Table of Contents
- Default
- Attack
- Special
- Injured
| Abel - The Panther |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 16 | 6 | 7 | 7 | 5 |
| Middle | 17 | 7 | 8 | 8 | 6 |
| High | 18 | 8 | 9 | 9 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 35 | 30 | 29 | 22 | 22 |
| Middle | 39 | 33 | 32 | 25 | 25 |
| High | 42 | 36 | 35 | 28 | 29 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
-
+ATK: This is good for Brave Lance builds and decent for everything else, but tends to get outshone by +SPD in most cases.
-
+SPD: Ideal for the majority of Abel’s builds, though +ATK is fairly close in effectiveness in some cases.
Neutral
-
DEF: As a melee unit, Abel wants to preserve his physical bulk as much as possible; this is doubly important as a lance unit, as he needs to be able to handle the powerful sword units.
-
HP: For Abel, a -HP bane is pretty bad because not only is it a superbane (-4 to the stat), but it also reduces both his physical and magical bulk instead of just one.
Banes
- -RES: Abel is primarily concerned with handling physical threats (namely swords), so a -RES bane won’t affect him in that regard. He should avoid mages whenever possible, and he will generally struggle against dragons due to their strong bulk.
Skill Sets
Reliable Panther (Firesweep)
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Firesweep Lance+ | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Chill Spd 3 Alternate: Hit and Run |
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Luna | C | Hone Cavalry |
| SP | 1,935 | S | Speed +3 |
- Preferred IVs: +SPD or +ATK / -RES
- Weapon: Firesweep Lance+
- Assist: Reposition
- Special: Luna / Moonbow
- Passive A: Life and Death / Swift Sparrow / Death Blow
- Passive B: Chill Spd / Hit and Run / Cancel Affinity / Swordbreaker
- Passive C: Hone Cavalry / Flexible
- Sacred Seal: Speed +3 / Quickened Pulse / Heavy Blade
This is a standard Firesweep setup, maximizing offenses to take advantage of Firesweep’s ability to negate counters. As with all of Abel’s builds, this functions best in a cavalry team.
Similarly to other Firesweep setups, this set revolves around maximizing Speed to try to ensure doubles as much as possible. An exception can be made if running Abel’s base Swordbreaker in his B slot, as even with maximum Speed stacking it can be difficult to double the excessively speedy swords like Ayra and Mia. If Speed stacking, run Life and Death or Swift Sparrow. Death Blow is a decent option to pair with Swordbreaker, though losing the extra Speed will result in worse matchups against all non-sword units. The choice between Life and Death and Swift Sparrow is mostly preference; due to Firesweep preventing counterattacks, Abel should ideally never be hit in the first place. However, running Swift Sparrow can preserve Abel’s bulk, allowing him to take a bit more damage in emergencies.
Firesweep builds are functionally similar to Brave weapon builds, so a 3 charge special like Luna can allow Abel to activate his Special every other combat. Moonbow is a good option if opting for the Quickened Pulse or Heavy Blade seals over the Speed +3 seal, as either will allow Abel to very quickly activate Moonbow.
Chill Spd takes advantage of the fact that Firesweep builds typically don’t require anything in the B slot to function; a -7 debuff to the Speed of the fastest enemy unit is a massive advantage. In a lot of cases, this debuff can be functionally identical to what Swordbreaker does. Hit and Run provides exceptional mobility to the build, as creating space after attacking goes a long way to help keep Abel safe from enemy retaliation. Drag Back can be used instead for identical results. Cancel Affinity will allow Abel to challenge the occasional green unit running Triangle Adept, though the usefulness of this is dubious as Triangle Adept is not as common as it used to be. Finally, his base Swordbreaker is an excellent option, as it allows Abel to guarantee doubles against even the speediest swords.
Knight of Altea (Generalist)
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Harmonic Lance+ (+Spd) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 Alternate: Swordbreaker 3 |
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Moonbow | C | Hone Cavalry |
| SP | 1,425 | S | Heavy Blade 3 |
- Preferred IV: +ATK or +SPD / -RES
- Weapon: Harmonic Lance+ (+Spd) / Slaying Lance (+Spd) / Deft Harpoon (+Spd)
- Assist: Reposition
- Special: Moonbow / Luna
- Passive A: Fury / Swift Sparrow
- Passive B: Desperation / Swordbreaker
- Passive C: Hone Cavalry / Flexible
- Sacred Seal: Heavy Blade / Speed +3
This build allows Abel to get away from being locked into Player Phase as with a Brave or Firesweep Lance. Harmonic Lance, Slaying Lance, and Deft Harpoon all function on both phases, allowing Abel to have a good amount of flexibility when considering his options. Deft Harpoon was chosen over Tannenboom! due to it functioning on both phases instead of just Enemy Phase. As always, this build functions best with cavalry buff support, but unlike the other builds, can also work outside of a cavalry team.
