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FEH Content Update: 06/06/19 - From a Future Past

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Content Summary

New Summonable Units:
New Grand Hero Battle Units:
New Story Characters:
Other Content:
  • New "unit" nametag for a new character, Thórr (Note: Used for cutscenes)
  • New Weapons:
  • New Skills:
  • New Sacred Seal Skills:
    • Squad Ace W 3
  • New Røkkr Sieges Weapons:
    • Umbra Burst (Note: Eight different variants, for Sword, Lance, Axe, Bow, Dagger, Magic, Staff, and Dragon)
  • New Røkkr Sieges Specials:
    • Umbra Blast
    • Umbra Eruption
    • Umbra Calamity
  • New Røkkr Sieges Sacred Seal Skills:
    • Røkkr
  • New Accessories:
    • Heart Charm
    • Heart Charm EX
    • Tinted Glasses
    • Tinted Glasses EX
    • False Taguel Ears
    • False Taguel Ears EX
    • Favored Helm
    • Favored Helm EX
  • New Music Selections (Note: 11 tracks)
  • New Story Chapter:
    • Book III, Chapter 8: Truth of a Name
  • New Grand Hero Battle:
    • Hero Chaser: Cynthia
  • New Squad Assault:
    • 23rd Assault
  • New Chain Challenge:
    • Chapters 7 & 8
  • New Tactics Drills:
    • Skill Studies 54: Daughter's Defense
  • TONS of new menu strings for Røkkr Sieges, Concert Hall, Aether Raids changs, and Pair Up changes
    • Please see full sections below for full info.
  • New Quests:
    • Røkkr Sieges
    • Truth of a Name
    • Sword Arts
  • Space was allocated for 4 new Summoning Focuses

New Unit Stats

Content Album

Maps and Misc.

Assets

Arena Season Bonus Heroes

Tempest Trial Bonus Heroes

(Note: No new Tempest Trial included in this update.)

Aether Raids Season Bonus Heroes

Upcoming Røkkr Bosses

Content

New Heroes

New Character Nametags:

Thórr

Internal Name:トール

(Note: The above "unit" only has a player string for their nametag, meaning this string exists just for cutscenes. They are not currently implemented as a full unit, lacking any Epithets, Stats, etc., which would need to be added in a later update.)

New Playable Heroes:

Nah: Little Miss

Nowi's daughter. She might look young, but she's actually very responsible. She tries to control her emotions and act maturely. Appears in Fire Emblem Awakening.

VOICE: —

ILLUST: Kousei Horiguchi (恒星ホリグチ)

Internal Name: ンン (Note: Nn, "Nn")

Internal String: NN

(Note: Quick Riposte 3 is unlocked at four stars.)

Brady: Daunting Priest

Maribelle's son. He has a fierce countenance, but is quite kind and easily moved. He is schooled in etiquette and can play the violin. Appears in Fire Emblem Awakening.

VOICE: Patrick Seitz

ILLUST: Clover.K (黒葉.K)

Internal Name: ブレディ (Note: Buredi, "Bredy")

Internal String: BREDY

(Note: Atk/Res Push 3 is unlocked at four stars.)

Yarne: Timid Taguel

シャンブレー: Panne's son. The last of the taguel. Continually terrified that his death will mark the end of his race. Appears in Fire Emblem Awakening.

VOICE: Chris Smith

ILLUST: PenekoR (п猫R)

Internal Name: シャンブレー (Note: Shanburee, "Chambray")

Internal String: CHAMBRAY

(Note: Escape Route 3 is unlocked at four stars.)

Kjelle: Fair Fighter

Sully's daughter. Won't miss a chance to train for battle. Determined to be the best soldier she can be. Appears in Fire Emblem Awakening.

VOICE: Stephanie Sheh

ILLUST: Amagaitaro (アマガイタロー)

Internal Name: デジェル (Note: Dejeru, "Degel")

Internal String: DEGEL

(Note: AR-D Def/Res 3 is unlocked at four stars.)

