GamePress
What other things does FEH need?
Answers
The problem rerolling IVs is that, FEH is a Gacha game at heart and the unspoken rule of Gacha games is that "You get what you get, and no changing it". not only that but whales will have an easier time when they already have an easy time making units, which is kinda unfair.
- Log in to post comments
You know what else is unfair? Spending $6,000 to unlock a character.
You know what else is unfair? Other games not having a pity rate.
You know what else is unfair? Other games hiding their pull rates or having pull rates that are 1% or lower.
You know whats not unfair? Nintendo breaking those systems and making gacha more player friendly. No reason they couldn't add IV alteration.
- Log in to post comments
6. I've always felt they need to overhaul arena, not tweak it. The way you progress has been broken since the beginning: favoring merges, expensive moves, and abilities that are just newer. I know why they do it this way, to encourage more spending on new units. But I want it out of the competitive field. Arena should be ranked by a combination of win/loss, units left alive, and how many turns needed.
- Log in to post comments
12. Emblian essense or Hero essense. Some form of power that can increase your starting characters as a merge. You would roll for it on the banner, same as everything else. When it drops, you "merge" it with Sharena, Alfonse, or Anna depending on what color it is. Maybe even throw in boon/banes to change them from neutral.
- Log in to post comments
13. Actual events. A couple of short story maps is all we get with seasonal units. It feels so bare bones. I'm not expecting rewards pouring left and right, but I'd like to see more substance to the events. And on that subject, more substance to the story, too. Story quality aside, the main story chapters themselves are so short.
14. A use for excess materials. Arena Medals are super easy to get and with a bunch of the multiplier events we've been getting lately, Badges and Shards pile up quickly and collect dust since Sacred Coins and Refining Stones are limited in availability.
15. Maybe not something it necessarily needs, but promotions solely for the sake of inheritance are expensive. They could implement something like: when selecting the unit in question to be foddered for inheritance, you could promote them in the inheritance menu in order to have the proper inheritable weapons/skills available at a reduced cost. By doing it in the menu itself, it couldn't be abused for the sake of merging.
- Log in to post comments

Fate Grand Order
Dragonball Legends
IV Calc
Heroes