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FEH Datamine: 11/07/18 - Adrift

Datamine Archives
FEH Datamine: 11/07/18 - Adrift

Datamine Summary

New Unit Stats

Datamine Album

Maps and Misc

Tempest Trial Bonus Allies

Arena Season Bonus Heroes

Aether Raid Bonus Heroes

Datamine Text

New Heroes:

Camilla: Flower of Fantasy

The eldest princess of another Nohr. A demure and caring older sister to young Azura. Appears in Fire Emblem Fates.

VOICE: Misty Lee

ILLUST: Mikuro (みく郎)

Internal Name: 夢カミラ ("Yume Kamira")

Internal String: CAMILLA_DREAM01

(Datamine Note: Atk/Res Bond 3 is unlocked at 4 stars.)

Corrin: Dream Prince

A Hoshidan prince raised in another Nohr. He understands young Azura's feelings very well. They are the best of friends. Appears in Fire Emblem Fates.

VOICE: Cam Clarke

ILLUST: Maiponpon (まいぽんぽん) / INTELLIGENT SYSTEMS

Internal Name: 夢カムイ男 ("Yume Kamui Otoko")

Internal String: KAMUI_M_DREAM01

(Datamine Note: Atk/Def Bond 3 is unlocked at 4 stars.)

Corrin: Dream Princess

A Hoshidan princess raised in another Nohr. She understands young Azura's feelings very well. They are the best of friends. Appears in Fire Emblem Fates.

VOICE: Marcella Lentz-Pope

ILLUST: Sencha (煎茶)

Internal Name: 夢カムイ女 ("Yume Kamui Onna")

Internal String: KAMUI_F_DREAM01

(Datamine Note: Fortify Dragons is unlocked at 4 stars.)

Azura: Young Songstress

The daughter of Arete, queen of Nohr. She is treated badly by the denizens of the castle, and her heart is touched by darkness. Appears in Fire Emblem Fates.

VOICE: Rena Strober

ILLUST: kaya8

Internal Name: 幼少アクア("Youshou Akua")

Internal String: AQUA_DREAM01

(Datamine Note: Azura will come with the skills Book of Shadows, Sing, Spd/Res Bond 3, and Torrent Dance 3. Spd/Res Bond 3 is unlocked at 4 stars.)

Mikoto: Caring Mother

The extremely affectionate queen of another Hoshido. She is a nurturing adoptive mother to Azura. Appears in Fire Emblem Fates.

VOICE: Marisha Ray

ILLUST: Ito Misei (伊藤未生)

Internal Name: 夢ミコト("Yume Mikoto")

Internal String: MIKOTO_DREAM01

(Datamine Note: Brazen Atk/Res 3 is unlocked at 4 stars.)

New Weapons:

黄金の短剣: Golden Dagger

黄金の短剣: Accelerates Special trigger (cooldown count-1).

Refine: 特殊射程R奥義待機 ("Unique Range Special Wait"): At start of combat, if Special is ready, grants Atk/Spd/Def/Res+3 during combat and unit can counterattack regardless of foe's range.

シャニーの誓槍: Shanna's Lance

シャニーの誓槍: Accelerates Special trigger (cooldown count-1).

Refine: 奥義ダメージR10 ("Special Damage"): Deals +10 damage when Special triggers.

フロリーナの誓槍: Florina's Lance

フロリーナの誓槍: Effective against armored foes.

Refine: 近距離構えR4 ("Close Stance"): If foe initiates combat and uses sword, lance, axe, or dragonstone, grants Atk/Spd/Def/Res+4 during combat.

バアトルの豪斧: Axe of Virility

バアトルの豪斧: Effective against armored foes.

Refine: (Identical to Fury 3.)

夢幻の書: Book of Dreams

夢幻の書: Grants Atk+3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat.

泡影の書: Book of Shadows

泡影の書: Grants Spd+3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat.

フラッシュ: Flash

フラッシュ: After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action.

フラッシュ+: Flash+

フラッシュ+: After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.

水の飛沫: Draconic Rage

水の飛沫: Accelerates Special trigger (cooldown count-1). If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd+5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

New Assists:

攻撃速さの応援+: Rally Atk/Spd+

攻撃速さの応援+: Grants Atk/Spd+6 to target ally for 1 turn.

New Skills:

静水の舞い2: Torrent Dance 2

静水の舞い2: If Sing or Dance is used, grants Res+4 to target.

静水の舞い3: Torrent Dance 3

静水の舞い3: If Sing or Dance is used, grants Res+5 to target.

(Datamine Note: Torrent Dance 1 was added long ago, on Performing Shigure.)

攻撃魔防の連携1: Atk/Res Link 1

攻撃魔防の連携1: If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res+2 to unit and target ally or unit and targeting ally for 1 turn.

攻撃魔防の連携2: Atk/Res Link 2

攻撃魔防の連携2: If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res+4 to unit and target ally or unit and targeting ally for 1 turn.

攻撃魔防の連携3: Atk/Res Link 3

攻撃魔防の連携3: If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res+6 to unit and target ally or unit and targeting ally for 1 turn.

見切り・追撃効果1: Null Follow-Up 1

見切り・追撃効果1: At start of combat, if unit's HP = 100%, disables foe's skills that guarantee foe's follow-up attack and foe's skills that prevent unit's follow-up attack.

見切り・追撃効果2: Null Follow-Up 2

見切り・追撃効果2: At start of combat, if unit's HP ≥ 50%, disables foe's skills that guarantee foe's follow-up attack and foe's skills that prevent unit's follow-up attack.

見切り・追撃効果3: Null Follow-Up 3

見切り・追撃効果3: Disables foe's skills that guarantee foe's follow-up attack and foe's skills that prevent unit's follow-up attack.

New Sacred Seals:

第16迷宮の覇者1: Squad Ace P 1

第16迷宮の覇者1: Grants HP+3.

第16迷宮の覇者2: Squad Ace P 2

第16迷宮の覇者2: Grants HP+4.

第16迷宮の覇者3: Squad Ace P 3

第16迷宮の覇者3: Grants HP+5.

New Accessories:

白夜王妃の頭飾り: Hoshidan Headpiece

白夜王妃の頭飾り: This headwear is the exclusive hair ornament of the queen of Hoshido.

迷い子の帽子: Lost Child's Hat

迷い子の帽子: The hat worn by young Azura.

New Paralogue:

Paralogue 27: Adrift

       Paralogue 27-1: Friends

       Paralogue 27-2: Family

       Paralogue 27-3: A Dream

New Tempest Trial:

Before We Met...

Sacred Seal Rewards:

        Gale Dance

        Atk/Def Bond

        Water Boost

New Bound Hero Battle:

Bound Hero Battle: C & K

(Datamine Note: Corrin M & Kana F)

New Squad Assault:

16th Assault

New Blessed Gardens:

Fire 3

Water 4

Wind 4

Earth 4

Fire 4

New Tactics Drills:

Skill Studies 34: Overprotective Corrin

New Tap Battle:

Labyrinth of Despair

        MUSIC: FE13_07: Duty (Ablaze)

        MUSIC: FE08_01: Truth, Despair, and Hope

        MUSIC: FE13_11: Storm Clouds (Ablaze)

New Items:

MID_ITEM_HOLY_GRAIL: Heroic Grail

MID_ITEM_HELP_HOLY_GRAIL: Used to summon from a selection of Heroes. In the Allies menu, tap Use Heroic Grails.

MID_ITEM_SKYCASTLE_STONE: Aether Stone

MID_ITEM_HELP_SKYCASTLE_STONE: Used in Aether Raids to build and improve structures.

MID_ITEM_SKYCASTLE_DROP: Heavenly Dew

MID_ITEM_HELP_SKYCASTLE_DROP: Used in Aether Raids to strengthen Fortress (O), Fortress (D), and resources.

MID_ITEM_SKYCASTLE_THRONE_0: Golden Throne

MID_ITEM_HELP_SKYCASTLE_THRONE_0: $aA throne suitable only for those who have achieved a rank from $a0 to $a1 in Aether Raids.

