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Breath Skills: Odd or Even?

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Well if you're going with vantage I'd say you want something fully charged by the end of his first combat. His speed is low enough that he's not going to double. I'm not the sort of player with lots of experience with 40+10 merges but do you expect him to get 1 attack and 2 hits out of a single combat? With warding breath that's Cool down 5. If he tanks a hit at range you'll have CD4, but if the second attack comes in at range 2 that'll be an issue.

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Er... I don't understand what you mean. Warding Breath makes cooldown reduce by 2 for each attack, in this case both Libra's attacks and the enemy's attacks, so long as they happen on the enemy phase. Being hit by a ranged unit would reduce the cooldown by 2 or 4 depending on if the ranged unit doubles while being hit by a melee unit would reduce the cooldown by 4 or 6 depending on if he is doubled by the enemy.

I was just wondering if, in the case that Libra does not get doubled on enemy phase, would an odd or even numbered special work for the player phase retaliation?

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My bad, I forgot how warding breath worked.

But let me explain my thinking: if you think of the classic Vantage Hector from days gone by, he runs vantage + Ignis. His strength is high enough that if he runs bonfire, he ends up wasting the potential damage on somebody who would have died anyway. On the other hand, ignis lets him kill the first attacker, then hit a home run on the second attacker.

The goal with running vantage is to set up the second combat in the enemy phase so that they have to choose between attacking you (and dying) or getting attacked in your next player phase (and dying). You absolutely DON'T want to have 1-2 points of cool down remaining when vantage procs, because vantage will frontload your combat actions and end up saving your opponent from having to deal with your special attack.

So because you're running vantage, I would recommend running a special that lets you end your first combat fully charged. The only question is, how many charges will you get? If he gets hit twice, then it'll be between 4 and 6.

So I guess that's an even numbered skill. If you anticipate having him tank a hit and then kill the same enemy in the player phase, you could run a skill with odd cool down to get vantage charged up by enemy phase 2, but that seems less safe to me.

That's really only half of it, the decision is very complicated and mostly dependent on who you tank.

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i"d prefer SB over WB since hed probably be dueling physical dmg units more often than dragons, and even then 33/35 res is more than enough res before buffs to deal with dragons

(also, consider deflect melee if you're going all in with vantage, although that might not work considering he might have just enough spd to avoid doubles in some instances)

Breath Skills prefer even number specials btw, you can still use odd numbered specials in tandem with slaying axe

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I would love to use SB, but unfortunately I have never pulled B!Ike. WB was my "budget" option since I already have a 40+10 Chrom and the free V!Ike was not really something I intended on keeping.

If I go for Deflect Melee, would Libra still have enough Res to deal with dragons and mages? Also, thank you for the part about the special count! I will look at which special would work well with Libra's final defenses.

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As long as he's receiving buffs, 33 base res should be good enough to safely deal with all the blue dragons, deal with F Grima, but he'll have trouble with Male Grima and the tikis

He probably be notsogreat against the tikis but that should be expected but activating a special on Male grima would probably win you the engagement

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On 36 spd I would expect a lot of ranged units to double him, so I would probably use ignis if you're using vantage and aether if you're using wrath. The point is to have it charged to vantage hit an opponent with, or to finish charging it when someone else hits him and reply with the aether, or if we get to his turn, wrath gives an extra charge and now you hit them with the aether.

However, if I were you I wouldn't feel safe on 36 spd without guard, especially at +10. Lots of melee units of various colours that will special the life out of him. You sure this is how you want to build him?

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