Table of Contents
- Default
- Attack
- Special
- Injured
| Abel - The Panther |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 16 | 6 | 7 | 7 | 5 |
| Middle | 17 | 7 | 8 | 8 | 6 |
| High | 18 | 8 | 9 | 9 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 35 | 30 | 29 | 22 | 22 |
| Middle | 39 | 33 | 32 | 25 | 25 |
| High | 42 | 36 | 35 | 28 | 29 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
-
+ATK: This is good for Brave Lance builds and decent for everything else, but tends to get outshone by +SPD in most cases.
-
+SPD: Ideal for the majority of Abel’s builds, though +ATK is fairly close in effectiveness in some cases.
Neutral
-
DEF: As a melee unit, Abel wants to preserve his physical bulk as much as possible; this is doubly important as a lance unit, as he needs to be able to handle the powerful sword units.
-
HP: For Abel, a -HP bane is pretty bad because not only is it a superbane (-4 to the stat), but it also reduces both his physical and magical bulk instead of just one.
Banes
- -RES: Abel is primarily concerned with handling physical threats (namely swords), so a -RES bane won’t affect him in that regard. He should avoid mages whenever possible, and he will generally struggle against dragons due to their strong bulk.
Skill Sets
Reliable Panther (Firesweep)
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Firesweep Lance+ | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Chill Spd 3 Alternate: Hit and Run |
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Luna | C | Hone Cavalry |
| SP | 1,935 | S | Speed +3 |
- Preferred IVs: +SPD or +ATK / -RES
- Weapon: Firesweep Lance+
- Assist: Reposition
- Special: Luna / Moonbow
- Passive A: Life and Death / Swift Sparrow / Death Blow
- Passive B: Chill Spd / Hit and Run / Cancel Affinity / Swordbreaker
- Passive C: Hone Cavalry / Flexible
- Sacred Seal: Speed +3 / Quickened Pulse / Heavy Blade
This is a standard Firesweep setup, maximizing offenses to take advantage of Firesweep’s ability to negate counters. As with all of Abel’s builds, this functions best in a cavalry team.
Similarly to other Firesweep setups, this set revolves around maximizing Speed to try to ensure doubles as much as possible. An exception can be made if running Abel’s base Swordbreaker in his B slot, as even with maximum Speed stacking it can be difficult to double the excessively speedy swords like Ayra and Mia. If Speed stacking, run Life and Death or Swift Sparrow. Death Blow is a decent option to pair with Swordbreaker, though losing the extra Speed will result in worse matchups against all non-sword units. The choice between Life and Death and Swift Sparrow is mostly preference; due to Firesweep preventing counterattacks, Abel should ideally never be hit in the first place. However, running Swift Sparrow can preserve Abel’s bulk, allowing him to take a bit more damage in emergencies.
Firesweep builds are functionally similar to Brave weapon builds, so a 3 charge special like Luna can allow Abel to activate his Special every other combat. Moonbow is a good option if opting for the Quickened Pulse or Heavy Blade seals over the Speed +3 seal, as either will allow Abel to very quickly activate Moonbow.
Chill Spd takes advantage of the fact that Firesweep builds typically don’t require anything in the B slot to function; a -7 debuff to the Speed of the fastest enemy unit is a massive advantage. In a lot of cases, this debuff can be functionally identical to what Swordbreaker does. Hit and Run provides exceptional mobility to the build, as creating space after attacking goes a long way to help keep Abel safe from enemy retaliation. Drag Back can be used instead for identical results. Cancel Affinity will allow Abel to challenge the occasional green unit running Triangle Adept, though the usefulness of this is dubious as Triangle Adept is not as common as it used to be. Finally, his base Swordbreaker is an excellent option, as it allows Abel to guarantee doubles against even the speediest swords.