This build works best with a +SPD IV, but a +ATK IV is very manageable with buff support like Hone Cavalry. The powerful buff from Hone Cavalry allows Abel to push his Attack high enough to be able to utilize Heavy Blade; this in turn allows him to consistently activate his Special while wielding a Harmonic Lance.
Outside of a cavalry team, it’s best to try and stack Speed to maximize the amount of doubles that Abel can do - run the Speed +3 seal. If running a Slaying Lance, then Luna is a good choice of Special, while Moonbow is the best option for Harmonic Lance or Deft Harpoon due to lacking the reduced Special cooldown.
Brave Rider (Budget Brave)
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Brave Lance+ | A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
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Reposition | B | Swordbreaker 3 |
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Luna | C | Hone Cavalry |
| SP | 1,475 | S | Attack +3 |
- Preferred IV: +ATK or +SPD / -RES
- Weapon: Brave Lance+
- Assist: Reposition
- Special: Luna / Moonbow
- Passive A: Death Blow / Life and Death / Swift Sparrow
- Passive B: Swordbreaker / Desperation / Hit and Run
- Passive C: Hone Cavalry / Flexible
- Sacred Seal: Attack +3 / Heavy Blade / Quickened Pulse / Speed +3
Abel comes with a fantastic base kit for dealing with enemy sword units - Brave Lance and Swordbreaker are a strong combo. His Brave Lance can also be utilized for a quad set, if desired.
As with all Brave weapon builds, the main consideration to make is whether to go for a two-hit build or a quad strike build. In Abel’s case, a quad strike build can be a little difficult to pull off, even with cavalry buff support, due to newer units getting increasingly higher and higher Speed.
For a two-hit build, go for Death Blow and a +ATK IV to maximize the damage output from the two hits. For a quad strike build, choose between Life and Death or Swift Sparrow. If running Life and Death, Abel’s bulk will drop to 59 physical and 59 magical, with variance depending on the choice of bane. This is typically enough to survive a single hit against non-green threats, particularly if Abel has access to a Fortify Cavalry buff from his team. With a +SPD IV, Life and Death, and a Hone Cavalry buff, Abel will be able to quad enemies with up to 36 Speed, or 39 Speed if he is running the Speed +3 seal. Those numbers will drop to 35 and 38 Speed if Abel is running Swift Sparrow instead.
For a two-hit build, choose between Hit and Run and Swordbreaker. Swordbreaker allows Abel to quad instead of only hitting twice versus sword enemies, making him devastatingly effective against them. Hit and Run will help keep Abel safe by allowing him to retreat immediately after attacking. For a quad strike build, Desperation is the best bet to allow Abel to safely attack all four times even when low on HP.
Attack +3, Heavy Blade, and Quickened Pulse are all good options for the seal for a two-hit build. Heavy Blade and Quickened Pulse allow Abel to make good use of Moonbow, as they both allow him to activate it in only two hits. For a quad strike build, Speed +3 is definitely the best option.
Introduction
As far as lance cavalry units go, Abel is a solid offensive unit that is slightly outshone by units like Peri and Oscar. However, it’s only a marginal difference, and Abel is more than capable in his role.
Due to cavalry units generally having lower stats all around, Abel is heavily reliant on cavalry buffs to function at peak capacity. However, with access to buffs like Hone Cavalry and Fortify Cavalry, Abel is a potent offensive threat that also has excellent mobility thanks to being a cavalry unit. However, he tends to struggle without those aforementioned cavalry buffs.
Overall, Abel is a solid addition to a cavalry team, and a decent choice for non-cavalry teams. He lacks the raw offensive power of a unit like Reinhardt, but he can make up for it via the power of Firesweep, or the versatility of his generalist set.
Strengths
Cavalry
Abel has excellent mobility thanks to being a cavalry unit, and also has access to powerful buffs like Hone Cavalry.
Decent Offenses
With 33/32 Atk/Spd, Abel is serviceable as an offensive unit; he only gets better with some investment and proper team support.
Strong Base Kit
With just Brave Lance+ and Swordbreaker, Abel is an excellent counter to many common sword units. It doesn’t take much investment to improve upon this role.
