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Which heroes should get weapons? (+Donnel weapon idea)
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I will admit it’s different and that it would power up Odin, but you gotta admit, that’s a pretty broken weapon in general. Most new PRF weapons are made to move units into the new unique game. None are really too op and even if there is a strong effect, there is some caveat. That one just seems to be powerful just for the sake of it.
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Well I’ll do an edit to yours, since it does have some interesting ideas. Lord knows Odin needs it.
Misstletainn
14 might
Grants Atk +3. Damage calculated using the lower of foe's Def or Res.
Refined effect: When special triggers, grants +10 damage.
A lot more sensible and it is a pretty good upgrade that is at the very least plausible. Plus it helps his atk, which was his real weak point.
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I don't think Hana really needs a refine, but I would appreciate one:
Hana's Katana (maybe Hagakure Blade)
16 Might
Effective against Armor foes.
Refine: Life and Death or Swift Sparrow
It's really simple, but it enphasizes her role as a great tank buster. I could go more overboard with the effect, but I think that this is rather reasonable considering the other two Armor-effective weapons, Wing Sword and Rhomphia, just got Flashing Blade.
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That’s a really great concept! The stronger the opponent, the more damage he’ll do. It would definitely make him a very min/max risk based character. Plus, it practically screams a close counter build, which really fits his surprisingly good physical bulk. I think that would be a great weapon for him.
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Exactly. It's pretty much designed to further improve his close counter matchups and makes that skill a must-have if you want to maximize his potential, which can be seen as a huge disadvantage tho, since it's kind of a rare skill.
It would add like 8dmg to your attack in most cases (when enemy has 50dmg), which also might be a bit much, but because of the low 15% scaling, the further increases wouldn't be too dramatic.
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Yeah, I could also imagine something like this. As it would be on a dagger unit, it wouldn't be used in high tier arena too much, because of his low bst, so it wouldn't even be too disruptive to the overall game.
I was also toying with the idea of not just adding that 15% of enemy atk to your dmg, but reducing enemy's attack by 15% and then adding that number to your dmg - so if enemy has 50atk, it would lower it by 8* (7,5) and add that number to your damage afterwards.
This thing would probably make him unkillable tho, so I scrapped that.
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