Cynthia: Hero Chaser

Sumia's daughter. Has a strong sense of justice. Enters combat with a speech on her lips, and aches to perform valorous deeds. Appears in Fire Emblem Awakening.

VOICE: —

ILLUST: Mayo (まよ)

Internal Name: シンシア (Note: Shinshia, "Cynthia")

Internal String: CYNTHIA

(Note: Cynthia will come with the skills Firesweep L+, Shove, Spd/Def Link 3, and Drive Atk 2. Spd/Def Link 3 is unlocked at four stars.)

New Weapons & Refines

傭兵団の長槍: Loyal Greatlance

傭兵団の長槍: Accelerates Special trigger (cooldown count-1).

Refine: 相互紋章R歩騎 (Note: "Mutual Goad Infantry Cavalry"): Grants Atk/Spd+3 to infantry and cavalry allies within 2 spaces during combat. If unit is within 2 spaces of an infantry or cavalry ally, grants Atk/Spd+3 during combat.

サイゾウの爆炎針: Saizo's Star

サイゾウの爆炎針: After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next actions.

Refine: 戦闘強化R敵弱化 (Note: "Combat Bonuses Enemy Weakening"): Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.

カゲロウの眩惑針: Kagero's Dart

カゲロウの眩惑針: At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat. Effect:【Dagger 7】

【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

Refine: 初撃軽減R50攻 (Note: "First Strike Mitigation 50% Attacking"): If unit initiates combat, reduces damage from foe's first attack by 50%.

アミーテ: Amiti (Note: Base effect unchanged)

Refine: Swift Sparrow 2

バリアの槍: Barrier Lance

バリアの槍: If foe initiates combat, grants Res+7 during combat.

バリアの槍+: Barrier Lance+

バリアの槍+: If foe initiates combat, grants Res+7 during combat.

タグエルの子の爪牙: Bunny Fang

タグエルの子の爪牙: Grants Spd+3. Effective against cavalry foes. After combat, if unit's HP ≤ 75%, grants Special cooldown count-2. Effect:【Beast (Cavalry)】
【Beast (Cavalry)】 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.

神託のブレス: Oracle's Breath

神託のブレス: Grants Atk+3. If a bonus granted by a skill like Rally or Hone is active on unit, foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

New Skills

攻撃魔防の渾身1: Atk/Res Push 1

攻撃魔防の渾身1: At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat.

攻撃魔防の渾身2: Atk/Res Push 2

攻撃魔防の渾身2: At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat.

攻撃魔防の渾身3: Atk/Res Push 3

攻撃魔防の渾身3: At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat.

SP: 240

Inheritance: No restrictions

守備魔防の防城戦1: AR-D Def/Res 1

守備魔防の防城戦1: If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.)

守備魔防の防城戦2: AR-D Def/Res 2

守備魔防の防城戦2: If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.)

守備魔防の防城戦3: AR-D Def/Res 3

守備魔防の防城戦3: If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.)

SP: 240

Inheritance: No restrictions

歩行の呼吸1: Infantry Breath 1

歩行の呼吸1: Adjacent infantry allies gain: "If foe initiates combat, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.)"

歩行の呼吸2: Infantry Breath 2

歩行の呼吸2: Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+1 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)"

歩行の呼吸3: Infantry Breath 3

歩行の呼吸3: Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+2 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)"

SP: 240

Inheritance: Infantry only

New Sacred Seal Skills

第23迷宮の覇者1: Squad Ace W 1

第23迷宮の覇者1: Grants Res+1.

第23迷宮の覇者2: Squad Ace W 2

第23迷宮の覇者2: Grants Res+2.

第23迷宮の覇者3: Squad Ace W 3

第23迷宮の覇者3: Grants Res+3.

New Røkkr Sieges Weapons

影没の波動・剣: Umbra Burst (Note: Sword)

影没の波動・剣: Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage.

影没の波動・槍: Umbra Burst (Note: Lance)

影没の波動・槍: Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage.

