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Yourself as a Heroes Character

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Vergesssen
Cavalry/Axe
HP:1
Atk:98
Spd:60
Def:0
Res:0
Weapon : Vergessenes Axe (16 mt) - Unit can counterattack regardless of Distance. Calculated damage based on lesser def/res. Effective against Infantry/Cavalry/Flying/Armored units. If unit HP < foe HP, guaranteed followup attack.

Specials : Vengeful Hatred (1 CD) - deals damage equals to (foe HP - unit HP)*unit Atk.

C skill : Vergessenes Crest - Unit cannot take any damage. Ignore Forest/Trenches.

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Argent (Means Silver, as in the metal or color)
The Sable (If you know where this title comes from, u da boss)
Flier Swor (Floats like Rob in FE Warriors, or a Jedi, I dunno)
48 HP
36 Atk
26 Spd
30 Def
30 Res
170 BST
Weapon: Onyx Blade 16 Mt rng 1
Description: Blade coated in Onyx Flames
Can Counter at distance, calculates damage with lower of opponents def or res

Support Skill: Sleep Anywhere
Description: Usable when near an ally. Falls asleep and heals 10 damage for as long as he remains asleep. Once ally moves away, is left dazed for one turn. Heals 20 when beside certain units.

Special Skill: Breidablik
And so with a flash of light and a thunderous ring, the Breidablik was shot.
Adds damage equal to 200% your atk stat, + your credit card balance.

A Skill: Tactician's Counter
Description: After planning considerably, and seeing his options, he strikes.
Gain a guaranteed follow up attack on any phase.

B Skill: The High Ground
He has the high ground!
If opponents Spd > Your Spd + 5, +5 to all stats. If Opponents Spd < Unit's Speed+5, Unit takes 30% less damage from second hit onward.

C Skill: Cafeine Shot
Just a bit. Just a bit....
At the start of Odd Numbered turns, unit gains move +1 and may move through forests.

Mine sounds much nerdier than I expected. XD

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Joe, Skillful Chess Player

Type: Infantry / Red Tome

Weapon: I command thee! (Unit points out as a large pawn chess piece lands on opponent from the sky)

14 MT, Range = 2. Unit can counterattack regardless of range. If unit initiates combat, grants Atk +8 during combat. If foe cannot counterattack (excluding firesweep weapons), unit cannot initiate an attack.

Support (Wise advisement): Accelerates special cooldown of ally by -1 for 1 turn. Buff reverts back if special is not activated before or during combat.

Special (Gambit): 4 turn cooldown. Boosts Atk by 200%.

HP: 40
Atk: 37 (51 with weapon)
Spd: 21
Def: 29
Res: 29
BST: 156

A Skill (Rules of Chess): Weapon triangle advantages and disadvantages are neutralized during combat.

B Skill (Even Playing Field): Unit and foe cannot make follow-up attacks. Buffs on both units are neutralized during combat.

C Skill (Shared Intelligence): Allies next to unit gain +2 Atk / Spd / Def / Res during combat.

Trying to be slightly realistic with a powercrept unit(?).

Not really me, I just based the stuff on a hobby of mine.

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If I was a FEH hero I would be shit in a swordfight and I wouldn't want to learn a weird ancient language so I would just use staffs because they're broken and easy.

Azurem
Flying Healer
HP: 42
Atk: 28
Spd: 30
Def: 19
Res: 44

Weapon: Silence+
-11mt, range 2. If foe uses a tome, inflicts status that disables their weapon through its next action.

Assist: Barrier+
-Restores HP = 50% of ATK -5 (Minimum of 7HP). Grants Res+6 to target ally for 1 turn.

A-skill: Warding Stance 3
B-skill: Dazzling Staff 3

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Procrastinator Champion
Wisona

Infantry colorless staff
HP: 71
ATK: 20
SPD: 27
DEF: 23
RES: 26

Comes with no skills.

Build me. I dare you.

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Challenge accepted :
Weapon Pain + dazzling refine
Recover +
Miracle
A slot skill fortress defence
B slot vantage 3
C slot atk smoke
Seal fortress defence

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Healers can't inherit smoke skills.

Vantage is pretty bad with that build he has 24 atk. Even if he reduced them to 1HP with Pain he's just going to ting for 0 on most of the heroes in the game so attacking first doesn't help.

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Wow this extremely funny to read
Top marks for Rin Corr
I need a weapon of college essays for my life haha

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by Deef 2 months ago

Deef; Silent one
Blue cavalry mage
Weapon: unown grimoire 14mt
Inflicts spd - 5 during combat, if enemy has more hp tan unit's hp +3

Special Miracle

A slot skill atk/spd solo

B slot skill slow reaction
If initiated on attacks after enemy (reversed desperation for enemy unit basically), if unit's speed higher than enemy by 5 hits 4 times.

Stats
Hp 35
Atk 30 (44 with weapon)
Spd 30
Def 15
Res 29
BST 139

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Tyreth - Fake Warlord
Infantry/ Colorless Bow
BST: 150
HP: 36
Atk: 30 (+14 Atk Weapon)
Spd: 36
Def: 23
Res: 25
Weapon : Genaja (Self made language) Mt 14 - Desperation 4 + Damage calculated using the lower of foe's Def or Res.
Assist: N/A
Specials : Ether Blow (Boosts damage dealt by 25% of unit's Atk + Spd) Charge 2
A: Swift Sparrow 2 (Initiates attack + Atk/Spd + 4)
B: N/A
C: Combat Adaption (At start of every even-numbered turns; grants Atk/Spd/Def/Res + 4 to unit and adjacent allies)

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by Lain 2 months ago

Name: Lain, Angry/Sad Mage Boi
Type: Infantry/Red Mage

BST: 149
HP: 55
ATK: 20 (+14 with Weapon)
SPD: 44
DEF: 5
RES: 25

Weapon: Pure Hatred/Desperate Hope
14 MT, 2 Rng: Enables unit to counterattack regardless of distance to attacker.
If unit is in combat against Roy (Any Roy) or Zelgius (BK excluded) unit gains +60 to all stats (HP included) and Special triggers instandly.
If unit is in combat against Alm gains +80 DEF, deals 0 Damage and tries to convince him to join your team.

Support Skill: Sad Realization
Unit sacrifices own HP to heal targeted ally. If allies are adjacent they heal 10 HP.

Special: Astra

A-Skill: Trying to make friends...?
If foe didn't attack unit, heals foes for 5 HP every turn.
If foe attacked unit, deal 5 Damage to foes every turn.

B-Skill: Renewal 3

C-Skill: Close Guard 3

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by P 2 months ago

Best Boy Stalker
P
Flier/Colorless Mage
HP: 30
Atk: 23
Spd: 99
Def: -2
Res: 99

Weapon: Best Boy Guide
Mt 16 Rng 2 - Unit can counterattack regardless of foe's range. Pushes enemy one space away from unit. Unit moves one space away from enemy. Grants Atk/Spd/Def/Res+99 during combat.

Assist: Best Boy Hunter
If target unit is a male, gives both units an extra turn and the Best Boy Seal which can be traded for 200 orbs.

Special: HE'S MINE FUQ OFF
Deals extra 50 damage. If this attack KOes the oponent, you win the match.

A skill: Bad fanfiction
Gives all units on cardinal directions a pen and a paper to write their fanfictions. Because they're busy writing, they cannot counterattack.

B skill: I have a tome and you don't loser
Deals damage to all units without tomes, reducing their health to 1.

C skill: Rip in best boy land
If enemy's HP = 1, they are KOed.

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