Just Enough Mixed Bulk
While neither of Abel’s physical and magical bulk are particularly impressive, he has just enough that he doesn’t really need to be afraid of getting KO’d in a single hit from non-green threats, particularly if he is buffed by Fortify Cavalry.
Weaknesses
Outshone
Not only are there units like Oscar and Peri with slightly superior statlines, Abel is also outshone by the likes of Legendary Ephraim and Camus, whose weapons grant them significant bonuses that Abel cannot match.
Team Support Reliant
A common problem for cavalry units is their reliance on having cavalry teammates to get access to buffs, and Abel is no exception; while he is functional outside of cavalry teams, he really wants to be in a full cavalry team to maximize his potential.
Anti-Cavalry Weakness
While not as common as they used to be, anti-horse weapons will completely blow Abel away if allowed to target him.It’s even harder for Abel to avoid these than ranged cavalry, as Abel needs to enter melee range in order to fight.
Team Options
Counters
- Physically Bulky Greens: Despite Abel’s offensive power, a green with high physical bulk like Fallen Robin (M), Valentine Hector, Myrrh, and Brave Ike can stop him right in his tracks.
- Mages: Although Abel has equal physical and magical bulk, he typically focuses more on his physical bulk due to being a melee-centric unit. This means he is highly vulnerable to powerful mages like Reinhardt, Nino, and Valentine Lilina.
- Debuffers: Another consequence of dumping Resistance is that Abel is highly vulnerable to Ploys. Furthermore, he is an easy target for Chill debuffs due to his focus on offenses; units like Soren, Gunnthrá, and Lute can easily take advantage of this.
- Anti-Cavalry Weapons: As a cavalry unit, Abel gets blown apart by anti-horse weapons. Common users include Rhajat, Micaiah, and Effie.
- Panic: Abel’s reliance on cavalry buffs means that getting hit by the Panic debuff will completely cripple him; common users include Zelgius, Effie, Fae, and Priscilla (with a Panic staff).
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Brave Lance+ | A | Death Blow 3 |
|---|---|---|---|
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Swap | B | Swordbreaker 3 |
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Draconic Aura | C | Threaten Spd 3 |
| S | Attack +3 | ||
Although my Abel is now a 5 star +1, this build has been good for a long while, as the build is cheap, can be changed to be cheaper, and optimizes his damage.
Since he is not really a tank, this build enhances his best quirks/roles, doubling enemies, doing a lot of damage, and destroying sword users.
Death Blow 3 is good because he always doubles due to his lance, and occasionally quading. With the an Attack Seal, his total damage stat his approx. 49-54.
Sword Breaker 3 is already a good B Slot because there are many meta sword users and it is a base skill, making it cheaper. This will allow to Abel to quad sword users and prevent him from being killed easily, even though he's really not that bulky.
Threaten Speed is a must have as if an enemy is not killed after an attack from Abel, they will receive -Spd, allowing Abel not to be doubled on a defense round and possibly double in the player round.
Draconic Aura (or New Moon, Luna, Moonbow) is brutal as he can always double, allowing for a proc to trigger frequently. Also with his high damage he can trigger his Special, killing most Red, Blue, and even some Green Units (with the exclusion of Armored Units or Triangle Adept Units, who are built specifically to deal with very high damage and squishy units).
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Silver Lance+ | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Luna | C | Hone Cavalry |
| S | Speed +3 | ||
Ladies and Gentlemen, the best Abel you have ever seen in your entire life!
(I have no idea what I've done.)
I honestly feel like this would actually work, the reason I feel like it'll work because I haven't tried it before. Or maybe someone could test it, if you were brave enough.
If you want this to work, make sure your Abel is either +Atk or +Spd, and for the bane in this build -Res or something that isn't -Atk or -Spd.
Welp, that's all I got for now.
Toodles!
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Brave Lance+ | A | HP +5 |
|---|---|---|---|
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Ardent Sacrifice | B | Swordbreaker 3 |
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Aegis | C | Breath of Life 2 |
| S | Breath of Life 1 | ||
I don't know what I built this for?? I think I needed a mixed healer/physical blue nuke for something in the special maps section at some point? Might be able to rework him into a Pseudo healer for cavalry emblem or something.
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Brave Lance+ | A | Darting Blow 3 |
|---|---|---|---|
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Draw Back | B | Swordbreaker 3 |
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Moonbow | C | Hone Cavalry |
| S | Speed +1 | ||
Abel Abel Abel.... My friend absolutely adored using Abel when he first started playing. Now, not so much. The reason is that he'll never quad most of the cast. There are some exceptions like Sophia, Zephiel, Reinhardt etc. but he's slow with a brave weapon and that troubles me.