影没の波動・斧: Umbra Burst (Note: Axe)

影没の波動・斧: Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage.

影没の波動・弓: Umbra Burst (Note: Bow)

影没の波動・弓: Effective against flying foes. Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage.

影没の波動・暗: Umbra Burst (Note: Dagger)

影没の波動・暗: Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage. Effect:【Dagger 7】
【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

影没の波動・魔: Umbra Burst (Note: Magic)

影没の波動・魔: Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage.

影没の波動・杖: Umbra Burst (Note: Staff)

影没の波動・杖: Unit can counterattack regardless of foe's range. Calculates damage from staff like other weapons. Deals a minimum of 1 damage.

影没の波動・竜: Umbra Burst (Note: Dragon)

影没の波動・竜: Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Deals a minimum of 1 damage.

New Røkkr Sieges Specials

影滅・初級: Umbra Blast

影滅・初級: After combat, deals 5 damage to target and foes within 2 spaces of target and then unit and target foe swap spaces.

影滅・中級: Umbra Eruption

影滅・中級: After combat, deals 10 damage to target and foes within 2 spaces of target and then unit and target foe swap spaces.

影滅・上級: Umbra Calamity

影滅・上級: After combat, deals 15 damage to target and foes within 2 spaces of target and then unit and target foe swap spaces.

New Røkkr Sieges Sacred Seal Skills

巨影: Røkkr

巨影: Neutralizes damage outside of combat (from skills like Poison Strike, etc.) except damage dealt by Specials that trigger before combat. Unit's HP can be reduced to 0 only by an attack from allied armies. Unit cannot restore its own HP.

New Accessories

ハートのチャーム: Heart Charm

ハートのチャーム: A heart-shaped hairpiece given by Nah. Childish, yet somehow reflects an adult personality.

ハートのチャーム・極: Heart Charm EX

ハートのチャーム・極: A heart-shaped hairpiece given by Nah. A pink ribbon from Nah's mother, Nowi, is attached to the bottom.

色つき眼鏡: Tinted Glasses

色つき眼鏡: Spectacles with colored lenses from Brady. Good for blocking out the bright teatime sun.

色つき眼鏡・極: Tinted Glasses EX

色つき眼鏡・極: Spectacles with colored lenses from Brady. If worn into battle, your foe will take you more seriously.

囮のウサギ耳: False Taguel Ears

囮のウサギ耳: A gift from Yarne, shaped like taguel ears. They are used to distract pursuers while escaping.

囮のウサギ耳・極: False Taguel Ears EX

囮のウサギ耳・極: A gift from Yarne, shaped like taguel ears. They increase height and make the wearer more intimidating.

お気に入りの兜: Favored Helm

お気に入りの兜: A knight's helm given by Kjelle. Kept in perfect, shiny condition by Kjelle herself.

お気に入りの兜・極: Favored Helm EX

お気に入りの兜・極: A knight's helm given by Kjelle. Colored beautifully by Kjelle herself.

New Music Selections

MUSIC: MENU_NORMAL: Gear Up For...

MUSIC: MNS_FE15_01: Sea Winds and Travelers

MUSIC: MENU_SKYCASTLE: Climb the Sky

MUSIC: MNS_FE11_01: Preparations

MUSIC: MNS_FE15_02: Preparations: Deliverance

MUSIC: MNS_FE05_01: Thracia 776 Sally Forth

MUSIC: MNS_FE07_02: Prepare to Charge

MUSIC: MNS_FE08_01: Combat Preparation

MUSIC: MNS_FE09_03: Rising Morale

MUSIC: MNS_FE13_04: "We'd best prepare for combat, just to be safe."

MUSIC: MNS_FE14_03: To a Foreign Land

New Story Chapter

Book III, Chapter 8: Truth of a Name

       Chapter 8: Part 1: Ruinous Land

       Chapter 8: Part 2: Almost Extinct

       Chapter 8: Part 3: Their Fragrance Lingers...

