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Aversa: amazing or meh?

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Blue flame is not even that problematic imho. If you are building a bonfire tank, then you can reach very similar dmg values as with blue flame, if you are stacking def, which is a logical thing that you would do with your def tank. The same goes for res tanks. The only category where blue flame feels straight-up stronger is when compared to luna and draconic aura, which are specials mostly used on offensive units and for those units, you don't really want to fulfill the "stand next to an ally" requirement, because you want to rush your opponent in player phase.

The only kind of unfair thing about Blue flame is that it's 500SP and that it's only available on Owain at the moment.

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That's Not What I'm Pointing. I'm Saying That It Pisses Me How Someone Can Make Mysstletainn Know To Anyone. Sure, Characters Like Ophelia, Ares, Eldigan And Odin Are Okay.They Know What Is It, And So It's Okay.But A Character Like Reinhardt, Who Don't Even Know What's Mystletainn,And I Know They Come From The Same World, Can't Make Me Say That's Okay.

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I'm pretty sure he spoke about how broken some units with blue flame units like Reinhardt or Missltain welders (Ares, Eldigan, Ophelia) might be.

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I don't know, I had a tough time understanding their comment. The possible special spiral/dark mysstletain interaction is pretty powerful tho.

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by Deef 2 months 1 week ago

The fact that she is f2p flying mage is HUGE advantage she has over seasonal mages (S!Corrin,S!Tana,H!Nowi )and infantry mages (if we're talking about tactic team) due to hone flyers.
As for her tome, I think she might be better in practice than she appears on paper, 42 hp is still decent and will affect many ranged units (especially those who choose hp bane).
Still she might prefer blade tome in the end, so if Aversa 's Night isn't useful I can replace it.

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Fully agree that the problem isn't her usefulness as a unit. Anyone without a merged up flying mage can make good use out of her.

The biggest problem is making use out of her weapon. I might just stick with hp/spd 2..

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While I understand why use dual stat hp skills, I wouldn't use those in a slot skill of hers.
Aversa has great stat line so she can use practically anything from pp skills like LnD, SS to DD3 so I doubt it's worth the effort.
Also dual stat skills are fairly expensive for it's effect so I don't like the idea, due to loss of potential power she might have otherwise. But using hp +5 sacred seal is good idea no matter a slot skill choice.

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Well, she comes with a hp/spd 2, so it's not that bad.
But I think that Life and Death or Swift Spare are solid if you want more firepower.
Bond skills can also work if you've got units with flier formation.
Just don't use fury on her if you use her unique tome.

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W: Aversa's Night
A: Reposition
S: Iceberg/x
A: R Duel Flying 3
B: Renewal 3
C: Spd Ploy 3
SS: HP/Res 2

51 HP before a blessing (pairing with Marth/Gunnthra only further increases her Ploying ability with HP and Res) which only improves with every merge we get.
Iceberg would be a good damaging special, but you may want to take another one for scoring. Same with Repo.
Renewal for keeping her HP high to maintain her weapon effect.
Spd Ploy to increase her doubling capability. Could be replaced with Atk/Spd Wave or a Tactic, I suppose, depending on your team comp.

She seems like a fun unit, if nothing else. I always wanted her to be in this game, so I'll probably build her either way.

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