on both Player Phase and Enemy Phase. Adrift FCorrin thrives on being able to double and prevent doubles against a majority of the cast of FEH, and a combination of her weapon and her overall good stats allow her to punch holes through opponents with here damage-boosted Specials.
Adrift FCorrin is naturally fast while having well-rounded stats to complement her Speed. A +Speed boon is preferred for this set, as it gives her additional Speed for Flashing Blade activation plus helps prevent doubles. A Speed boon is also a superboon, giving her a nice +4 additional Speed to her base stats, bringing it up to 41 Speed without merges. A +Atk boon is a good second option, as it boosts her overall damage and powers up specials that use her Attack stat for calculation. Since this build allows for attacking all foes on Enemy Phase, a -HP bane is heavily preferred, as Adrift FCorrin would like to keep both of her good defenses intact against melee weapons and mages alike.
One of the biggest reasons to run Adrift FCorrin is her weapon, Draconic Rage. Draconic Rage not only has a Slaying cooldown effect, but also grants +5 to her Attack and Speed so long as the number of friendly allies around her is greater than the enemies around her. This allows her to run a variety of higher-end specials due to a lower charge time and increased strength. For her Special, Adrift FCorrin can choose to either add sustain to her kit with the popular Aether (which is also a popular Arena score booster) or cause massive burst damage with skills like Ignis, Dragon Fang, or Astra. Rally Atk/Spd+ is her default Assist and is a great choice for her, weighting heavily in Arena while granting an immense power boost for teammates.
Distant Counter is a major draw to this set, as it allows for counterattacks against Magic/Bow/Dagger units. Adrift FCorrin's knack for preventing/utilizing doubles and usable base Defense and Resistance makes her an excellent user of the skill. Alternatively, skills like Fury and her default Atk/Spd Bond are fine choices if you wish to keep her exclusively anti-Melee and Dragon for Enemy Phase. Wrath pairs well with Adrift FCorrin as, while decent enough, her damage output from base 31 Attack can be lacking without a strong Special to back it up. This fortifies the tried and true "Slaying + Wrath" combo many units have used in the past punch holes through opposing units, depending on your Special of choice. The extra +10 damage Wrath grants helps her deal the kind of damage many Summoners look for in top units. Her C skill slot is completely up to preference, there are many good options to choose from. Odd or Even Atk Wave is a particularly solid choice, giving Adrift FCorrin both self-sufficiency and additional damage for her main attacks and some Wrath-boosted specials. She also has Fortify Dragons in her default kit, making her a good choice for Dragon Emblem teams.
Flashing Blade seal is a great choice for Adrift FCorrin (especially if merged), given her already high Speed stat combined with her weapon's effect. This allows her to quickly charge higher cost specials against her foes. Darting Stance skill is an interesting choice, as it widens the number of units she can prevent doubles from. Finally, both Atk +3 and Speed +3 are viable choices to help her deal more damage or activate Flashing Blade, respectively.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only inheritable by Dragon units.
|
50 | 1 | 6 |
| Only inheritable by Dragon units.
|
100 | 1 | 8 |
| Only inheritable by Dragon units.
|
200 | 1 | 10 |
| Learns by default at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
Rally SpeedGrants Spd +4 to an adjacent ally until the end of the turn
Learns by default at 5 ★ |
1 | 150 |
Rally Atk/Spd+Grants Atk/Spd+6 to target ally for 1 turn.
Unlocks at 5 ★ |
1 | 400 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Dragon GazeBoosts Atk by 30%.
Learns by default at 5 ★ Non-inheritable by Staff-wielding units.
|
100 | 4 |
Draconic AuraBoosts Atk by 30%.
Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | 3 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
60 | A |
| Inheritable by all units.
|
120 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | A |
| Inheritable by all units.
|
50 | C |
| Inheritable by all units.
|
100 | C |
| Unlocks at 5 ★ Only inheritable by Dragon units.
|
200 | C |
Other Info
| Origin |
Fire Emblem Heroes
|
|---|

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