Knight of Altea (Generalist)
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Harmonic Lance+ (+Spd) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 Alternate: Swordbreaker 3 |
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Moonbow | C | Hone Cavalry |
| SP | 1,425 | S | Heavy Blade 3 |
- Preferred IV: +ATK or +SPD / -RES
- Weapon: Harmonic Lance+ (+Spd) / Slaying Lance (+Spd) / Deft Harpoon (+Spd)
- Assist: Reposition
- Special: Moonbow / Luna
- Passive A: Fury / Swift Sparrow
- Passive B: Desperation / Swordbreaker
- Passive C: Hone Cavalry / Flexible
- Sacred Seal: Heavy Blade / Speed +3
This build allows Abel to get away from being locked into Player Phase as with a Brave or Firesweep Lance. Harmonic Lance, Slaying Lance, and Deft Harpoon all function on both phases, allowing Abel to have a good amount of flexibility when considering his options. Deft Harpoon was chosen over Tannenboom! due to it functioning on both phases instead of just Enemy Phase. As always, this build functions best with cavalry buff support, but unlike the other builds, can also work outside of a cavalry team.
This build works best with a +SPD IV, but a +ATK IV is very manageable with buff support like Hone Cavalry. The powerful buff from Hone Cavalry allows Abel to push his Attack high enough to be able to utilize Heavy Blade; this in turn allows him to consistently activate his Special while wielding a Harmonic Lance.
Outside of a cavalry team, it’s best to try and stack Speed to maximize the amount of doubles that Abel can do - run the Speed +3 seal. If running a Slaying Lance, then Luna is a good choice of Special, while Moonbow is the best option for Harmonic Lance or Deft Harpoon due to lacking the reduced Special cooldown.
Brave Rider (Budget Brave)
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Brave Lance+ | A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
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Reposition | B | Swordbreaker 3 |
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Luna | C | Hone Cavalry |
| SP | 1,475 | S | Attack +3 |
- Preferred IV: +ATK or +SPD / -RES
- Weapon: Brave Lance+
- Assist: Reposition
- Special: Luna / Moonbow
- Passive A: Death Blow / Life and Death / Swift Sparrow
- Passive B: Swordbreaker / Desperation / Hit and Run
- Passive C: Hone Cavalry / Flexible
- Sacred Seal: Attack +3 / Heavy Blade / Quickened Pulse / Speed +3
Abel comes with a fantastic base kit for dealing with enemy sword units - Brave Lance and Swordbreaker are a strong combo. His Brave Lance can also be utilized for a quad set, if desired.
As with all Brave weapon builds, the main consideration to make is whether to go for a two-hit build or a quad strike build. In Abel’s case, a quad strike build can be a little difficult to pull off, even with cavalry buff support, due to newer units getting increasingly higher and higher Speed.
For a two-hit build, go for Death Blow and a +ATK IV to maximize the damage output from the two hits. For a quad strike build, choose between Life and Death or Swift Sparrow. If running Life and Death, Abel’s bulk will drop to 59 physical and 59 magical, with variance depending on the choice of bane. This is typically enough to survive a single hit against non-green threats, particularly if Abel has access to a Fortify Cavalry buff from his team. With a +SPD IV, Life and Death, and a Hone Cavalry buff, Abel will be able to quad enemies with up to 36 Speed, or 39 Speed if he is running the Speed +3 seal. Those numbers will drop to 35 and 38 Speed if Abel is running Swift Sparrow instead.
For a two-hit build, choose between Hit and Run and Swordbreaker. Swordbreaker allows Abel to quad instead of only hitting twice versus sword enemies, making him devastatingly effective against them. Hit and Run will help keep Abel safe by allowing him to retreat immediately after attacking. For a quad strike build, Desperation is the best bet to allow Abel to safely attack all four times even when low on HP.
Attack +3, Heavy Blade, and Quickened Pulse are all good options for the seal for a two-hit build. Heavy Blade and Quickened Pulse allow Abel to make good use of Moonbow, as they both allow him to activate it in only two hits. For a quad strike build, Speed +3 is definitely the best option.
Introduction
As far as lance cavalry units go, Abel is a solid offensive unit that is slightly outshone by units like Peri and Oscar. However, it’s only a marginal difference, and Abel is more than capable in his role.
Due to cavalry units generally having lower stats all around, Abel is heavily reliant on cavalry buffs to function at peak capacity. However, with access to buffs like Hone Cavalry and Fortify Cavalry, Abel is a potent offensive threat that also has excellent mobility thanks to being a cavalry unit. However, he tends to struggle without those aforementioned cavalry buffs.
Overall, Abel is a solid addition to a cavalry team, and a decent choice for non-cavalry teams. He lacks the raw offensive power of a unit like Reinhardt, but he can make up for it via the power of Firesweep, or the versatility of his generalist set.