       Chapter 8: Part 4: Tiny Harbinger

       Chapter 8: Part 5: Foreboding Words

New Grand Hero Battle

Hero Chaser: Cynthia

New Squad Assault

23rd Assault

New Chain Challenge

Chapters 7 & 8

       Chapter 7

       Chapter 8

       Chapters 7 & 8

New Tactics Drills

Skill Studies 54: Daughter's Defense

[Large] Menu Strings for Røkkr Sieges

MID_ITEM_SHADOW_POTION: Havoc Axe

MID_ITEM_HELP_SHADOW_POTION: Used to participate in Røkkr Sieges.

MID_PORTRAIT_TITLE_201906: Spanning Time

MID_PORTRAIT_EVENT_CHARACTER_INFO_85: Earn double SP and HM—and when you win, grow closer with the featured characters!

MID_SHADOW_MAP_SCORE_ATTACK_FACTOR: Boost

MID_SHADOW_MAP_SCORE_TOTAL_DAMAGE: Damage

MID_SHADOW_MAP_SCORE_BOSS_HP: HP

MID_STAGE_COMBINE_SHADOW_DIFFICULTY: $a$a1: $a0

MID_SHADOW_STAGE_TITLE: Røkkr Sieges

MID_SHADOW_STAGE_DIFFICULY_0: Beginner

MID_SHADOW_STAGE_DIFFICULY_1: Intermediate

MID_SHADOW_STAGE_DIFFICULY_2: Advanced

MID_SHADOW_STAGE_RULE_TURN: $a$a0-turn battle or

MID_SHADOW_STAGE_RULE_DAMAGE: $a$a0 damage dealt

MID_SHADOW_DIALOG_END_OF_ROUND: $aBattle $a0 has already ended, so the results will not be counted.

MID_SHADOW_DIALOG_REFRESH: Battle conditions have changed. The status will be refreshed to reflect the current conditions.

MID_SHADOW_GAINED_REWARDTYPE_BOSS_KILL: Røkkr Sieges Clear Reward

MID_SHADOW_GAINED_REWARDTYPE_SCORE: $aRøkkr Sieges Damage Reward: $a0

MID_SHADOW_GAINED_REWARDTYPE_ROUND_RANK: $aRøkkr Sieges Rank Reward: Battle $a0

MID_SHADOW_HOURS_LEFT: $aHrs. left: $a0

MID_SHADOW_MINS_LEFT: $aMins. left: $a0

MID_SHADOW_SELECT_DIFFICULTY: Select Difficulty

MID_SHADOW_ROUND_GUILD: $aBattle: $a0 - World: $a1

MID_SHADOW_SHOW_REWARDS: Check Rewards

MID_SHADOW_SHOW_RANKING: Current Standing

MID_SHADOW_RANK: Rank

MID_SHADOW_RANK_NUM: $aRank: $a0

MID_SHADOW_NUM: $a$a0

MID_SHADOW_STAMINA: Stamina

MID_SHADOW_STAMINA_RECOVER_FULL: Your stamina is currently at max.

MID_SHADOW_STAMINA_RECOVER_INSUFFICIENT: You do not have enough stamina. Would you like to use a Havoc Axe to recover 8 stamina?

MID_SHADOW_STAMINA_RECOVER_CONFIRM: Would you like to use a Havoc Axe to recover 8 stamina?

MID_SHADOW_STAMINA_RECOVER_DONE: You have used a Havoc Axe to recover your stamina.

MID_SHADOW_STAMINA_RECOVER: Restore

MID_SHADOW_POWER_RATE: $aBoost × $a0

MID_SHADOW_POWER_RATE_DIALOG: $a(Boost × $a0)

MID_SHADOW_RECOMMENDED: Try this!

MID_SHADOW_YOU: You

MID_SHADOW_HELP_DIALOG_00: Work together to slay the Røkkr!

MID_SHADOW_HELP_DIALOG_01: Røkkr Sieges: Combine forces with your team to slay a Røkkr that has taken the shape of a Hero.  After each battle, you can receive rewards based on the amount of damage you dealt.

