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Damn. Yeah Aurgelmir on Charlotte would be one cool axe. Though, she's the only other really potent axe user in FE F that can wield it, no? So to me it's pretty assured that she can get it (I think)

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Duessel - The Obsidian (Green axe cavalier)

Darksteel Garm
+3 def
If a bonus granted by a skill like Rally or Hone, enemy cannot make a followup attack.
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Ignis
Steady blow 2
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Odd def wave 3

stats:
Bst 156
Hp 44
Str 32
Spd 16
Def 39
Res 25

Duessel as the ultimate mounted tank.

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That Levin sword sounds a bit op. Maybe he could have a condition for it?

Like he needs to be next to an ally to activate the DC.
You could add in a bond A skill in his base kit.

That would match the awakening theme

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I think a good bond skill like Atk/Spd bond 3, maybe 4, but the levin sword is hard becuase of how it is in awakening, with a DC effect but only magic str, soni could be hard to implement.

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Simple. Use a Adaptive Bond. If Beside an Ally Unit, Unit targets lower of enemies def/res, with the sword automatically having DC, but the adaptive being a bond related thing. That way it's not as stupid as simply hving both those things active no matter what.

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Python (Colorless infantry archer).

Weapon: Python's Bow (Mt 14. Def +3. Effective against flying foes. If unit initiates combat, grants Atk/Spd +4 during combat).

He's meant to be a primarily offensive unit (hence Swift Sparrow in his weapon) with decent defensive capability.

Also, as an alternative for his B slot, he could have Decoy (new skill, I mentioned it a couple of days ago in another post). This skill would reduce his Spd by 3, but would reduce damage dealt by melee units by 30-50%, which synergizes with CC.

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Legendary Dragoon: Minerva
Artist: Cuboon/Rika Suzuki
VA: Cindy Robinson (duh)
BST: 165
40 HP
35 Atk
36 Spd
37 Def
17 Res

Weapon: Divine Hauteclere: Grants Spd +3. Nullifies effective damage against fliers.
Special: Rally Up Spd+
A: Swift Sparrow 2
B: Macedon's Pride: When unit's HP <50%, special trigger deals +10 damage and attacks grant +1 cooldown charge.

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Emmeryn: Exalted Pacifist.

Mire: +3 Spd, If unit initiates combat, grants +1 CD charge per units attack.
So basically Bold Fighter without the follow up

Exalted Blessing: At the start of turn, grants +5 Atk/Spd/Def/Res to unit and Adjacent allies for 1 turn. Can’t be converted into penalties. (Bonus granted to unit even to unit even if they’re no allies adjacent)
A Spectrum Wave, activates every turn. A bit op, but she deserves it.

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She's just a sliiiight bit op.

Just a tad.
If I were to change it, I would keep the stats but:
1# Make her armored (the bst fits)
2# Change the exalted blessing to something differend:
Give +4 to spd/res to unit and adjecent allies at the start of turn. Unit and allies within 2 spaces are unaffected by panic.

The mire is fine and simple though

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