Strengths
Cavalry
Abel has excellent mobility thanks to being a cavalry unit, and also has access to powerful buffs like Hone Cavalry.
Decent Offenses
With 33/32 Atk/Spd, Abel is serviceable as an offensive unit; he only gets better with some investment and proper team support.
Strong Base Kit
With just Brave Lance+ and Swordbreaker, Abel is an excellent counter to many common sword units. It doesn’t take much investment to improve upon this role.
Just Enough Mixed Bulk
While neither of Abel’s physical and magical bulk are particularly impressive, he has just enough that he doesn’t really need to be afraid of getting KO’d in a single hit from non-green threats, particularly if he is buffed by Fortify Cavalry.
Weaknesses
Outshone
Not only are there units like Oscar and Peri with slightly superior statlines, Abel is also outshone by the likes of Legendary Ephraim and Camus, whose weapons grant them significant bonuses that Abel cannot match.
Team Support Reliant
A common problem for cavalry units is their reliance on having cavalry teammates to get access to buffs, and Abel is no exception; while he is functional outside of cavalry teams, he really wants to be in a full cavalry team to maximize his potential.
Anti-Cavalry Weakness
While not as common as they used to be, anti-horse weapons will completely blow Abel away if allowed to target him.It’s even harder for Abel to avoid these than ranged cavalry, as Abel needs to enter melee range in order to fight.
Team Options
Counters
- Physically Bulky Greens: Despite Abel’s offensive power, a green with high physical bulk like Fallen Robin (M), Valentine Hector, Myrrh, and Brave Ike can stop him right in his tracks.
- Mages: Although Abel has equal physical and magical bulk, he typically focuses more on his physical bulk due to being a melee-centric unit. This means he is highly vulnerable to powerful mages like Reinhardt, Nino, and Valentine Lilina.
- Debuffers: Another consequence of dumping Resistance is that Abel is highly vulnerable to Ploys. Furthermore, he is an easy target for Chill debuffs due to his focus on offenses; units like Soren, Gunnthrá, and Lute can easily take advantage of this.
- Anti-Cavalry Weapons: As a cavalry unit, Abel gets blown apart by anti-horse weapons. Common users include Rhajat, Micaiah, and Effie.
- Panic: Abel’s reliance on cavalry buffs means that getting hit by the Panic debuff will completely cripple him; common users include Zelgius, Effie, Fae, and Priscilla (with a Panic staff).
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Reprisal Lance+ (+Spd) | A | Darting Stance 3 |
|---|---|---|---|
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Reposition | B | Swordbreaker 3 |
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Aether | C | Atk Smoke 3 |
| S | Close Def 3 | ||
With this setup, Abel gets +6 to all stats when attacked by a melee foe, letting him reach a statline of 53/44/31/29 Atk/Spd/Def/Res unbuffed, and 59/50/37/35 with full buffs (or a more realistic 59/50/31/29 with just Hone Cavalry). Swordbreaker gives him some player-phase potential against sword units, while also ensuring that he doubles the ultra-fast units like Karla. Atk Smoke is chosen to help him take less damage from groups of enemies, but can be substituted for pretty much anything. Aether is there half for arena score and half for the extra damage and self heals.
Darting Stance and Close Def can be substituted for Steady Stance and the Darting Stance seal to help him better tank archers and daggers (lol) if you don't care about his matchups vs magic users. You could also replace Swordbreaker with Quick Riposte, double up on Close Defense (or Steady Stance + Close Defense seal), and give him a Def refine instead to dump his Spd for more tanking, but at that point, you should just be using Silas.
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Berkut’s Lance+ (+Def) | A | Distant Counter |
|---|---|---|---|
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Rally Atk/Spd | B | Quick Riposte 3 |
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Aether | C | Odd Atk Wave 3 |
| S | Close Def 3 | ||
Bst: 155 for maximum arena score.
Wpn: Berkuts Lance+ for better Res tanking.
Support Skill: Double rally for maximum arena scoring.
Special: Aether for maximum arena score.
A: Distant Counter for maximum arena score and countering ranged units.
B: Quick Riposte for doubling enemy units on enemy phase.