MID_ITEM_SKYCASTLE_THRONE_1: Silver Throne

MID_ITEM_HELP_SKYCASTLE_THRONE_1: $aA throne suitable only for those who have achieved a rank from $a0 to $a1 in Aether Raids.

MID_ITEM_SKYCASTLE_THRONE_2: Bronze Throne

MID_ITEM_HELP_SKYCASTLE_THRONE_2: $aA throne suitable only for those who have achieved a rank from $a0 to $a1 in Aether Raids.

Replay Text Strings:

MID_OCCUPATION_GUILD_NAME: $a$a0's Army

MID_REPLAY_FAILED_CONFIRM: Unable to replay.

MID_MAP_REPLAY_END_ABORT_CONFIRM: $aCancel replay of $a0?

MID_MAP_REPLAY_END_COMPLETE_CONFIRM: $a$a0 won.

MID_MAP_REPLAY_END_GAMEOVER_CONFIRM: $a$a0 lost.

MID_MAP_REPLAY_END_SURRENDER_CONFIRM: $a$a0 surrendered.

MID_MAP_REPLAY_END_DECIDE: End Replay

Aether Raid Text Strings:

MID_SKYCASTLE_TITLE: Aether Raids

MID_SKYCASTLE_RANK: AR Tier

MID_SKYCASTLE_RATE: Lift

MID_SKYCASTLE_SEASON_DAYS: $aDays left in season: $a0

MID_SKYCASTLE_SEASON_HOURS: $aHours left in season: $a0

MID_SKYCASTLE_SEASON_MINUTES: $aMinutes left in season: $a0

MID_SKYCASTLE_CLOSED: Battles are now closed.

MID_SKYCASTLE_TUTORIAL: The tutorial will not affect your Aetheric Lift.

MID_SKYCASTLE_AGGREGATING: Calculating result.

MID_SKYCASTLE_ENERGY: Aether

MID_SKYCASTLE_BONUS_HEADLINE: This Season's Bonuses

MID_SKYCASTLE_BONUS_NEXTSEASON: Next Season's Bonuses

MID_SKYCASTLE_BONUSCHRS_CAPTION: Atk/Def boost! Earn more Lift when attacking.

MID_SKYCASTLE_BONUSFCLS_CAPTION: Fortress (O) +1 LV. up!

MID_SKYCASTLE_BONUSFCLS_CAPTION_2: Fortress (D) +1 LV. up!

MID_SKYCASTLE_DAILYBONUS_CAPTION: Play once a day to earn a reward!

MID_SKYCASTLE_BTN_EDIT: Edit Aether Keep

MID_SKYCASTLE_BTN_ATTACK: Battle

MID_SKYCASTLE_BTN_REWARD: Check Rewards

MID_SKYCASTLE_BTN_HISTORY: Defense Results

MID_SKYCASTLE_BTN_RANKING: Current Standing

MID_SKYCASTLE_DIALOG_NEW_STOCK: New!

MID_SKYCASTLE_DIALOG_NEW_STOCK_CAPTION01: Structures

MID_SKYCASTLE_DIALOG_NEW_STOCK_CAPTION02: Terrain

MID_SKYCASTLE_GAINED_REWARDTYPE_GRADE: Aether Raids Reward Tier

MID_SKYCASTLE_GAINED_REWARDTYPE_RANK: $aAether Raids: Rank Reward - #$a0

MID_SKYCASTLE_GAINED_REWARDTYPE_RANK_HIGHER: Aether Raids: Rank Reward

MID_SKYCASTLE_GAINED_REWARDTYPE_GRADE_OVER_20: $a$a0!

MID_SKYCASTLE_GAINED_REWARDTYPE_PREFIX_FOR_UNDER_20: $aAR Tier $a0

MID_SKYCASTLE_GAINED_REWARDTYPE_TUTORIAL: Tutorial Completion Reward

MID_SKYCASTLE_REWARDS_GAINED_DIALOG: Aether Raids rewards for the previous season can be claimed by entering Aether Raids after the results have been calculated for the previous season but before the current season ends.

MID_SKYCASTLE_DIALOG_SEASON_LAST10_TEXT: The season will end soon.

MID_SKYCASTLE_DIALOG_SEASON_LAST10_WARNING: The results will not be counted if the battle lasts past the end of the current season.

MID_SKYCASTLE_DIALOG_SEASON_END_TEXT: Because the battle lasted past the end of the season, the results were not counted.

MID_SKYCASTLE_ROOT_SEASONEND_TEXT: The season has ended. You can't battle at this time.

MID_SKYCASTLE_ROOT_SEASONEND_WARNING: You can always join the battle next season!

MID_SKYCASTLE_DIALOG_TASKKILLED_TEXT: The previous battle did not end properly.

MID_SKYCASTLE_DIALOG_TASKKILLED_TEXT_WARNING: The attack will count as a defeat.

MID_SKYCASTLE_DIALOG_NO_ENERGY_TEXT: You need more Aether to battle.

MID_SKYCASTLE_DIALOG_NO_ENERGY_WARNING: $a$a0 Aether is required.

MID_SKYCASTLE_EDIT_DIALOG_SEASON_END: A new season has begun.

MID_SKYCASTLE_EDIT_DIALOG_SEASON_END_WARNING: Return to the Aether Raids menu.

MID_SKYCASTLE_CLASS_0: Tropos

MID_SKYCASTLE_CLASS_1: Stratos

MID_SKYCASTLE_CLASS_2: Mesos

MID_SKYCASTLE_CLASS_3: Thermos

MID_SKYCASTLE_CLASS_4: Exos

MID_SKYCASTLE_DIALOG_BATTLE_CONFIRM_TEXT: $aRedeem $a0 Aether and proceed?

MID_SKYCASTLE_DIALOG_BATTLE_CONFIRM_TEXT_DAILYBONUS: Proceed?

MID_SKYCASTLE_DIALOG_BATTLE_CONFIRM_WARNING: You cannot cancel after seeing your potential opponents.

MID_SKYCASTLE_DIALOG_BATTLE_CONFIRM_WARNING_DAILYBONUS: The first time you play each day, the Aether cost is 0.

MID_SKYCASTLE_DIALOG_BATTLE_CONFIRM_WARNING_TUTORIAL: No Aether will be consumed for the tutorial battle. Also, your EXP, Aetheric Lift, etc. will not be affected. Note: Fortress (O) and Fortress (D) will be treated as if they have the same level for this battle.

MID_SKYCASTLE_DIALOG_BATTLE_BTN_UNITEDIT: Form Raiding Party

MID_SKYCASTLE_DIALOG_BATTLE_BTN_YES: Proceed

MID_SKYCASTLE_DIALOG_BATTLE_BTN_NO: Quit

MID_SKYCASTLE_DIALOG_NO_CANDIDATE_TEXT: No opponents found.

MID_SKYCASTLE_DIALOG_NO_CANDIDATE_WARNING: Please wait and try again later.

MID_SKYCASTLE_DIALOG_BATTLE_OPPONENT_HEADLINE: Opponent

MID_SKYCASTLE_DIALOG_BATTLE_OPPONENT_HEADLINE2: Battle Info

MID_SKYCASTLE_DIALOG_BATTLE_RANK: $aAR Tier $a0

MID_SKYCASTLE_DIALOG_BATTLE_BTN_CONFIRM_MAP: Check Map

MID_SKYCASTLE_DIALOG_BATTLE_BTN_BATTLE: Fight!

MID_SKYCASTLE_DIALOG_BATTLE_BTN_GIVEUP: Surrender

MID_SKYCASTLE_DIALOG_BATTLE_CONFIRM_START: Start the battle?

MID_SKYCASTLE_DIALOG_BATTLE_BTN_START: Fight!

MID_SKYCASTLE_DIALOG_GIVEUP_TEXT: Give up?

MID_SKYCASTLE_DIALOG_GIVEUP_WARNING: If you surrender now, it will count as a defeat.

MID_SKYCASTLE_DIALOG_GIVEUP_WARNING_DAILY: Since the attack will count as a defeat, you will be unable to obtain the daily reward.