This build will mainly focus on being a troll and nuking opponents during player phase.
Brave Lance is essential for this strategy so don't remove it just yet.
Any movement skill to help your ally is good. Two are mainly Draw Back and Reposition.
Moonbow is also essential. With Brave Lance, he can proc Moonbow twice. This can also happen with 3 turn specials like Luna, but will be slightly harder to accomplish the two time Moonbow troll and will only work if the foe can counter. (Moonbow can proc twice even if foe can't counter. Just need the cooldown to be at 0 when you initiate. At 1 or lower if foe can counter. Both need quad to work) Luna will need the foe to be able to counter, Abel needs to quad, and cooldown has to be at 0. Which is quite the heap of needs.
Abel's 33 base spd - 5 spd from Brave Lance + 6 from Darting Blow can get Abel's speed to be at 34. Which can double a whole bunch of units. Don't forget Abel is also on a horse. Horse emblem is reccomended for him as his speed will reach 40 with a hone Cavalry buff, meaning he'll be able to quad units like Raven, Nephenee, Bride Cordelia, and other units with lower than 35 spd.
Swordbreaker ensures that you kill the fast sword units. It's currently the most useful as a majority of the cast are sword units. So Abel can KO, Elincia, Lucina, Masked Marth, Athena, etc. Swordbreaker won't be much use in player phase, but will be of better use enemy phase. This is great if you somehow find your Abel in a tough spot.
Hone Cavalry is taken, but you can use Fortify Cavalry as well. As long as it is a Cavalry skill.
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Brave Lance+ | A | Life and Death 3 |
|---|---|---|---|
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Swap | B | Lancebreaker 3 |
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Moonbow | C | Threaten Spd 3 |
Brave Lance+: This skillset is with a +SPD, -RES is very good with Brave Lance+ and Life and Death 3. Abel is very under looked with Brave Lance+, he is able to damage most x2 since his speed will be faster than a lot of the units in the game, guarantee to do x4 on tanks units due to Life and Death 3. Because Life and Death 3 is equipped on Abel, the -5 speed will be cancelled and his attack stat increases, which benefits him in combat.
Swap: Because Abel is more of a glass cannon with this skillset. Swap will allowed Abel to be more flexible on the battlefield. For two reasons, ONE, if he ends up in danger against a unit that can easily kill him and TWO, Abel can switch onto a unit if he can easily kill them due to higher ATK and SPD. This passive will let you target enemies and safely get away from them just to make sure he has more options.
Moonbow: Even though Luna gives you more damage scaling then Moonbow, the cooldown is better. Since Moonbow only has 2 rounds, you can get it instantly with Brave Lance+. The chances of securing the kill is much easier since when hitting x4, you may have the opportunity to attack with it twice during the fight.
Life and Death 3: Takes out the -5 speed form Brave Lance+ and gives him more ATK. However, he loses more DEF and RES, but since this skillset is for damage, it really doesn't change the fact that Abel is meant for damage output.
Lancebreaker 3: With this badge, Abel can easily defeat any of his kind, since he can easily take out most tomers, daggers, bowers and sword units with lower ATK and SPD.
Threaten Spd 3:For this skillset, Threaten Spd is the best option to take out almost any foe in the game. Your chances of hitting x4 is very high since their speed is reduced and it works extremely well to make sure your Moonbow can trigger much faster from the speed debuff they get hit with.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Lance Users Only
|
50 | 1 | 6 |
| Learns by default at 3 ★ Lance Users Only
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
|
200 | 1 | 5 |
| Learns by default at 5 ★ Unlocks at 5 ★ Lance Users Only
|
300 | 1 | 8 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Holy VestmentsReduces damage inflicted by attacks from foes 2 spaces away by 30%.
Learns by default at 4 ★ Unlocks at 3 ★ Restricted to melee units.
|
100 | 3 |
AegisReduces damage inflicted by attacks from foes 2 spaces away by 50%.
Unlocks at 4 ★ Restricted to melee units.
|
200 | 3 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Inheritable by all units.
|
40 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
80 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
160 | A |
| Non-Inheritable by green units.
|
50 | B |
| Unlocks at 3 ★ Non-Inheritable by green units.
|
100 | B |
| Unlocks at 4 ★ Non-Inheritable by green units.
|
200 | B |
Other Info
| Origin |
Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon and the Blade of Light
|
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Fate Grand Order
Dragonball Legends

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