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Are infantry tanks still playable without guard?

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I could only assume. My Donnel can tank quite a bit, both with his speedy-tank set and with his DC mixed tank set, so I don't think it's much of a necessity.

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Not really too difficult, and if he can't handle it (mostly green units), then I'll just have someone else handle them. Vengeful Fighter, in my experience, is more of a common B skill for armored units than Bold Fighter, and most of the time my Armorsmasher Hana can take care of it with relative ease.

He has about 43 defense on player phase thanks to Shell Lance, so if they're running a mixed set with something like Quick Riposte, he wouldn't have too much of an issue.

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I think so too, actually. I wouldn't be surprised if they end up releasing some kind of armor-exclusive skill that grants not one but two extra charges by attack. Yeah, Guard might be even more useful now, actually...

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I think Shield Pulse + Steady Breath + Escutcheon (or the same set-up, but with a Slaying Weapon and Pavise) are great ways to stop Melee attacks if you have the high quality fodder. (I've been debating on building my Lukas like this eventually, but I lack Shield Pulse, and haven't fully built him because I don't have extra copies to +10 him.)

Otherwise, Guard is going to be much cheaper and more realistic.

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Could it also be the rise of deflect melee ?
I mean, Guard is a way to go, but with all the bold fighter trickery, wouldn't it be a viable option as well ?
I'm quite new so i'm not sure what's the interaction with opponent specials tho, anyone that can clarify if i'm totally out of it or if i'm up to something

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