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Wondering about the Shining Bow...
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Leif weapon cause physical damage at close range and magical damage at range, so Light Brand should be a "Expiration Sword", but we got this bad "adaptative" damage instead.
I can't see a reason to use shining bow over slaying, maybe on super situational scenarios, but is not worth. If you can't afford to give Nina other bow yeah, but in all the others cases this bow is not great.
Imagine this, 2 enemies, one with 35 Def 35 Res, and other with 40 Def and 30 Res, which one you will attack with a archer?
The +7 is not good enough to compensate the fast special charge.
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IMO Flat damage should not be underestimated, especially since flashing/ heavy blade are seals, you can still quickly activate powerful specials ON TOP of the damage you're already dealing.
No, I don't think it will make slaying, firesweep, or brave obsolete, but I think its a nice addition. Unfortunate it will be locked likely to a 5* for quite awhile though. :T
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Yeah, I guess that’s basically what I’m wondering, how much does the flat damage make up for increased special charge time. It’s true about Flashing/Heavy Blade, but if you wanted to have a “guaranteed special every turn” build you’d still be forced to use Moonbow/Glimmer, as opposed to some of the more powerful 3-charge specials you could use with the Slaying Bow. I suppose it would be an interesting analysis to do, see which units are more or less likely to survive a Shining Bow+Flashing Blade+Moonbow vs. a Slaying Bow+Flashing Blade+Luna (or Draconic Aura, or what have you).
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I don't agree. Specials usually activate if you double. Slaying bow is the difference between moonbow and luna or, with flashing blade, bonfire/iceberg and ignis/glacies. Shining bow is 14 conditional flat damage. For luna to do 14 more damage than moonbow, you would need the opponent to have 70 def. For ignis/glacies to hit 14 damage harder than bonfire/iceberg, you need 46-47 def/res depending on how rounding works.
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