C: Odd Atk Wave for maximum arena scoring and for bumping up Abel's Attack.
SS: Close Def 3 for better tanking of melee units.
This build is for maximum arena scoring, altough Abel is not the best unit for scoring in Arena because he is a cavelier.
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Slaying Lance+ (+Spd) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Vantage 3 |
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Aether | C | Hone Cavalry |
| S | Heavy Blade 3 | ||
+10 merge +Atk/-HP without the fortify/hone cavalry buff https://i.imgur.com/kJWTepI.png
Build is pretty straightforward try to dish the most amount of damage posible while being "abel" to sustain a bit with Aether by having it charged more quickly with the help of heavy blade sacred seal and with distant counter you are also able to strike first on enemy phase and maybe take the unit down with the special proc.
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Brave Lance+ | A | Brazen Atk/Spd 3 |
|---|---|---|---|
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Ardent Sacrifice | B | Desperation 3 |
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Luna | C | Fortify Cavalry |
| S | Speed +3 | ||
A powerful quad striking build that uses the new Brazen Atk/Spd 3 that synergizes very well with Desperation. Abel requires a single use of Ardent Sacrifice to get both skills within the threshold to activate to let him cause mayhem.
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Brave Lance+ | A | Death Blow 3 |
|---|---|---|---|
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Smite | B | Wings of Mercy 3 |
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Galeforce | C | Goad Cavalry |
| S | Quickened Pulse | ||
A pure power build of Abel made to capitalize on his Brave Lance+. An extremely expensive build, but very fun to play with. One of the most mobile builds of Abel you can build, and, in tandem with a dancer, he could gain up to 5 turns, should you run 3 other dancers, and could jump all over the map with Wings of Mercy/Escape Route (The former is preferable as Abel is prone to dying with this set up). Attack should be his boon, however, any stat other than Speed works. Speed should be dumped as Abel's Speed of 32 joined with the Brave Lance+'s -5 Speed penalty is too risky to try to be doubling, and the only thing he would most likely double are -Speed Sanaki-like mages, or slow armors, the former of which he will kill in two hits anyways and the latter of which he will most likely double anyways. Galeforce makes him extremely mobile, and can serve as an escape tool, or a tool for more offense, depending on the circumstance (although, it costs a fortune for Abel in terms of SP, and only Cordelia and Brave Roy possess the skill, so do be patient if building this build, as it will take a while). C-skill should probably be a Cavalry buff, or any buff for that matter, should he be in a non-cavalry team. The buff doesn't really matter, it's just there for extra defense/fire power. Seal should either be Quickened Pulse or Attack +3, depending on your team, although Quickened Pulse is the more likely to be useful here. Attack +3 is better for offensive-oriented teams, as most of your members will one-round, and Abel should only need 3 rounds of combat for it to charge, as he shouldn't be unable to one-round. In defensive teams, Quickened Pulse is recommended, as, during enemy phase, your units may not one-round, leaving Abel to take as long as 5 rounds of combat to fully charge, which is not ideal, and thus, allowing him to start at 4 charge can help a lot (Wrath could potentially help here, in tandem with Ardent Sacrifice, however, that would lower his mobility, which is more worthwhile in a defensive team, since most units will be sitting at lower health values).
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Lance Users Only
|
50 | 1 | 6 |
| Learns by default at 3 ★ Lance Users Only
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
|
200 | 1 | 5 |
| Learns by default at 5 ★ Unlocks at 5 ★ Lance Users Only
|
300 | 1 | 8 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Holy VestmentsReduces damage inflicted by attacks from foes 2 spaces away by 30%.
Learns by default at 4 ★ Unlocks at 3 ★ Restricted to melee units.
|
100 | 3 |
AegisReduces damage inflicted by attacks from foes 2 spaces away by 50%.
Unlocks at 4 ★ Restricted to melee units.
|
200 | 3 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Inheritable by all units.
|
40 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
80 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
160 | A |
| Non-Inheritable by green units.
|
50 | B |
| Unlocks at 3 ★ Non-Inheritable by green units.
|
100 | B |
| Unlocks at 4 ★ Non-Inheritable by green units.
|
200 | B |
Other Info
| Origin |
Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon and the Blade of Light
|
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Fate Grand Order
Dragonball Legends

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