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Close Counter Flora?

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Her weapon effect doesn't work with close counter.
So she'll have a very poor 18 def, a lot of units will just kill her before she can get a second hit in.

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It's pretty bad. There are almost no melee units she can tank, they have to somehow not double her 23 speed and stay under 56 attack.

Atk/Res Solo 3 is amazing also. It gives either Fierce and Warding Stance 3 or Death and Warding Blow 3. Play with it for a bit it's really powerful.

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It would be a pretty bad idea, she will end up with a dead A slot if you give her Close counter as she only has 56 phisical bulk with 23 spd, meaning that any character that hits her defence will kill her with ease.

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by Tandor 3 months 1 week ago

It'd be fine against Dragons, but ultimately CC is probably best used elsewhere, but a +Def Flora with CD3 seal could work. Maybe not the greatest on her, but I find it to be quite successful on B!Veronica (of course the buff/debuff plays a big role in it's effectiveness - as it's like gaining 14 defense).

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It wouldn't even be fine against dragons, because those target her lower defensive stat (because she's a ranged unit), which would be def, and they would also easily double her, which would result in a quick death.

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When they attack her they still target Res, and CC would be useful then. Unless I'm mistaken, but I thought the adaptive damage only takes affect when combat it at range (not just someone with a ranged weapon), which if the dragon unit initiates it won't be.

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What, you thought only dragons with DC or a DC breath do adaptive damage, then? They target the lowest defense of ranged units in any situation (as long as they have refined/exclusive breaths, obviously).

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It's never really been an issue. There are plenty of cases where the wording of abilities is not exactly clear (Tactics skills caused a lot of questions) To me "If foe's Range = 2" suggests that the foe must be AT a range of 2. Why not just list the range 2 weapons like they do for other skills (Distant Defense, etc.) it's not like they have been staying away from making abilities into short novels already.

Some consistency is all I ask.

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"If foe's Range=2..." means that if the enemy has a 2 range weapon your dmg will be calculated considering the weakest enemy defensive stat (def or res), i also tested this and this is how it works.
In tactics case was because many didn't read the description of the skill with attention since it clearly says "movement TYPE=2" and not "movement=2".
I never found skills abilities hard to understand, they write them long just because they don't want people to misunderstand, but it still happens because noone reads them word by word

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See my comment below. As "Foe's Range = 2" is clearly a deviation from something that has otherwise been VERY consistent.

I do understand now that that is how it works, As I said it's never really been an issue for me as I don't tend to face Dragons with those ranged units anyway.

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That's not how that works at all. The only thing that matters is, if the dragon's enemy is a ranged unit, so even a CC ranged unit that gets attacked by a dragon still gets killed through its lower defensive stat.

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I can't think of a single ability that uses that phrasing other than the breath weapons, however there are a lot that Identify "Foe Range = 2" as "uses bow, dagger, magic or staff", such as Guard Bow, Blarserpent, Distant Defense, Distant Guard, Blue/Green Gift, Dull Ranged, Brynhildr, Casa Blanca, just to name a few. Given that it's a deviation from something that has been an otherwise consistency It's fairly easy to see why it would lead to a different interpretation.

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