MID_SKYCASTLE_DIALOG_GIVEUP_YES: Give Up

MID_SKYCASTLE_DIALOG_GIVEUP_NO: Battle

MID_SKYCASTLE_RESULT_HEADLINE: Results for This Battle

MID_SKYCASTLE_TOTAL_RATE_CURRENT: Lift Acquired

MID_SKYCASTLE_TOTAL_RATE: Lift

MID_SKYCASTLE_BATTLE_RATE: Battle Result

MID_SKYCASTLE_BONUSCHR_RATE: Bonus Ally

MID_SKYCASTLE_RESULT_RANK: Rank

MID_SKYCASTLE_BTN_RESULT_CONFIRM: OK

MID_SKYCASTLE_DIALOG_RESULT_RECOVER: $aFoe's resource destroyed! Aether restored by $a0.

MID_SKYCASTLE_DIALOG_RESULT_WARNING_01: Lift won't decrease below minimum.

MID_SKYCASTLE_DIALOG_RESULT_RANKUP_RATE: Until AR Tier increase:

MID_SKYCASTLE_DIALOG_RESULT_RANKUP_RATE_BEYOND: $aAR Tier now $a0!

MID_SKYCASTLE_EDIT_MENUBAR_BTN_EDIT: More

MID_SKYCASTLE_EDIT_MENUBAR_BTN_FLOOR: Terrain

MID_SKYCASTLE_EDIT_MENUBAR_BTN_AUTO: Auto Setup

MID_SKYCASTLE_EDIT_MENUBAR_BTN_ADDFACILITY: Build/ Improve

MID_SKYCASTLE_EDIT_MENUBAR_BTN_SELECTFACILITY: Place/ Remove

MID_SKYCASTLE_EDIT_MENUBAR_BTN_ORGANIZE: Defense Team

MID_SKYCASTLE_EDIT_MENUBAR_BTN_SYSTEMMENU: Help & Extras

MID_SKYCASTLE_EDIT_GRID_DEFENSE: Defense Map

MID_SKYCASTLE_EDIT_GRID_OFFENSE: Offense Map

MID_SKYCASTLE_EDIT_ONTOUCH_MENU_DELETE_0: Drag structure here to remove it.

MID_SKYCASTLE_EDIT_ONTOUCH_MENU_DELETE_1: This structure cannot be removed.

MID_SKYCASTLE_EDIT_SYSTEMMENU_BTN_TESTPLAY: Test Defenses

MID_SKYCASTLE_EDIT_SYSTEMMENU_BTN_HELP: Help

MID_SKYCASTLE_EDIT_ADDFACILITY_TITLE: Build/Improve

MID_SKYCASTLE_EDIT_ADDFACILITY_HELP: Choose a structure to build or improve.

MID_SKYCASTLE_EDIT_ADDFACILITY_NO_TARGET: There are no structures to build or improve.

MID_SKYCASTLE_EDIT_ADDFACILITY_GENERATION_CONFIRM: Build this structure?

MID_SKYCASTLE_EDIT_ADDFACILITY_BTN_GENERATION_DECIDE: Build

MID_SKYCASTLE_EDIT_ADDFACILITY_GENERATION_COMPLETE_CONFIRM: The structure has been built.

MID_SKYCASTLE_EDIT_ADDFACILITY_GENERATION_ERROR: The structure could not be built.

MID_SKYCASTLE_EDIT_ADDFACILITY_GENERATION_ERROR_WARNING: This structure can no longer be built.

MID_SKYCASTLE_EDIT_ADDFACILITY_PROMOTION_CONFIRM: Improve this structure?

MID_SKYCASTLE_EDIT_ADDFACILITY_BTN_PROMOTION_DECIDE: Improve

MID_SKYCASTLE_EDIT_ADDFACILITY_PROMOTION_COMPLETE_CONFIRM: The structure has been improved.

MID_SKYCASTLE_EDIT_DIALOG_ADDFACILITY_ERROR: The structure could not be placed.

MID_SKYCASTLE_EDIT_DIALOG_NEWFACILITY_ERROR_WARNING_01: There is no room for this structure.

MID_SKYCASTLE_EDIT_DIALOG_NEWFACILITY_ERROR_WARNING_02: Only one school can be placed at a time.

MID_SKYCASTLE_EDIT_SELECTFACILITY_TITLE: Place/Remove

MID_SKYCASTLE_EDIT_SELECTFACILITY_HELP: Modify the placement of your structures.

MID_SKYCASTLE_EDIT_SELECTFACILITY_NO_TARGET: No structures are available.

MID_SKYCASTLE_EDIT_SELECTFACILITY_CANCEL_CONFIRM: Cancel without saving changes to your structure setup?

MID_SKYCASTLE_EDIT_SELECTFACILITY_CANCEL_WARNING: Your changes will be lost.

MID_SKYCASTLE_EDIT_SELECTFACILITY_CANCEL_DECIDE: Discard Changes

MID_SKYCASTLE_EDIT_SELECTFACILITY_WARNING_GROUP: Only one school can be placed at a time.

MID_SKYCASTLE_EDIT_FACILITY_BTN_BULIDED: Active

MID_SKYCASTLE_EDIT_FACILITY_BTN_UNREMOVABLE: Can't remove

MID_SKYCASTLE_EDIT_FACILITY_BTN_LEVEL_1: $aLV.$a0

MID_SKYCASTLE_EDIT_FACILITY_BTN_LEVEL_2: →

MID_SKYCASTLE_EDIT_FACILITY_BTN_HELP_OFF: Guide Off

MID_SKYCASTLE_EDIT_FACILITY_BTN_HELP_ON: Guide On

MID_SKYCASTLE_EDIT_FACILITY_FILTER_CONFIRM: Select a filter.

MID_SKYCASTLE_EDIT_FACILITY_BTN_FILTER_TITLE: Filter:  

MID_SKYCASTLE_EDIT_FACILITY_WARNING_PRECONDITION: $aRequired: $a0

MID_SKYCASTLE_EDIT_FACILITY_WARNING_PRECONDITION_LV: $a LV. $a0

MID_SKYCASTLE_EDIT_FACILITY_WARNING_RANK: $aMust be AR Tier $a0 or above.

MID_SKYCASTLE_EDIT_FACILITY_WARNING_RANK_THRONE: $aUnlocked at ranks $a0 to $a1.

MID_SKYCASTLE_EDIT_FACILITY_WARNING_UNREMOVABLE: This structure cannot be removed.

MID_SKYCASTLE_EDIT_FACILITY_WARNING_TUTORIAL: Unavailable in the tutorial.

MID_SKYCASTLE_EDIT_FACILITY_BTN_DAYS: $a$a0 days left.

MID_SKYCASTLE_EDIT_FACILITY_BTN_HOURS: $a$a0 hrs. left.

MID_SKYCASTLE_EDIT_FACILITY_BTN_MINUTES: $a$a0 mins. left.

MID_SKYCASTLE_EDIT_FACILITY_BTN_NO_LEVEL: No LV.

MID_SKYCASTLE_EDIT_UNITEDIT_RATE: Maximum Lift

MID_SKYCASTLE_EDIT_UNITEDIT_RATE_HELP: ・ This value is the maximum Lift you can earn by making a successful attack. ・ A successful attack yields 80 Lift. You earn 20 more for having a Bonus Ally in your raiding party. (You will not receive more bonus Lift for adding more than one Bonus Ally.)

MID_SKYCASTLE_EDIT_AUTO_TEXT: Structures and allies will be placed automatically.

MID_SKYCASTLE_EDIT_AUTO_BTN_ADD: Auto Build/Improve

MID_SKYCASTLE_EDIT_AUTO_BTN_ADD_EX: Structures will be built/placed automatically.

MID_SKYCASTLE_EDIT_AUTO_BTN_NO_ADD: Placement Only

MID_SKYCASTLE_EDIT_AUTO_BTN_NO_ADD_EX: Existing structures will be placed automatically.

MID_SKYCASTLE_EDIT_AUTO_DIALOG_HEADLINE: Structures placed automatically.

MID_SKYCASTLE_EDIT_AUTO_DIALOG_BTN_DECIDE: Place

MID_SKYCASTLE_EDIT_AUTO_DIALOG_COMPLETE: Placement completed.

MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT_0: Vanguard

MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT_1: Rear Guard

MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT_2: Right Side

MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT_3: Left Side

MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT_4: Infantry Team

MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT_5: Armored Team

MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT_6: Cavalry Team

MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT_7: Flying Team

MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT: $aTheme: $a0

MID_SKYCASTLE_EDIT_FLOOREDIT_TITLE: Terrain

MID_SKYCASTLE_EDIT_FLOOREDIT_HELP: Choose battlefield terrain.

MID_SKYCASTLE_EDIT_FLOOREDIT_CHANGE_CONFIRM: Change to this terrain?

MID_SKYCASTLE_EDIT_FLOOREDIT_BUY_CONFIRM: $aUse $a0 Aether Stones to change to this terrain?

MID_SKYCASTLE_EDIT_FLOOREDIT_BTN_DECIDE: Change

MID_SKYCASTLE_EDIT_FLOOREDIT_COMPLETE_CONFIRM: Terrain has been changed.

MID_SKYCASTLE_EDIT_FLOOREDIT_BUY_ERROR: Terrain cannot be changed.

MID_SKYCASTLE_EDIT_FLOOREDIT_BUY_ERROR_WARNING: This terrain is no longer available.

MID_SKYCASTLE_EDIT_DIALOG_TESTPLAY_CAPTION: Test your defenses by battling on your edited map.

MID_SKYCASTLE_EDIT_DIALOG_TESTPLAY_CAPTION_WARNING: ・ No Aether will be consumed. ・ Aetheric Lift will not be gained or lost. ・ Fortress (O) and Fortress (D) are treated as if they are the same level.

MID_SKYCASTLE_EDIT_DIALOG_TESTPLAY_BTN_START: Fight!

MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_TITLE_DEFENSE: Defensive Structures

MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_HELP_DEFENSE: Structures defensive teams use for support.

MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_TITLE_TRAP: Traps

MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_HELP_TRAP: Traps are triggered when foes end movement on one.

MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_TITLE_RESOURCE: Resources

MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_HELP_RESOURCE: Structures that store and restore Aether.

MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_TITLE_MISC: Ornaments

MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_HELP_MISC: Decorative structures with no combat function.

MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_TITLE_OFFENSE: Offensive Structures

MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_HELP_OFFENSE: Structures raiding parties use for support.

MID_SKYCASTLE_EDIT_FACILITY_FILTER_ALL: All

MID_SKYCASTLE_EDIT_FACILITY_FILTER_CATEGORY_DEFENSE: Structures (D)

MID_SKYCASTLE_EDIT_FACILITY_FILTER_CATEGORY_TRAP: Traps

MID_SKYCASTLE_EDIT_FACILITY_FILTER_CATEGORY_RESOURCE: Resources

MID_SKYCASTLE_EDIT_FACILITY_FILTER_CATEGORY_MISC: Ornaments

MID_SKYCASTLE_EDIT_FACILITY_FILTER_CATEGORY_OFFENSE: Structures (O)

MID_SKYCASTLE_EDIT_FACILITY_FILTER_DEFENSE_BUILDED: Placed (D)

MID_SKYCASTLE_EDIT_FACILITY_FILTER_OFFENSE_BUILDED: Placed (O)

MID_SKYCASTLE_EDIT_FACILITY_FILTER_AVAILABLE: Buildable

MID_SKYCASTLE_REWARD_TITLE: Check Rewards

MID_SKYCASTLE_REWARD_RANK: Rank

MID_SKYCASTLE_REWARD_TIER: AR Tier

MID_SKYCASTLE_REWARD_BTN_REWARDTYPE_TIER: Score Type: AR Tier

MID_SKYCASTLE_REWARD_BTN_REWARDTYPE_RANK: Score Type: Rank

MID_SKYCASTLE_REWARD_DIALOG_SELECT_FILTER: Select a filter.

MID_SKYCASTLE_REWARD_RANK_OUT_OF_RANGE: unranked

MID_SKYCASTLE_REWARD_RANK_CALCULATING: Calculating...

MID_SKYCASTLE_HISTORY_TITLE: Defense Results

MID_SKYCASTLE_HISTORY_DEF_WIN: Success!

MID_SKYCASTLE_HISTORY_DEF_LOSE: Failure.

MID_SKYCASTLE_HISTORY_NUM_DEFEAT: $a$a0 foes defeated!

MID_SKYCASTLE_HISTORY_BTN_REVENGE: Rematch

MID_SKYCASTLE_HISTORY_BTN_REVENGE_FINISHED: Rematch Over

MID_SKYCASTLE_HISTORY_BTN_REPLAY: Replay

MID_SKYCASTLE_HISTORY_REVENGED: Your foe won the rematch!

MID_SKYCASTLE_HISTORY_NO_HISTORY: No records.

MID_SKYCASTLE_HISTORY_DIALOG_REPLAY_CONFIRM: Replay the battle?

MID_SKYCASTLE_HISTORY_DIALOG_REPLAY_BTN_YES: Start Replay

MID_SKYCASTLE_HISTORY_DIALOG_REPLAY_ERROR: Replay data could not be accessed.

MID_SKYCASTLE_HISTORY_MENUBAR_BTN_PLAY: Play

MID_SKYCASTLE_HISTORY_MENUBAR_BTN_STOP: Pause

MID_SKYCASTLE_HISTORY_SELECT_FILTER: Select a filter.

MID_SKYCASTLE_HISTORY_FILTER_DEF_WIN: Filter: Wins

MID_SKYCASTLE_HISTORY_FILTER_DEF_LOSE: Filter: Losses

MID_SKYCASTLE_HISTORY_FILTER_REVENGE: Filter: Can Rematch

MID_SKYCASTLE_HISTORY_FILTER_ALL: Filter: All

MID_SKYCASTLE_HISTORY_BTN_FILTER_DEF_WIN: Wins

MID_SKYCASTLE_HISTORY_BTN_FILTER_DEF_LOSE: Losses

MID_SKYCASTLE_HISTORY_BTN_FILTER_REVENGE: Can Rematch

MID_SKYCASTLE_HISTORY_BTN_FILTER_ALL: All

MID_SKYCASTLE_RANKING_TITLE: Current Standing

MID_SKYCASTLE_RANKING_RANK_PLAYER: Your Rank

MID_SKYCASTLE_RANKING_RANK_TOP: Top Players

MID_SKYCASTLE_RANKING_RANK_FRIEND: Friends

MID_SKYCASTLE_RANKING_RANK_RANGE: Select a filter.

MID_SKYCASTLE_RANKING_UNCALCULATED_TOP: Now calculating rankings.

MID_SKYCASTLE_RANKING_UNCALCULATED_PLAYER: You are unranked.

Aether Raids Help Text:

MID_SKYCASTLE_EDIT_HELP_DIALOG_00: The offense map is used when attacking a foe's Aether Keep.

MID_SKYCASTLE_EDIT_HELP_DIALOG_01: The defense map is for when you need to defend your Aether Keep.

MID_SKYCASTLE_EDIT_HELP_DIALOG_02: Fortifying Your Aether Keep: Place structures and allies to fortify your offense and defense maps.

MID_SKYCASTLE_EDIT_HELP_DIALOG_03: Defense Map: Place defensive structures, traps, resources, ornaments, and allies.  Defensive Team: You can place your defensive team in the top two rows of your defense map.

MID_SKYCASTLE_EDIT_HELP_DIALOG_04: Offense Map: Place offensive structures.  Raiding Party: The raiding party will be placed one row above the offense map.

MID_SKYCASTLE_EDIT_HELP_DIALOG_05: Placing Defensive Structures: Defensive structures, resources, traps, and ornaments can be placed in any open space other than special terrain (forests, trenches, etc.).

MID_SKYCASTLE_EDIT_HELP_DIALOG_06: Permanent Structures: Fortresses and resources cannot be removed.  Destroying Structures: Fortresses cannot be destroyed. Other structures can be destroyed with a single attack.