MID_SHADOW_HELP_DIALOG_02: Battling: Spend stamina to besiege a Røkkr.  Choose Boost × # to multiply both the amount of stamina spent and the amount of damage dealt by #.

MID_SHADOW_HELP_DIALOG_03: Røkkr: Normal attacks may reduce a Røkkr's HP, but they are not enough to kill the Røkkr. To do that, allied armies must perform a coordinated attack.

MID_SHADOW_HELP_DIALOG_04: Allied Armies: At each battle's end, other players will join in an attack on the Røkkr.  This attack is not reflected in your damage score, but if you have weakened the Røkkr enough, your allies can deliver the final blow.

MID_SHADOW_HELP_DIALOG_05: Difficulty: The difficulty level you select determines the base value of the maximum damage you can deal.

MID_SHADOW_RUSHDEMO_CUTIN: Allied armies have arrived!

MID_SHADOW_STAGE_SELECT_POINT: Damage

MID_SHADOW_REWARD_SORT: $aScore Type: $a0

MID_SHADOW_REWARD_SORT_POINT: Damage

MID_SHADOW_REWARD_POINT_TOTAL: Score

MID_SHADOW_REWARD_SORT_RANK: Rank

MID_SHADOW_REWARD_SORT_DIALOG: Score Type

MID_SHADOW_CLOSED: Battles are now closed.

MID_SHADOW_AGGREGATING: Calculating result.

MID_SHADOW_GROUPING_DELAYING: Calculations are currently delayed. Please wait until they are finished. Thanks for your patience!

MID_SHADOW_REGISTRATION: Registration Check

MID_SHADOW_REGISTER: Join the Battle!

MID_SHADOW_REGISTRATION_PLEASE_WAIT_1: Registration check complete.

MID_SHADOW_REGISTRATION_PLEASE_WAIT_2: Your registration is being processed.

MID_SHADOW_SALLY_BUTTON: Battle

MID_SHADOW_REGISTRATION_PLEASE_WAIT_2_PRE_REGISTER: $aPlease wait for Battle $a0 to begin.

MID_SHADOW_REGISTRATION_INTERVAL: $aYou can check your status after Battle $a0 begins.

MID_SHADOW_REGISTRATION_TERM_EXPIRED: This event has ended.

MID_SHADOW_ROUND_LEFT_DAY: $aDays until Battle $a0 ends: $a1

MID_SHADOW_ROUND_LEFT_HOUR: $aHours until Battle $a0 ends: $a1

MID_SHADOW_ROUND_LEFT_MINUTE: $aMinutes until Battle $a0 ends: $a1

MID_SHADOW_INTERVAL_LEFT_DAY: $aDays until Battle $a0 begins: $a1

MID_SHADOW_INTERVAL_LEFT_HOUR: $aHours until Battle $a0 begins: $a1

MID_SHADOW_INTERVAL_LEFT_MINUTE: $aMinutes until Battle $a0 begins: $a1

MID_SHADOW_RESULT: Results

MID_SHADOW_RESULT_POINT_NOW: Damage

MID_SHADOW_RESULT_POINT_TOTAL: Total Damage

MID_SHADOW_RESULT_DEFEAT_BOSS: Røkkr Cleared!

[Large] Menu Strings for Concert Hall, AR, & Pair Up

MID_SHOP_MUSICSHOP_BTN_MUSICHALL: Concert Hall

MID_SHOP_MUSICSHOP_BTN_HOME: Home Screen

MID_SHOP_MUSICSHOP_BTN_SKYCASTLE_TOP: Aether Raids

MID_SHOP_MUSICSHOP_BTN_SKYCASTLEHOLIDAY_TOP: Aether Resort

MID_SHOP_MUSICSHOP_BTN_PURCHASE: Order Music

MID_SHOP_MUSICSHOP_BTN_CONFIG: Music Settings

MID_SHOP_MUSICSHOP_SORT_RECENT: Release

MID_SHOP_MUSICSHOP_SORT_AUTHORITY: Source

MID_SHOP_MUSICSHOP_SORT_POINT: R&R Affinity

MID_SHOP_MUSICSHOP_AUTHORITY: Source:

MID_SHOP_MUSICSHOP_DIALOG_PURCHASE_TEXT_1: Select a song you want to order.

