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Remodeled my AR map

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Since Sheena doesn't move until they destroy the shock tower 1 of them ran out of turns the other couldn't kill her, and with them having to either go through all the madness on the left or push right

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Seems like you bait Corrin and Kliff using a bulky DC green unit like Fae, DC Sheena, or Angry Robin. Olivia's not really a threat by herself and you should have plenty of turns to kill Sheena. Also since your units start adjacent they get wrecked by Aversa's Night.

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F.Corrin has more hp than Aversa so she doesn't get wreaked by it, and really the only units that pose a threat to Sheena are Red's that don't need special to deal massive damage to a 40 Def 44 res Sheena, obviously Armorsmasher down right kills her but she has dealt with even strong swords with out to much problem, and Red mages are'the much of a problem since most have low Def and sometimes low speed

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