MID_SKYCASTLE_EDIT_HELP_DIALOG_07: Auto Setup: You can use this function to both automatically build, place, and improve structures at your choosing, as well as create and place defensive teams. Note: Aether Stones and Heavenly Dew will be consumed as required to create or strengthen structures.

MID_SKYCASTLE_EDIT_HELP_DIALOG_08: Test Defense: Test your defense map's defenses and your defensive team's mettle without consuming Aether.

MID_SKYCASTLE_EDIT_HELP_DIALOG_09: Testing Outside the Season: After a season ends but before the next season begins, Test Defenses is treated as part of the next season.

MID_SKYCASTLE_EDIT_SELECTFACILITY_HELP_DIALOG_00: Place/Remove Structures: Place and remove the structures you've finished building.

MID_SKYCASTLE_EDIT_SELECTFACILITY_HELP_DIALOG_01: Structure Limit: You can place only a certain number of each type of structure.

MID_SKYCASTLE_EDIT_ADDFACILITY_HELP_DIALOG_00: Build Structures: Use Aether Stones and Heavenly Dew to build new structures.

MID_SKYCASTLE_EDIT_ADDFACILITY_HELP_DIALOG_01: Improve Structures: Use Aether Stones and Heavenly Dew to improve structures by one level.

MID_SKYCASTLE_EDIT_ADDFACILITY_HELP_DIALOG_02: Limited-Time Structures: Some structures are available to build for a limited time. To build them, you'll need items obtainable only during a set time period. Once created, however, the structures are yours to keep.

MID_SKYCASTLE_EDIT_FLOOREDIT_HELP_DIALOG_00: Change up the terrain!

MID_SKYCASTLE_EDIT_FLOOREDIT_HELP_DIALOG_01: Terrain: Change the terrain of your Aether Keep.  Some terrain requires Aether Stones to unlock.

MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_00: Attack and defend against foes!

MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_01: Aether Raids: Place structures, a defensive team, and more on your maps, and then attack or defend to increase your Lift.  If the defender is defeated within seven turns, the attacker wins.

MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_02: Aether: This is used to take part in Aether Raids. It's replenished by a fixed amount once a day. It is totally replenished at the start of a new season. Note: It cannot be replenished beyond the maximum amount. The higher your Lift, the more Aether you'll need to battle.

MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_03: Lift and Tier: Your Lift will change based on your attack and defense results. Your Tier is based on your Lift. When a new season begins, you will start the season with an amount of Lift based on your Tier.

MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_04: Acquiring Lift: ・ Putting a bonus character in your raiding party will give you a +20 bonus to Lift. ・ The defensive side's maximum Lift will not be reduced. ・ If you have multiple bonus characters, only the single highest bonus value is applied. ・ If your raiding party is defeated, you will acquire less Lift.

MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_05: Special Conditions: If your Lift is 4,000 or lower, a failed attack or defense will not lower your total Lift.

MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_06: Additional Information: If a battle does not end properly, neither the attacker nor the defender will see a change in their total Lift.

MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_07: Bonus Characters Stat Boost: When bonus characters are used in Aether Raids, they'll be granted HP+10 and Atk/Spd/Def/Res+4. The amount of EXP and SP they gain will be doubled.

MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_08: Bonus Structures: Place bonus structures in your Aether Keep to increase the Fortress (O) or Fortress (D) by one level.

MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_09: Fortress (D) and Tier Demotion: If you're demoted to a lower Tier, the level of your Fortress (D) will be lowered.

MID_SKYCASTLE_BATTLE_REWARD_HELP_DIALOG_00: Checking Rewards: You can check the rewards you can earn for the current season.

MID_SKYCASTLE_BATTLE_REWARD_HELP_DIALOG_01: Receiving Rewards: You can receive Aether Raids rewards earned in the previous season by entering Aether Raids after that season's results have been calculated but before the current season ends.

MID_SKYCASTLE_BATTLE_RESULT_HELP_DIALOG_00: Defense Results: This list shows your defense results for Aether Raids. You can see how much Lift you earned for each win and loss, as well as the number of foes defeated.

MID_SKYCASTLE_BATTLE_RESULT_HELP_DIALOG_01: Replay: This lets you watch past defensive battles against opponents.

MID_SKYCASTLE_BATTLE_RESULT_HELP_DIALOG_02: Rematch: You can attack an opponent that defeated your defenses one time. This will consume Aether. If the same opponent appears on your list multiple times, you can only challenge them to a rematch once.

MID_SKYCASTLE_BATTLE_RESULT_HELP_DIALOG_03: Lift Decrease Limit: If you're attacked once, for the next 20 hours, your Lift will not decrease even if your defense fails.

MID_SKYCASTLE_BATTLE_RANKING_HELP_DIALOG_00: Rank: This is your current rank. Note that it may take time for updated placement information to be reflected.

MID_SKYCASTLE_BATTLE_RANKING_HELP_DIALOG_01: Your Rank and Top Players: These options show player rankings for the current season.  Friends: This option shows your friends' rankings for the current season and past seasons.

MID_SKYCASTLE_TUTORIAL_DIALOG_01: Select Edit Aether Keep and prepare for battle.

MID_SKYCASTLE_TUTORIAL_DIALOG_03: The offense map is used when invading your foe's keep.

MID_SKYCASTLE_TUTORIAL_DIALOG_03_2: The defense map is used when defending against a foe's attack.

MID_SKYCASTLE_TUTORIAL_DIALOG_04: First, build offensive structures on the offense map.

MID_SKYCASTLE_TUTORIAL_DIALOG_15: $aYou can use Aether Stones and Heavenly Dew to build and improve structures. For now, try creating a $a0.

MID_SKYCASTLE_TUTORIAL_DIALOG_05: $aCreate a $a0.

MID_SKYCASTLE_TUTORIAL_DIALOG_06: An offensive structure has been created.

MID_SKYCASTLE_TUTORIAL_DIALOG_06_WARNING: Structures that have already been created can be placed or removed using the Place/Remove menu.

MID_SKYCASTLE_TUTORIAL_DIALOG_07: Structures can be moved in the same way as allies.

MID_SKYCASTLE_TUTORIAL_DIALOG_08: Move an offensive structure to a new position.

MID_SKYCASTLE_TUTORIAL_DIALOG_09: Its placement has been changed.

MID_SKYCASTLE_TUTORIAL_DIALOG_09_WARNING: Items on the defense map can be moved in the same way.

MID_SKYCASTLE_TUTORIAL_DIALOG_12: Use the offense map you edited to attack a foe's Aether Keep.

MID_SKYCASTLE_TUTORIAL_DIALOG_10: Fortify your Aether Keep and achieve victory to increase your AR Tier and earn rewards that can further bolster your keep!

MID_SKYCASTLE_TUTORIAL_DIALOG_13: Auto Setup can edit your keep for you. Select More then Auto Setup.

MID_SKYCASTLE_TUTORIAL_DIALOG_16: Use the left and right arrows to change the placement theme.

MID_SKYCASTLE_TUTORIAL_DIALOG_17: Cannot be removed during the tutorial.

MID_SKYCASTLE_TUTORIAL_DUMMY_TROOP: Otherworldly Order

MID_SKYCASTLE_TUTORIAL_BATTLE_02_DIALOG_00: Many structures can be destroyed! Destroy resources and gain Aether.

MID_SKYCASTLE_TUTORIAL_BATTLE_01_DIALOG_00: Beware the enemy's defenses. Tap structures to check their effects.

Aether Raid Building Information:

MID_SCF_ギュミル泉: Aether Fountain

MID_SCF_ギュミル泉_HELP: $aRestores $a0 Aether to the Aether Keep each day. If destroyed in an attack, it restores Aether to the raiding party (if they win). Note: Cannot be removed. Can be destroyed.

MID_SCF_ギュミル水瓶: Aether Amphorae

MID_SCF_ギュミル水瓶_HELP: $aStores up to $a0 Aether. If destroyed in an attack, it restores Aether to the raiding party (if they win). Note: Cannot be removed. Can be destroyed.

MID_SCF_防砦: Fortress (D)

MID_SCF_防砦_HELP: If structure's level > opponent's Fortress (O) level, grants Atk/Spd/Def/Res+X to all allies. (X = difference in level × 4). Note: Cannot be removed or destroyed.