MID_SHOP_MUSICSHOP_DIALOG_PURCHASE_CONFIRM_TEXT: $aUse $a0 R&R Affinity to order this music?

MID_SHOP_MUSICSHOP_DIALOG_PURCHASE_CONFIRM_TEXT_FREE: Order music?

MID_SHOP_MUSICSHOP_BUY: Redeem

MID_SHOP_MUSICSHOP_DIALOG_PURCHASE_SUCCESS: Music unlocked.

MID_SHOP_MUSICSHOP_DIALOG_PURCHASE_SUCCESS_WARNING_1: The settings for your music can be adjusted in Music Settings.

MID_SHOP_MUSICSHOP_DIALOG_PURCHASE_EMPTY: You already have access to all the music that is currently available.

MID_SHOP_MUSICSHOP_DIALOG_CONFIG_SELECT_TEXT: Select a location to set music for.

MID_SHOP_MUSICSHOP_DIALOG_CONFIG_EDIT_TEXT: $aSelect the music you want for $a0.

MID_SHOP_MUSICSHOP_CHOSEN: Current

MID_SHOP_MUSICSHOP_DIALOG_CONFIG_EDIT_SET_DEFAULT: Restore Defaults

MID_SHOP_MUSICSHOP_DIALOG_CONFIG_EDIT_CONFIRM_TEXT: $aSet the following music for $a0?

MID_SHOP_MUSICSHOP_DIALOG_CONFIG_EDIT_CONFIRM_BTN_YES: Set

MID_SHOP_MUSICSHOP_DIALOG_CONFIG_EDIT_SUCCESS: Music has been set.

MID_SKYCASTLE_EDIT_HELP_DIALOG_10: Setup Management: ・ Multiple maps and defense teams can be saved. ・ Season settings can be applied so setups will automatically switch with the seasons.

MID_SKYCASTLE_EDIT_HELP_DIALOG_11: Copy and Place: You can copy another setup's placement to a setup you are editing. Doing so will overwrite the setup being edited.  (Defensive team locks will be copied over as well.)

MID_SKYCASTLE_EDIT_HELP_DIALOG_12: Setting the Test Defenses Season: In Test Defenses and Friend Mock Battle, the season can be switched between the current season and the next. (Between seasons, only the next season can be used.)

MID_SKYCASTLEHOLIDAY_DIALOG_NEW_STOCK_ADDMUSIC: Concert Hall: New music is available.

MID_SKYCASTLEHOLIDAY_EVENTTEXT_MUSICHALL_INTRO_01: A concert hall fit for all kinds of song. Famous for its impressive acoustics!

MID_SKYCASTLEHOLIDAY_EVENTTEXT_MUSICHALL_INTRO_02: A concert hall fit for all kinds of song. The music here warms all who listen.

MID_SKYCASTLEHOLIDAY_EVENTTEXT_MUSICHALL_INTRO_03: A concert hall fit for all kinds of song. Rich tones resonate off every surface.

MID_SKYCASTLEHOLIDAY_EVENTTEXT_MUSICHALL_INTRO_04: A concert hall fit for all kinds of song. The stage calls out for performance!

MID_SKYCASTLEHOLIDAY_EVENTTEXT_MUSICHALL_INTRO_05: A concert hall fit for all kinds of song. Perfectly lit for large dancing acts.

MID_SKYCASTLEHOLIDAY_EVENTTEXT_MUSICHALL_WEEKEND_01: Curtain up! A legendary performance is about to grace our humble stage!

MID_SCF_音楽堂: Concert Hall

MID_SCF_音楽堂_HELP: An R&R structure for your Aether Resort.