MID_SCF_防雷: Bolt Tower (D)

MID_SCF_防雷_HELP: $aAt the start of turn 3, deals $a0 damage to foes within 7 rows and 3 columns centered on structure.

MID_SCF_防軍師: Tactics Room (D)

MID_SCF_防軍師_HELP: $aAt start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ $a0 and they use bow, dagger, magic, or staff, restricts those foes' movement to 1 space through their next actions.

MID_SCF_防回復: Healing Tower (D)

MID_SCF_防回復_HELP: $aAt start of turn, restores $a0 HP to allies within 5 rows and 5 columns centered on structure.

MID_SCF_防対歩行: Infantry School (D)

MID_SCF_防対歩行_HELP: $aAt start of turn, inflicts Atk/Spd/Def/Res-$a0 on infantry foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.

MID_SCF_防対重装: Armor School (D)

MID_SCF_防対重装_HELP: $aAt start of turn, inflicts Atk/Spd/Def/Res-$a0 on armored foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.

MID_SCF_防対騎馬: Cavalry School (D)

MID_SCF_防対騎馬_HELP: $aAt start of turn, inflicts Atk/Spd/Def/Res-$a0 on cavalry foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.

MID_SCF_防対飛行: Flier School (D)

MID_SCF_防対飛行_HELP: $aAt start of turn, inflicts Atk/Spd/Def/Res-$a0 on flying foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.

MID_SCF_防恐慌: Panic Manor (D)

MID_SCF_防恐慌_HELP: $aAt start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ $a0, converts bonuses on those foes into penalties through their next actions.

MID_SCF_防投石: Catapult (D)

MID_SCF_防投石_HELP: At start of turn, destroys offensive structures within the same column as this structure if their level ≤ this structure's level. Note: Fortress (O) cannot be destroyed.

MID_SCF_攻砦: Fortress (O)

MID_SCF_攻砦_HELP: If structure's level > opponent's Fortress (D) level, grants Atk/Spd/Def/Res+X to all allies. (X = difference in level × 4). Note: Cannot be removed or destroyed.

MID_SCF_攻雷: Bolt Tower (O)

MID_SCF_攻雷_HELP: $aAt the start of turn 3, deals $a0 damage to foes within 3 columns centered on structure.

MID_SCF_攻軍師: Tactics Room (O)

MID_SCF_攻軍師_HELP: $aAt start of turn, if any foes are within the same column as structure and their HP ≤ $a0 and they use bow, dagger, magic, or staff, restricts those foes' movement to 1 space through their next actions.

MID_SCF_攻回復: Healing Tower (O)

MID_SCF_攻回復_HELP: $aAt start of turn, restores $a0 HP to allies within 5 rows and 3 columns centered on structure.

MID_SCF_攻対歩行: Infantry School (O)

MID_SCF_攻対歩行_HELP: $aAt start of turn, inflicts Atk/Spd/Def/Res-$a0 on infantry foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.

MID_SCF_攻対重装: Armor School (O)

MID_SCF_攻対重装_HELP: $aAt start of turn, inflicts Atk/Spd/Def/Res-$a0 on armored foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.

MID_SCF_攻対騎馬: Cavalry School (O)

MID_SCF_攻対騎馬_HELP: $aAt start of turn, inflicts Atk/Spd/Def/Res-$a0 on cavalry foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.

MID_SCF_攻対飛行: Flier School (O)

MID_SCF_攻対飛行_HELP: $aAt start of turn, inflicts Atk/Spd/Def/Res-$a0 on flying foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.

MID_SCF_攻恐慌: Panic Manor (O)

MID_SCF_攻恐慌_HELP: $aAt start of turn, if any foes are within 3 columns centered on structure and their HP ≤ $a0, converts bonuses on those foes into penalties through their next actions.

MID_SCF_攻投石: Catapult (O)

MID_SCF_攻投石_HELP: At start of turn, destroys defensive structures within the same column as this structure if their level ≤ this structure's level. Note: Fortress (D), traps, resources, and ornaments cannot be destroyed.

MID_SCF_落雷の罠A: Bolt Trap

MID_SCF_落雷の罠A_BATTLE: Trap

MID_SCF_落雷の罠A_HELP: $aIf foe ends movement on this structure's space, deals $a0 damage to target and units within 3 spaces. (Cancels foe's attack or Assist skill.)

MID_SCF_落雷の罠A_BATTLEHELP: Some kind of trap...

MID_SCF_重圧の罠A: Heavy Trap

MID_SCF_重圧の罠A_BATTLE: Trap

MID_SCF_重圧の罠A_HELP: $aIf foe ends movement on this structure's space, restricts movement of target and units within 2 spaces with HP ≤ $a0 to 1 space through their next actions. (Cancels foe's attack and Assist skills.)

MID_SCF_重圧の罠A_BATTLEHELP: Some kind of trap...

MID_SCF_落雷の罠ダミー: False Bolt Trap

MID_SCF_落雷の罠ダミー_BATTLE: Trap

MID_SCF_落雷の罠ダミー_HELP: This looks like a Bolt Trap, but it's just a fake.

MID_SCF_落雷の罠ダミー_BATTLEHELP: Some kind of trap...

MID_SCF_重圧の罠ダミー: False Heavy Trap

MID_SCF_重圧の罠ダミー_BATTLE: Trap

MID_SCF_重圧の罠ダミー_HELP: This looks like a Heavy Trap, but it's just a fake.

MID_SCF_重圧の罠ダミー_BATTLEHELP: Some kind of trap...

(Datamine Note: The "Battle" versions appear to be the names/descriptions a player sees when on offense, hiding whether the trap is fake or not.)

MID_SCF_金の玉座: Golden Throne

MID_SCF_金の玉座_HELP: $aA throne suitable only for those who have achieved a rank from $a0 to $a1 in Aether Raids. From the second time onward, the number of times this feat has been achieved will be inscribed upon it.

MID_SCF_銀の玉座: Silver Throne

MID_SCF_銀の玉座_HELP: $aA throne suitable only for those who have achieved a rank from $a0 to $a1 in Aether Raids. From the second time onward, the number of times this feat has been achieved will be inscribed upon it.

MID_SCF_銅の玉座: Bronze Throne

MID_SCF_銅の玉座_HELP: $aA throne suitable only for those who have achieved a rank from $a0 to $a1 in Aether Raids. From the second time onward, the number of times this feat has been achieved will be inscribed upon it.

MID_SCF_その他1: Feh Statue

MID_SCF_その他1_HELP: An objet d'art produced under the direct supervision of its model. It's an event item.

MID_SCF_その他2: Flower Bed

MID_SCF_その他2_HELP: An arrangement of flowers in vivid colors. It's an event item.

MID_SCF_その他3: Streetlamp

MID_SCF_その他3_HELP: A lamp in an elegant, classic design. It's an event item.

Aether Raid Terrain Strings:

MID_SCF_K0001: Springwater

MID_SCF_K0001_Ex: Feature: ponds

MID_SCF_K0002: Wintry

MID_SCF_K0002_Ex: Feature: forests

MID_SCF_K0003: Abandoned Castle

MID_SCF_K0003_Ex: Feature: crumbling walls

MID_SCF_K0004: Snowdust

MID_SCF_K0004_Ex: Feature: defensive terrain and trenches

MID_SCF_K0005: Desert

MID_SCF_K0005_Ex: Feature: mountains

MID_SCF_K0006: Spring Breeze

MID_SCF_K0006_Ex: Feature: walls

MID_SCF_K0007: Leafy Canopy

MID_SCF_K0007_Ex: Feature: forests and trenches

MID_SCF_K0008: Lost Castle

MID_SCF_K0008_Ex: Feature: forests and defensive terrain

MID_SCF_K0009: Bright Grassland

MID_SCF_K0009_Ex: Feature: forests

MID_SCF_K0010: Lava Floes

MID_SCF_K0010_Ex: Feature: lava

Other Aether Raid Strings:

MID_ITEM_SKYCASTLE_201811: Aether Stone SP

MID_ITEM_HELP_SKYCASTLE_201811: Used in Aether Raids to build structures that are available for a limited time. If that period has elapsed, these stones will be lost.