MID_SCF_音楽堂_HOLIDAYHELP: A structure for Heroes who enjoy music and dancing. You can listen to music, change which songs are played in certain areas, and even order new tracks to listen to!

MID_SKYCASTLEHOLIDAY_MUSICHALL_HELP_DIALOG_00: Order and set your favorite music!

MID_SKYCASTLEHOLIDAY_MUSICHALL_HELP_DIALOG_01: Ordering Music: Use R&R Affinity to order music.  (For every 10 R&R Affinity you use, you will earn 1 Aether Stone.)

MID_SKYCASTLEHOLIDAY_MUSICHALL_HELP_DIALOG_02: Setting Music: Select which music will play while within certain areas, choosing from a list of default and unlocked songs.

MID_SKYCASTLE_EDIT_SYSTEMMENU_BTN_SETNAME: Edit Setup Name

MID_SKYCASTLE_EDIT_SETMANAGER_BTN_SEASON: Set Season

MID_SKYCASTLE_EDIT_SETMANAGER_BTN_USESET: Choose Setup

MID_SKYCASTLE_EDIT_SETMANAGER_BTN_AUTOANDCOPY: Auto / Copy

MID_SKYCASTLE_EDIT_SEASON_TEXT: Choose the setups you want to use.

MID_SKYCASTLE_EDIT_SEASON_WARNING: The setup will automatically change based on the season.

MID_SKYCASTLE_EDIT_SEASON_CURRENT: Editing...

MID_SKYCASTLE_EDIT_SEASON_CURRENTSEASON: Setup for this season.

MID_SKYCASTLE_EDIT_SEASON_NEXTSEASON: Setup for next season.

MID_SKYCASTLE_EDIT_CUSTOMSET_SEASON_SUCCESS: The season has been set.

MID_SKYCASTLE_EDIT_CUSTOMSET_SEASON_SUCCESS_EMPTY_UNIT: No setups for this season have a defense team prepared.

MID_SKYCASTLE_EDIT_CUSTOMSET_COPY_CONFIRM: Save this setup?

MID_SKYCASTLE_EDIT_CUSTOMSET_COPY_CONFIRM_WARNING: ・ Current setup will be overwritten. ・ Season setting will not be copied.

MID_SKYCASTLE_EDIT_CUSTOMSET_COPY_CONFIRM_BTN_YES: Place

MID_SKYCASTLE_EDIT_CUSTOMSET_COPY_CONFIRM_SUCCESS: Placement complete.

MID_SKYCASTLE_EDIT_AUTO_BTN_COPY: Copy from Another Setup

MID_SKYCASTLE_EDIT_AUTO_BTN_COPY_EX: Copy the placement of another setup and overwrite the current placement.

MID_SKYCASTLE_EDIT_AUTO_ADD_HEADLINE: Select a theme for automatic placement.

MID_SKYCASTLE_EDIT_AUTO_COPY_OPPONENT_HEADLINE: Select a placement to copy.

MID_SKYCASTLE_EDIT_DIALOG_TESTPLAY_SEASON_CAPTION: Test Defenses Season

MID_SKYCASTLE_EDIT_DIALOG_TESTPLAY_BTN_SWITCHSEASON: Switch Seasons

MID_SKYCASTLE_EDIT_DIALOG_TESTPLAY_SWITCHSEASON_TEXT: $aFor Test Defenses the current season is set to $a0.  Switch to $a1?

MID_SKYCASTLE_EDIT_DIALOG_TESTPLAY_SWITCHSEASON_BEFORE: Before

MID_SKYCASTLE_EDIT_DIALOG_TESTPLAY_SWITCHSEASON_AFTER: After

MID_SKYCASTLE_EDIT_DIALOG_TESTPLAY_SWITCHSEASON_CURRENTSEASON: this season

MID_SKYCASTLE_EDIT_DIALOG_TESTPLAY_SWITCHSEASON_NEXTSEASON: next season

MID_SKYCASTLE_EDIT_DIALOG_TESTPLAY_SWITCHSEASON_BTN_YES: Switch

MID_SKYCASTLE_EDIT_DIALOG_TESTPLAY_SWITCHSEASON_NOTHING: Between seasons, only the next season can be used.