MID_STAGE_SKYCASTLE: Aether Raids

MID_STAGE_SKYCASTLE_TESTPLAY: Aether Raids: Test Defenses

MID_STAGE_SKYCASTLE_TUTORIAL: Aether Raids: Tutorial

MID_UNIT_EDIT_SKYCASTLE_OFFENSE: Edit Raiding Parties

MID_UNIT_EDIT_SKYCASTLE_OFFENSE_HELP_DIALOG_00: Edit Raiding Parties: Edit your raiding parties for use in Aether Raids.

MID_UNIT_EDIT_SKYCASTLE_OFFENSE_HELP_DIALOG_01: Maximum Lift: The maximum amount of Lift acquired when a raiding party makes a successful attack.

MID_UNIT_EDIT_SKYCASTLE_OFFENSE_HELP_DIALOG_02: Increase Raiding Party Size: If you increase your Tier in Aether Raids, you'll be able to add a 5th unit to your raiding party. Aether Stones are required to unlock additional unit slots.

MID_UNIT_EDIT_SKYCASTLE_OFFENSE_HELP_DIALOG_03: Additional Unit Slot Conditions: You must reach Tier 11 or higher to add a 5th ally.

MID_UNIT_EDIT_SKYCASTLE_DEFENSE: Edit Defensive Team

MID_UNIT_EDIT_SKYCASTLE_DEFENSE_HELP: Edit your defensive team.

MID_UNIT_EDIT_SKYCASTLE_DEFENSE_BUYSLOT_BTN_00: $aNeed Tier $a0

MID_UNIT_EDIT_SKYCASTLE_DEFENSE_BUYSLOT_BTN_01: Add Ally

MID_UNIT_EDIT_SKYCASTLE_DEFENSE_BUYSLOT_CONFIRM: $aUse $a0 Aether Stones to add an ally?

MID_UNIT_EDIT_SKYCASTLE_DEFENSE_BUYSLOT_WARNING: $aIf you drop to Tier $a0 or lower, the additional ally will not be deployed.

MID_UNIT_EDIT_SKYCASTLE_DEFENSE_BUYSLOT_BTN_DECIDE: Add

MID_UNIT_EDIT_SKYCASTLE_DEFENSE_BUYSLOT_COMPLETE: The ally has been added.

MID_UNIT_EDIT_SKYCASTLE_DEFENSE_BUYSLOT_FAILURE: Insufficient Aether Stones.

MID_UNIT_EDIT_SKYCASTLE_DEFENSE_ESTIMATED_RATE: Defense Lift Loss

MID_UNIT_EDIT_SKYCASTLE_DEFENSE_ESTIMATED_RATE_HELP: This is the largest amount of Lift you can lose given the makeup of your defensive team.

MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_LOCK_BTN_0: Lock Team

MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_LOCK_BTN_1: Unlock

MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_LOCK_0: Lock this team?  All team members' current levels, stats, skills, Sacred Seals, and blessings will be locked, but only for Aether Raids defense battles.

MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_LOCK_1: Unlock this team?  All team members' stats and equipment will reflect the most recent changes.

MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_LOCK_BTN_DECIDE_0: Lock

MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_LOCK_BTN_DECIDE_1: Unlock

MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_LOCK_BTN_CANCEL: Back

MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_NO_UNIT_TEXT: A defensive team has not been set.

MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_NO_UNIT_WARNING: When no units have been set to the defensive team, level 40 Alfonse, Sharena, and Anna will defend in place of other units.

MID_UNIT_EDIT_SKYCASTLE_DEFENSE_HELP_DIALOG_00: Edit Defensive Team: Edit the team that foes will battle on defense maps.

MID_UNIT_EDIT_SKYCASTLE_DEFENSE_HELP_DIALOG_01: Defensive Team Lock: All members' current levels, stats, skills, Sacred Seals, and blessings will be locked, but only for Aether Raids defense battles. Unlocking the team will allow the most recent changes to the units to be reflected.

MID_UNIT_EDIT_SKYCASTLE_DEFENSE_HELP_DIALOG_02: Increasing Defensive Team Size: You can increase the size of your defensive team if you raise your AR Tier. You can get up to six unit slots total. Aether Stones are required to unlock additional slots.

MID_UNIT_EDIT_SKYCASTLE_DEFENSE_HELP_DIALOG_03: Additional Unit Slot Conditions: To get a 5th slot, you must reach Tier 11 or higher. To get a 6th slot, you must reach Tier 19 or higher. If your Tier declines, you will not be able to deploy units in these slots. Regaining your Tier will make them deployable again.

MID_UNIT_EDIT_SKYCASTLE_DEFENSE_HELP_DIALOG_04: If There Are No Defenders: When no units have been set to the defensive team, level 40 Alfonse, Sharena, and Anna will defend in place of other units.

Heroic Grail Text Strings:

MID_UNIT_EDIT_HOLY_GRAIL: Use Heroic Grails

MID_UNIT_EDIT_HOLY_GRAIL_HELP1: Select a Hero to summon.

MID_UNIT_EDIT_HOLY_GRAIL_REMAIN_COUNT: Summons Left:

MID_UNIT_EDIT_HOLY_GRAIL_CONFIRM: Summon using Heroic Grails?

MID_UNIT_EDIT_HOLY_GRAIL_DECIDE: Summon

MID_UNIT_EDIT_HOLY_GRAIL_WARNING: You don't have enough Heroic Grails to summon.

MID_UNIT_EDIT_UNIT_FULL_INFOR: You have reached your maximum number of allies.

MID_UNIT_EDIT_SORT_HOLY_GRAIL_RECENT: Newest

MID_UNIT_EDIT_SORT_HOLY_GRAIL_ORDER: Added

MID_UNIT_EDIT_HOLY_GRAIL_HELP_DIALOG_00: Summon Heroes with Heroic Grails!

MID_UNIT_EDIT_HOLY_GRAIL_HELP_DIALOG_01: Heroic Grails: Use Heroic Grails to summon specific Heroes to your barracks! You can earn Heroic Grails from Aether Raids and other sources.

MID_UNIT_EDIT_HOLY_GRAIL_HELP_DIALOG_02: More Information: You can summon the same Hero up to 20 times using Heroic Grails.  The number of Heroic Grails needed will increase each time you summon a Hero.

Other New Text Strings:

MID_STAGE_SELECT_BLESSING_GARDEN_INFO_2: For Legendary and blessed Heroes.

MID_STAGE_SELECT_SEQUENTIAL_MAP: Multi-Map Battles

MID_STAGE_SELECT_SEQUENTIAL_MAP_INFO: Fight battle after battle!

MID_RELAY_HELP_DIALOG_06_02: More Rules for Relay Defense: ・ Enemy reinforcements will appear.

MID_UNIT_EDIT_SPECIAL_TROOP: Edit Special Teams

MID_UNIT_EDIT_RESERVE_TROOP_HELP_DIALOG_01_02: Reserve teams are a type of team that can only be created or edited while playing modes that feature multi-map battles.

MID_UNIT_EDIT_SKILL_SET_LOAD_SELECT_TROOP_DIALOG: Select a team type.

MID_UNIT_EDIT_SKILL_SET_LOAD_SELECT_TROOP_PREFIX: Team:  

MID_UNIT_EDIT_SKILL_SET_LOAD_SELECT_TROOP_NORMAL: Primary Teams

MID_UNIT_EDIT_SKILL_SET_LOAD_SELECT_TROOP_RESERVE: Reserve Teams

MID_UNIT_EDIT_SKILL_SET_LOAD_SELECT_TROOP_OCCUPATION: Brigades

MID_UNIT_EDIT_SKILL_SET_LOAD_SELECT_TROOP_SKYCASTLE_OFFENSE: Raiding Parties

MID_UNIT_EDIT_HOLY_GRAIL_FIRST_TIME_REWARD_TITLE: First Visit Bonus: Heroic Grails

New Quests:

Arena

Win Arena Duels

       Win Arena Duels at any difficulty.

Win Arena Duels

       Win Arena Duels at any difficulty.

Win Arena Duels

       Win Arena Duels at any difficulty.

Arena Assault: 3 in a Row

       Win three consecutive battles in Arena Assault.

Win Arena Duels

       Win Arena Duels at any difficulty.

Win Arena Duels

       Win Arena Duels at any difficulty.

Win Arena Duels

       Win Arena Duels at any difficulty.

Arena Assault: 5 in a Row

       Win five consecutive battles in Arena Assault.

Win Arena Duels

       Win Arena Duels at any difficulty.

Win Arena Duels

       Win Arena Duels at any difficulty.

Win Arena Duels

       Win Arena Duels at any difficulty.

Arena Assault: 7 in a Row

       Win seven consecutive battles in Arena Assault.

Grand Hero Battles

Defeat Julius

       Clear the Grand Hero Battle against Julius: Scion of Darkness with Sharena: Princess of Askr on your team.

Defeat Julius

       Clear the Grand Hero Battle against Julius: Scion of Darkness with Julius: Scion of Darkness on your team on Lunatic or higher difficulty.

Defeat Julius

       Defeat Julius: Scion of Darkness at level 40 or higher with Sharena: Princess of Askr.

Defeat Julius

       Defeat Julius: Scion of Darkness at level 40 or higher with Julius: Scion of Darkness.

Defeat Julius

       Clear the Grand Hero Battle against Julius: Scion of Darkness on Lunatic or higher difficulty using only flying allies.

Tempest Trials

Clear Trial

       Clear one of the final maps in Tempest Trials.

Clear Trial

       Clear one of the final maps in Tempest Trials.

Clear Trial

       Clear one of the final maps in Tempest Trials.

Clear Trial

       Clear one of the final maps in Tempest Trials.

Tempest Trials

Clear Trial

       Clear one of the final maps in Tempest Trials.

Clear Trial

       Clear one of the final maps in Tempest Trials.

Clear Trial

       Clear one of the final maps in Tempest Trials.

Clear Trial

       Clear one of the final maps in Tempest Trials.

Aether Raids

KO Foe w/Sword

       Defeat a foe with a sword ally.

KO Foe w/Lance

       Defeat a foe with a lance ally.

KO Foe w/Axe

       Defeat a foe with an axe ally.

KO Foe w/Colorless Bow

       Defeat a foe with a colorless bow ally.

KO Foe w/Colorless Dagger

       Defeat a foe with a colorless dagger ally.

KO Foe w/Red Tome

       Defeat a foe with a red tome ally.

KO Foe w/Blue Tome

       Defeat a foe with a blue tome ally.

KO Foe w/Green Tome

       Defeat a foe with a green tome ally.

KO Foe w/Staff

       Defeat a foe with a staff ally.

AR: Attack Successfully

       Successfully attack in Aether Raids.

AR: Attack Successfully

       Successfully attack in Aether Raids.

AR: Attack Successfully

       Successfully attack in Aether Raids.

AR: Attack Successfully

       Successfully attack in Aether Raids.

AR: Attack Successfully

       Successfully attack in Aether Raids.

AR: Attack Successfully

       Successfully attack in Aether Raids.

Adrift

Clear P27-1 on Lunatic

       Clear Paralogue 27: Part 1 on Lunatic difficulty with a sword ally on your team. All four allies must survive.

Clear P27-2 on Lunatic

       Clear Paralogue 27: Part 2 on Lunatic difficulty with a lance ally on your team. All four allies must survive.

Clear P27-3 on Lunatic

        Clear Paralogue 27: Part 3 on Lunatic difficulty with an axe ally on your team. All four allies must survive.

Tap Battle - Daily

Defeat Lucina

       Defeat the boss Lucina on Floors 16-20 on Normal difficulty in Tap Battle.

Clear Floors 21-25

       Clear floors 21-25 in Tap Battle.

Clear Stage

       Clear a stage in Tap Battle.

Tap Battle - Daily

Defeat Lucina

       Defeat the boss Lucina on Floors 16-20 on Hard difficulty in Tap Battle.

Clear Floors 41-45

       Clear floors 41-45 in Tap Battle.

Clear Stage

       Clear a stage in Tap Battle.

Tap Battle - Daily

Defeat Owain

       Defeat the boss Owain on Floors 36-40 on Normal difficulty in Tap Battle.

Clear Floors 61-65

       Clear floors 61-65 in Tap Battle.

Clear Stage

       Clear a stage in Tap Battle.

Tap Battle - Daily

Defeat Owain

       Defeat the boss Owain on Floors 36-40 on Hard difficulty in Tap Battle.

Clear Floors 81-85

       Clear floors 81-85 in Tap Battle.

Clear Stage

       Clear a stage in Tap Battle.

Tap Battle

Clear Boss Stage

       Clear a boss stage in Tap Battle.

Clear Boss Stage

       Clear a boss stage in Tap Battle.

Clear Stage

       Clear a stage in Tap Battle.

Clear Extra Stage 1

       Clear Extra Stage 1 in Tap Battle. (Extra Stage 1 is playable after the Extra Stages unlock.)

Upcoming Summoning Focuses:

This update allocated space for 4 new Summoning Focuses. Known upcoming Summoning Focuses include:

        1. Adrift

Our speculation for the unannounced Summoning Focuses are:

        2. New Power

        3. Before We Met... Tempest Trial

        4. Corrin M & Kana F Bound Hero Battle

Datamine Archive

Datamine Date
FEH Datamine: 11/07/18 - Adrift
FEH Datamine: 10/31/18 - Legendary Eirika
FEH Datamine: 10/22/18 - Brave Redux
FEH Datamine: 10/08/18 - The Land's Bounty
FEH Datamine: 09/27/18 - Legendary Hero - Tiki: Legendary Dragon
FEH Datamine: 09/13/18 - Nohrian Dusk
FEH Datamine: 09/05/18 - Doorway to Destiny
FEH Datamine: 08/27/18 - Legendary Hero - Marth: Hero-King
FEH Datamine: 08/20/18 - Arrival of the Brave
FEH Datamine: 08/08/18 - Festival in Hoshido
FEH Datamine: 07/30/18 - Legendary Hero - Lucina: Glorious Archer
FEH Datamine: 07/19/18 - Ylissean Travelers
FEH Datamine: 07/08/18 - Version 2.7.0 / A Sketchy Summer
FEH Datamine: 06/27/18 - Legendary Hero - Hector: Marquess of Ostia
FEH Datamine: 06/20/18 - Summer's Arrival
FEH Datamine: 06/07/18 - Version 2.6.0 / Scattered Fangs
FEH Datamine: 05/29/18 - Legendary Hero - Ryoma: Supreme Samurai
FEH Datamine: 05/20/18 - Bridal Bloom
FEH Datamine: 05/08/18 - Genealogy
FEH Datamine: 04/26/18 - Legendary Lyn
FEH Datamine: 04/23/18 - Wings of Fate
FEH Datamine: 04/09/18 - World of Thracia
FEH Datamine: 03/29/18 - Legendary Hero - Robin: Fell Vessel
FEH Datamine: 03/21/18 - Hares at the Fair
FEH Datamine: 03/07/18 - The Branded King
FEH Datamine: 02/27/18 - Legendary Ephraim
FEH Datamine: 02/21/18 - Fallen Heroes
FEH Datamine: 02/07/18 - Love Abounds
FEH Datamine: 01/30/18 - Legend Ike
FEH Datamine: 01/24/18 - Sacred Memories
FEH Datamine: 01/10/18 - World of Dawn
FEH Datamine: 12/27/17 - New Years
FEH Datamine: 12/17/17 - Winter's Envoy
FEH Datamine: 11/28/17 - Book II Version Update
FEH Datamine: 11/14/17 - Farfetched Heroes
FEH Datamine: 10/29/17 - Trick or Defeat
FEH Datamine: 10/16/17 - World of Holy War
FEH Datamine: 10/08/17 - Ver. 1.6 Update
FEH Datamine: 09/28/17 - Performing Arts
FEH Datamine: 09/14/17 - Dauntless Crimeans