MID_SKYCASTLE_EDIT_CUSTOMSET_SETNAME_ASK: Enter a name for this setup.

MID_SKYCASTLE_EDIT_CUSTOMSET_SETNAME_TEMPLATE: $aSetup $a0

MID_SKYCASTLE_EDIT_CUSTOMSET_SETNAME_ASK_INFO: Names limited to 12 characters. Some symbols cannot be used.

MID_SKYCASTLE_EDIT_CUSTOMSET_SETNAME_PLACE_HOLDER: Enter a name.

MID_UNIT_EDIT_DOUBLE_HELP_DIALOG_02_83: Pair Up - Compatible Modes: ・ Main Story ・ Paralogues ・ Training Tower ・ Allegiance Battles ・ Røkkr Sieges

New Quests

Røkkr Sieges

Røkkr Sieges

       Clear a battle in Røkkr Sieges.

Røkkr Sieges

       Clear a battle in Røkkr Sieges.

Røkkr Sieges

       Clear a battle in Røkkr Sieges.

Tower: 2nd Stratum

       Clear the second stratum of the Training Tower.

Tower: 8th Stratum

       Clear the eighth stratum of the Training Tower.

Win Arena Duels

       Win Arena Duels at any difficulty.

Truth of a Name

Clear 8-1 on Lunatic

       Clear Book III, Chapter 8: Part 1 on Lunatic difficulty with a lance ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.

Clear 8-2 on Lunatic

       Clear Book III, Chapter 8: Part 2 on Lunatic difficulty with an axe ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.

Clear 8-3 on Lunatic

       Clear Book III, Chapter 8: Part 3 on Lunatic difficulty with a sword ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.

Clear 8-4 on Lunatic

       Clear Book III, Chapter 8: Part 4 on Lunatic difficulty with a lance ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.

Clear 8-5 on Lunatic

       Clear Book III, Chapter 8: Part 5 on Lunatic difficulty with an axe ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.

Sword Arts

KO Foe w/Sword

       Defeat a sword foe with a sword ally.

KO Foe w/Sword

       Defeat a lance foe with a sword ally.

KO Foe w/Sword

       Defeat an axe foe with a sword ally.

KO Foe w/Sword

       Defeat a colorless bow foe with a sword ally.

KO Foe w/Sword

       Defeat a colorless dagger foe with a sword ally.

KO Foe w/Sword

       Defeat a staff foe with a sword ally.

KO Lvl. 30+ Foe w/Sword

       Defeat a sword foe that is level 30 or higher with a sword ally.

KO Lvl. 30+ Foe w/Sword

       Defeat a lance foe that is level 30 or higher with a sword ally.

KO Lvl. 30+ Foe w/Sword

       Defeat an axe foe that is level 30 or higher with a sword ally.

KO Lvl. 30+ Foe w/Sword

       Defeat a colorless bow foe that is level 30 or higher with a sword ally.

KO Lvl. 30+ Foe w/Sword

       Defeat a colorless dagger foe that is level 30 or higher with a sword ally.

KO Lvl. 30+ Foe w/Sword

       Defeat a staff foe that is level 30 or higher with a sword ally.

Upcoming Summoning Focuses

This update allocated space for 4 new Summoning Focuses. Known upcoming Summoning Focuses include:

        1. From a Future Past

Our speculation for the unannounced Summoning Focuses are:

        2. New Power (featuring Oscar, Saizo, Kagero, and Elincia)

        3 - 4. Weekly Revival 2, and possibly 3 depending on the amount of time before the next update

(Note: Internally, three focus spaces appear, numbered 1, 2, and 4. It is possible space 3 may go unused and there may only be three focuses.)